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CCP! Please clarify the future plans for WiS!

First post
Author
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#961 - 2011-11-12 09:25:19 UTC  |  Edited by: Myfanwy Heimdal
Soulpirate wrote:

Have you always been scared of change?

Let me guess, in rl you have a government and/or union job.



Gosh, you are so inaccurate that my sides still hurt from laughing.

Your question; utterly and totally wrong. You haven't got a clue about me, what changes I have instigated over the years. Not all change is a good change, we all know that. Some changes are for the better. Walking in Station is not, at the moment, a (pun alert) postive step forward.

If I were frightened of change I still would be playing hand moderated play by mail games as we did in the 70s.

Your guess. Let's see, now I don't think that being a professional punter, and have been for over twelve years, was anywhere near to what you imagined.

Union or Government job? Who wouldn't want to be in the NUM when Scargill was in charge? Government jobs; well, there are some great jobs. My father was, for example, one of those boffins in the MoD - for exampe, he was the first person in the UK to get his hands on a microprocessor. The amount of changes he brought to the modern world, stuff that you take for granted each day, brought about by him would make your eyes water. The list of patents he had via the MoD are as long as your arm. You haven't got a clue, have you, and would prefer to simply pour out schoolyard taunts? Scared of change? Ha! Not here, not in this bailywick- would it have been too much to find out a little about me first without firing off comments like that (which didn't quite reply to my question, did it)?

Still, if you wish to resort to petty insults then do it from the safety and security of the NeX changing rooms. I have no time for people who try to belittle others with such comments as yours. And the next time you need a dustbin emptied, a wound healed, a criminal caught and tried, a fire extinguished, a war fighting or you deal with someone on a decent and living wage just be thankful of that government employee or union member.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#962 - 2011-11-12 09:27:15 UTC
change is change is change.

There is nothing like good or bad changes.

Simple fact that after an change milions of people dies does not makes the change bad. It just makes you feel bad about said change.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#963 - 2011-11-12 10:10:01 UTC  |  Edited by: Myfanwy Heimdal
DeMichael Crimson wrote:


Basically all of your posts have been nothing more than an elaborate charade, attempting to cover-up an intentional troll while trying to fan a forum flame war..



Actually I do enjoy your posts. Your pro-WiS posts are one of the few which I do enjoy reading as they do contain some good points.

Right, if you're going to embolden passages and make comments on then do comment on the fact that I said that I would be out of that pod if there were good reason to.

You have, in the past, made some good suggestions for in-station stuff. I have commented on these in previous posts and, in fact, your suggestions are really the one decent ones that I have read. The problem is that after a while people won't wish to undertake these activities. I have asked many a time the same question and have not received one good reply yet - perhaps you will be the first. What is to stop EVE's WiS being like other games where the taverns and bars are always empty?

Yes, this may be the same question asked time and time again because there have been no real answers to address this question. Current answers include "you're a troll" and "I work for the goverment or have a union job". Not quite the constructive answer I was looking for. And neither is the accusation that I consider myself "The Voice of Eve", though I do admit to smiling when I read that.

We have about 70,000 people logged in at one time. There are goodness knows how many stations there are. Not everyone is going to be wanted to be in the same station; in fact they're not going to be able to get to the same system if they so wished. So if we wanted to have a mass of players walking around Jita IV doing starase things we need to get all those people who fly into Jita (taking it in turns to arrive because the gates close down), then they have to land into the same station and then they have want, not be forced, to get out and have a pint in Jita's bars.

If we want to aim for, say fifty people in an auditorium (and note that I am all for this idea so please don't try to say that I don't wish it -- this is the stuff which that rabbit could be made) for an event then CCP needs to make sure that ti all works and then we need to get those fifty people have a reason to be there. There could be, for example, a presentation by CCP broadcast to all four Empires and to low sec as one.

But it has to work and it has to be seen to work. Moreover, there has to be a critical mass of people walking in stations which must be maintained at all times. Lose that and you lose WiS.

Other games such as EQ and WoW get around this by having quests given by people in towns and merchants present. That is the only reason why people go to towns in those games (I include marketplaces, guild halls and the like here). In EVE it's different; we have the markets set up different and we don't need to get out of the pod to have that mission.

So if you wish to have galleries and halls filled with people every day and all day then there has to be a good continuous reason to do so. Like I have said, if there is that reason then I will be out of that pod like a shot. But, what is it?

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Nypheas Azurai
Azimuth Enterprises
#964 - 2011-11-12 11:30:46 UTC
The answer is they won't always be full, just like every market isn't full of orders nor every station full of manufacturing jobs. You don't need a full station to make WiS work, all you need is purpose.

Purpose can come in any form, and as suggested:
- requiring illicit or unique items in-person
- interacting with corp mates, friends, randoms
- NPCs managed by players even when players are not present (think that' s insane, check out the E3 demo)
- on-station missions
- mini-games at bars (yep, that's E3 demo again, they had this working what... 3 years ago?)

With even half the creativity in this thread and given the developer time we pay for over at CCP, they could implement a half dozen reasons to compel players to participate in WiS (not all players, since there's not a single activity in EVE that compels every player to participate in it).

Lastly, never underestimate the power of strippers.
Sphit Ker
Ministry of War
Amarr Empire
#965 - 2011-11-12 13:54:42 UTC
There's nothing like a good old revolution for "change" so we can put things right back as they used to be.

It knows what you think.

DeMichael Crimson
Republic University
Minmatar Republic
#966 - 2011-11-12 14:45:27 UTC  |  Edited by: DeMichael Crimson
Nypheas Azurai wrote:
The answer is they won't always be full, just like every market isn't full of orders nor every station full of manufacturing jobs. You don't need a full station to make WiS work, all you need is purpose.

Purpose can come in any form, and as suggested:
- requiring illicit or unique items in-person
- interacting with corp mates, friends, randoms
- NPCs managed by players even when players are not present (think that' s insane, check out the E3 demo)
- on-station missions
- mini-games at bars (yep, that's E3 demo again, they had this working what... 3 years ago?)

With even half the creativity in this thread and given the developer time we pay for over at CCP, they could implement a half dozen reasons to compel players to participate in WiS (not all players, since there's not a single activity in EVE that compels every player to participate in it).

Lastly, never underestimate the power of strippers.


This.


When Eve first came on-line, it was a couple of frigates doing strictly PvP content. That was it. nothing more. Then a few more ships were added, more Pew Pew stuff was added. Everything was excellent. The game was growing. Then CCP decided to add some PvE stuff. Just a couple of agents offering some missions.

Wait, PvE stuff in my PvP game?

Oh say it isn't so, please don't let this happen, it'll beak the game.

Some players emo-raged while others canceled their accounts and bio massed their characters. But more importantly, a lot more people joined the game. More content was added. The game was growing and changing. Soon the Eve community split up into 2 groups, PvP only content verses everything else. For the longest time it was like this, each time the game changed, those players who were opposed to change would jump up and yell 'The sky is falling'. Each time there would be some emo rage, some accounts canceled and then even more players joined the game.

Such is life.

Then CCP introduced PLEX into the game. Spend real money for an item that can be redeemed in game for more subscription time or be sold for isk to massively boost a players wallet.

Wait, MT stuff in my Player ran sandbox game?

Oh say it isn't so, please don't let this happen, it'll beak the game.

Again players who were opposed to change jumped up and yelled 'The sky is falling'. Some players emo-raged while others canceled their accounts and bio massed their characters. But more importantly, a lot more people joined the game. The game continued to change and grow. Over the years, CCP has added a lot of game content, both for PvP and for PvE.

Somehow the two groups have now intertwined and the community is no longer PvP only verses everything else. It has now turned into FiS only verses everything else. Again players who are opposed to change jump up and yell 'The sky is falling'. Some players emo-raged while others canceled their accounts and bio massed their characters.

Sure, the execution of this new game content was poorly done. As was all the other recent events done over the summer. The main problem was CCP combining an MT release with a totally new game content idea, not to mention neglecting Eve to work on other projects. We all know the multiple problems associated with the Incarna expansion, from not being optimized to being something totally different than what we were shown years ago. This isn't the first time CCP has launched a fail expansion and it probably won't be the last.

However, this game is still changing and growing. Eve is much more than just a spaceship simulation doing FiS. It is and always has been changing into a complete Science Fiction Virtual Reality Universe. The whole idea of how to make 'Eve is Real' should be our focus as a community. WiS is just another step to making that happen. It is a new direction for the game which would open up much more game content. It won't kill FiS and It doesn't have to be FiS only verses everything else. WiS and FiS can both co-exist in this game just as PvP and PvE have done.

Life is change and change takes time.

I as well as others have already submitted ideas in this thread for new game content by adding WiS. Some of which includes both aspects of FiS and WiS working together. Those ideas are only limited by the imagination which over time, can become a reality. I'm not going to list those ideas again. I think a new thread should be started that's dedicated to listing possible scenarios for that new game content. That thread should probably be started in 'Features and Ideas Discussion' sub forum channel, definitely not here in 'General Discussion'.

Well, sooner or later WiS will eventually happen. Unfortunately it's going to be later but maybe this is a good thing. Personally I'd rather have CCP fix and finish all existing game content before adding any new stuff. Even if it takes a few years to do that. Then after that make sure any new stuff won't break different aspects of the game when implemented. Even if that means having only one expansion per year. I'd rather have one bug free completed expansion per year than have two rushed uncompleted bugged expansions per year.
Myfanwy Heimdal
Heimdal Freight and Manufacture Inc
#967 - 2011-11-12 14:58:46 UTC
Like I have said before; I enjoy your posts and this latest one particularly so.

I don't think that there's a lot in there I can argue against.

Pam:  I wonder what my name means in Welsh?Nessa: Why?

Alpheias
Tactical Farmers.
Pandemic Horde
#968 - 2011-11-12 17:23:44 UTC
Valkris Arkayne wrote:


The two biggest 'hits' (like them or not) are entirely 'interact with others' games. After 8 years, EVE is still sitting at under 400,000. There *is* a market for social gameplay. Applying this to EVE, it would need to be REVELANT and MEANGFUL (as witnessed by the recent flop of Incarna's single-cell room and monocle fiasco).


You are oblivious to one minor detail though; EVE is a niche game. Can you honestly say what MMOs on your list share that with EVE?

But when you say "a market for social gameplay", I wonder what you really mean because there is already social gameplay and it has always existed in EVE. Social gameplay is the very foundation in all MMOs and comes in the shape of a clan, a guild or a corp, but in the end what you are looking at are communities within the MMO; people collaborating in the game to reach a certain goal.

In that regard, EVE is no different from any of those games on your list.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Nandy Cocytus
Doomheim
#969 - 2011-11-12 18:05:24 UTC
Ranger 1 wrote:
The vast majority of the player base does still want WIS, there has been increasing demand for some years now.

However:

They want it implemented in the way that was outlined in the beginning, with engaging game play that made sense to take place in that environment.

They want it developed to the point that it is worthwhile before it is released.

They want it developed with a REASONABLE percentage of Dev resources devoted to it, not most of them.

They want it to be tech stable before it is released, and running smoothly.

They want it to be optional.

They want it to compliment and enhance FIS content.

They want any items produced by/for Incarna to be produced by the community and tie directly into the existing industry infra structure.

Simply put, they want it to be worth while, fun, and have a point.

Until they get a handle on how to do this, further development is pointless.

Work on the plan, not the product at this point.


What he said. And, I think all the people complaining about Barbie this and Barbie that can just be quiet at this point. You're not interested. We get it.

So it goes.

Nandy Cocytus
Doomheim
#970 - 2011-11-12 18:12:53 UTC
Also, a quick note for all the elaborate internet flamez I'm reading on this and other posts:

If their insult is short and sweet, and your reply is several paragraphs long, you have not won. You have not succeeded in showing the world you are above their petty namecalling. You have not proven how you are as far beyond them as they are beyond chimps.

What you have done, my wordy friends, is fed the troll.

So it goes.

Ishtanchuk Fazmarai
#971 - 2011-11-12 18:40:02 UTC
Quoting myself from an old thread...

Ishtanchuk Fazmarai wrote:
What I would like for Incarna...

- First of all, I want interactable NPCs. Because my life in New Eden is spent in stations where I barely can see 8 other guys docked at once and playing all roles of the play because of being alone in a big empty station doesn't suits my taste.

- I want some 20th century technology. I want a holo-chat to speak with people in the other corner of the universe & interact with their virtual personae, rather than a silly text box in the lower left corner of my screen. It's called a videoconference, just in case you wonder.

- I want public spaces (theaters?) that can be rent/hired/whatever to hold public events: give awards, corporate meetings, employer of the month parties, whatever. Military parades by dust bunnies, beauty contests, roleplaying sessions, any events that the players can develop on their own to fill the void without a need to have a huge corporarion that owes the "establishment", just hire it, do your stuff, then leave.

- I want to have a gazillion emotes, i want to kiss, hug, slap, spit, hifive or just touch other players. I want to be able to dance a tango or waltz with a man i like (or a woman!) or do some line dancing or a jig or whatever...

- All in all... I want that Incarna allows people to have fun in New Eden by socializing rather than trying to kill each other.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nandy Cocytus
Doomheim
#972 - 2011-11-12 19:00:37 UTC
@Ishtanchuk

For some reason, I can't quote the part of the post that is relevant.

The reason you should keep playing EVE is because it's still profoundly a niche game, and that niche is an entire idea, not a simple game mechanic. And it's just plain good. As for the things that you would like and have not been delivered (yet, I hope), there are plenty of people - myself included - who agree with you posting on the forums that CCP may take it to heart. So all is not lost. That's why I keep paying.

So it goes.

Valkris Arkayne
Perkone
Caldari State
#973 - 2011-11-12 23:27:34 UTC  |  Edited by: Valkris Arkayne
Alpheias wrote:
...You are oblivious to one minor detail though; EVE is a niche game. Can you honestly say what MMOs on your list share that with EVE? ...


Can you honestly tell me that CCP is happy being a niche company? No board of directors in their right mind should willingly turn away opportunity to expand, grow, and make more money. It's important to look at CCP's future from a company-level aspect and consider what will facilitate growth. Keeping current players happy is important since it will increase retention of existing subscriptions, but part of the company *must* work towards new customers, and therefore must continually 'reinvent' EVE in the public eye.

Alpheias wrote:
...But when you say "a market for social gameplay", I wonder what you really mean because there is already social gameplay and it has always existed in EVE...


My post was merely a response to a previous poster who was asking 'where are the successful social games?'. I was pointing out a few. I certainly don't want Sims-style gameplay in EVE because it's too silly... but expanding the game beyond the model we've had for the past 8 years is crucial to EVE's survivability.

I can't understand players that don't want EVE to expand. The average retention is under 6 months, which is pretty bad for an MMO.
Astrid Stjerna
Sebiestor Tribe
#974 - 2011-11-13 00:10:34 UTC  |  Edited by: Astrid Stjerna
Cearain wrote:

Nothing in his post even remotely suggests "walking in stations" will make him scared. He is pointing out "walking in stations" will make him, and most people bored.

If you don't think it will be boring please tell me the games where you mostly walk around and "interact with others". Really lets hear about all the great "walking in ____" games that have been such big hits.


I can see that he'd get bored -- after all, WiS does not equal spaceships, and that's what he's here to play.

If you get bored doing something, though, are you required to continue doing the things that make you bored?

Seriously, if it bugs you that much, turn the Quarters off. Don't use the NeX. Don't go into the station environments (if/when they arrive). There's plenty of EVE left without screaming 'I'm playing with dolls and that's not masculine enough, and how dare CCP change the game they own and operate without my permission'.

Yes, I was a little surprised that they shut down core development for a year to make Incarna (from almost any perspective, that's a really odd business decision), and I was disappointed that it stumbled so badly.

But again, just turn it off. Nobody has a particle cannon aimed at your head that'll blow your head off if you do.

I can't get rid of my darn signature!  Oh, wait....

DeMichael Crimson
Republic University
Minmatar Republic
#975 - 2011-11-13 01:47:13 UTC
Taiwanistan wrote:
WisdomLikeSilence wrote:
Myfanwy Heimdal wrote:

CCP should open the game universe even more but WiS really won't add anything. Consider instead the power of controlling the refineries, the data feeds to the markets and the rest. That is where the game should be going.

But, at the end of the day, I am not opposed to WiS if, and only if, it adds something to the game and CCP has to pull a rather large and special rabbit out a hat to do so.


Wis can add something. Consider the market. You can buy Illegal items and faction ships on the legal open market. This is immersion breaking.

Much better to have illegal and faction items only available on a person to person contract basis. Meet the guy in the alley behind the bar and sell your drugs.

Get invited into the corp bar and deal with the faction ship seller face to face. Maybe he doesnt like your face. Maybe he charges you more. Maybe hes a **** and you dont buy.

In other words WIS can be used to HUMANISE the world - and the best way is through transactions. Faction ships and items are cool and awesome, you SHOULD have to do a little more legwork to get your paws on a cormacs modified whatever.


One other thing. PVP in stations, it will be necessary eventually if this is to fly. Heres one way to do it: Bounties. Bounties are placed on the head of the character, not his ship. So kill in in station and get the reward. Difficulty: an orgy of violence. Solution: faction and security standings indicate whether station authorities will gank you for killing a person with bounty. IF they dont like him, you might get away with it. IF they really like you, you might get away with it. All implants get wasted of course. Race would come into it. Kill too many Gallente players and they will brand you a "racist" down on the farm in Osmeden, you wont be able to spit on the sidewalk without the heat putting you in stir. Kill someone with no bounty and its the gas chamber for you (and the authorities will garnish your wallet income for his implants).

In short: crime. Thats where WIS pvp should go.


describe to me combat in stations oh you mean like dust a brand new game?
no really how would it work? squad up with your buddies stack up on the door of my cq and voice coms breech 321 and i logoffski?
think about it

also you have a nightmare to sell, you log on waiting for customers to show up, nobody shows up for 15 minutes, you alt tab check your email and then a customer came flew 20 jumps to your station walked all the way over to your store o/ yous 5 times no response the customers alt tabs out while you alt tab back o/ to customer and so on
you call it humanizing when it is just busting every players balls.

stop posting your half ass horrible ideas look i have a butt hole too who doesn't


Taiwanistan, you need to practice what you preach and stop posting your own version of half ass horrible doom and gloom propaganda.

Like I've said before, I as well as others have posted plenty of ideas for WiS game content. In answer to your question about WiS PvP, here's one scenario that's based on the Alliance Tournaments.

There would be CCP sanctioned PvP Arenas built into the Promenade section of stations. Sorta like in 'Mad Max - Beyond Thunderdome' (2 men enter, 1 man leaves). The Arena could be set up like a military training site / obstacle course. Same rules apply as it does in space. Engagements could be 1v1 or 5v5, etc. Could even have Logistics, etc. Rankings would be earned in this competition as well as isk. Teams would work their way up from Constellation Preliminary's through Regional Finals to Factional Championship. From there it could even turn into Inter-Factional Tournaments. This could also open up placing bets with ISK. The only way to view these competitions (God Forbid) would be to walk in station and be there in avatar form or view it on screen in other stations - Promenade Deck of course.

This is just one idea, there's plenty of other ideas too. Some even include FiS working with WiS.

Now about the customer buying the Nightmare or illegal items, everything is done by appointment. The time, date and location is all set up first. Plus there's plenty of ways to maintain contact with said parties who are enroute. Eve Mails, personal chat's, etc. Could even have an Assistant take over. And lets not forget about 'Rain Checks' since sometimes 'shlt does happen'.

WisdomLikeSilence's ideas are actually a good base that can be expanded on for developing WiS game content. I especially like the bounty idea. Has a lot of potential for adding new career, skills, etc.

Well, the possibility's are endless. All it takes is imagination and some time to make it a reality.
Mekela
Vinyl Roid
#976 - 2011-11-13 02:56:33 UTC
Taiwanistan wrote:

describe to me combat in stations oh you mean like dust a brand new game?
no really how would it work? squad up with your buddies stack up on the door of my cq and voice coms breech 321 and i logoffski?
think about it

also you have a nightmare to sell, you log on waiting for customers to show up, nobody shows up for 15 minutes, you alt tab check your email and then a customer came flew 20 jumps to your station walked all the way over to your store o/ yous 5 times no response the customers alt tabs out while you alt tab back o/ to customer and so on
you call it humanizing when it is just busting every players balls.

stop posting your half ass horrible ideas look i have a butt hole too who doesn't


They have long stated that eventually they want combat in stations - not dust but something else however that is their long term goals. Also it sounds like you have never played a FPS mmo, it is possible to do lots of things and make it fun.

You are one negative person, think of ways to solve problems. The waiting and no one showing up problem is easily solved. If you want to control it, CCP simply limits the number of stations that will allow player owned shops. Otherwise you simply let all stations and you will quickly find that certain stations become the populated stations (It would most likely corrispond to the trading hubs as people tend to like to have destination spots. (Malls resorts and other gathering places in RL prove this) Either way there will be places you could set up shop that would have population to support these stores.

As for what WiS could be the ideas are more than I or you could imagine. Try to think outside the box rather than proving you have no ideas by opening your mouth and belittling people when you can't think of how it would work.

Here are some ideas (some have been mentioned many times, others I thought of myself)


  • First all the mini games that people would love to see (Poker, mind clash, that hex game they keep showing us, other table top games done sci fi)
  • Myst style puzzle quest to solve on a station or somewhere else using Ambulation
  • FPS pve and pvp station quests
  • combination of space and station quest where you fly in space, distroy the ships protecting something then enter some sort of structure and do some tasks to complete the quest
  • Corp and Alliance offices where you can have meetings with people face to face (rather than just TS)

I know there are more things that people can think of that would make Eve the true Sci Fi experiance many of us would love to see.
Taiwanistan
#977 - 2011-11-13 04:11:51 UTC
the only idea i like is poker/gambling, where in a few minutes you can lose much much more than a gank when you bet the farm when you alt-t trying to find anything of big value, like throwing your car keys on the card table
the rest of them i really hate, call me a hater but shite is shite
and will there be a simple "black market" button on the neo-com for those who wish to opt out?
that is why you guys are in your respective lines of work IRL and not in the game developing business, don't quit your day jobs.

as i've said before i too have a butthole, my vision wis-ing is a ripoff of Deus Ex Human Revolution with completely new implants (augmentations) and skills shooting/stealth/hacking and people actually want rail guns for sniping but is that feasible? NO if ccp really made all that it would only be fair they charge a separate sub fee for a separate game

"meeting ppl face to face" is a novelty, you will do it 5 times max, trust me.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Valkris Arkayne
Perkone
Caldari State
#978 - 2011-11-13 05:25:15 UTC  |  Edited by: Valkris Arkayne
Taiwanistan wrote:
..."meeting ppl face to face" is a novelty, you will do it 5 times max, trust me.


I would meet people face to face every single time. It's what I pay for - immersion. The space portion of EVE is already fantastic and immersive, but the station interaction is hollow at best and needs serious improvement. You don't agree, and that's fine - I'm not here to convince you otherwise - but your playstyle isn't the only one represented.

I still load my one-cell room every time I dock. I walk down the corridor every time I want to manage my PI. That tiny bit of Incarna is still better than what I had 6 months ago, and I maintain a glimmer of hope that CCP fleshes out the experience.
Alpheias
Tactical Farmers.
Pandemic Horde
#979 - 2011-11-13 05:47:01 UTC
Valkris Arkayne wrote:

Can you honestly tell me that CCP is happy being a niche company? No board of directors in their right mind should willingly turn away opportunity to expand, grow, and make more money. It's important to look at CCP's future from a company-level aspect and consider what will facilitate growth. Keeping current players happy is important since it will increase retention of existing subscriptions, but part of the company *must* work towards new customers, and therefore must continually 'reinvent' EVE in the public eye.


For obvious reasons, I can't speak for CCP on their behalf if they are happy with having a niche game on the market or not. But I am happy, as a player that they got a product on the market that is literally separated from the seemingly established norm of making a MMO in the industry today.

Sure, but when you say 'reinvent' EVE, what exactly are we talking about? Because WiS clearly wasn't the ticket to fame & fortune.

Valkris Arkayne wrote:

My post was merely a response to a previous poster who was asking 'where are the successful social games?'. I was pointing out a few. I certainly don't want Sims-style gameplay in EVE because it's too silly... but expanding the game beyond the model we've had for the past 8 years is crucial to EVE's survivability.

I can't understand players that don't want EVE to expand. The average retention is under 6 months, which is pretty bad for an MMO.


And I agree, I want to see EVE expand too. But I would rather see more added depth and features fixed in the existing game (PI is a good example of added depth) than wild concepts like WiS.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Taiwanistan
#980 - 2011-11-13 07:51:24 UTC
Valkris Arkayne wrote:
Taiwanistan wrote:
..."meeting ppl face to face" is a novelty, you will do it 5 times max, trust me.


I would meet people face to face every single time. It's what I pay for - immersion. The space portion of EVE is already fantastic and immersive, but the station interaction is hollow at best and needs serious improvement. You don't agree, and that's fine - I'm not here to convince you otherwise - but your playstyle isn't the only one represented.

I still load my one-cell room every time I dock. I walk down the corridor every time I want to manage my PI. That tiny bit of Incarna is still better than what I had 6 months ago, and I maintain a glimmer of hope that CCP fleshes out the experience.

notsureifserious.jpg

but i think i get it. take the example of Rockstar games, they did GTA very well then they made LA Noire (finally got to play it with the recent pc release),
something very different much more immersive with lifelike npcs
but immersion alone is worthless and it would have been horrible if they crammed it into GTA, instead what they did was make a whole new game in a new world in LA Noire
would i want LA Noire elements in the upcoming GTA V? No
would i like to see " LA Noire II "? Yes
also minigames in GTA IV, fun? yes in a cute novelty kinda way but not really.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."