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Eve isn't dangerous enough.

Author
RubyPorto
RubysRhymes
#61 - 2013-08-24 09:37:37 UTC
Jori McKie wrote:

The last part is partial incorrect, you are correct in case a GRB would hit Earth caused by a Supernova closer than ~3.000 to 7.000 lightyears (studies differ here). Anyway there is no potential star close enough even not within 7k ly that has
a) enough mass to end as Supernova
b) is close to its end of life (meaning within 100.000 years), regardless of it's mass.

The most dangerous type will be Wolf-Rayet stars as their lifetime is approximatly only 500.000 years. The nearest is WR 104 about 8k ly close enough to be a doomsday candidate but it won't hit us as the pole is 30° off (Grant Hill et al.)

I just replied to stop any potential but the "end is near" type of discussion like the ones in 2012 caused by some crazies who interpreted the Maya calendar.

Damn and i thought you know what you are talking

That's plain wrong, we may don't know all possible causes for GRBs but we know a lot, just google Supernova Type I, II etc. the pre-stars are easy to identify.
There are some possible combinations that are not that easy to identify like 2 non Pulsars (meaning not yet emitting Neutron stars) in a close orbit that are going to merge into something :) maybe a Black Hole.



We think that most observed Gamma Ray Bursts were emitted during Supernovae.

We have no accepted models for why only some stars produce them, nor how those stars convert the energy into such high energy light with the efficiency they must.

I never said that one is likely to hit, just that we do not have sufficient information to predict all likely nearby sources.
I'd also like to see where you got that 7k Ly cutoff, because I'm not finding it (there are old predictions about normal Supernovae that put the maximum distance to affect the Earth at around that distance, but nothing about GRBs).

I'm certainly not making any predictions about the likelihood of a nearby-enough event hitting the solar system. They are, after all, rare events, and rarer still that one intersects the Earth (one a day detected from earth implies an upper bound, assuming even distribution in direction and a pair of 2deg beam, of something like 2,000 of them in the Universe* per day). They're just one of those mind bogglingly big or energetic things that make astronomy so interesting (but I like blood 'n guts to much to have made it my field).


The End Is Sometime!


*Most distant one detected's light was travelling for around 13 Billion years, meaning that they're pretty much bright enough to see no matter where they go off.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Gealbhan
School of Applied Knowledge
Caldari State
#62 - 2013-08-24 10:06:16 UTC
Patrakele wrote:
Yes. There should be a supernova each month, that destroys all assets within 10 jumps.


I vote that the OP's station is the first to be destroyed along with all his stuff. Arrow
Stegas Tyrano
Center for Advanced Studies
Gallente Federation
#63 - 2013-08-24 13:35:19 UTC
EVE is far from realistic so all the posts about scientific viability are kinda pointless. As long as it isn't over the top supernova's or something so regular it becomes common place then it should be a great addition.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Jori McKie
Hedion University
Amarr Empire
#64 - 2013-08-24 21:57:19 UTC  |  Edited by: Jori McKie
@RubyPorto

We shouldn't get into a detailed dicussion about GRBs on this forum, what is right now verified knowledge in Astrophysics and what not. There are several long GRBs were the Supernova (Type Ib/c, e.g. GRB 060218 (SN 2006aj), GRB 030329 (SN 2003dh) and GRB 980425 (SN 1998bw)) remnant was identified, there is no we think, we know.
We don't know yet what are other causes for long GRBs as not all long GRBs had a Supernova remnant.

About the ~7k ly as max range for being dangerous, i think it was in the Grant Hill et al. publication but don't nail me on it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Spenser for Hire
School of Applied Knowledge
Caldari State
#65 - 2013-08-24 23:51:45 UTC  |  Edited by: Spenser for Hire
Gibbo5771 wrote:

Yeah because NASA would inform the public that these things, that no one cares about, have happened.

@OP

The problem the old bugs is deeper than you think, a lot of the original devs are gone and most of that code goes back to 2003. You try and figure out code from developers that have been gone for years, not left any comments and use a non standard format....1000's of lines...of jibberish. The time it takes CCP to figure out what does what, they would be quicker and cheaper re-writing it.

This is the single biggest bunch of Bull**** I have ever read in my life.
I honestly cannot believe that anyone would believe this!

CCP must be pulling down more than 20mil dollars a month with subscriptions and plex, and what not. If no one at CCP has the educational background to understand code from the stoneages, 2003!, then CCP makes enough money to hire someone that can!
They could hire a Team of experts just to decipher the code.

The idea that code, written in 2003 is jibberish is pure rubbish. I can't believe a business/tech savy consumer would believe such rubbish.

EDIT: Just read this;
Gibbo5771 wrote:

It's not some ancient code that is mysterious but every developer has a different way in coding and different companies have different standards. When the game was wrote it was so hashy, it was never expected to go anywhere. This is a common problem with starter games that explode with popularity. QUICK MOAR FEATURS.

That is not a very good business plan is it?

"Hey guys, lets take what we got that people are already paying for, hire a dozen good developers that cost £50,000 per month each, to write code we already have...yay"

No, won't happen. The game moves forward, if it doesn't...people get bored, people stop paying. Then CCP rushes more features to bounce back and end up back to square one.

paying a group of experts $65000 a month in order to be able to provide new, better content is a bad investment???

The argument is nonsensical.

Don't ask me to post with my main! You post with your main first!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#66 - 2013-08-24 23:58:29 UTC  |  Edited by: Krixtal Icefluxor
Spenser for Hire wrote:

This is the single biggest bunch of Bull**** I have ever read in my life.
I honestly cannot believe that anyone would believe this!

CCP must be pulling down more than 20mil dollars a month with subscriptions and plex, and what not.



With the 450,000 subscriber base paying 17.50 a month (halfway between 15.00 cash directly or 20.00 PLEX), that's 7,875,000 per month.

Now subtract all their overhead for salaries, IP delivery, rent on all their headquarters, yadda yadda yadda.................

Thou doth exagerrate too much.

And don't forget Dust is F2P, so.........................................

And there are salaries for World of Darkness development....and now EVE: Valkyrie.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Xionyxa
Royal Amarr Institute
Amarr Empire
#67 - 2013-08-25 09:34:45 UTC
ChironV wrote:
To make this game any more dangerous CCP would have to send a hitman to visit your home and stab you in the chest the next time you space AFK in a Tengu with a billion or so in fitting.


This is the current way we deal with AFK cloakers in our system
Spenser for Hire
School of Applied Knowledge
Caldari State
#68 - 2013-08-25 10:35:32 UTC
Krixtal Icefluxor wrote:
With the 450,000 subscriber base paying 17.50 a month (halfway between 15.00 cash directly or 20.00 PLEX), that's 7,875,000 per month.

Now subtract all their overhead for salaries, IP delivery, rent on all their headquarters, yadda yadda yadda.................

Thou doth exagerrate too much.

And don't forget Dust is F2P, so.........................................

And there are salaries for World of Darkness development....and now EVE: Valkyrie.

Technically, its less of an exaggeration than the exaggeration that says that code written in 2003 is jibberish.

However, I will gladly concede to math. $15 x 500,000 (CCP is currently claiming they have 500,000 active accounts) + a guess-imate of Plex Purchases (you can only buy 2 plex at a time, and plex cost $35) would probably bring CCP’s monthly income to around a number substantially higher than the one you gave.

Despite all that, the point is, that CCP makes more than enough money to hire a Consultant, an expert, or some college professor to work in his spare time, who could step through the infamous 2003 code and “decipher” it.

There is some video on YT of some guy claiming to be a Card-Punch enthusiast. If IBM ever had a Card-Punch programming emergency, this guy would be among the first people that they would call.

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!

Don't ask me to post with my main! You post with your main first!

Jonah Gravenstein
Machiavellian Space Bastards
#69 - 2013-08-25 12:34:43 UTC
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.


In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Spenser for Hire
School of Applied Knowledge
Caldari State
#70 - 2013-08-25 13:38:22 UTC
Jonah Gravenstein wrote:
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.

Player A : "The 2003 code is jibberish!"

Player B: "That argument is rubbish! "

Player C: "Yes, but the 2003 code is a shambles."

Lulu: "Let's go around again!"

Don't ask me to post with my main! You post with your main first!

Krixtal Icefluxor
INLAND EMPIRE Galactic
#71 - 2013-08-25 13:42:07 UTC
Jonah Gravenstein wrote:
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.





I was hired in 1992 to clean up a real mess at a 'rather well known' medical company in Houston that makes products for eye surgeries and consumer products like contact lens drops and all that. You have heard the name, believe me.

Some dude had rigged the entirely of their data tracking operations to work off of WordPerfect Macros ! Shocked

That is all.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

ashley Eoner
#72 - 2013-08-25 19:28:32 UTC  |  Edited by: ashley Eoner
Jonah Gravenstein wrote:
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.



Indeed last I knew they were intentionally going through and rewriting the code. Programming has changed a lot over the last 10 years even if you're using the same language the entire time. CCP just needs to fix the mess and get it as close to modern programming dogma as possible.


Krixtal Icefluxor wrote:
Jonah Gravenstein wrote:
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.





I was hired in 1992 to clean up a real mess at a 'rather well known' medical company in Houston that makes products for eye surgeries and consumer products like contact lens drops and all that. You have heard the name, believe me.

Some dude had rigged the entirely of their data tracking operations to work off of WordPerfect Macros ! Shocked

That is all.
I've heard quite a few horror stories over the years that were very much in a similar vein.

Sometimes coders intentionally write code to be difficult to understand in an effort to secure their job. Since they are the only one that knows how it works they suddenly become relatively safe from being fired..
RubyPorto
RubysRhymes
#73 - 2013-08-25 21:48:55 UTC  |  Edited by: RubyPorto
Jori McKie wrote:
@RubyPorto

We shouldn't get into a detailed dicussion about GRBs on this forum, what is right now verified knowledge in Astrophysics and what not. There are several long GRBs were the Supernova (Type Ib/c, e.g. GRB 060218 (SN 2006aj), GRB 030329 (SN 2003dh) and GRB 980425 (SN 1998bw)) remnant was identified, there is no we think, we know.


Very cool. I did not know about those, and I'm pretty impressed that we can identify extragalactic supernova remnants. Like I said, I'm not an astronomer, just interested.

Quote:
We don't know yet what are other causes for long GRBs as not all long GRBs had a Supernova remnant.

About the ~7k ly as max range for being dangerous, i think it was in the Grant Hill et al. publication but don't nail me on it.


Everything I saw on the minimum-safe-distance for a GRB has said "in the galaxy = doom, outside = fine."


Anyway, I like detailed discussions. That's how I learn new things.


Have we gotten better at noticing long period comets in the outer solar system? I remember that Shoemaker-Levy 9 had been captured by Jupiter something like 20 years before we spotted it, and then it put a "hole" roughly the size of the Earth in Jupiter.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Cynter DeVries
Spheroidal Projections
#74 - 2013-08-26 04:37:47 UTC
ashley Eoner wrote:

Indeed last I knew they were intentionally going through and rewriting the code. Programming has changed a lot over the last 10 years even if you're using the same language the entire time. CCP just needs to fix the mess and get it as close to modern programming dogma as possible.


Krixtal Icefluxor wrote:
Jonah Gravenstein wrote:
Spenser for Hire wrote:

The idea that undocumented code written in 2003 has brought development of the game to a complete stop FOR YEARS is ludicrous!
CCP themselves admit that the legacy code is a complete and utter shambles, which is why they've spent the last few expansions reworking it so that A: it works properly, and B: can be expanded upon, something that is hard when you're working with undocumented decade old code. A prime example would be the POS GUI and code, it's somewhat functional but otherwise bloody awful, and CCP know it.





I was hired in 1992 to clean up a real mess at a 'rather well known' medical company in Houston that makes products for eye surgeries and consumer products like contact lens drops and all that. You have heard the name, believe me.

Some dude had rigged the entirely of their data tracking operations to work off of WordPerfect Macros ! Shocked

That is all.
I've heard quite a few horror stories over the years that were very much in a similar vein.

Sometimes coders intentionally write code to be difficult to understand in an effort to secure their job. Since they are the only one that knows how it works they suddenly become relatively safe from being fired..

When I see my team write code like that, it's sent back for failing to pass review.

That said, I do believe that Spenser is underestimating the difficulty examining the working of poorly written code (though that's not really in evidence, but we'll take it for the sake of argument) then devising a means to disentangle the code from a live system, without introducing side effects or rewriting massive amounts of code.

I work on systems that customers expect to be working with "4 nines" availability (99.99%) and no matter how reasonable the choice seems, there are times where management will just not allow the work to even start because it's too big a risk.

If the code is laced with poor cohesion and significant coupling (a tradeoff often made when performance is the primary concern), then it can be nearly impossible to make significant improvements without tearing the whole thing apart. This often takes longer than a single release cycle. I don't know about CCP, but there's been a trend for the last five years or so that if you can't get something done in a single release, you don't do it. Mostly this is a profound misunderstanding of so called "Agile" methods but happens to find a nice home in risk-averse managers' minds.

Again I can't tell you if that sort of thing is also occurring at CCP, but given some of the formalisms I've seen from CCP Seagull for example, it wouldn't surprise me.

Beyond all of that, however, what makes the job so much more difficult is bozos who think "just throw money at it... boom, done." We'll hire consultants that know nothing about our business and have no long term stake in the success of the effort. All you idiots saying it's difficult, see... the consultant says "no problem" so you guys suck. A month or three later, the consultant goes home, the job half-done, and the salaried developers are left holding the sack of crap.

Personally, I would really not like to see that done to Eve.

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Maliandra
Doomheim
#75 - 2013-08-26 11:46:01 UTC  |  Edited by: Maliandra
Beekeeper Bob wrote:
Space is dangerous.

Radiation, meteorites moving at 100 miles a second. Black holes, Super novas, Planets and moons breaking up. Stations being hit and damaged or destroyed.

Eve lacks all these things, it's become a static, boring universe that the developers can't seem to expand. You're limited to warping to objects, no ability to free warp in a given direction. T1 Ships have been redesigned for specific roles, which pretty much ruins the ability to use any ship for a given job.

They depend on their clientele to provide depth, instead of actually providing any themselves. The problem with that is, what happens when everyone is sitting around waiting to see what the other guys are doing? What happens when the actual population is more alts than mains?

They seem inclined to invest lots of time in making things shinier without adding anything to the game. Unfortunately their hardware seems to have more issues handling all these changes, forcing them to lower the cap in Jita, and spreading fleet lag all over the universe.
They've spent the last year trying to fix mechanics that have been broken for years, with mixed results. Meanwhile, many other issues continue to plague the game. Broken grids have been around for years, and yet CCP seems incapable or unwilling to bother fixing such a huge bug.

So how about it CCP, want to try and invest a little time in actually "expanding" the game? Or are you determined to have us play shiny ships online, now with more tidi?

Rant over, let the flames begin....Lol
Um?
- Low, null, and WH space are significantly more dangerous than the equivalent areas of space in other lores. I haven't seen a large, encompassing space lore yet where your change of survival was as low as it is in EVE, and that area comprises 2/3 of the game's universe.
- CONCORD, the supposed protectors of peace, can be payed off by anyone in order to allow that party to engage in criminal activities with no consequences.
- Any creature in the universe has the ability to fire on anything else in the universe at any given time. There's no restrictions on violence.

All the stuff about asteroids and meteorites... come on. I've actually thought the same thing, how cool would it be to be collecting PI and a massive asteroid comes out of nowhere, scorches the planet, and the shockwave blows your ship to smithereens. It's just not realistic to expect something like that, it's an older game engine.

This game is too violent if anything. It's impossible to just be left alone for extended periods of time.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#76 - 2013-08-26 11:50:36 UTC
Cynter DeVries wrote:

When I see my team write code like that, it's sent back for failing to pass review.



That WordPerfect Macro system was put in place by a dude around 1988....back in the days when companies just trusted all IT professionals as Gods and let them be.

That was one result.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Jori McKie
Hedion University
Amarr Empire
#77 - 2013-08-26 14:43:54 UTC  |  Edited by: Jori McKie
RubyPorto wrote:

Everything I saw on the minimum-safe-distance for a GRB has said "in the galaxy = doom, outside = fine."

Have we gotten better at noticing long period comets in the outer solar system? I remember that Shoemaker-Levy 9 had been captured by Jupiter something like 20 years before we spotted it, and then it put a "hole" roughly the size of the Earth in Jupiter.


About GRBs it is an ongoing process, Astrophysics have a pretty good idea how long and short GRBs originate but only one cause for long GRBs had been verified, all other still need hard evidence. There is for example solid evidence that some short GRBs are caused by colliding/merging of two Neutronstars or one Neutronstar and a Black Hole. The problem is as long as you can't identify gravitational waves from colliding/merging Neutronsstars you have no verifaction.
That bastards at NASA stopped LISA and ESA picked it up but it won't be in space until somewhat 2030....

How dangerous a GRB for our earth will be depends a lot on the distance and if the beam would hit us at all. See http://researchnews.osu.edu/archive/gammaray.htm an older study were the ~3k ly is from. (it is not the study itself just a review, the orginal should be available at http://arxiv.org/)


About asteroids and comets, i don't know much about the current surveillance program. All i can remember is that they identified 90% ??? of all possible doomsday roids (the 1km kind of thingies) that would extinct the whole mankind. The next step is going to find 90% of all possible city killers. The current automated detection method is finding a "bright" object that moves rather fast in between shots after elimimating all other possible sources like planes, satellites etc.
The problem is similiar that aircraft pilots have in a fight when one is attacking from the direction of the sun, those roids are very hard to detect until they are very close (2-3 days to impact) because they are "dark". Comets aren't that much of a problem as they build up a Coma when they are between the Saturn and Jupiter orbit (somewhat 5AU i think) which is rather easy to detect and give us enough time to react. Periodic comets like SL-9 arn't dangerous aperiodic ones could be.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Debora Tsung
Perkone
Caldari State
#78 - 2013-08-26 14:44:51 UTC
Krixtal Icefluxor wrote:
Cynter DeVries wrote:

When I see my team write code like that, it's sent back for failing to pass review.



That WordPerfect Macro system was put in place by a dude around 1988....back in the days when companies just trusted all IT professionals as Gods and let them be.

That was one result.


the late 80's, good old times. :)

I could type a few xcopy commands in MS-DOS and everyone would think me the prime computer expert of our little town... I probably was, but still. Knowing how to use your computer without breaking it and being an expert, not the same. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Plastic Psycho
Necro-Economics
#79 - 2013-08-26 16:09:30 UTC
Ioci wrote:
It's actually more realistic than you think.

We have had a space station in orbit for what, 20 years? It has never once been hit by a meteor or even been hit hit by debris we are told orbits our planet.

It gets hit all the time.
Just not by anything large enough to care about.

OTOH, your main thesis is generally correct - Space is a whole lot of 'not much' even when transiting at high speeds. Chances of accidental collisions, whilst non-zero, are still pretty low.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#80 - 2013-08-26 17:29:30 UTC
Ioci wrote:


We have had a space station in orbit for what, 20 years? It has never once been hit by a meteor or even been hit hit by debris we are told orbits our planet.



I hate when Forum Warriors poast just to poast.

Meteor strike on ISS is reminder of cosmic hazard

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882