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Null sec exploration

Author
Leo Sagan
The Scope
Gallente Federation
#1 - 2013-08-25 17:39:53 UTC
Hi guys,

I've been exploring low sec space for a few weeks now, and while I'm still fairly new to it, I have been relatively successful at it so far. So, I'd like to move on and begin kspace nullsec exploration now. But I hear that this is an entirely different beast. So I have a few questions.

1) Sovereignty

If I understand correctly, some parts of null-sec are owned by players. Others by NPC groups and these are better at exploring (i.e. : not dying). Should I go for those ? And how to find them ?

2) Bubbles

Are the bubbles also very common in NPC null sec ? How to avoid them when entering a system ? I read that to leave a system, coming from an unusual angle to the gate helps a lot but I think I cannot do that when I arrive in a system ?

3) Your opinion ?

I'd like to have your opinion : is exploring in kspace null sec a good idea when you're not in a nullsec corporation owning the space ?

Thanks !
Job Valador
Professional Amateurs
#2 - 2013-08-25 17:51:29 UTC
1: doesn't matter were you go you will be hunted by who ever lives there. Pick an area of null you think you can get out of once your cargo hold is full or you get bored.

2: from my experience you will mostly hit bubbled camps at the border systems of null and only hit a camp in the middle of null if you move from system to system and it becomes obvious to someone in an intel channel were you will be going. Always assume there is a camp on the other side of a gate if you dont run a scout and yes warp to odd points before warping to a gate and you should avoid sloppy/lazy attempts to catch you. Also if you can't fly a covt op frig at least yet don't bother.

3:Do what you think is fun. I did it alot but got bored with it because it was too easy and was better done solo. Sneaking around taking the stuff from those sites netted me alot of isk but i never got to interact with anyone in a good way except running away to avoid getting tickled by blasters.

"The stone exhibited a profound lack of movement."

Donbe Scurred
University of Caille
Gallente Federation
#3 - 2013-08-25 18:07:10 UTC  |  Edited by: Donbe Scurred
^ This, all good info I will only add:

that cov ops mention is a bit too casual as it is the most important part.
Do not go until you can and know how to fly a cov ops.
The bonus and the ability to warp cloaked make it foolish to use anything else.

I usually make bookmarks 90 degrees up or down from the starting gate when aligned to the destination gate about 250-300km away, that should keep you clear of most bubbles assuming you have one at both the starting gate and the destination gate.
Zhilia Mann
Tide Way Out Productions
#4 - 2013-08-25 18:58:27 UTC
The major difference for your purposes between sov null and NPC null is whether you can dock in stations. You can't in sov; you can in NPC. If you're running combats that can make a pretty big difference. If you're not, go wherever.
Trudeaux Margaret
University of Caille
#5 - 2013-08-25 20:41:09 UTC
Leo Sagan wrote:
Hi guys,

I've been exploring low sec space for a few weeks now, and while I'm still fairly new to it, I have been relatively successful at it so far. So, I'd like to move on and begin kspace nullsec exploration now. But I hear that this is an entirely different beast. So I have a few questions.

1) Sovereignty

If I understand correctly, some parts of null-sec are owned by players. Others by NPC groups and these are better at exploring (i.e. : not dying). Should I go for those ? And how to find them ?

2) Bubbles

Are the bubbles also very common in NPC null sec ? How to avoid them when entering a system ? I read that to leave a system, coming from an unusual angle to the gate helps a lot but I think I cannot do that when I arrive in a system ?

3) Your opinion ?

I'd like to have your opinion : is exploring in kspace null sec a good idea when you're not in a nullsec corporation owning the space ?

Thanks !



1. http://wiki.eveuniversity.org/Classifications_of_Space#NPC_NullSec
There are sections of sov null that are NPC areas, for example a fairly large chunk of systems in the middle of Fountain which belong to the Serpentis while way out in Germinate there are a few systems which belong to The Society for Conscious Thought.
Going to NPC null will not lessen your chances of dying. This is a dangerous game. :)
2. Bubbles are a way of life in nullsec. Always expect them everywhere.
3. It's always a good idea to come out to null and I am going to disagree with the others and say that you don't have to have a covops to get around. However you really need to understand how to be sneaky, cloaky, how bubbles are placed, how to make safe spots, how not to warp from gate to gate, and all that stuff. If you don't know these things, an expensive covops ship won't help you, and you should stay in high sec.

> anyone willing to give me like a 5 min politics crash course?

> grr goons, lowsec is full of elitist sh*s, all roads lead to the bittervet pl

Quentin Marshall
#6 - 2013-08-26 01:07:40 UTC
Job Valador wrote:
. Also if you can't fly a covt op frig at least yet don't bother.



How does flying a covops through the initial bubble camps help at all?
S Byerley
The Manhattan Engineer District
#7 - 2013-08-26 01:53:35 UTC
Quentin Marshall wrote:
Job Valador wrote:
. Also if you can't fly a covt op frig at least yet don't bother.



How does flying a covops through the initial bubble camps help at all?


You hit the cloak, cycle the mwd, and slow boat out.
Leo Sagan
The Scope
Gallente Federation
#8 - 2013-08-26 19:55:01 UTC
Thanks for all the replies guys Big smile

I think I'll wait a little before exploring 0.0 then, time for me to get a little acquainted with my brand new CovOp and to read a little more about 'safe' travelling throughout bubbled gates.
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#9 - 2013-08-27 04:31:46 UTC
Leo Sagan wrote:
'safe' travelling throughout bubbled gates.


Not trying to shoot you down, I really like that you're getting into null and not carebearing your way through hisec. This, however, does not exist. If you get caught in a bubble, chances are you're already dead. This isn't to dissuade you, but merely to let you know of the risks.

Your best option is to join a corporation that already either has sov in null or is blue to alliances that do. You will learn and enjoy more than trying to go it alone. If you're looking to get serious with exploration, join a wormhole corp and start rolling in iskies. Just my two cents.

That being said, most alliances in the Providence region (mine included) are Not-Red-Don't-Shoot, so it's more safe than most places in null for an exploratory newbie. Be warned though that A), there will be unaffiliated pirates that will try to shoot you regardless of where you go, and B), if you make the locals upset, they WILL shoot back.
Sexy Cakes
Have A Seat
#10 - 2013-08-27 12:34:52 UTC
I did exactly what you are talking about for exactly the same reasons for a good while.

1. I didn't leave without 1 character in a covert ops scanner (data/relic/salvager) and 1 character in a T3 interdiction nullified/covert ops cloaked.

2. You can't dock in player controlled nullsec. I always went to Stain.

3. Obvious non-idiot rules apply: watch local/dscan like a crackhead/get to know locals/have tons of safespots

You will be amazed at how you are basically invulnerable as long as you don't screw up. However it takes 2 accounts and to have them decently skilled ie. deep space probes and a beast tengu pilot.

Not today spaghetti.

dexington
Caldari Provisions
Caldari State
#11 - 2013-08-27 12:50:42 UTC
Quote:

1) Sovereignty

If I understand correctly, some parts of null-sec are owned by players. Others by NPC groups and these are better at exploring (i.e. : not dying). Should I go for those ? And how to find them ?


Normally you can't access stations in sov null, which makes it a pain in the ass to stay there for a longer period of time. NPC null is much like low-sec, with null game mechanics being active.

Quote:

2) Bubbles

Are the bubbles also very common in NPC null sec ? How to avoid them when entering a system ? I read that to leave a system, coming from an unusual angle to the gate helps a lot but I think I cannot do that when I arrive in a system ?


There are bubbles in npc null, surviving bubbles depend a lot on the situation, but if in doubt try and fly back to gate and jump back to the system you came from.

Quote:

3) Your opinion ?

I'd like to have your opinion : is exploring in kspace null sec a good idea when you're not in a nullsec corporation owning the space ?

Thanks !


If you can fly a covert ops and you can plan on going to npc null, then it's a good idea.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2013-08-30 01:45:50 UTC
A lot of good replies from everyone covering most of the op's questions.

Many players use another pilot or alt character to scout ahead when traveling but that isn’t always possible. The key to traveling solo is using the Star Map stats. Those stats give a good indication of the route status within the last hour or so which will help in the decision to continue traveling your current route, plot a detour or in extreme cases just stop traveling for a while.

Press “F10” to open the Star Map, center on the route or zoom in so that the route is clearly visible in the screen. Click 'colored stars by' tab, click on statistics and click on the following options one at a time:

Active pilots in space in the last 30 minutes
Number of pilots currently docked and active
Jumps in the last hour
Ships destroyed in the last hour
Escape pods destroyed in the last hour

Hold the mouse icon over each colored system to view it's stats. Viewing these stats will help increase your chances of getting through the route safely. Knowing the approximate amount of jumps, ships and pods destroyed and amount of active pilots in each system along the route will help determine if a gate camp is in place.

Remember the map stats are shown on a delay and updated about every 5 minutes or so. The Star Map is not a replacement for complete instant up-to-the-minute information that a scout can provide but it definitely helps give a general idea of what to expect when traveling solo.

Leo Sagan wrote:
Hi guys,

2) Bubbles

How to avoid them when entering a system ?

Thanks !


Gate Cloak is a precious commodity which lasts about 1 minute. Remember to always use it wisely.

After jumping through a gate and Warp Bubbles are located near you, take your time and look around for a planet, star or asteroid belt icon that doesn't have the bubbles between your ship and them. Select it and warp to range (0km to 100km) and immediately upon arriving, select another celestial object and again warp to range, just in case you're being followed.

Hopefully after jumping through a gate you don't find yourself in the middle of a Warp Bubble with ships actively patrolling. If so, definitely try to make a run back to the gate and do not fire on the ships as this action will induce another timer resulting in a 1 minute cool-down before gate access is allowed. If there's no active ships present, align to a celestial object and as soon as you've cleared the Warp Bubble, warp to range and then continue on your way.

If the situation goes from bad to worse and you're constantly being hunted and or chased, just make a safe spot, log out and take a 1/2 hr break, then log back into the game. More than likely the hunters will have stopped searching and gone back to their gate camp.

The main thing to remember is stay calm and relaxed. Getting worried, stressed or worked up only leads to making mistakes which usually end up being very costly.

Good luck to you.



DMC