These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Eve Too Nasty

First post First post
Author
Tara Read
Blackwater USA Inc.
Pandemic Horde
#121 - 2013-08-23 07:45:28 UTC
Lady Fatant wrote:
I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning.
I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War.
I have been ganked and pod killed for no reason.
You even find high sec are no longer safe because nutters decide to destroy and die.
Lady Fatant Cry



I'm going to respond to this as methodical and unbiased as I can. I'm sure you've at least familiarized yourself with the basic lore of New Eden. This alone should give you a clue as to the harsh realities of Eve as a game. Through bitter struggle humanity survived. Power and Control are simply means to continue to survive.

Eve is a harsh universe. Either you adapt, accept the reality and overcome or you fade into nothingness like so many. As a Pirate I can tell you you will lose many pods, many ships, and have many unfortunate losses. This is true for many players and simply a fact you must accept.

High Sec (imo) is more dangerous than Low Sec and Null combined. High Sec has gankers (like myself), scammers, mercs, and those simply who war dec weaker alliances and corps (like yours) for cheap kills. Do not rely upon an NPC to play the game for you.

Separate local chat from the rest of your windows. Always have Direction Scanner up and running. Be aligned out. Have your ship tanked against gankers if you mine or move freight. Just being self aware is half the battle.

Djini
HALO - United Nations Space Command
Absolute Glory
#122 - 2013-08-23 07:55:08 UTC
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."

Thucydides
Mag's
Azn Empire
#123 - 2013-08-23 08:22:42 UTC  |  Edited by: Mag's
I love how some cannot differentiate between a sandbox game and RL. To suggest someone would slap their child, if not for podding someone a few times, is utterly ridiculous. Much like suggesting if people didn't play chess, they would murder their heads of state. Roll

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ruskarn Andedare
Lion Investments
#124 - 2013-08-23 10:19:06 UTC
Mag's wrote:
I love how some cannot differentiate between a sandbox game and RL. To suggest someone would slap their child, if not for podding someone a few times, is utterly ridiculous. Much like suggesting if people didn't play chess, they would murder their heads of state. Roll


Excepting that that is exactly what he said he would do:

Xavier Perez wrote:
Also some previous posters are right. In the real world I'm a college educated generally nice guy with a family. In eve, I get to have a vent for my darker side, which would probably at least vent in some ways in my real life without that safety valve, so Eve is doing its part to make the world a brighter place on its own. I have a harmless vent that doesn't hurt anyone in the real world.

I do my part to spread misery and watch New Eden burn, but in the real world I give to charity and help rebuild houses damaged by storms on my free time.

Far better to slap your Vexor than to slap my child after a sour day at work.



You didn't actually read the related posts before posting your words of wisdom did you?
Xavier Perez
Caldari Provisions
Caldari State
#125 - 2013-08-23 10:26:15 UTC  |  Edited by: Xavier Perez
Highsec is FAR more dangerous than nullsec. Good reasons. #1 people in highsec use the cops as a tool to kill people. #2 In nullsec you know that anyone you see in a system that is blue to you wont gank you. Highsec is packed to the gills with strangers that you don't know from Joe's dog. #3 Nullsec people have to fight for what they have and what they believe in. In highsec there is nothing to fight for. #4 Nullsec life is hard and stupid people dont last long. I have seen stupid people try moving to nullsec and run home screaming when they figure out there is no one to protect them except their own wits. The logistics to run an empire are astoundingly complex. Highsec people tend to be short sighted and have small goals. Whole diffferent mentality on the frontier. You wont see 3000 people working towards a single goal in highsec like you will in nullsec. #5 concord kills easily ten times as many innocents in a single day as Goonswarm kills in a month. (Well maybe not this month).

Sometimes I poke around the southern borders of goonspace and see some desperate people nibbling at asteroids in the 0.2 space just beyond the caldari border. I'll fly to them and stay cloaked in my bomber. They inevitably panic and try to run for safespots in their silly retrievers. I could easily kill them with a single bomb, but I don't. I just find it both sad and amusing that some of the people who proport to do so well in highsec are squatting on our lawn nibbling at rocks that I wouldn't even give a passing glance out in the triangle.

My point being, if all you have seen is the scrabbling, petty, dimwitted Darwin's buffet of people who populate blue systems and call that eve, you haven't even tried really playing eve yet and I feel genuinely sorry for you. I do not know what your reasons are for always sticking to secure space, but whatever they may be, you're really missing out. We're the heroes. We're the ones who make the news. We're the ones with big goals. Eve is OUT THERE. Not in friggin empire.
Barzai Mekhar
True Confusion
#126 - 2013-08-23 10:36:32 UTC
Malcanis wrote:
Barzai Mekhar wrote:
Malcanis wrote:
Barzai Mekhar wrote:

Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.


Then they're not really villains, are they? They are just other people.


You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader...

Oh well, I get the feeling we've started moving tangential to the original topic..


This is exactly the original topic.

They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons.

edit: on point, there is a philosophical difference that's nicely expressed here.


According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... Blink )

Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember...

A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way.

As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection.
Xavier Perez
Caldari Provisions
Caldari State
#127 - 2013-08-23 10:59:50 UTC
Barzai Mekhar wrote:
Malcanis wrote:
Barzai Mekhar wrote:
Malcanis wrote:
Barzai Mekhar wrote:

Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.


Then they're not really villains, are they? They are just other people.


You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader...

Oh well, I get the feeling we've started moving tangential to the original topic..


This is exactly the original topic.

They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons.

edit: on point, there is a philosophical difference that's nicely expressed here.


According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... Blink )

Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember...

A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way.

As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection.


Simple people see things in terms of good and evil. The hero always wore a white hat and the villain wears a black hat. In the real world, the guy in the white hat is just as likely to remove your spleen with a butter knife. My mom saw The Watchmen and was horrified, not at the gore, but at the concept that superheroes were less than perfect ideals. I think this mentality is where the good guys/bad guys way of thinking comes from. In reality, we're all bad guys to someone.
Caitlyn Tufy
Perkone
Caldari State
#128 - 2013-08-23 11:16:31 UTC
Xavier Perez wrote:
Highsec is FAR more dangerous than nullsec. Good reasons. #1 people in highsec use the cops as a tool to kill people. #2 In nullsec you know that anyone you see in a system that is blue to you wont gank you. Highsec is packed to the gills with strangers that you don't know from Joe's dog. #3 Nullsec people have to fight for what they have and what they believe in. In highsec there is nothing to fight for. #4 Nullsec life is hard and stupid people dont last long. I have seen stupid people try moving to nullsec and run home screaming when they figure out there is no one to protect them except their own wits. The logistics to run an empire are astoundingly complex. Highsec people tend to be short sighted and have small goals. Whole diffferent mentality on the frontier. You wont see 3000 people working towards a single goal in highsec like you will in nullsec. #5 concord kills easily ten times as many innocents in a single day as Goonswarm kills in a month. (Well maybe not this month).

Sometimes I poke around the southern borders of goonspace and see some desperate people nibbling at asteroids in the 0.2 space just beyond the caldari border. I'll fly to them and stay cloaked in my bomber. They inevitably panic and try to run for safespots in their silly retrievers. I could easily kill them with a single bomb, but I don't. I just find it both sad and amusing that some of the people who proport to do so well in highsec are squatting on our lawn nibbling at rocks that I wouldn't even give a passing glance out in the triangle.

My point being, if all you have seen is the scrabbling, petty, dimwitted Darwin's buffet of people who populate blue systems and call that eve, you haven't even tried really playing eve yet and I feel genuinely sorry for you. I do not know what your reasons are for always sticking to secure space, but whatever they may be, you're really missing out. We're the heroes. We're the ones who make the news. We're the ones with big goals. Eve is OUT THERE. Not in friggin empire.


Except the whole chestbeating, the Goon is right.

As the good doc put it, "space is disease and danger wrapped in darkness and silence". But if you can traverse the disease and the danger, if you can find your way around the darkness, then the gems you discover are trully amazing. You WILL die. You WILL lose ships. And sometimes you'll feal like the whole game is against you. But in the end, it will all be worth it, trust me.

@Xavier: You have failed the Goonion by sparing the lives of bears. To attone for your crimes against the goon way of life, you must gank at least 10 ships in Jita today of you shall forever be banned from VFK. Of course, as per usual, you may also pay me 1 billion isk in collateral and we'll forget about your transgressions.
Harry Forever
SpaceJunkys
#129 - 2013-08-23 11:32:00 UTC
Lady Fatant wrote:
I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning.
I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War.
I have been ganked and pod killed for no reason.
You even find high sec are no longer safe because nutters decide to destroy and die.
Lady Fatant Cry


don't worry, I'm cleaning up this mess... eve is not too harsh, its just some neglected kids, searching for attention... I'm bringing education to them every day ... sometimes with words, sometimes with torpedos
Chopper Rollins
hahahlolspycorp
#130 - 2013-08-23 11:35:59 UTC
Lady Fatant wrote:
...
I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War.
I have been ganked and pod killed for no reason.
You even find high sec are no longer safe because nutters decide to destroy and die... Cry


LOCATOR AGENT: ENGAGE

THE MIGHTY FALL, AS THE MIGHTY DO
THEY MIGHT ALL FALL, THEY'RE NOT LIKE YOU
A SINGLE POINT OF IMPACT
A CERTAIN FUTURE OF WRECKAGE
THE WARDECS THROBBING IN MY FIST
OH GOD I SPILLED MY COFFEE
THESE NUTTERS YOU FEAR, GIVE ME THEIR NAMES
NEED NEW RECRUITS
FOR MY ARMY OF DEATH-METAL BASS PLAYERS AND FAT LESBIAN CARNIVAL BARKERS
TO LAY CABLES ACROSS YOUR MISSIONS
TO CAMP YOU INTO THE TRADE HUBS
TO CONTRACT YOU CANS FULL OF THE CORPSES OF YOUR WEAKEST


OH GOD I LOVE THIS GAME






Goggles. Making me look good. Making you look good.

Barzai Mekhar
True Confusion
#131 - 2013-08-23 12:08:47 UTC
Xavier Perez wrote:
Barzai Mekhar wrote:


According to your previous statement Vader having a goal makes him "just other people" (damn. this would be the perfect opportunity to Godwin the discussion.... must... resist... Blink )

Well, I'm willing to concede the point that the difference between a petty villain and a bully is one of personal taste... Not quite sure I ever played a game where I felt that it needed more "petty villains"... "Hey, who needs eldritch abominations, bodysnatching aliens or haywire AI's? What this game really needs is someone who will steal my lunchmoney and give me a wedgie"... Nope, can't remember...

A bit more on-topic - I don't think that highsec should be a completely save place, neither do I suggest that highsec wardecs don't have a place. If you wardec a corporation to make them take down their POS that sits in a spot you want (e.g. in an Ice system without NPC station) - more power to you, nicely done. But targeting noobs that only gain a feeling of companionship from being in a player run corp over an NPC corp? Nope, sorry, I don't see how this enriches the gameplay in any way.

As for your nice picture, that's not a "philosophical difference", that's visualization of lack of self reflection.


Simple people see things in terms of good and evil. The hero always wore a white hat and the villain wears a black hat. In the real world, the guy in the white hat is just as likely to remove your spleen with a butter knife. My mom saw The Watchmen and was horrified, not at the gore, but at the concept that superheroes were less than perfect ideals. I think this mentality is where the good guys/bad guys way of thinking comes from. In reality, we're all bad guys to someone.


Not quite sure how you made the jump to "good and evil". This isn't about good and evil, but about what makes a villain an interesting or uninteresting character. To stay with watchman, you can debate endlessly where Rohrschach is positioned on a sliding grey morality scale, but few would argue the statement that his complex motivations make him a more interesting character than a simple street mugger...
Tron 3K
Caldari Provisions
Caldari State
#132 - 2013-08-23 12:15:32 UTC
Lady Fatant wrote:
Osileon Yoshimeru wrote:
I think Ive found a much better sim for your liking. Its called World of Warcraft. Have you heard of it?

There are also other games you might enjoy such as etch a sketch or solitaire. I think that might keep you busy for a moment or two.


I knew I would get the 'wimp' post.

Its not that. I play because its one of the best games ever. But I also think the game can be so nasty it could put people off.


Make some friends and have them help you. Quit being a pussy whiner.
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#133 - 2013-08-23 13:07:40 UTC  |  Edited by: TheBlueMonkey
¬_¬
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#134 - 2013-08-23 13:18:14 UTC
Lady Fatant wrote:
Jonah Gravenstein wrote:
Evil only reigns supreme when good men do nothing.

Highsec is never safe, it is merely safer than other places, even if you're not involved in a war. War is the engine that drives Eve, being ganked and podded are a small part of it, and they can be started for any reason, or no reason at all.

If you find wars an unwanted part of Eve, drop back into an NPC corp, you can't be wardecced if you're in one. However you can still die while in one, because people will shoot at you for giggles, especially if you fly expensive stuff or decide to go afk while in space.

On the off chance that you have some stuff, would you kindly reallocate it my direction, all donations are gratefully received.


I know you are right and its only a game. But it just seems that the wrong aspects of the real world out there, seem to be coming through more and more in the game.

I know most of you will think I'm a pathetic wimp. But its almost like the worst aspect of human nature is coming through. I don't like that. There should be a balance.


So create that balance, that's the point of eve
Xavier Perez
Caldari Provisions
Caldari State
#135 - 2013-08-23 13:19:16 UTC
I liked Rorschach because of all the f-ed up people in the cast, the psychopathic murderer was the only one, in the end, who had not lost his humanity. The rest of them had become just as detached as Dr Manhattan.

Humanity doesn't mean being good. It means being human.
Andrea Griffin
#136 - 2013-08-23 13:31:07 UTC
Jonah Gravenstein wrote:
If you find wars an unwanted part of Eve, drop back into an NPC corp, you can't be wardecced if you're in one.
Or move to lowsec. No, I'm not kidding. A vast majority of "for giggles" highsec wardec corporations won't enter lowsec. Keep your directional handy and you can run missions, mine, rat belts, etc. in relative safety. Not as safe as high, but safer than high with a wardec.
Malcanis
Vanishing Point.
The Initiative.
#137 - 2013-08-23 13:40:07 UTC
Barzai Mekhar wrote:
Malcanis wrote:
Barzai Mekhar wrote:
Malcanis wrote:
Barzai Mekhar wrote:

Villains have a goal beyond "pick on the weak because tears". At least story-villains in remotely interesting stories.


Then they're not really villains, are they? They are just other people.


You've got some strange ideas, as following that logic Nelson from the Simpsons is more of a villian than Darth Vader...

Oh well, I get the feeling we've started moving tangential to the original topic..


This is exactly the original topic.

They're both "villains", one petty, one tragic. The whole point of antagonists is that they do bad things for their own reasons.

edit: on point, there is a philosophical difference that's nicely expressed here.


According to your previous statement Vader having a goal makes him "just other people".


Nope. Vader's methods qualifiy him as a villain.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lucas Kell
Solitude Trading
S.N.O.T.
#138 - 2013-08-23 13:56:16 UTC
Harry Forever wrote:
Lady Fatant wrote:
I have met the best of characters, the most generous of strangers, the most friendly of corps. But. I think the game is getting too nasty, evil seems to be reigning.
I love this game. But since the corp I'm in has been targeted for War by other corps for no reason but War.
I have been ganked and pod killed for no reason.
You even find high sec are no longer safe because nutters decide to destroy and die.
Lady Fatant Cry


don't worry, I'm cleaning up this mess... eve is not too harsh, its just some neglected kids, searching for attention... I'm bringing education to them every day ... sometimes with words, sometimes with torpedos

Mostly words, more often tear filled ones.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Moneta Curran
Federal Defense Union
Gallente Federation
#139 - 2013-08-23 14:06:12 UTC

This thread desperately needs another milquetoast statement from the OP.
Please, don't keep those tears to yourself...

Jose Black
Royal Amarr Institute
Amarr Empire
#140 - 2013-08-23 14:30:12 UTC
If you get a war declared on your corp you can:

  • leave the corp and stay in a npc corp while it lasts
  • completely ignore them and stay out of their way; do not talk to them at all and especially do not post about it on forums; better only log in to change skills and to check if the war still lasts
  • tease them with a shuttle or cloaky ship; make them feel as if you were hunting them without giving them a chance to shoot you; if they actually catch you congratulate them because they deserve the kill; see it as some sports event
  • move to a low sec area and go explore in a cheap setup / ship; if you are in insecure space you expect to get shot anyways and thus won't be surprised or sad about it; the war targets won't follow you there because they can't calculate their risk as they can with your corp; their big and fancy ships are good at blowing yours up but would at the same time make juicy targets for gangs of pirates in low sec space


Xavier Perez wrote:
[..] in the 0.2 space [..] I could easily kill them with a single bomb[..]
Bombs do not work in space with 0.2 security rating.