These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Newbie questions about C4s.

Author
David Kir
Errantry Armaments
#1 - 2013-08-20 20:43:09 UTC
As winter approaches I find myself increasingly tired of my EvE routine, and start feeling the need for a spacescape change.

I am thinking of moving out to Anoikis.

I've read quite a lot of the existing wormhole-related documentation, but there are few questions of mine that have gone unanswered.
Wormhole dwellers aren't quite the most vocal community.

My main questions are:

1) C4s seem to be the less inhabited wormhole class, and I am willing to run heavy logistics. What is the best static to have, in order to have the least traffic? We're not total carebears, we'd simply like to start things slowly.

2) Which is the best system effect to have, as far as C4s go? I'm thinking Pulsar, at least for the home defense edge they seem to give.

3) Is it convenient to build caps within a C4? I know they cannot be taken out of it, but hey, a couple Niddhoggurs and Naglfars would sure help, in case of eviction attempts.

4) POS setups. Does it have to be a large deathstar? If yes, which racial POS and guns would you employ? What are the costs of running one?

5) PVE ships. What are the current standard C4 anom/site runners? I assume T3s and Battleships, but I know nothing specific about the current meta. Please post fits and setups, if you can. Bonus points for Minmatar comps.

6)PVP ships. T3 roaming gangs aside, what makes for good WH home defense?

7) The ISK. Is it any good, by WH standards? It doesn't have to, I'm just curious.

That sums it up.
Sorry for the text wall, please answer if you can.
Thank you.

Friends are like cows: if you eat them, they die.

Robert Morningstar
Morningstar Excavations LTD
Business Alliance of Manufacturers and Miners
#2 - 2013-08-20 22:46:09 UTC
David Kir wrote:
As winter approaches I find myself increasingly tired of my EvE routine, and start feeling the need for a spacescape change.

I am thinking of moving out to Anoikis.

I've read quite a lot of the existing wormhole-related documentation, but there are few questions of mine that have gone unanswered.
Wormhole dwellers aren't quite the most vocal community.

My main questions are:

1) C4s seem to be the less inhabited wormhole class, and I am willing to run heavy logistics. What is the best static to have, in order to have the least traffic? We're not total carebears, we'd simply like to start things slowly.

Best static for least traffic is x877

2) Which is the best system effect to have, as far as C4s go? I'm thinking Pulsar, at least for the home defense edge they seem to give.

Depends on what you want to do but Cataclysmic Variable can be usefull

3) Is it convenient to build caps within a C4? I know they cannot be taken out of it, but hey, a couple Niddhoggurs and Naglfars would sure help, in case of eviction attempts.

Not convenient either you have to mine or haul the mineral and the x877 means at least 2 connections before hi sec

4) POS setups. Does it have to be a large deathstar? If yes, which racial POS and guns would you employ? What are the costs of running one?

5) PVE ships. What are the current standard C4 anom/site runners? I assume T3s and Battleships, but I know nothing specific about the current meta. Please post fits and setups, if you can. Bonus points for Minmatar comps.

depends on the type but with the cv it would be armor fleet carriers and domis are good

6)PVP ships. T3 roaming gangs aside, what makes for good WH home defense?

7) The ISK. Is it any good, by WH standards? It doesn't have to, I'm just curious.

That sums it up.
Sorry for the text wall, please answer if you can.
Thank you.

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#3 - 2013-08-20 22:46:14 UTC  |  Edited by: Godfrey Silvarna
1) Another C4, but I warn you, that will REALLY be a logistics nightmare.

2) Either Wolf Rayet or Pulsar. I'd take Wolf Rayet just because I could then run the sites with Assault Frigates and Guardians, but I am funny that way.

3) It's not impossible, but probably not worth it. Visible capitals are honey pots that draw PvP corporations like, well, honey. I'd invade a C4 to catch a Nidhoggur stuck in the system. It is better to keep a low profile than to waste hangar space on hiding capitals that you might never use.

4) Yes. I'd take either Amarr or Minmatar. You can find pos fuel calculators online.

5) Anything goes. RR Tengus, RR Domis or anything else that can both take heavy neut and deal a lot of damage. Being able to shoot at long rage is necessary.

6) Capable pilots make a good home defense in just about any ship. Use your wormhole effect to your advantage. You can probably use sniper and battleship fleets more freely than anyone coming in trough a wormhole.

7) Not really. Your local sites will not be your main source of income, and if you take a C4 static, you will be stuck with C4 sites there as well. The isk/site is better than in C3's, but they take more effort to do. Soloing C4 sites is not practical, while soloing C3 sites is quite easy.
Maxisabe
Anoikis Equilibrium
Honorable Third Party
#4 - 2013-08-21 00:35:57 UTC  |  Edited by: Maxisabe
1. Your static effects your logistics much more then the traffic you get (close your static when your done with it, traffic is from incoming holes)

C3 static offers easy logistics and easy static sites
C4 offers harder sites for more isk
C5/C6 offers a chance to catch people running escalations

2. Highly dependant on what your doing and what you fly. Just don't pick black hole and your good to go.

3. If your corp is big enough to properly support a capital during an eviction then your unlikely to get evicted to begin with. Would be better off putting isk into an eviction fund to set up quickly in a new home after getting evicted.

They make nice toys for the rich though, and you can assign fighters for home sites, but I wouldn't actually field it

4a. Large deathstar is most likely to make eviction not worth the effort
4b. Minmatarr or Amarr with lasers or projectile are most common (never use missiles, **** stars say you wont fight back but are very annoying)
4c. 960 Fuel blocks/day

5. Whatever you feel like flying that has enough buffer/rep/logistics. T1 Armor cruisers can handle C4's in a fleet

6. Alpha sniper fleet for fighting on a hole, for eviction defence there is no substitute for knowledge of game mechanics, good organization, and pure aggression

7. C4 home sites make the best isk for fleets before escalations, but your home sites will run out fast so income depends on your static
Jack Miton
School of Applied Knowledge
Caldari State
#5 - 2013-08-21 01:45:03 UTC
just a comment on the POS.

no, you absolutely do not want to make it a death star, you want to make it a d*ck star.
no one can bring caps into a c4 to invade you and no one is going to attack a POS with 80+ online ECM mods with subcaps, ever.

you want to use an amarr POS since it fits the most mods, it should be large.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Grey Beard
Alpha Republic - Transcenders of Space and Time
Solyaris Chtonium
#6 - 2013-08-21 17:35:38 UTC
We live in a c4 / c4 and have only encountered maybe 2 people in 2 weeks. Honestly if your any good at scanning logistics not to bad... ussually once or twice a week we luck out and get a c3 with hi sec or a c2 with hi sec in our chain... typical chain ussually looks like our C4 -> Static 4 -> Static 3 -> Low / hi Sec, sometimes the static 4 has another static 4 but its really not to bad.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#7 - 2013-08-21 18:12:23 UTC
Quote:
2) Either Wolf Rayet or Pulsar. I'd take Wolf Rayet just because I could then run the sites with Assault Frigates and Guardians, but I am funny that way.


ProTip: WR's buff sleepers too.

C5 is best static because you can ninja the mags and ladars with ease. We never use Logis because RS with RR/Remote Cap is good for 600 DPS, with enough heals NP.

With a small fleet you can crush the sites quickly, no need for a cap. That also helps in defense as it wont attract attention.

internet spaceships

are serious business sir.

and don't forget it

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#8 - 2013-08-21 19:20:30 UTC
Cipher Jones wrote:

ProTip: WR's buff sleepers too.

Nope.
David Kir
Errantry Armaments
#9 - 2013-08-21 21:25:11 UTC
Godfrey Silvarna wrote:
Cipher Jones wrote:

ProTip: WR's buff sleepers too.

Nope.


I hope so.
On a sidenote: do Pulsars buff POS shields?

Friends are like cows: if you eat them, they die.

Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2013-08-21 22:51:49 UTC
WH anomalies dont affect anything other than player ships and drones.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winmatar Citizen 000001
League of Extraordinary Equines
#11 - 2013-08-22 00:46:43 UTC
David Kir wrote:
As winter approaches I find myself increasingly tired of my EvE routine, and start feeling the need for a spacescape change.

I am thinking of moving out to Anoikis.

I've read quite a lot of the existing wormhole-related documentation, but there are few questions of mine that have gone unanswered.
Wormhole dwellers aren't quite the most vocal community.

My main questions are:

1) C4s seem to be the less inhabited wormhole class, and I am willing to run heavy logistics. What is the best static to have, in order to have the least traffic? We're not total carebears, we'd simply like to start things slowly.

2) Which is the best system effect to have, as far as C4s go? I'm thinking Pulsar, at least for the home defense edge they seem to give.

3) Is it convenient to build caps within a C4? I know they cannot be taken out of it, but hey, a couple Niddhoggurs and Naglfars would sure help, in case of eviction attempts.

4) POS setups. Does it have to be a large deathstar? If yes, which racial POS and guns would you employ? What are the costs of running one?

5) PVE ships. What are the current standard C4 anom/site runners? I assume T3s and Battleships, but I know nothing specific about the current meta. Please post fits and setups, if you can. Bonus points for Minmatar comps.

6)PVP ships. T3 roaming gangs aside, what makes for good WH home defense?

7) The ISK. Is it any good, by WH standards? It doesn't have to, I'm just curious.

That sums it up.
Sorry for the text wall, please answer if you can.
Thank you.


1) C3 static will make you the most isk but the best chance of PvP is if that C3 has a lowsec static (50% chance), C2 static will give you the most PvP options but you won't have anything to farm.

2) The best effect depends on how your going to run the C4 sites, you can't go wrong with a Pulsar though as a machariel can solo C4s with a XL shield booster and a heavy cap recharger no logistics needed.

3) You won't ever get evicted unless you beg for it, a single rep carrier allows you to run basically a 1000 DPS basalisk and fit a bunch of faction battleships full DPS for the C4 sites, but since they only about one spawns a day, it's not worth it.

4) C4s C3s C2s C1s you always use the Caldari Tri-Star Pos. You fit and online all ECM, you anchor a full dickstar of guns, and you anchor enough resistances mods to get everything into 90%. The ecm keeps people away, if you get attacked (you wont) you online the guns to fight, if the guns go down you online resistances which will give you plenty of time to evac.

5) T3s are trash, don't let anyone try to tell you that 500 dps is worth bringing. Bring Railgun, 1400mm, and Tachyon battleships with an XL Pith C-type Shield Booster and a Heavy Capacitor Booster. You get 800-1000 DPS, the ships are cheap and easy to fly. The only downside is you have to spend 10 seconds warping back to your pos to grab more charges, (which again because sites respawn so slowly you shouldn't care). If you wanna run C3s fast and safely, Tornados Oracles and Taloses + a scimitar gives you amazing DPS, fast align times, and some ALOT of anti-gankability.

6) Battleships make the best home defense fleets cause most PvP gangs will run T3s and logi and an armageddon or a neut/jam scorpion will tear them to pieces, just be careful of the wormholes mass.

7) If you have a C3 static the isk will be amazing, you can pull 60mil/site and do a site in 3 minutes with a small group of people, then just flip the hole with orcas and battleships and get a new C3 full of sites.
David Kir
Errantry Armaments
#12 - 2013-08-22 13:10:18 UTC
Winmatar Citizen 000001 wrote:

5) T3s are trash, don't let anyone try to tell you that 500 dps is worth bringing. Bring Railgun, 1400mm, and Tachyon battleships with an XL Pith C-type Shield Booster and a Heavy Capacitor Booster. You get 800-1000 DPS, the ships are cheap and easy to fly. The only downside is you have to spend 10 seconds warping back to your pos to grab more charges, (which again because sites respawn so slowly you shouldn't care). If you wanna run C3s fast and safely, Tornados Oracles and Taloses + a scimitar gives you amazing DPS, fast align times, and some ALOT of anti-gankability.



1400mm, you say.
Maelstrom?
How about ACs?

Would a Machariel work, too? It's got some insane tracking, and arties would sure benefit from it.
I guess a Vargur would be perfect.

Friends are like cows: if you eat them, they die.

Ghenghis Kralj
Big Johnson's
#13 - 2013-08-22 14:07:12 UTC
David Kir wrote:
Winmatar Citizen 000001 wrote:

5) T3s are trash, don't let anyone try to tell you that 500 dps is worth bringing. Bring Railgun, 1400mm, and Tachyon battleships with an XL Pith C-type Shield Booster and a Heavy Capacitor Booster. You get 800-1000 DPS, the ships are cheap and easy to fly. The only downside is you have to spend 10 seconds warping back to your pos to grab more charges, (which again because sites respawn so slowly you shouldn't care). If you wanna run C3s fast and safely, Tornados Oracles and Taloses + a scimitar gives you amazing DPS, fast align times, and some ALOT of anti-gankability.



1400mm, you say.
Maelstrom?
How about ACs?

Would a Machariel work, too? It's got some insane tracking, and arties would sure benefit from it.
I guess a Vargur would be perfect.


This is just my opinion, but I would keep faction or T2 BS out of wh unless they have a very very specific purpose (aka Bhaal). Nightmares, Vindis, and Machs are magnets for people to stick around and wait. Some people will camp out for a marauder as well. I would say that it's a similar effect to have a cap.

Honestly, if you have the ISK for something like that, you might as well get T3s. Lower sig, higher speed, not Mach or Vindi DPS but not too shabby either. Most ISK efficient is probably T3s or BCs with repping chains (assuming you keep logi out). Or Domis.
Ghenghis Kralj
Big Johnson's
#14 - 2013-08-22 14:08:40 UTC
Also, 500 DPS out of T3? That's not trash T3...that's trash fit
Evangelina Nolen
Sama Guild
#15 - 2013-08-24 08:20:44 UTC
Ghenghis Kralj wrote:
Also, 500 DPS out of T3? That's not trash T3...that's trash fit


The range in c4 sites makes t3 trash. Flying to every single spawn gets annoying after the first few sites.
Domis can project ~800 dps out to 100k easily, no ammo usage, fit rr, cheap, & highly customizable.