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Marauders Overhaul

Author
Cade Windstalker
#21 - 2013-08-26 19:44:20 UTC
Traedar wrote:
It's an interesting idea but versatility is a T3 thing. T2 is about specialization. However I think you're on to something with BSes being able to deploy to a mode where they get big bonuses.

When T2 BS were first announced I thought it would be neat to deploy them into an anti-support mode where they get the big bonuses to tanking and DPS but are immobile and get a big sig bloom (like +400%) for the duration. Their weakness would be a vulnerability to Dreads. This deployment to Battle Mode would take fuel and last 5 minutes like a siege cycle.

In light of recent rebalancing, I think that just making a BS like this that gets some massive bonus to DPS while deployed is not really likely as this ship would be waaay too good at PVE and would make other ships obsolete for this. BUT, perhaps instead if it has bonuses to damage application such as +100% missile explosion velocity, +100% turret tracking, -50% explosion radius, -50% to er turret size damage applier. This would be in addition to a tanking bonus like Siege and Triage mode give such as perhaps +100% shield boosting and armor repping. The tanking bonus might not be necessary and might be a bit OP, not sure there.



First off, a vulnerability to something that isn't usable in High Security space is a poor trade-off for a sub-capital ship.

Second, letting a battleship swat smaller ships while gaining massive local tank is not balanced either. The entire Siege system only works for capitals because they were entirely designed around its existence and even then it's only barely considered balanced and probably needs a bit of a revamp.

Bakuhz wrote:
Snape Dieboldmotor wrote:
Great ideas here for more interesting pvp options, however mission running seems like a problem.


i only care for PvP for missiosn you dont need a overly prices ship thats so carebearish


I suggest repeating "My play-style is not everyone's play style and everyone's play-style is equally valid." until you feel better.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#22 - 2013-08-26 20:30:02 UTC
Like the idea goes in the same bag with small/assault carriers usable in high but i do think stats are off and those should be separate hulls = more hulls = me drooling.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#23 - 2013-08-26 20:46:47 UTC
"vulnerability to dreads" is a bit silly don't you think? You're introducing a flaw by which a ship with 15000 dps can shoot you. It doesn't matter if you double the base shield boosting by that point..

The idea of a modular mini dread has been a popular suggestion for a long time and I still see no reason to do it. There is a reason for subcaps plateauing at around 1100 dps you know with the shield vindicator a rare exception. In ordsr to have any hope of balance you need to set soft limits in terms of raw stat values. The homogenization people claim to be observing is CCPs rebalancing towards a meta concept. The first piece of evidence is the tiericide itself which amongst other things balanced the mineral costs of ships so that it would not be a question of economical warfare over skill or at least not as much.
Caliph Muhammed
Perkone
Caldari State
#24 - 2013-08-27 00:17:40 UTC  |  Edited by: Caliph Muhammed
Give up 100% torpedo damage for some ****** t3 knockoff that i'm abandoning as we speak due to inevitable incoming nerfs. G2H. Lovingly stated.
Arien Fyre
Pandemic Horde High Sec Division
#25 - 2013-08-27 04:32:14 UTC
I don't like it.

What you need to consider is that you cannot change an existing role into what you want.
Just because you don't like Marauders how they stand doesn't mean you can change them to something radically different.

You have not consider that, the people that already invested the time and money in marauders knew exactly what they were for.

Your ideas might be useful for an entirely new line of ship, but absolutely unacceptable to change an existing ship line into.

Are you going to propose you refund me all the skills required because of such a radical shift?
Xolve
GoonWaffe
Goonswarm Federation
#26 - 2013-08-27 09:37:02 UTC  |  Edited by: Xolve
Jesus Christ no- the ships you are trying to create are already in the game (Dreads/Carriers), they cannot be used in highsec however (deal with it); and the current meta doesn't need a battleship sized capital platform, it's a silly suggestion.

If you want to 'fix' Marauders, tweaking their PG/CPU and boosting their sensor strength a bit so ec-300's/unbonused ecm doesn't render them completely useless in a PvP role would be more than sufficient. Until that happens they will be outclassed by Machariels and Vindicators.
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