These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
12Next page
 

what are the best implants for getting a freighter into warp faster?

Author
huang lee
KarmaFleet
Goonswarm Federation
#1 - 2013-08-25 04:21:33 UTC
I am looking to get a jump clone all pimped out for doing freighter runs into dangerous areas of space for me and I am hoping someone knows of a good list of implants that would make this a little less dangerous
Johnny Twelvebore
The Tuskers
The Tuskers Co.
#2 - 2013-08-25 04:47:16 UTC
Its an implant called "friend with double webs"

Bloody hell, another eve blog! http://johnnytwelvebore.wordpress.com

Orlacc
#3 - 2013-08-25 04:58:19 UTC  |  Edited by: Orlacc
Look around in here: https://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Navigation_Implants

As you didn't post your skills or ship it is hard to say.

"Measure Twice, Cut Once."

huang lee
KarmaFleet
Goonswarm Federation
#4 - 2013-08-25 06:54:25 UTC
Orlacc wrote:
Look around in here: https://wiki.eveonline.com/en/wiki/Item_Database:Implants_&_Boosters:Implants:Skill_Hardwiring:Navigation_Implants

As you didn't post your skills or ship it is hard to say.



Cybernetics 5 so no road blocks there, and it will be an obelisk initially and then most likely upgrading to a charon for the additional capacity.
Marc Callan
Center for Advanced Studies
Gallente Federation
#5 - 2013-08-25 07:54:14 UTC
The Low-Grade Nomad set improves your agility, as does the Evasive Maneuvering implant that goes in Slot 7.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Cameron Zero
Sebiestor Tribe
#6 - 2013-08-25 17:10:23 UTC
My Charon (alt), with almost perfect Navigation skills (the ones that matter), takes 50 or so seconds to align. Even with implants, you aren't going to do more than shave a few seconds off that time. Going to "dangerous places" in one is probably not a good idea, regardless of the implants you choose.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Mr Epeen
It's All About Me
#7 - 2013-08-25 19:03:24 UTC
You are better off to take a shuttle and and spend a day making insta-warp bookmarks. No implant will get you into warp faster than having a nice spot in space right in front of your undock that you can warp too.

Mr Epeen Cool
huang lee
KarmaFleet
Goonswarm Federation
#8 - 2013-08-25 19:11:11 UTC
Mr Epeen wrote:
You are better off to take a shuttle and and spend a day making insta-warp bookmarks. No implant will get you into warp faster than having a nice spot in space right in front of your undock that you can warp too.

Mr Epeen Cool



doesn't that still leave the freighter with 40 - 50 seconds of vulnerability? ( if you don't have anyone webbing you that is)
Cameron Zero
Sebiestor Tribe
#9 - 2013-08-25 19:26:38 UTC
huang lee wrote:
Mr Epeen wrote:
You are better off to take a shuttle and and spend a day making insta-warp bookmarks. No implant will get you into warp faster than having a nice spot in space right in front of your undock that you can warp too.

Mr Epeen Cool



doesn't that still leave the freighter with 40 - 50 seconds of vulnerability? ( if you don't have anyone webbing you that is)


WRT to instant undocks, no, it doesn't. A proper instant undock should put you into warp within a second of clicking the button (if not "instantly).

However, this will not help when you jump gates.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

huang lee
KarmaFleet
Goonswarm Federation
#10 - 2013-08-25 19:36:26 UTC
Cameron Zero wrote:
huang lee wrote:
Mr Epeen wrote:
You are better off to take a shuttle and and spend a day making insta-warp bookmarks. No implant will get you into warp faster than having a nice spot in space right in front of your undock that you can warp too.

Mr Epeen Cool



doesn't that still leave the freighter with 40 - 50 seconds of vulnerability? ( if you don't have anyone webbing you that is)


WRT to instant undocks, no, it doesn't. A proper instant undock should put you into warp within a second of clicking the button (if not "instantly).

However, this will not help when you jump gates.




That is my primary concern is being caught on a gate, I am trying to determine the best possible way to minimize the time of a freighter being on a gate
Kahega Amielden
Rifterlings
#11 - 2013-08-25 19:53:23 UTC
The only way that you are ever going to make a freighter get into warp even remotely fast is have a friend web you on a gate. However, this is still far from a good idea if there are hostiles on the gate.

Do not use a freighter in places where you are likely to be shot at. They are giant, expensive, defenseless bricks. If you need to haul something into dangerous space or during wartime, look into blockade runners.
huang lee
KarmaFleet
Goonswarm Federation
#12 - 2013-08-25 20:21:08 UTC
Kahega Amielden wrote:
The only way that you are ever going to make a freighter get into warp even remotely fast is have a friend web you on a gate. However, this is still far from a good idea if there are hostiles on the gate.

Do not use a freighter in places where you are likely to be shot at. They are giant, expensive, defenseless bricks. If you need to haul something into dangerous space or during wartime, look into blockade runners.



I understand that, just what I have in mind a blockade runner would be impractical. I won't be flying blindly, I am just concerned about minimizing that time inbetween jumping into the system and getting off the gate. everything else I am covered with . that one window of vulnerability though scares the hell out of me.
Cameron Zero
Sebiestor Tribe
#13 - 2013-08-25 21:03:14 UTC
huang lee wrote:
Kahega Amielden wrote:
The only way that you are ever going to make a freighter get into warp even remotely fast is have a friend web you on a gate. However, this is still far from a good idea if there are hostiles on the gate.

Do not use a freighter in places where you are likely to be shot at. They are giant, expensive, defenseless bricks. If you need to haul something into dangerous space or during wartime, look into blockade runners.



I understand that, just what I have in mind a blockade runner would be impractical. I won't be flying blindly, I am just concerned about minimizing that time inbetween jumping into the system and getting off the gate. everything else I am covered with . that one window of vulnerability though scares the hell out of me.


It's a VERY big window, too.

I suppose you could make the jump (no pun intended) to jump freighters if something like a blockade runner won't work, but those open a whole different world of risks, as well as being quite a bit more expensive than a regular freighter.

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Mara Rinn
Cosmic Goo Convertor
#14 - 2013-08-26 01:48:33 UTC
Wrap your cargo in cans then contract over to someone else to haul for you.
Kahega Amielden
Rifterlings
#15 - 2013-08-26 04:22:33 UTC
Quote:
I won't be flying blindly, I am just concerned about minimizing that time inbetween jumping into the system and getting off the gate. everything else I am covered with . that one window of vulnerability though scares the hell out of me.


...where else do you think freighters get killed?

No one is going to kill you on station (You can just redock unless they bump you), and no one is going to kill you on an inbound gate. That "one window of vulnerability" is exactly why people are telling you not to.
Marc Callan
Center for Advanced Studies
Gallente Federation
#16 - 2013-08-26 08:14:59 UTC
Honestly, if you think there's a risk of getting ganked, a better option might be to use a MWD-fitted Orca. It doesn't have nearly as much cargo capacity, true, but even if you rig it with two cargohold optimizations and an ancillary current router (to power the MWD), you can use a damage control/reinforced bulkhead combo to give you more EHP than any of the freighters, you can get to warp in ten seconds from a standstill by cycling the MWD, and you can carry drones to jam out any gankers.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Velarra
#17 - 2013-08-26 20:42:29 UTC
Have you considered a Slave Set?
Ayase Kusoni
Science and Trade Institute
Caldari State
#18 - 2013-08-26 21:01:16 UTC
Quick noob question: Isn't webbing a hostile action? How come a friendly can web freighters and not get concorded?
Elena Thiesant
The Scope
Gallente Federation
#19 - 2013-08-26 21:05:04 UTC
Ayase Kusoni wrote:
Quick noob question: Isn't webbing a hostile action? How come a friendly can web freighters and not get concorded?


Corp-mate
Marc Callan
Center for Advanced Studies
Gallente Federation
#20 - 2013-08-29 16:08:41 UTC
Elena Thiesant wrote:
Ayase Kusoni wrote:
Quick noob question: Isn't webbing a hostile action? How come a friendly can web freighters and not get concorded?


Corp-mate


Or the freighter and the webber initiate a duel, and CONCORD lets them do their thing.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

12Next page