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Stupid insta warp

Author
Solutio Letum
The Scope
Gallente Federation
#1 - 2013-08-23 20:44:56 UTC
I think is silly, i mean, you see a guy come in your radar and can just leave has soon has you come, i suggest something more like in FTL or the micro jump drive.

You land then you have an amount of time you need to wait to leave, in FTL you need to wait a while before leaving, you also have ways to make it faster or leave while fighting, you can even escape a warp jam how ever its called by shooting the right subsystem.
In that way FTL is harder then EVE
Altho you can also shoot the enemy's engines and he cant go anywhere.

This would lead to fights where the enemy does not simply warp off because of probable lost.

And no not because of station camping or station games for the ones who ask, actually on undock or after a jump your engine should be charged.

That only means if you warp somewhere you are then considering that if you land somewhere and danger follows right away you are ******, also it would make fights not require ultimately a warp drive jamer.

Also you should be able to stop the jump charging to get a bit more cap or something like that, giving you the uper edge by committing to the fight, or you should also be able to run by making it take more cap or again something like that.

The second though would be to make it like the MJD where you need to start to charge it and even aligned you cant warp away right now. It would up your sig and basically take some cap.

Fights in eve are not about DPS, Reps, Tanks, Overheats, Off grid links, Blobs and ect. they are about if you can warp somewhere in time, or run when the enemy back up comes in.

Current mechanics make it even if you dont have enougth cap, you can warp out, it just brings you less far, like... 1 AU instead of 60 AU... but 1 AU is more then 1 million KM away right? your guns cant reach that far?.... oh well....

I dont care if you guys think this should be added or not, i personally think eve is unchangeable in allot of ways. I just want to know if you guys would play such a game like eve where you cant warp when you want to.
Daoden
The Scope
Gallente Federation
#2 - 2013-08-23 20:53:10 UTC
I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them hit a gate and have the disruptors ready on the other side.
Solutio Letum
The Scope
Gallente Federation
#3 - 2013-08-23 21:00:38 UTC
Daoden wrote:
I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them hit a gate and have the disruptors ready on the other side.


"the time when you know someone did not read by what he says"

I said out of stations should be insta warp.... your warp drive should be charged.
Just not when you use your warp drive, it should need to charge up, by some means of sort....
Gizznitt Malikite
Agony Unleashed
Agony Empire
#4 - 2013-08-23 21:21:48 UTC
Quote:
...rant...


Much of EvE's PvP is non-consensual. People usually don't engage unless they believe they are going to win. As such, we get warp disruption mechanics that allow you to prevent an enemy from getting away.

Why do you feel like the system is out of whack right now?
Use a point or scram to prevent them from leaving, which is balanced against warp cor stabs.
Use a bubble to prevent them from leaving, which is an extremely powerful tool.

The only ship in the game that instawarps is a pod. Every other ship takes time to align and reach warp speed. There are techniques to game our "warp mechanics" to get into warp safely (Undock bookmarks, cloak-mwd trick) or faster (web-to-warp, mwd/AB pulse), but these aren't exactly instawarp away.

Are you upset that someone can "prepare" to warp away by aligning out before you land on grid?
Nikk Narrel
Moonlit Bonsai
#5 - 2013-08-23 21:23:29 UTC
Solutio Letum wrote:
Daoden wrote:
I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them hit a gate and have the disruptors ready on the other side.


"the time when you know someone did not read by what he says"

I said out of stations should be insta warp.... your warp drive should be charged.
Just not when you use your warp drive, it should need to charge up, by some means of sort....

So, you are suggesting that a cool down should be needed after warp drive use, before it becomes possible to warp again in quick succession?
Solutio Letum
The Scope
Gallente Federation
#6 - 2013-08-23 21:33:18 UTC
Gizznitt Malikite wrote:

Much of EvE's PvP is non-consensual. People usually don't engage unless they believe they are going to win. As such, we get warp disruption mechanics that allow you to prevent an enemy from getting away.

Why do you feel like the system is out of whack right now?
Use a point or scram to prevent them from leaving, which is balanced against warp cor stabs.
Use a bubble to prevent them from leaving, which is an extremely powerful tool.

The only ship in the game that instawarps is a pod. Every other ship takes time to align and reach warp speed. There are techniques to game our "warp mechanics" to get into warp safely (Undock bookmarks, cloak-mwd trick) or faster (web-to-warp, mwd/AB pulse), but these aren't exactly instawarp away.

Are you upset that someone can "prepare" to warp away by aligning out before you land on grid?


Its no where near FTL, in FTL you need about 30-200?? seconds if you even have a driver, there is no need to warp out? well pretty damn simple dont put your driver in the cockpit just pull him in the guns or something. Or lighting out fires.

Its the fact that your engines charges so damn quickly to warp out, and takes so little resources, warping out is the best defense in the game, it should be taken care of like the best defense in the game, not like if its just walking a feet ahead.
Imagine being able to tank more simply by using your warp drive engine to cap with you instead of charging all the resources you could save. basically meaning you try to stay on grid and win instead of being a kiter ready to leave.

While fighting you can insta warp. Thats the problem, you should not taking warp out has much granted has it is

Nikk Narrel wrote:
Solutio Letum wrote:
Daoden wrote:
I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them hit a gate and have the disruptors ready on the other side.


"the time when you know someone did not read by what he says"

I said out of stations should be insta warp.... your warp drive should be charged.
Just not when you use your warp drive, it should need to charge up, by some means of sort....

So, you are suggesting that a cool down should be needed after warp drive use, before it becomes possible to warp again in quick succession?


Yes something like FTL, where you warp somewhere, after landing you start charging it again. You can make it charge faster but there should be a disadvantage to that.
Nikk Narrel
Moonlit Bonsai
#7 - 2013-08-23 21:40:32 UTC
Solutio Letum wrote:
Nikk Narrel wrote:
So, you are suggesting that a cool down should be needed after warp drive use, before it becomes possible to warp again in quick succession?


Yes something like FTL, where you warp somewhere, after landing you start charging it again. You can make it charge faster but there should be a disadvantage to that.

Ok, I can see that being interesting.

+1
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2013-08-23 21:41:17 UTC
Why do we want to make travelling around a system more annoying?
Gizznitt Malikite
Agony Unleashed
Agony Empire
#9 - 2013-08-23 21:45:17 UTC
Solutio Letum wrote:
Gizznitt Malikite wrote:

Much of EvE's PvP is non-consensual. People usually don't engage unless they believe they are going to win. As such, we get warp disruption mechanics that allow you to prevent an enemy from getting away.

Why do you feel like the system is out of whack right now?
Use a point or scram to prevent them from leaving, which is balanced against warp cor stabs.
Use a bubble to prevent them from leaving, which is an extremely powerful tool.

The only ship in the game that instawarps is a pod. Every other ship takes time to align and reach warp speed. There are techniques to game our "warp mechanics" to get into warp safely (Undock bookmarks, cloak-mwd trick) or faster (web-to-warp, mwd/AB pulse), but these aren't exactly instawarp away.

Are you upset that someone can "prepare" to warp away by aligning out before you land on grid?


Its no where near FTL, in FTL you need about 30-200?? seconds if you even have a driver, there is no need to warp out? well pretty damn simple dont put your driver in the cockpit just pull him in the guns or something. Or lighting out fires.

Its the fact that your engines charges so damn quickly to warp out, and takes so little resources, warping out is the best defense in the game, it should be taken care of like the best defense in the game, not like if its just walking a feet ahead.
Imagine being able to tank more simply by using your warp drive engine to cap with you instead of charging all the resources you could save. basically meaning you try to stay on grid and win instead of being a kiter ready to leave.

While fighting you can insta warp. Thats the problem, you should not taking warp out has much granted has it is



This isn't FTL.

And you can't "instawarp" while fighting. If a player aligns and prepares to warp prior to warping, they are NOT insta warping. Furthermore, you can disrupt them, preventing their warp!

I get what you want: You want it to be harder for a ship to enter warp, either requiring a certain amount of cap, or enter some "preparing to warp" state before they warp.

But why would that be good for the game? Why is that needed?
Solutio Letum
The Scope
Gallente Federation
#10 - 2013-08-23 22:07:30 UTC
Gizznitt Malikite wrote:


This isn't FTL.

And you can't "instawarp" while fighting. If a player aligns and prepares to warp prior to warping, they are NOT insta warping. Furthermore, you can disrupt them, preventing their warp!

I get what you want: You want it to be harder for a ship to enter warp, either requiring a certain amount of cap, or enter some "preparing to warp" state before they warp.

But why would that be good for the game? Why is that needed?


My idea is that you could set your self on charging, then when you set it off there is a cycle to turn it back on, warp time of your ship that is, once its on, you can insta warp out.

Warping is the idea of curving space infront of your ship, that means once you curve that space you warp off, not once your ship faces that direction in theory speed does not matter to start a warp, only little speed would get you somewhere

That means once you click that warp out button space is being bent at the size of your ship. While you are charging the warp drive is preparing to bend that space. Taking some resources of some sort.

And no its not FTL, i am not asking for fires in your ship, or a crew to take care of tho it would be interesting, i am just asking for this mechanic. Warping space around a system is not an easy thing.

Now you want also a reason why we need this. we dont, look at cod does the game need bullet drop + bullet delay ? no, but in allot of cases it would be interesting, and would make for better gameplay.
This would mean fights will happen more often, basically forcing people to fight, instead of telling them you can warp off when ever you fell like it. The longer you are vulnerable for the more fights will tend to happen, eve is a game the requires time for things to happen, that's why you need to bait with heavy buffer ships, not frigates.

Now again i dont want this in eve i asked you would you like it, what do you think of it, if not, why do you think its bad.
Truly eve is amazing has it is, and its unchangeable in allot of ways like i was saying.

Danika Princip wrote:
Why do we want to make travelling around a system more annoying?


Its not, just charge your drive quicker.
I though of it during these 60 seconds i wrote to that other guy, and i think you should be able to charge your thing quicker, basically you just need to put your modules to sleep or something and drain your cap a bit. Making you a nice target for lets say around 60-120 seconds? who knows... turning them back on only works when you are on grid. And have enough cap.

On the other hand you have ceptors who should almost be made instant. Thats why they exist right? And any frigates should have no problem rewarping, tho like i said it just leaves you an option, if you want to fight then you set your self powerful but you cant warp, if you are ready to warp out just set your self ready to warp out. But vulnerable to being killed by a single equal ship to yours. altho not totally dead...... its an extra choice id say.

Again i am losing my self in allot of ideas, don't take notes, tell me what you think and why it would be annoying instead?
Solutio Letum
The Scope
Gallente Federation
#11 - 2013-08-23 22:09:56 UTC
Nikk Narrel wrote:
Solutio Letum wrote:
Nikk Narrel wrote:
So, you are suggesting that a cool down should be needed after warp drive use, before it becomes possible to warp again in quick succession?


Yes something like FTL, where you warp somewhere, after landing you start charging it again. You can make it charge faster but there should be a disadvantage to that.

Ok, I can see that being interesting.

+1


Thanks. I think having something like in FTL where you warp in and dont really need a warp jammer would be fun because it would add fights also making your ship more effective when you cant run away right now is a nice thing. it encourages people to stay and fight. But it leaves a choice...
Doddy
Excidium.
#12 - 2013-08-23 22:14:46 UTC
I don't really understand your wall of text, but if you are simply saying warping should have a spool time then yes, it would make sense but in reality it would just drive even more people into hi sec because of "the fear".
Doddy
Excidium.
#13 - 2013-08-23 22:15:55 UTC
Daoden wrote:
I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them hit a gate and have the disruptors ready on the other side.


You can insta-warp anywhere if you are aligned.
Solutio Letum
The Scope
Gallente Federation
#14 - 2013-08-23 22:25:27 UTC
Doddy wrote:
I don't really understand your wall of text, but if you are simply saying warping should have a spool time then yes, it would make sense but in reality it would just drive even more people into hi sec because of "the fear".


the difference here is this affects highsec to, people will get into wars and not be able to warp out somewhere because of time to warp out while fighting effectively, they can set them selves ready all the time, but it leaves them with less dps, less tank and so on.

Now for people fearing lowsec then sure, people in lowsec and null accept dying thats why its there, dont tell me people in low are carebears and will leave has soon has something changes, if so, YA, more exploration money for me.
Zappity
New Eden Tank Testing Services
#15 - 2013-08-23 22:36:57 UTC
The mechanic is called align time and is already in the game. So, I guess someone got away?

Zappity's Adventures for a taste of lowsec and nullsec.

Sigras
Conglomo
#16 - 2013-08-23 22:42:23 UTC
So you're saying that someone who bothered to go through the time to prepare to leave, sacrificed damage/mining time in order to stay at a distance, and was paying enough attention to see you coming shouldnt be able to warp off?

Also, your analogy falls extremely flat, in FTL you always enter an engagement as soon as you land. A similar mechanic in Eve would be when you drop out of warp you have to wait 30 seconds for your warp drive to spool up, but after that 30 seconds is over, you could instantly warp anywhere regardless of alignment or speed . . . id be all for that mechanic . . .

Lastly, this isnt FTL, we dont have damageable subsystems or boarding parties. When we do, we can discuss some of the mechanics youre talking about
Olaf4862
Dragoon Industries Limited
#17 - 2013-08-23 23:47:49 UTC
We have this thing called a capacitor. We need this to warp.
Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2013-08-24 05:15:55 UTC
Solutio Letum wrote:


Danika Princip wrote:
Why do we want to make travelling around a system more annoying?


Its not, just charge your drive quicker.
I though of it during these 60 seconds i wrote to that other guy, and i think you should be able to charge your thing quicker, basically you just need to put your modules to sleep or something and drain your cap a bit. Making you a nice target for lets say around 60-120 seconds? who knows... turning them back on only works when you are on grid. And have enough cap.

On the other hand you have ceptors who should almost be made instant. Thats why they exist right? And any frigates should have no problem rewarping, tho like i said it just leaves you an option, if you want to fight then you set your self powerful but you cant warp, if you are ready to warp out just set your self ready to warp out. But vulnerable to being killed by a single equal ship to yours. altho not totally dead...... its an extra choice id say.

Again i am losing my self in allot of ideas, don't take notes, tell me what you think and why it would be annoying instead?


Undock, warp to anom.

Oh, it's taken. Now, I just have to TURN ALL OF MY HARDENERS OFF AND SIT IN THIS SANCTUM FOR TWO MINUTES before I can warp out.

Warp to gate. Oh, drag bubble. Now I am automatically dead, since I have to turn off all of my hardeners and wait a minute or two while all these guys are shooting me instead of just warping away.

Undock, warp to gate, OH NO I forgot my ammo/items/whatever. Now I have to wait here, in my iteron, getting shot by battleship gate rats for a couple of minutes while I wait to be able to warp back to get my stuff.


Annoying enough yet?
Daoden
The Scope
Gallente Federation
#19 - 2013-08-24 05:29:34 UTC
Quote:

Undock, warp to anom.

Oh, it's taken. Now, I just have to TURN ALL OF MY HARDENERS OFF AND SIT IN THIS SANCTUM FOR TWO MINUTES before I can warp out.

Warp to gate. Oh, drag bubble. Now I am automatically dead, since I have to turn off all of my hardeners and wait a minute or two while all these guys are shooting me instead of just warping away.

Undock, warp to gate, OH NO I forgot my ammo/items/whatever. Now I have to wait here, in my iteron, getting shot by battleship gate rats for a couple of minutes while I wait to be able to warp back to get my stuff.


Annoying enough yet?

Also if your trying to move through low sec quickly you may as well self destruct your pod.



raney ilara
Center for Advanced Studies
Gallente Federation
#20 - 2013-08-24 06:23:01 UTC
transilation: I want to kill more people.
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