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Player Features and Ideas Discussion

 
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Ideas from a new player (Seems it didn't post last time!)

Author
Amarisen Gream
The.Kin.of.Jupiter
#1 - 2013-08-22 19:53:09 UTC
Hello all!

I am a newer player to EVE Online (I thought I posted this before but seems it didn't happen, and if it did, well call me a noob for not being able to find my post!

Ideas:

Jump Clone Networking: Skill that spreads skill point gain across jump clones. Level one would give you say a .20% per clone. Level five would give you a 1% per clone increase, with a max of increased skill point gain at 5%...

Change to PIs: I would love to see a change for PIs to be player owned colonies. Basic idea, allow a player to place a colony command center on a planet. Each Factions Colony Command Center would have different bonuses, which would make each one fit a little different role. (These are just examples, i'm not sure what would be best for each faction)
Amarr Slave CCC: +5% population gowth.
Gallenete Drone CCC: +5% production
Caldari Missle CCC: Able to launch more goods off planet.
Mim CCC: I don't know what their general faction boost are.

The above idea is a desire to see more player controlled NPCs features. As business people, with lots of ISK, it would be nice to see the NPCs being used as a commodity. Basically hiring people to work in our player owned mining collies.

Update to the players quarters in stations. The current limited space is . . . blah. cool for a new player. but we need so much more.

Thanks

Ama

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

ShahFluffers
Ice Fire Warriors
#2 - 2013-08-22 20:11:36 UTC
No to the first (look up "Learning Skills" and why they were removed from the game) and am apathetic to the second.
Zan Shiro
Doomheim
#3 - 2013-08-22 22:36:15 UTC  |  Edited by: Zan Shiro
If I am reading right you are making it so the more clones you have, the more sp boost you get. If so no.....like said above this was why learning skills were removed. An "unneeded" skillset becomes a must have skill. this was not fun.

Also not seeing why having more clones entitles a player to better rewards. You aren't really helping noobs here. You are forcing them to collect skill levels and clones they may never need. Not even for pvp. I am infomorph 3 for example. Gave me all the clones I needed to run ops in 0.0. A few clones in 0.0 and the empire skill inject clone what it got me.

In empire now and I am down to 2 clones I actually use. Get a hankering for gun pve, I jump in the gun hardwire clone. Feel like chucking missles. missile hardwire clone.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2013-08-23 03:04:56 UTC
*neighbor places Amarr CCC next to my Minmatar CCC* "Why the hell is my population decreasing suddenly???"