These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Nullsec is fine, its your fault that you made it like this.

Author
Dirk Magnum
Spearhead Endeavors
#21 - 2011-11-13 02:36:43 UTC
The rash of nullsec threads on GD lately has started to disturb me. Why is this? Do the people who brought down the formerly semi-dangerous High Sec now have nullsec in their sights? Were people who got butthurt by Nullsec emboldened by the aforementioned High Sec risk-aversion squad? What's going on?

Coalitions and massive NAPfests are pretty lame, yes. But they're unavoidable. If Nullsec needs any change it's a change that boosts the ability of smaller groups to disrupt the cash flow that these coalitions are making in their otherwise relatively peaceful space. I'd support a change like that, yes, but not at the expense of everything else that makes Nullsec interesting like sovereignty and player-developed infrastructure.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Large Collidable Object
morons.
#22 - 2011-11-13 02:39:55 UTC
Not arguing with the OP in regards of the 'moving highsec players to lowsec' - you may be right, you may be wrong - I don't really care.

You wont get anyone who just wants to watch his space-aquarium into null- or lowsec space - period.

However, null and lowsec are not fine. I currently have most of my actual characters parked in highsec, yet I used to do lots of pvp, spent most of my time in 0.0 and lowsec and loved pvp, but as that's of no concern to this thread, I'll keep the reasons why I don't anymore to myself.

As opposed to most people in GD, my concern isn't converting highsec bears into nullsec bears, but making game mechanics in low/0.0 fun for those actually interested in pvp.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Justin Credulent
Luv You Long Time
#23 - 2011-11-13 02:56:01 UTC
^I like you.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Revolution Rising
Last-Light Holdings
#24 - 2011-11-13 03:02:18 UTC  |  Edited by: Revolution Rising
Parsee789 wrote:
Its not CCP's fault that nullsec is bad, its the players fault.

Just like Lowsec is, pirates kill people and laugh at them and tell them to go back to highsec.

A month later they complain that people aren't coming lowsec. They then whine and cry like little babies about how highsec and nullsec needs to be nerfed.

The same applies to nullsec, mindless blobs gank people that come in and tell them to go carebear in highsec.

A year later they complain that nullsec is dying and they need CCP to get more people in nullsec.

Please CCP, there is nothing wrong with Nullsec and there are plenty of isk and opportunities to become rich. It is the fault of the alliances and the people there that make it so.

Trying to fix nullsec and lowsec is trying to make someone quit drugs, its pretty much impossible. They won't change so no

matter what Nullsec will remain as it is.

There are plenty of people living in nullsec, nothing needs to be changed.


/signed.

Break the larger alliances up to the point where anyone can throw a pos down in nullsec without them hunting it down within 24 hours, and more people might be interested in nullsec.

As it is, they aren't REALLY interested in fights so much as they are interested in slaughter. They blob everything, blue everyone and then wonder why more people aren't coming out to put themselves under their guns.

.

Stella Dust
Doomheim
#25 - 2011-11-13 03:06:14 UTC
Parsee789 wrote:
There's no way you can expect how people will behave and react. You can't blame CCP for what has happened to nullsec and trying get the player to play in a certain way will not work for CCP, they'll just quit.



That's where you're wrong, you can account for human behaviour, it's not as individual as individuals at least when it comes down to a conrtolled environment and a game is just that.
Parsee789
Immaterial and Missing Power
#26 - 2011-11-13 03:07:17 UTC  |  Edited by: Parsee789
Until coalitions and NAPfests remain, along with swarms of blues nullsec will remain as it is. If you don't like it then You the players have to change it. Don't get CCP to change nullsec due to problems that alliances have created.

If you want action, I will quote: " Stop having so much blues and start shooting."

Why should CCP waste time and resources trying to "fix" nullsec when there are much more pressing concerns in the game.


Stella Dust wrote:
Parsee789 wrote:
There's no way you can expect how people will behave and react. You can't blame CCP for what has happened to nullsec and trying get the player to play in a certain way will not work for CCP, they'll just quit.



That's where you're wrong, you can account for human behaviour, it's not as individual as individuals at least when it comes down to a conrtolled environment and a game is just that.


People should be aware and accept the consequences of their own actions. CCP did not tell you or force you to create absurdly large mega alliances surrounded by blues with hordes of RMT bots. That was of YOUR OWN DOING.

Its called RESPONSIBILITY AND LIABILITY. If you can't accept that then HTFU.
Kent Reeves
#27 - 2011-11-13 03:09:11 UTC
It might help if you limit the number of systems a corp/alliance can have sovereignty over due to skill points. There are skills for everything in the game except sovereignty.
Justin Credulent
Luv You Long Time
#28 - 2011-11-13 03:10:30 UTC
Stella Dust wrote:
Parsee789 wrote:
There's no way you can expect how people will behave and react. You can't blame CCP for what has happened to nullsec and trying get the player to play in a certain way will not work for CCP, they'll just quit.



That's where you're wrong, you can account for human behaviour, it's not as individual as individuals at least when it comes down to a conrtolled environment and a game is just that.


if CCP forced me to plya in Nullsec, then yes, I would cancel my sub, which has 70 days left on it, and I would just keep my character docked training skills until the sub ran out in the hopes that one day EVE was worth playing again.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Azelor Delaria
Caldari Provisions
Caldari State
#29 - 2011-11-13 03:44:47 UTC
Large Collidable Object wrote:
Not arguing with the OP in regards of the 'moving highsec players to lowsec' - you may be right, you may be wrong - I don't really care.

You wont get anyone who just wants to watch his space-aquarium into null- or lowsec space - period.

However, null and lowsec are not fine. I currently have most of my actual characters parked in highsec, yet I used to do lots of pvp, spent most of my time in 0.0 and lowsec and loved pvp, but as that's of no concern to this thread, I'll keep the reasons why I don't anymore to myself.

As opposed to most people in GD, my concern isn't converting highsec bears into nullsec bears, but making game mechanics in low/0.0 fun for those actually interested in pvp.


Liked this post.

The OP pretty much hit it on the head. Go to low sec and lose a ship, many of the pirates tell you to stay in high sec (or next time, bring an expensive ship for them to kill!). Do this enough, and people become jaded to the idea of going through low sec.

Go to null sec, and the first bubble camp kills your ship, pods you, then sends you a letter telling you to stay in high sec (or next time, bring an expensive ship for them to kill!).

The problem may be some mechanics, but I don't believe it to be as massive as the attitude of the players. Many, like me, play to have fun. I stay in high sec with the occasional foray into low to bait a few pirates. I view high sec as a way to make money, as well as to PvP.

Tell me, what is PvP in this game? Currently, it is whoever bring the biggest blob. In null sec, this means whoever drops the most supercaps. In low, it's a combination of capitals and logistics, as well as willingness to pirate.

High sec is different. There, you can't GCC without CONCORD showing up and popping you. It limits the actions of the blob, because those blobs are ineffective. You're sure to be seen by competent players in neighboring systems, and because of this small gang tactics become much more effective.

Yes, logistics become an issue, but not fighting on a station usually limits the effectiveness. In high sec, tactics can be tried to honed.

Error-404 is a PvP corporation that specialized in small-gang PvP. We will never have the numbers to go toe-to-toe with Ad0pt. if it was us versus them. We prefer to take a few ships and fight. Do we use logistics? We try not to, but we have the ability to. That is the equalizer. In high sec, numbers do not make the win. Intelligence does.

However, high sec is slowly being demolished. It used to be (when I started playing, at least) that PvP was not an option. It would find you eventually, like it or not. War decced? Join an alliance, or leave it to lose the dec (or transfer it and have allies!). Or drop corp. There are outs, and there shouldn't be.

By making it so you can dec shield legitimately, or join/leave an alliance to lose a dec, PvP becomes less and less. High sec certainly does become that carebear land groups like EVE University have dreamed of. I've said it many times before: EVE University does not teach PvP. The real teachers are the pirate corporations who specialize in small-gang tactics. In high sec, corporations like Error-404 are teachers, because we will show you where you screwed up, and how to fix it.

But we are dying out. These small-gang corporations and alliances are being told to get the hell out of this game, or join up with a blobbing group. How is that fair to us?

Why does PvP have to be centered squarely around numbers?
mkint
#30 - 2011-11-13 03:46:32 UTC
Parsee789 wrote:


Why should CCP waste time and resources trying to "fix" nullsec when there are much more pressing concerns in the game.

Because if they don't, EVE will die. Quickly. The only "end game" in the game is a dead end.
Quote:


Stella Dust wrote:
Parsee789 wrote:
There's no way you can expect how people will behave and react. You can't blame CCP for what has happened to nullsec and trying get the player to play in a certain way will not work for CCP, they'll just quit.



That's where you're wrong, you can account for human behaviour, it's not as individual as individuals at least when it comes down to a conrtolled environment and a game is just that.


People should be aware and accept the consequences of their own actions. CCP did not tell you or force you to create absurdly large mega alliances surrounded by blues with hordes of RMT bots. That was of YOUR OWN DOING.

Its called RESPONSIBILITY AND LIABILITY. If you can't accept that then HTFU.

Nullsec is designed to only work with napfests and RMT bots. By it's very design, that's the audience it caters to. If you don't take part, you will not succeed. It's a design issue. Nullsec is poorly designed. CCP is not obligated to change that design, no, it's their game. Of course, it's my MasterCard, and I'm not obligated to keep paying a sub. And that's why I'm more interested in the summer expansion than the winter expansion.

Although, what I'd really like to see is to extend w-space with short ranged player-built destructible low EHP stargates (planets only, no POS gun defense.) Make a way for non-nullsec alliances to finance the supers to challenge the Grayscale-RMT-friends, but in a way that makes their w-space empires indefensible.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Justin Credulent
Luv You Long Time
#31 - 2011-11-13 04:32:41 UTC
Quote:
EVE University does not teach PvP. The real teachers are the pirate corporations who specialize in small-gang tactics.


Yeah, because 3 people ("small gang") in Warp Scrambler Hurricanes sitting at a gate for the helpless Industrial is F*CKING HARDCORE PVP MAN!!!!

Translation: Go f*ck yourself.

Null-Sec needs to HTFU and stop crying to CCP. If null-sec wants PvP, they need to stop being carebears and start fighting eachother - after years of bot-mining, they have the ships!

Revolution Rising
Last-Light Holdings
#32 - 2011-11-13 04:43:15 UTC
Kent Reeves wrote:
It might help if you limit the number of systems a corp/alliance can have sovereignty over due to skill points. There are skills for everything in the game except sovereignty.


For lack of better solutions, I'd be down for this.

.

Stella Dust
Doomheim
#33 - 2011-11-13 04:52:26 UTC
Parsee789 wrote:
Until coalitions and NAPfests remain, along with swarms of blues nullsec will remain as it is. If you don't like it then You the players have to change it. Don't get CCP to change nullsec due to problems that alliances have created.

If you want action, I will quote: " Stop having so much blues and start shooting."

Why should CCP waste time and resources trying to "fix" nullsec when there are much more pressing concerns in the game.


Stella Dust wrote:
Parsee789 wrote:
There's no way you can expect how people will behave and react. You can't blame CCP for what has happened to nullsec and trying get the player to play in a certain way will not work for CCP, they'll just quit.



That's where you're wrong, you can account for human behaviour, it's not as individual as individuals at least when it comes down to a conrtolled environment and a game is just that.


People should be aware and accept the consequences of their own actions. CCP did not tell you or force you to create absurdly large mega alliances surrounded by blues with hordes of RMT bots. That was of YOUR OWN DOING.

Its called RESPONSIBILITY AND LIABILITY. If you can't accept that then HTFU.



You're wrong again, it's human nature. CCP implemented the changes that were going to result in large mega alliances, they should have realised that would be the result. Meaning they did not think it through fully.

It was not of my own doing as I'm not in one of those alliances, I don't even blame the alliances involved because it was going to happen (not talking about RMT as I can't really say anything on that as I've not seen any proof of large alliances in 0.0 RMTing) . It's the kind of thing that happens when you add competition into the game in the manner CCP did.



Poetic Stanziel
The Scope
Gallente Federation
#34 - 2011-11-13 04:54:37 UTC
Large Collidable Object wrote:
As opposed to most people in GD, my concern isn't converting highsec bears into nullsec bears, but making game mechanics in low/0.0 fun for those actually interested in pvp.
You sound like The Mittani. Hmm.
Tanya Powers
Doomheim
#35 - 2011-11-13 04:57:55 UTC
Paragon Renegade wrote:
Really, everyone is so busy demanding they nerf Highsec (Safety-wise) that they forget nerfing is not the answer.


Actually the most comic episodes of Eve are being written right now.

RMT 's asking on forums "CCP stop that" Lol

Gankers enjoying the safety of high sec

Null sec dictating to each and every players from older to new one how they have to play this game, forget CCP on the process, they have nothing to say.

Yeah very fun indeed. Excellent experience.


Azelor Delaria
Caldari Provisions
Caldari State
#36 - 2011-11-13 05:08:52 UTC
Justin Credulent wrote:
Quote:
EVE University does not teach PvP. The real teachers are the pirate corporations who specialize in small-gang tactics.


Yeah, because 3 people ("small gang") in Warp Scrambler Hurricanes sitting at a gate for the helpless Industrial is F*CKING HARDCORE PVP MAN!!!!

Translation: Go f*ck yourself.


It's more PvP than sitting at a gate in null sec with a 50-man blob, complete with bubbles.
Parsee789
Immaterial and Missing Power
#37 - 2011-11-13 05:15:51 UTC  |  Edited by: Parsee789
Players created the mega blobs and lagtastic fleet fights. It doesn't matter how much CCP fixes lag, alliances will continue to dump ships into the node UNTIL IT LAGS, THEN THEY WILL COMPLAIN ABOUT THE LAG.

Alliances should stop having their space full of blues so they won't be so bored so much.

Imagine if we applied the Nullsec Alliance systems and Coalitions to the Entire EVE universe. There would simply be not much people to fight, and when targets are found they will be crushed with ridiculous overwhelming force, never to be seen again.


Then they will run out of Targets because no one wants to fight a ridiculously Large Blob.

If you want easy to find and easy to destroy kills, well that's simply too bad, most people will not make the same mistake twice.

Alliances should think about their war philosophy and politics and wonder why nullsec is stagnating.

If they can't do that, well they deserve to fail.

CCP is not responsible are how alliances should be run, that's the Players' job!
mkint
#38 - 2011-11-13 06:45:32 UTC
Parsee789 wrote:
Players created the mega blobs and lagtastic fleet fights. It doesn't matter how much CCP fixes lag, alliances will continue to dump ships into the node UNTIL IT LAGS, THEN THEY WILL COMPLAIN ABOUT THE LAG.

Alliances should stop having their space full of blues so they won't be so bored so much.

Imagine if we applied the Nullsec Alliance systems and Coalitions to the Entire EVE universe. There would simply be not much people to fight, and when targets are found they will be crushed with ridiculous overwhelming force, never to be seen again.


Then they will run out of Targets because no one wants to fight a ridiculously Large Blob.

If you want easy to find and easy to destroy kills, well that's simply too bad, most people will not make the same mistake twice.

Alliances should think about their war philosophy and politics and wonder why nullsec is stagnating.

If they can't do that, well they deserve to fail.

CCP is not responsible are how alliances should be run, that's the Players' job!

Um... yeah... so... you basically just rewrote your OP to bump your own thread? Super.

Alliances are making the best decisions that they can for the success of their alliances. Unprofitable wars destroy alliances. The nullsec alliances are making the right decisions for their own success. Game mechanics do not allow any decisions to be made other than those that have been made.

Perhaps you should clarify your argument and come up with some valid, plausible supporting points, because so far it's just been a babbling "I'm sooooo angry!"

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Sri Nova
Sebiestor Tribe
Minmatar Republic
#39 - 2011-11-13 07:00:07 UTC
Player Driven . that is the wonderful thing about eve .

For over 7 years we have had a player driven game and it has been awesome.

How ever there has been one problem that ccp has been wanting to solve. how to get more people out of high sec and into null?



Unfortunately the players have failed at making null awesome .

As the game stands now it is entirely dependent on the players to make null in to a place that people want to come to.

Over the years the player base has been exposed to null enough, to know whether they are going to stay or avoid it .
The majority have decided to avoid it or worse exploit it.

The exploitation of nullsec is what has made it anemic . The lack of player investment into the game mechanics available to them is another.

Honest attempts have been made by the players to make null attractive but they have all failed. mainly because its easier ,more profitable , and unfortunately more fun to just cannibalize each other than to watch each others backs.

Null as it stands can be interpreted as fine .. but it will take more than just the players to make null into what ccp envisions.
Malcanis
Vanishing Point.
The Initiative.
#40 - 2011-11-13 07:37:19 UTC
Parsee789 wrote:
Its not CCP's fault that nullsec is bad, its the players fault.



Have you ever been to a system called Nonni? It's a 0.5 sec in Lonetrek, it has quite a few stations, and it's 6 or 7 jumps from Jita.

Nonni has more production capacity than any 5 regions of sovereign 0.0 space. For free.

Think about that for a moment.




Carry on.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016