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Wormholes

 
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DATA , RELIC spawning issues

Author
John Wolfsson
Federal Navy Academy
Gallente Federation
#1 - 2013-08-21 23:57:51 UTC
Hi , i really think that odyssey is great expansion , but it has some flaws , one of these flaws is IMHO the spawning mechanics at DATA and RADAR sites in wormholes . Before odyssey players must only activate modules on containers to spawn additional sleeper waves , in odyssey you must open (win the game ) a random spawning container we must open atleast 4 container last time, this process might be lengthy and very annoying . It is not time-wise doing these sites now.


My proposal is to change this sites to classic trigger system , or change mechanic and spawn sleepers after first hacking game succesful or not .
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#2 - 2013-08-24 13:57:48 UTC
pre odyssey you needed to actually hack/analyze the cans as well. At least I can say with certainty that Core Info pens in class 5s did. It was the dumbest thing.

In my opinion they should get rid of the spawn mechanic altogether. Most of the time whats int he cans isnt even worth the time to hack VS killing sleeper BSs.

Event Organizer of EVE North East

Faye Fantastic
Overload This
#3 - 2013-08-25 00:00:18 UTC
In my experience (C5 Relic, Information Pen) it is enough to just start the game and close the window to make the 3rd wave spawn. Wave usually spawns on the 2-3rd can. Sometimes, however, I've had it at the 13th can (always starting from the bottom btw).
Riel Saigo
Facta.Non.Verba
#4 - 2013-08-25 14:47:38 UTC
I don't think the time required for doing a relic/data site should be dropped.

The increased time commitment makes hackers more likely to be ganked. This is a good thing for the game.