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SALVAGING needs some love.

Author
Jewel Noret
Ministry of War
Amarr Empire
#61 - 2013-08-01 21:11:00 UTC
Cage Man wrote:
Moonlit Raid wrote:
Fortis88 wrote:

Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do without then jackass. The dessy is freakin awesome at salvaging, so much so it was pretty much the salvaging ship before the noctis thanks to its speed.


So why don't you stick with your super awesome destroyer??? Roll

I mined in a rohk for a long time and I had new corpie recently mine in a T3 BC.. they also worked great.. why introduce the venture. People should think a little to what life was like as a new player before rolling their faces across keyboards with half arse responses.
A salvage frig will be cheap,
It should have bonuses similar to the noctis
it should have a larger cargo hold
fweddit will find a way to PVP in it, so they will be happy to Blink

I still think it should go up on features and ideas. People in this thread are mostly bitter vet trolls...



Again, any specialty salvage frig with bonuses that is even a smidge better than destroyers are at salvaging would be severely imbalances, and would not leave much to gain and be excited about when a player jumps to a Noctis. Destroyers pretty much already are the salvaging equivalent of the venture. Super cheap, super effective, and super short training time. The fact that it can do other things also is just a nice bonus, so quit looking at it as a drawback simply because it isn't specialized enough for you. As I've already pointed out, the average new player would be flying this spiffy new frigate you suggest for only a week, or maybe less, before being able to fly and afford a Noctis. Not really an effective use of developer time and resources.

Being that I want to be part of the solution rather than just point out issues with the idea, I will offer up thus suggestion. Spend 12 long minutes training for a destroyer, name it "super awesome specialty rookie salvage ship", and be content that you're quickly, easily, and cheaply flying a ship that does it's job just as well as the venture does its respective job.
Cat Steele
Delphia Trust
#62 - 2013-08-17 01:24:47 UTC
What if there was a new salvaging frigate that was not a game changer, but was just an awesome little ship to fly around in and generate some interest in the salvaging profession?

I think that would be a pretty cool thing.

Personally, I can make way more isk doing several other things in Eve, but I love the idea of being a salvager, slaving away trying to scrounge for parts... in a sense I guess it's a bit of roleplay. With the recent changes to the salvage and loot drops of belt and mission rats it is really not that profitable but I still find it a bit more fun than running the same missions over and over.
Ireland VonVicious
Vicious Trading Company
#63 - 2013-08-17 02:04:53 UTC
Salvage is a profession.

The best paying profession a new player can have.

Meet old vets and clean for them and get a cut.

You can make well over 50 mil an hour.



Ore salvage frig is a horrible idea.

I'd much prefer an Ore salvage destroyer.
Because no bonus frigate with less then 8 high slots would be as effective as any existing destroyer.

Have it's bonuses be 5% beam range bonus per level of ore industrial.
This way it encourages players to train the ore industrial skill even earlier.

Give it a 15m3 drone bay for salvage drones.

It would have no way of stepping on the Noctis.

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#64 - 2013-08-17 03:51:42 UTC
Thing is you can turn your scanning frigs/dessies into salvagers by using the correct modules and adding rigs.
Mining frigates/dessys were almost totally useless due to minimal cargospace unless you started to jetcan.
That 5000 orehold and various other reasons were why they made venture, i dont see much point in making pure salvager frigate, maybe buff the scanning frigs salvage capacity a bit or somethin instead.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#65 - 2013-08-17 05:37:35 UTC  |  Edited by: Cipher Jones
Jewel Noret wrote:
Cage Man wrote:
Moonlit Raid wrote:
Fortis88 wrote:

Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do without then jackass. The dessy is freakin awesome at salvaging, so much so it was pretty much the salvaging ship before the noctis thanks to its speed.


So why don't you stick with your super awesome destroyer??? Roll

I mined in a rohk for a long time and I had new corpie recently mine in a T3 BC.. they also worked great.. why introduce the venture. People should think a little to what life was like as a new player before rolling their faces across keyboards with half arse responses.
A salvage frig will be cheap,
It should have bonuses similar to the noctis
it should have a larger cargo hold
fweddit will find a way to PVP in it, so they will be happy to Blink

I still think it should go up on features and ideas. People in this thread are mostly bitter vet trolls...



Again, any specialty salvage frig with bonuses that is even a smidge better than destroyers are at salvaging would be severely imbalances, and would not leave much to gain and be excited about when a player jumps to a Noctis. Destroyers pretty much already are the salvaging equivalent of the venture. Super cheap, super effective, and super short training time. The fact that it can do other things also is just a nice bonus, so quit looking at it as a drawback simply because it isn't specialized enough for you. As I've already pointed out, the average new player would be flying this spiffy new frigate you suggest for only a week, or maybe less, before being able to fly and afford a Noctis. Not really an effective use of developer time and resources.

Being that I want to be part of the solution rather than just point out issues with the idea, I will offer up thus suggestion. Spend 12 long minutes training for a destroyer, name it "super awesome specialty rookie salvage ship", and be content that you're quickly, easily, and cheaply flying a ship that does it's job just as well as the venture does its respective job.

Response is spot on and to answer again what people keep asking;

A BC is much more training time than a dessie. We already had mining frigs but they sucked, so they reworked the system because it kept people from making money early in their careers.

A salvage dessie is more effective at salvaging than the old mining frigs were at mining, and more effective at salvaging than a BC is at mining also. So making a frigate more effective than that would be imbalanced as hell, and making a frigate less effective than that would be daft because in no time at all you could have the dessie. You can already start making a ton of money salvaging in Eve when your character is brand new. Its not broken, so don't fix it.

internet spaceships

are serious business sir.

and don't forget it

That Seems Legit
State War Academy
Caldari State
#66 - 2013-08-17 05:57:34 UTC
Fortis88 wrote:
Zhilia Mann wrote:
Fortis88 wrote:
And people lets not focus primarily on the 2nd topic. I put it second for a reason. I would primarily like to see a separate salvaging exploration site.


Ok, let's back up to that then. What would that add to the game?

You seem to be one of those people who acts condescending when other players voice legitimate concerns with EVE but yet fully supports something stupid like "bouncing boobs" for avatars or the useless "Captains Quarters". Am I right? Well get off your high horse. Your opinion is not the only one. This game fosters other players each with their own unique way of playing EVE. That's why its a sandbox. So take the stick out and move along.

No, he seems to be one of those people who think about things instead of just spewing random ideas with no thought behind them.

Its a very valid question asked respectfully. Instead of answering you start with personal attacks. Know why that is? Because in your rush to share your latest pearl of wisdom with all us you forgot to stop and think about what it is you would like to implement.

This is the wrong forum for this thread, you're looking for features and ideas.

As Zhilia said, what would it add to the game? Adding captains quarters to the game was obviously a massive ******* mistake. They paid for it in lost revenue, the only thing that matters. They apologized. So as you can see, adding useless **** to the game isn't a very good idea. It has to be thought out.

How would it affect the economy?

Would it make mission runner salvage garbage, null anoms?

Would it draw more people into high sec for safe easy money?

How would it affect wormholes?

Rig costs.

He wasnt acting condescending at all.

Damns - you're ugly - and that's a compliment from me. -Large Collidable Object Seeking donations for facial reconstructive surgery, every little bit helps!

PhatController
Deep Core Mining Inc.
Caldari State
#67 - 2013-08-17 16:56:51 UTC
A salvaging only site makes no sense, for there to be salvage, something ships need blowing up. On the idea of the salvaging frigate, I can kinda understand that, if there going make a dedicated mining frigate, why not a salvaging one.

If you really want to make salvaging into a fully fledged profession, you could add another faction similar to ORE with its only storyline, ships and new "salvaging missions", similar to the current mining missions. I don't know if there would be many people that would get excited about this though, so convincing them to spend dev time developing this probably wouldn't be easy.
Bibosikus
Air
#68 - 2013-08-19 16:41:06 UTC
The only tweak salvaging needs is to somehow relieve the fricking RSI-inducing click-fest that is required when using a 4-4 or even 5-3 Noctis setup.

Eagles may soar, but weasels don't get sucked into jet engines.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#69 - 2013-08-19 20:14:30 UTC
Bibosikus wrote:
The only tweak salvaging needs is to somehow relieve the fricking RSI-inducing click-fest that is required when using a 4-4 or even 5-3 Noctis setup.


Your signature wins the internet good sir.

internet spaceships

are serious business sir.

and don't forget it

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#70 - 2013-08-19 21:02:23 UTC
Jewel Noret wrote:
Cage Man wrote:
Moonlit Raid wrote:
Fortis88 wrote:

Don't troll bro. Apparently you cannot read. I knew there would be one who couldn't. I SAID STARTER FRIGATE. One that is specially made for salvaging. This gives credibility to the salvaging profession and reinforces that it is an actual profession. If I wanted to build a make-shift salvaging vessel out of a destroyer, I would.

Do without then jackass. The dessy is freakin awesome at salvaging, so much so it was pretty much the salvaging ship before the noctis thanks to its speed.


So why don't you stick with your super awesome destroyer??? Roll

I mined in a rohk for a long time and I had new corpie recently mine in a T3 BC.. they also worked great.. why introduce the venture. People should think a little to what life was like as a new player before rolling their faces across keyboards with half arse responses.
A salvage frig will be cheap,
It should have bonuses similar to the noctis
it should have a larger cargo hold
fweddit will find a way to PVP in it, so they will be happy to Blink

I still think it should go up on features and ideas. People in this thread are mostly bitter vet trolls...



Again, any specialty salvage frig with bonuses that is even a smidge better than destroyers are at salvaging would be severely imbalances, and would not leave much to gain and be excited about when a player jumps to a Noctis. Destroyers pretty much already are the salvaging equivalent of the venture. Super cheap, super effective, and super short training time. The fact that it can do other things also is just a nice bonus, so quit looking at it as a drawback simply because it isn't specialized enough for you. As I've already pointed out, the average new player would be flying this spiffy new frigate you suggest for only a week, or maybe less, before being able to fly and afford a Noctis. Not really an effective use of developer time and resources.

Being that I want to be part of the solution rather than just point out issues with the idea, I will offer up thus suggestion. Spend 12 long minutes training for a destroyer, name it "super awesome specialty rookie salvage ship", and be content that you're quickly, easily, and cheaply flying a ship that does it's job just as well as the venture does its respective job.


Thinking this over I could see a place for a dedicated salvage destroyer placing not effectiveness bonuses to the modules but rather fitting bonuses to tractor and salvager module and there you would have a dedicated not salvage ship without overpowering it. After all people had been asking what we could do to improve destroyers lets make one per race that anyone without core skills can fit fully for salvage your venture equivalent.
Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#71 - 2013-08-21 11:48:33 UTC
I like the idea of a dedicated salvage frigate, with the tractors having the same range and pull speed of a Noctis. Sure people currently use destroyers, but if I remember the tractor pulled items at a slow speed and the range they can reach is limited.

Something with 4 highs so that you can use 2 tractors and 2 salvagers would be ideal, especially for newer players that are wanting to make a little isk for not much outlay or even for more experienced players in a semi hostile environment where the slug that is a Noctis would be suicide.
Vartan Sarkisian
Phoenix Connection
Lack of Judgement.
#72 - 2013-08-21 11:50:29 UTC
Bibosikus wrote:
The only tweak salvaging needs is to somehow relieve the fricking RSI-inducing click-fest that is required when using a 4-4 or even 5-3 Noctis setup.


I've never found this an issue

ctrl+left click to target
F1 - F4 for tractors
F5 - F8 for salvagers

I can clear anoms / L4 pretty quick like that.

Pew Terror
All of it
#73 - 2013-08-21 17:35:14 UTC  |  Edited by: Pew Terror
One thing that would get me on board with the whole salvaging "profession" thing would be if you could live the live of a scavanger.

I am a new and solo player and constantly see videos of huge fleet fights out in null and think to myself "omg, look at all that cash floating around in the form of wrecks".

If there was a specialized salvaging ship it should be a covert ops type ship that allows you to salvage wrecks while operating in the middle of big fights as an unaffiliated party. This would give players even outside of powerblocks and people who dont want to pvp the chance to experience that part of the eve landscape. Imagine scanning the map for combat activity, grabbing your little scavanging ship and going right into where the action is.

These ships would need to be able to stay hidden for a bit while ninjaing wrecks (something like delaying appearing on an overview for several seconds while covert salvaging), would need to be able to get in and out of big fights and have no combat ability whatsoever (maybe something to keep them from being perfect scouts for pvp) to keep things balanced.

Racial Frigate: 5% reduction of the cycle time of salvagers per level.
Scavenging: 10% increase in the probability of salvaging attempts. 10% increase to scan strength of probes per level.
Role bonus: Can equip covert salvagers and covert cloaks.
Shmaury
The Brass Monkey Syndicate
Weaponised Anarchy
#74 - 2013-08-23 23:16:53 UTC
Pew Terror wrote:
One thing that would get me on board with the whole salvaging "profession" thing would be if you could live the live of a scavanger.

I am a new and solo player and constantly see videos of huge fleet fights out in null and think to myself "omg, look at all that cash floating around in the form of wrecks".

If there was a specialized salvaging ship it should be a covert ops type ship that allows you to salvage wrecks while operating in the middle of big fights as an unaffiliated party. This would give players even outside of powerblocks and people who dont want to pvp the chance to experience that part of the eve landscape. Imagine scanning the map for combat activity, grabbing your little scavanging ship and going right into where the action is.

These ships would need to be able to stay hidden for a bit while ninjaing wrecks (something like delaying appearing on an overview for several seconds while covert salvaging), would need to be able to get in and out of big fights and have no combat ability whatsoever (maybe something to keep them from being perfect scouts for pvp) to keep things balanced.

Racial Frigate: 5% reduction of the cycle time of salvagers per level.
Scavenging: 10% increase in the probability of salvaging attempts. 10% increase to scan strength of probes per level.
Role bonus: Can equip covert salvagers and covert cloaks.

love this idea!!!
Toddfish
Multiplex Gaming
Tactical Narcotics Team
#75 - 2013-08-26 17:32:54 UTC
Pew Terror wrote:
Role bonus: Can equip covert salvagers and covert cloaks.

Absolutely a great idea! Covert salvagers could benefit from a longer range (5km base, +1km per skill level?) as to help not break the cloak. Maybe even the ability to open the cargo of a wreck while cloaked (5km range?).

Salvaging an active battlefield would be dicey due to the risk of decloaking (or bombs), but with risk comes reward.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#76 - 2013-08-26 21:09:27 UTC  |  Edited by: Cipher Jones
Toddfish wrote:
Pew Terror wrote:
Role bonus: Can equip covert salvagers and covert cloaks.

Absolutely a great idea! Covert salvagers could benefit from a longer range (5km base, +1km per skill level?) as to help not break the cloak. Maybe even the ability to open the cargo of a wreck while cloaked (5km range?).

Salvaging an active battlefield would be dicey due to the risk of decloaking (or bombs), but with risk comes reward.


Orca's and marauders already have that role. Able to tank and salvage that is.

Covert salvagers are a terrible idea. It would break 'covert'. How would you be invisible while actively using systems that produce tangible physical effects. Not thought out well at all IMHO.

internet spaceships

are serious business sir.

and don't forget it

Nightlund Audeles
The Scope
Gallente Federation
#77 - 2013-08-27 08:22:58 UTC
Fortis88 wrote:
I'll keep this short. The salvaging profession (mini-profession) needs more to reinforce it as an actual profession.

1. We need separate salvaging sites that make use of salvaging skills (Relic sites seem to only use hacking skills.)

2. Give us a tech I salvaging starter frigate similar to the ORE mining frigate. Not a heron with salvaging bonuses or a Noctis that is not a starter frigate.



You sound like a whiney care bear. Go play WoW if you want things handed to you.
Talemecus Valta
Deep Space Coalition
#78 - 2013-08-27 11:00:04 UTC
There is no need for any of this.

I was on a level 4 mission just last night, when a Merlin popped up on my overview.

He damn near cleared all my wrecks but left the loot.

The BS's took a few pot shots at him, but he obviously had a decent tank on him and if he was just using salvagers and a probe launcher with combat probes, he had a large enough cargo hold to get a decent amount of salvaged goods.

In short, get a fast frigate with decent tank on it, double or triple up on salvagers, add a few cargo extenders and a salvage rig or two, and BOOM, a Ninja salvager or a newbie salvager.

That Merlin last night probably made 5 million in salvaged goods from my mission alone.

Of course, if he had looted anything I'd have popped him at 70km in my Hyperion Big smile

Salvaging is taught in the tutorials, and I remind any new players in my corp to fit a salvager asap for when they do missions.

What your proposing is not needed and already exists.

Talemecus Valta, PVP Cannon Fodder, Valta Industries.

LiKuei
Royal Amarr Institute
Amarr Empire
#79 - 2013-09-01 07:10:28 UTC
1. While the idea of a dedicated site for salvagers sounds great, it has already been said that it may destabilze parts of the economy that is a long way from recovering from the exploration update.

2. How about keeping it simple instead of a new ship? How about a low slot, frigate/destroyer only (civilian version maybe?) module that extends one of the stats on either the tractor or the salvager ... you get your bonuses without creating a new ship. Once its created, CCP can slow Salvaging profession (like they do every other profession) by extending the salvage skill (so no skillbook for a module that will be obsolete in a week) and it takes a couple extra days to get into a Noctis. This way, you can extend the life of a frigate/destroyer salvager and prepare player for a Noctis.