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how to bring life to nullsec

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Author
Beta Maoye
#121 - 2013-08-26 19:23:29 UTC  |  Edited by: Beta Maoye
How to bring life to nullsec? Easy. When ship jumps through gate, make it pop out at 150km from the gate on the other side. Reduce sensor booster strength by 50%. But sov holders will scream to CCP hell no.

Nullsec may be alive if sov holders are given some kind of tools to restrict the type of ships that can enter their sov systems and be able to collect adjustable tax on visitors for sight seeing, ratting, mining, exploration, pi, parking, station services in their territories.
Harry Forever
Pandemic Horde Inc.
Pandemic Horde
#122 - 2013-08-26 19:40:44 UTC  |  Edited by: Harry Forever
Prince Sanguine wrote:
It sounds like you're mad that no real null sec corp or alliance wants you. Null is the most fun and I only go back high to gank or buy stuff now. Admit that you hate high sec.op!


maybe i enjoy this game when I'm 80, honestly, 10 hours infront of EC-P8R prime time sunday, the main entrance into nullsec from Jita...

nothing is happening there, thats why its called nullsec right? because zero ships are there, 2000 are in jita, nobody just nobody goes to nullsec, one two ships per hour maybe...

gatecamps wait 30-40 minutes after they just leave frustrated, if they are lucky they can kill one rifter... maybe a stupid newb did go out there? awesome!

you wait 3 hours, then you get bored and do something silly, eeh eeh blomb, you might be lucky and somebody else gets bored before you, then you get the killmail....

no need to join a corp, why should I?? if i join a corp the only thing that happens is even less targets to shoot because all of you are friends out there... man I have seen it, you guys prefer to hunt down 1 ship with a fleet of 30 instead of having more corps fight against eachother

every day it just feels like something is missing, its not the game, its the palyers they make it boring, and the game mechanics just attracts this type of player... risk averse safeball players: "please not too much excitment, one two ships in nullsec thats enough peeww, oh man what a day out there"

o/
Jayor Robb
Caldari Provisions
Caldari State
#123 - 2013-08-26 20:00:34 UTC  |  Edited by: Jayor Robb
I'm far from a nullsec expert, but this seems counter-intuitive to the entire culture and environment of the game.

They get Sov because they got there first or booted people out and were then strong enough to hold it from other people looking to do the same.

A game mechanic that automatically/arbitrarily takes that away from people flies in the face of what they are trying to create.

Seems the thing to do find a way to get the specific people you have beef with out, rather than ask CCP to make a global game change and do your dirty work for you.

You've been playing EvE for 6 years and gate camping is the best idea you can come up with? XD

SmokinDank
Horizon Research Group
#124 - 2013-08-26 20:03:29 UTC
Hi Harry,

Since you're quitting, can you unblock me real quick and give me your stuff? Or is it just the forums you are quitting, your post is unclear.

...

SKINE DMZ
The Scope
Gallente Federation
#125 - 2013-08-26 20:13:09 UTC
26th of August 2013, Harry Forever has finally quit the game.

For everyone that has placed bets, if you won please contact me to collect your prizes.

I disagree

Jonah Gravenstein
Machiavellian Space Bastards
#126 - 2013-08-26 20:19:10 UTC  |  Edited by: Jonah Gravenstein
Harry Forever wrote:

no need to join a corp, why should I?? if i join a corp the only thing that happens is even less targets to shoot because all of you are friends out there... man I have seen it, you guys prefer to hunt down 1 ship with a fleet of 30 instead of having more corps fight against each other

I'm out, not enough content in here, every day it just feels like something is missing, its not the game, its the palyers they make it boring, and the game mechanics just attracts this type of player... risk averse safeball players: "please not too much excitment, one two ships in nullsec thats enough peeww, oh man what a day out there"

o/

Confirming that everybody in nullsec are BFF's, despite all the evidence to the contrary.

PL and I Whip My Slaves Back and Forth aren't shooting at each other, Razor Alliance aren't shooting at Insidious Empire, Against All Authorities and Darkness of Despair aren't shooting at Tribal Band nor are they shooting at The Initiative and Walltreipers Alliance, and Black Legion aren't trying to open a can of whupass on the N3 Alliance.

Yep Nullsec is dead, and nobody shoots at other people.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Benny Ohu
Royal Amarr Institute
Amarr Empire
#127 - 2013-08-26 20:37:04 UTC

These are untrue lies spread by the insidious media empire themittanidotcom which may have connections with Goonswarm Federation, the RMT empire and main source of funding of the US CIA
Prince Sanguine
#128 - 2013-08-26 20:37:27 UTC
You assume that everything people do in null is just massive fleets camping. I've had plenty of fun in evenly matched fights of 3 on 3 or even 1 on 1. And a whole lot of alliances are not blue to each other and usually jump to red areas for amazing fights. If you hate null so much why even comment on it? why not just stay in high and be happy?

Everytime you read this you are required to send 100 million isk directly to me.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#129 - 2013-08-26 20:40:23 UTC
Thread has been moved to Features & Ideas Discussion.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Toriessian
Helion Production Labs
Independent Operators Consortium
#130 - 2013-08-26 20:40:32 UTC
Yup its true. Null sec is at complete peace. All Titans have been refit with mining lasers and we're gonna petition CCP for a Fighter Bomber equivalent of mining drones for super carriers.

To help with the mining efforts of our neighbors, we're going to start bridging hulks into systems to help raise the industrial indexes. So if you're out mining in null, don't dock up if a neutral Arazu comes into system. Just keep mining. Help is coming!

Every day I'm wafflin!

Caleb Seremshur
Commando Guri
Guristas Pirates
#131 - 2013-08-26 21:00:15 UTC
Cyber SGB wrote:
I don't like your idea.

How about this one.

Get rid of Cynos, Jump Bridges, and Local.



Wouldn't reducing jump bridge range, spreading resources further and deleting some of the empty systems do the same thing?
Danika Princip
GoonWaffe
Goonswarm Federation
#132 - 2013-08-26 21:36:02 UTC
Harry Forever wrote:
Prince Sanguine wrote:
It sounds like you're mad that no real null sec corp or alliance wants you. Null is the most fun and I only go back high to gank or buy stuff now. Admit that you hate high sec.op!


maybe i enjoy this game when I'm 80, honestly, 10 hours infront of EC-P8R prime time sunday, the main entrance into nullsec from Jita...

nothing is happening there, thats why its called nullsec right? because zero ships are there, 2000 are in jita, nobody just nobody goes to nullsec, one two ships per hour maybe...

gatecamps wait 30-40 minutes after they just leave frustrated, if they are lucky they can kill one rifter... maybe a stupid newb did go out there? awesome!

you wait 3 hours, then you get bored and do something silly, eeh eeh blomb, you might be lucky and somebody else gets bored before you, then you get the killmail....

no need to join a corp, why should I?? if i join a corp the only thing that happens is even less targets to shoot because all of you are friends out there... man I have seen it, you guys prefer to hunt down 1 ship with a fleet of 30 instead of having more corps fight against eachother

every day it just feels like something is missing, its not the game, its the palyers they make it boring, and the game mechanics just attracts this type of player... risk averse safeball players: "please not too much excitment, one two ships in nullsec thats enough peeww, oh man what a day out there"

o/



This is a troll, right? Nobody could be this dumb...
Jonah Gravenstein
Machiavellian Space Bastards
#133 - 2013-08-26 21:37:25 UTC
Danika Princip wrote:

This is a troll, right? Nobody could be this dumb...

Harry is, this thread is one of his better ones.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Nikk Narrel
Moonlit Bonsai
#134 - 2013-08-26 21:59:51 UTC
I confess, I am not entirely sure what this is about.

I know, it says supernovas, and forcing people out so it needs to be reclaimed again, but to what purpose exactly?

Rather than wiping the slate clean, it may be wiser instead to not get it dirty.

The problem seems to be two fold, entrenched forces combined with seemingly desolate and unused space.

So, instead of evicting groups with natural disasters, why don't we bring in others to make the space more desirable?

Throw in drone gates to systems with activity rated in the bottom 20%.
These gates would link to each other, as the drones are using the space noone else is.
The systems would periodically cross link very near high sec, if not directly in high sec.

Removing these gates would only be possible by increasing the activity inside the systems. The drones would then relocate the gates to less active locations. This means that successful systems will be self canceling if they move above the activity cutoff to be in the bottom 20%. The drones will move the gates elsewhere.
Such changes would occur after each down time, so logging out in deep null is never safe.

Expected effect: Players will use convenient connections to mine and rat in null, bypassing defenses.
Gate camps will be difficult, since the drones themselves will be running camp like operations at these gates continuously.
They want to shoot everyone, but are not very good at stopping those passing through quickly.
Caleb Seremshur
Commando Guri
Guristas Pirates
#135 - 2013-08-26 22:17:55 UTC
as said before. reduce jump range and delete empty systems. Force more fighting by reducing the amount of space to live in. Not being able to settle is the main motivator since the dawn of civilization
Caliph Muhammed
Perkone
Caldari State
#136 - 2013-08-26 23:58:41 UTC
Cyber SGB wrote:
I don't like your idea.

How about this one.

Get rid of Cynos, Jump Bridges, and Local.


You sir, are a gift to our forums, please continue to post. Cookies?
Ken 1138
State War Academy
Caldari State
#137 - 2013-08-27 00:43:10 UTC
Tuggboat wrote:
Space tornadoes could be cool too though most people would think that idea sucks


Space Sharknados.
Caviar Liberta
The Scope
Gallente Federation
#138 - 2013-08-27 01:04:02 UTC
SmilingVagrant wrote:
Cyber SGB wrote:
I don't like your idea.

How about this one.

Get rid of Cynos, Jump Bridges, and Local.


Yeah I was just thinking to myself "How to make nullsec alive" and the first three ideas I came up with were ones that would make it miserable and unfun to live in and voila.


Because the first 2 ideas would then require massive fleets moving from region to region to do the same thing minus capitals.

Oh and the frosting on this treat would be tidi that would follow along with these fleets.
Lucas Kell
Solitude Trading
S.N.O.T.
#139 - 2013-08-27 09:00:54 UTC
Harry Forever wrote:
maybe i enjoy this game when I'm 80, honestly, 10 hours infront of EC-P8R prime time sunday, the main entrance into nullsec from Jita...

nothing is happening there, thats why its called nullsec right? because zero ships are there, 2000 are in jita, nobody just nobody goes to nullsec, one two ships per hour maybe...

gatecamps wait 30-40 minutes after they just leave frustrated, if they are lucky they can kill one rifter... maybe a stupid newb did go out there? awesome!

you wait 3 hours, then you get bored and do something silly, eeh eeh blomb, you might be lucky and somebody else gets bored before you, then you get the killmail....

That's probably because when people live in nullsec, they LIVE IN NULLSEC. Most of the people going in and out of high sec will be logistics, and they will usually jump freighter into low, avoiding systems that are likely to be camped. How many of us in null do you think take the time to do day trips to high sec?

Harry Forever wrote:
no need to join a corp, why should I?? if i join a corp the only thing that happens is even less targets to shoot because all of you are friends out there... man I have seen it, you guys prefer to hunt down 1 ship with a fleet of 30 instead of having more corps fight against eachother

This is REALLY stupid. Check the killboards. Thousands of people are getting killed every day. There are literally hundreds of corps you could join that would get you instantly into combat. Admittedly though, since you are an enormous prick, you've probably destroyed any chance of getting into a corp with anyone.

Harry Forever wrote:
every day it just feels like something is missing, its not the game, its the palyers they make it boring, and the game mechanics just attracts this type of player... risk averse safeball players: "please not too much excitment, one two ships in nullsec thats enough peeww, oh man what a day out there"

So you don't like EVE. We do.
So go back to Hello Kitty online, and stop coming here whining about how you hate everything and want everything to change. We are happy to continue playing EVE the way it is.
The problem here isn't the players, it's you. You don't understand how to play EVE, and you have no interest in learning. You want to run around doing your solo pew pew and ganking fleets at a time. Well that's not how it works buddy. EVE is a social game built around the meta.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Caleb Seremshur
Commando Guri
Guristas Pirates
#140 - 2013-08-27 10:00:02 UTC
while in share your sentiment there's no need to get rude about it.

living in nullsec means accepting that then bad reputation and shoddy sov mechanics will keep many people out. Sure 11k people are in test but how many log in every day?