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Player Features and Ideas Discussion

 
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Watch list should show cap

Author
Eric Raeder
No Fee Too High
#1 - 2013-08-23 00:53:40 UTC
Can we please have an option to show cap status directly on the watch list? Just a fourth bar: shields, armor, hull, capacitor. Heck, drop hull if you need to.
Mirel Dystoph
Perkone
Caldari State
#2 - 2013-08-23 02:03:02 UTC
No.

"Nothing essential happens in the absence of noise." 

Mayhaw Morgan
State War Academy
Caldari State
#3 - 2013-08-23 04:11:25 UTC
The watchlist shouldn't show anything.
TehCloud
Guardians of the Dodixie
#4 - 2013-08-23 10:34:18 UTC
The only thing showing you the cap status of another ship so far is the ship scanner. Why should the watchlist just magically know all this stuff?

Watch List is fine as it is.

My Condor costs less than that module!

Maximus Aerelius
PROPHET OF ENIGMA
#5 - 2013-08-27 11:20:24 UTC  |  Edited by: Maximus Aerelius
+1 and a sound Yes from me.

To all the people above who just said "No" without a proper reason or explanation whatsoever add one or do one.

My +1 is for these reasons:

  1. Logistics Pilots would no longer need to rely on "In Positions" from Pilots receiving Cap Transfers
  2. You would no longer have to count out 3 cycles and turn off\switch to another target on 6 Cap Transfers (if you were flying a Basi in 0/6 config)
  3. You could actually be proactive in catching people dropping into low cap
  4. Becomes more immerse

My experience of flying Logi is you can see Shield, Armour and Hull why not Cap? Before they even broadcast that they need S\A you're on it due to the red flash on the Watchlist so my thoughts are that as you are in Fleet your systems poll each others for health checks etc so why not Cap?

BUT maybe this should be give as a Logistics Ship only bonus?

While the Ship Scanner can be used for hostile purposes I don't see why the Watchlist should exclude Cap information.

EDIT:

The Watchlist needs increasing past the set 15 members by quite a bit as well. The ability to add "Headers" like folders would be rather useful for things like "FC\WC\SC", Logis, Anchors, Squishy etc and have the "Headers" made persistent or saved like the Overview settings are.
Maximus Aerelius
PROPHET OF ENIGMA
#6 - 2013-08-27 11:23:59 UTC
Mayhaw Morgan wrote:
The watchlist shouldn't show anything.


Why? It's a watchlist...what other purpose is there for it? I'd love to know your explanation instead of, what would appear to be, a troll reply.
Maximus Aerelius
PROPHET OF ENIGMA
#7 - 2013-08-27 11:24:56 UTC
Mirel Dystoph wrote:
No.


And why "No"? I think we can disregard your reply until it's backed by an explanantion of "Why No Mirel No Like No Cap". Roll
TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#8 - 2013-08-27 12:01:18 UTC
TehCloud wrote:
The only thing showing you the cap status of another ship so far is the ship scanner. Why should the watchlist just magically know all this stuff?

Watch List is fine as it is.


If you want a logical\lore reasoning, how about:

As part of a fleet your ship communicates all vital information to the fleet commander who makes the information available to the fleet through the watchlist.

Taking that as a reasoning, watch list should also include web\scram\neut\jam\targeted\underfire\cap\hul\armor\shield\speed\otherthatImtootiredtothinkof information
Lephia DeGrande
Luxembourg Space Union
#9 - 2013-08-27 12:15:46 UTC
Informations are useless if its to much to compute, the right Information to the right time is the Key for victory.
BlakPhoenix
Load Up Blast Everything
DARKNESS.
#10 - 2013-08-27 12:26:26 UTC
Can't help but laugh at the people who say no because it would be "magical." We're playing a game with spaceships... in space... You would have thought your ships could communicate their vital system information to friendly ships by now.

Yes to this, there is no reason not to know as much friendly ships information as possible, its immerse and helps people make informed decisions. Heck it'll even heck awoxer's know when to strike best!
elitatwo
Zansha Expansion
#11 - 2013-08-27 15:09:23 UTC
I cannot think of any reason that would be a bad idea.

Having another bar in your watchlist showing your fleet mates capacitors for cap logistic assists your logistic buddies and distracts them even more from getting fired upon.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Lloyd Roses
Artificial Memories
#12 - 2013-08-27 15:10:54 UTC  |  Edited by: Lloyd Roses
Maximus Aerelius wrote:
+1 and a sound Yes from me.

To all the people above who just said "No" without a proper reason or explanation whatsoever add one or do one.

My +1 is for these reasons:

  1. Logistics Pilots would no longer need to rely on "In Positions" from Pilots receiving Cap Transfers
  2. You would no longer have to count out 3 cycles and turn off\switch to another target on 6 Cap Transfers (if you were flying a Basi in 0/6 config)
  3. You could actually be proactive in catching people dropping into low cap
  4. Becomes more immerse


What the are you talking about? Who spams 'In Position' in a normal fleet, you got visual effects to see if someone get's neuted (or his *need cap*).

...
...

And then I realised it's incursion talk. Especially with no threats around, should be able to get the cap straight.

Just get a ship scanner if necessary. Or use 'communication'.
Lucas Kell
Solitude Trading
S.N.O.T.
#13 - 2013-08-27 15:17:01 UTC
BlakPhoenix wrote:
Can't help but laugh at the people who say no because it would be "magical." We're playing a game with spaceships... in space... You would have thought your ships could communicate their vital system information to friendly ships by now.

Yes to this, there is no reason not to know as much friendly ships information as possible, its immerse and helps people make informed decisions. Heck it'll even heck awoxer's know when to strike best!

What makes this doubly amusing is that if cap is magical, then so should shield armor and hull be considered magical, and thus removed. Then by extension you should not be able to see enemy shield armor and hull bars. You'd basically have to guess if you were killing the enemy.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maximus Aerelius
PROPHET OF ENIGMA
#14 - 2013-08-27 15:34:52 UTC  |  Edited by: Maximus Aerelius
Lloyd Roses wrote:
Maximus Aerelius wrote:
-snipped see above -


- Snipped a Troll -


Your comment on effects to see things goes along with the "Well you can see fire coming from his hull so he obviously needs Armour Reps and Shield Reps". Just an appalling attempt at a troll.

How the OP's idea would be used is in fleets, be that Blob War Fleets, Incursion Fleets, "Lets go around the station in a conga" Fleets...it matters not.

Instead of attacking someone who actually added to the thread in a way in which he could see this being of benefit and why it shouldn't be ruled as magical why not actually try to make a positive impact either in approving or constructive criticism?

EDIT:
As for the "use communication" don't you think that using the Broadcasts is a way of communicating such as "I need Cap so I'll broadcast "I need cap"" or whatever. Standardised communication...and enforces channel discipline so it's not cluttered with chatter of people 'communicating' for reps, cap, neut, scram and you can hear the FC and any intel of locstats coming in.