These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
12Next page
 

[Summit] UI

First post
Author
Ali Aras
Nobody in Local
Deepwater Hooligans
#1 - 2013-08-20 20:14:20 UTC  |  Edited by: CCP Dolan
Another common topic of writing: the UI in EVE. Comments? Concerns? Questions? Post here to get 'em at least on our list.

http://warp-to-sun.tumblr.com -- my blog

laassaalos Kiblos
Koshaku
#2 - 2013-08-21 18:45:56 UTC
UI overhaul over the next two expansions... Please lets give EVE a new UI that is more inline with a game out this decade!
Ali Aras
Nobody in Local
Deepwater Hooligans
#3 - 2013-08-21 19:17:34 UTC
What would you prioritize there? It's unlikely to downright impossible that the UI will receive a complete overhaul: it's be hard as hell to relearn, losing subscribers; it'd be expensive as hell in terms of resources.

However, Team Pony Express (now Team Kuromako) has been working on improving the UI in general, and I expect that this session will include CCP and the CSM talking about what UI improvements are a priority for players. I know from the crowdsourcing that the drone UI is a big one; what else is high up on your (everyone's) list? My own would focus on the POS setup UI, corp UI, and station UI, but those are all more specialized interfaces. OTOH, them working smoothly would be a boon to instigators and enablers, who tend to put a lot of effort in to content generation.

http://warp-to-sun.tumblr.com -- my blog

Snow Axe
Republic Military School
Minmatar Republic
#4 - 2013-08-22 03:50:36 UTC
Batch Jobs and an option to remember settings (i.e. source and destination hangars) for industry.

Love,

Everyone who has ever done Invention ever

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Silvonus
Spacewreck Emporium
#5 - 2013-08-22 04:55:05 UTC
I think most UI issues aren't anything new. The things that I would like to see prioritized are corp and POS management UI. I also would like to see the overview settings to get the same treatment similar to the inventory filters. The overview is something everyone uses, yet is one of the most confusing parts of the interface to set up properly.
Leskit
Pure Victory
#6 - 2013-08-22 16:15:46 UTC
The drone UI needs a complete overhaul: hotkeys for launching specific groups of drones/recalling/engage etc. It works like a cargohold, not a weapon system.

Planetary Interaction needs just a few tweaks: when looking at a planet, have it zoom to your space port/processors, not the command center. They aren't always near each other.
Add functionality for shift+click. That way I can select all the processors and install the same job with the same route in one pass without having to set it individually for 16 processors. Same for adding routes/connections.

Additional tabs for your overview so you can have more tabs of settings.

corp management, specifically role management and what certain roles do: more granularity/customization would go a long way I think.

That little window that has the warp to/ align to/orbit etc hotkeys? Add a hotkey there for your jump drive capable ship, too. Either pre-select the person who will be lighting the Cyno, or have it be a dropdown, or a pop-up. The first would be ideal IMO.

Remembering industry settings.
Dersen Lowery
The Scope
#7 - 2013-08-22 18:51:54 UTC  |  Edited by: Dersen Lowery
+1 for refining the drone UI, which at this point is an embarrassing archaism. Thanks to CCP karkur for adding some drag-and-drop capability--it's greatly appreciated!--but mostly that interface needs to be dragged out of the mid-1990s.

As much as I love the general coat of polish being applied to the parts of the user interface that everyone uses, I'd like to ask for special consideration for the parts of the UI used by "enablers." They have enough to deal with without having to fight the user interface as well, and I'd like to see the corp management, POS, and industry UIs get priority. If the PI and fleet interfaces could get a round of polishing and streamlining, that would be nice, too.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Vaju Enki
Secular Wisdom
#8 - 2013-08-22 21:55:53 UTC
+1 for drones

The Tears Must Flow

Ishtanchuk Fazmarai
#9 - 2013-08-23 11:37:21 UTC  |  Edited by: Ishtanchuk Fazmarai
Drones need a lot of love.

Things I would like:

- link specific drone groups to unused function keys (F1-F12 unassigned or with passive modules on the corresponding high slot) so drones can be launched as simply as a weapon module is fired.
- show drone damage status while in hold and manually/authomatically block launching of drones below a set damage (unless today it's a good day to die)
- the abiility to set and change target size priorization for drone groups (yay, that goes batcrazy into AI land, but why not?)
- a specific detachable drone control panel for drones in space (we have drone hold in a dark corner so it doesn't bothers with its silly cargohold menu, but that also locks active drones to a unprivileged part of the UI)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Rengerel en Distel
#10 - 2013-08-24 01:44:11 UTC
You should be able to change the size of every window (Science window stays stupidly large).
You should be able to remove headers and borders on windows.
You should be able to move all the UI elements independently.

I realize they don't want to do it, but the UI should be client side, and we should be able to change it like nearly every other MMO out there.

With the increase in shiptoasting, the Report timer needs to be shortened.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#11 - 2013-08-26 00:53:10 UTC
Small thing: Enable or disable blink notifications on individual neocom buttons, instead of a blanket on/off. I would like to see my mail blink, but not my wallet every 5 seconds.

Big thing: Corppration interface.

Katrina Oniseki

Alain Colcer
Nadire Security Consultants
Federation Peacekeepers
#12 - 2013-08-26 13:52:20 UTC
Please add a function on the launcher to "copy" account or character settings to other accounts/chars.
Roime
Mea Culpa.
Shadow Cartel
#13 - 2013-08-26 18:29:47 UTC
This is a good list:

Leskit wrote:
The drone UI needs a complete overhaul: hotkeys for launching specific groups of drones/recalling/engage etc. It works like a cargohold, not a weapon system.

Planetary Interaction needs just a few tweaks: when looking at a planet, have it zoom to your space port/processors, not the command center. They aren't always near each other.
Add functionality for shift+click. That way I can select all the processors and install the same job with the same route in one pass without having to set it individually for 16 processors. Same for adding routes/connections.

Additional tabs for your overview so you can have more tabs of settings.

corp management, specifically role management and what certain roles do: more granularity/customization would go a long way I think.

That little window that has the warp to/ align to/orbit etc hotkeys? Add a hotkey there for your jump drive capable ship, too. Either pre-select the person who will be lighting the Cyno, or have it be a dropdown, or a pop-up. The first would be ideal IMO.

Remembering industry settings.


I'd add a revamped D-Scanner UI. Toggle AU/km scale, proper slider and handle, keyboard control, visual feedback on screen for angle and range.

.

admiral root
Red Galaxy
#14 - 2013-08-26 19:43:36 UTC
Rengerel en Distel wrote:
I realize they don't want to do it, but the UI should be client side, and we should be able to change it


Absolutely not empty-quoting.

No, your rights end in optimal+2*falloff

Darth Skorpius
352 Industries
#15 - 2013-08-27 00:56:44 UTC
I'm not sure if this is a UI issue, or something another team would work on but I would like the ability to create folders for my station hangers, like corp hangers have divisions. If this is not a UI issue, then where would be the best place to bring this up?
Auferre
Science and Trade Institute
Caldari State
#16 - 2013-08-27 06:04:44 UTC
Drones, drones, drones and drones.

While there are other areas that need work, (PI for instance, which has had the same set of UI bugs for years) the drone interface is the clunkiest UI element I can think of right now.
Ishtanchuk Fazmarai
#17 - 2013-08-27 06:43:39 UTC
Auferre wrote:
Drones, drones, drones and drones.

While there are other areas that need work, (PI for instance, which has had the same set of UI bugs for years) the drone interface is the clunkiest UI element I can think of right now.


...and lest remember, it was completely left out of the crowdsourcing. So, someone must forward the issue to the right CCPs.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Cade Windstalker
#18 - 2013-08-27 10:46:11 UTC
Ali Aras wrote:
What would you prioritize there? It's unlikely to downright impossible that the UI will receive a complete overhaul: it's be hard as hell to relearn, losing subscribers; it'd be expensive as hell in terms of resources.

However, Team Pony Express (now Team Kuromako) has been working on improving the UI in general, and I expect that this session will include CCP and the CSM talking about what UI improvements are a priority for players. I know from the crowdsourcing that the drone UI is a big one; what else is high up on your (everyone's) list? My own would focus on the POS setup UI, corp UI, and station UI, but those are all more specialized interfaces. OTOH, them working smoothly would be a boon to instigators and enablers, who tend to put a lot of effort in to content generation.


I know that more than one Uni director (and one former CSM) would weep tears of joy at the sight of good corp interface overhaul.

From what I have been lead to believe the current corp management interface spawns demons from the deepest reaches of hell every time you try to do anything with it in a corp over ~20 members.
Mashie Saldana
V0LTA
WE FORM V0LTA
#19 - 2013-08-27 10:57:57 UTC
Move the eve character trading from the forums to in game, so I guess we need a tweaked GUI for the contracting feature to accomodate that.
Cade Windstalker
#20 - 2013-08-27 11:25:11 UTC
Mashie Saldana wrote:
Move the eve character trading from the forums to in game, so I guess we need a tweaked GUI for the contracting feature to accomodate that.


More like an entire new piece of UI plus a ton of back-end functionality to handle this. Overall it's probably better-off on the forums for now >.>
12Next page