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Low slots on a scanning ship?

Author
Finnigan McGillicutty
University of Caille
Gallente Federation
#1 - 2013-08-26 00:04:55 UTC
So I'm fitting an Imicus for scanning and exploration, and I've got nothing in low slots and I'm not sure what to put there... other than maybe warp stabs "just in case".

Any suggestions?
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#2 - 2013-08-26 01:18:48 UTC
Nanofibers for faster travel are always helpful.
Orlacc
#3 - 2013-08-26 01:26:12 UTC
Also cargo expanders if you plan on being out awhile.

"Measure Twice, Cut Once."

S Byerley
The Manhattan Engineer District
#4 - 2013-08-26 14:42:06 UTC
Never not stabs.
Cheng Musana
Native Freshfood
Minmatar Republic
#5 - 2013-08-26 16:39:29 UTC
Cargo expanders are kinda of a waste on a T1 exploration frigate. They allready have like 400m³ cargo capacity. Go with nanofibres cause they are allways a good choice to get out quickly if its needed.
Leafar Nightfall
Silent Owls
#6 - 2013-08-28 01:24:50 UTC
I used to fit a nanofiber and a WCS, but after I got caught by an officer warp disruptor I started to fit two WCSs What?
Praxis Ginimic
The Scope
Gallente Federation
#7 - 2013-08-28 05:52:07 UTC
Fitting 2 wcs is fine but if you are going to fit more then go with 4. I hunt explorers with dual scrams & can tell you that 3 won't cut it. The only explo frig that has 4 lows is the magnate so when I see one on scan I switch out for a 3rd scram.

My point here is that I don't pack a tank so you should and some version of self defense. Even if you don't have a point you could force an attacker off of the field, which is a win for an explorer. A team of imicus once forced me off...
Zhilia Mann
Tide Way Out Productions
#8 - 2013-08-28 06:19:11 UTC
MAPCs. Enough to fit a token tank so you don't die to the first smartbombing BS on a gate you run across.
Seraph Castillon
In Control
Neon Nightmares
#9 - 2013-08-28 07:20:16 UTC
Zhilia Mann wrote:
MAPCs. Enough to fit a token tank so you don't die to the first smartbombing BS on a gate you run across.

This. And maybe Nano's. If you need WCs you're doing it wrong.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#10 - 2013-08-28 08:18:44 UTC
overdrive if you have a cloak on there as well
Andrew Indy
Cleaning Crew
#11 - 2013-08-28 08:24:21 UTC
Seraph Castillon wrote:
Zhilia Mann wrote:
MAPCs. Enough to fit a token tank so you don't die to the first smartbombing BS on a gate you run across.

This. And maybe Nano's. If you need WCs you're doing it wrong.


I personally stick with 2 WCS, it gives you enough lock range and scan res to do the sites without too much effort (3 or 4 is almost unusable) and they will protect you from most standard ships. If there is a cloak SB out to get you then you are doomed anyway.

I have had a few people try to get me and only the SBs with dual scrams do the trick.
The Spod
Center for Advanced Studies
Gallente Federation
#12 - 2013-08-28 09:00:33 UTC
WCS has one major downside.

When you explore, you should be using cargo scanner II to check which boxes to hack. This saves you from hacking 70-90% of them and lets you make isk a zillion times faster.

WCS reduces your lock range so you cannot scan the boxes from afar to move on faster. Dual nanofiber is my first pick for this and to be able to bust gates faster, move to cans cloaked faster etc.

In lowsec the smarti-bs tank makes a ton of sense. In nullsec less so, but still is worth doing if you have nothing else.

If you are being chased in your explo sites the best thing is to gauntlet a dozen systems fast so you can continue unhindered in the new area. For this (and just general efficiency) I like nanos.