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Why no new space since WH's?

First post
Author
Lasikia
The Scope
Gallente Federation
#1 - 2013-08-21 21:30:34 UTC
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.

Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.

Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.


bullet points


  • +10k new systems in K-space
  • +5k new WH's
  • Make C4's not suck.


This is a good start.
Mara Rinn
Cosmic Goo Convertor
#2 - 2013-08-21 21:33:13 UTC
Leave hisec? There's plenty of space outside hisec, and many systems where you'll be the only one present for hours at a time.
Nexus Day
Lustrevik Trade and Travel Bureau
#3 - 2013-08-21 21:33:31 UTC
Lasikia wrote:
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.

Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.

Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.


bullet points


  • +10k new systems in K-space
  • +5k new WH's
  • Make C4's not suck.


This is a good start.

There will be new space. But to get to it you will have to activate a new type of jump gate...via a hacking game!

Exploration at its finest!
Lasikia
The Scope
Gallente Federation
#4 - 2013-08-21 21:38:00 UTC
Mara Rinn wrote:
Leave hisec? There's plenty of space outside hisec, and many systems where you'll be the only one present for hours at a time.



Ive been to every system this game has to offer, and lived in most of it. Look at the map, were nothing but ants in a tiny ant farm. Always pushing and pulling and squeezing into the cracks to fit.

Also, stop and think about how many systems in the game are truly worth living in. Just because its a system does not mean it offers the things you need to live there. Which again means that the universe in the tiny eve glory is even smaller than that big misleading map shows.
Zen Dijun
Xoth Inc
The Monarchy
#5 - 2013-08-21 21:38:03 UTC
OH WAIT... I know....

Change the hacking game to spit out jump gate parts that you have to race around and pickup... Eventually, you'll pick up enough parts to build a new jump gate to the UNKNOWN.

We love running around after tiny little containers that you can hardly see and that make lots of cute noises eventually dissolving in a puff of magic smoke. It's fun and educational!

-- Zen
Lasikia
The Scope
Gallente Federation
#6 - 2013-08-21 21:40:38 UTC
Zen Dijun wrote:
OH WAIT... I know....

Change the hacking game to spit out jump gate parts that you have to race around and pickup... Eventually, you'll pick up enough parts to build a new jump gate to the UNKNOWN.

We love running around after tiny little containers that you can hardly see and that make lots of cute noises eventually dissolving in a puff of magic smoke. It's fun and educational!

-- Zen



I heard this is the new win in EVE! Keeps the kids busy going in circles.
DrysonBennington
Eagle's Talon's
#7 - 2013-08-21 21:45:50 UTC  |  Edited by: DrysonBennington
What I would like to see is CCP open up a pure form of exploration where systems have not been discovered yet and placed on the Map.

The exploration would be similar to how the Analyzer Interface works.

Each time you click on a location it would either Green Go or Red Stop. Green Go would mean that a large enough gravitational source had been located for a Titan Class Surveyor Ship to warp to without the need for a warp or jump gate...I forget which it is again?

Once the Titan Surveyor Ship had arrived it would begin to build a Warp Gate back to location where it jumped from so that other ships could have access to the new system as well.

There would be two type of Warp Gate Contracts.

1.POWGC - Privately Owned Warp Gate Contracts - Contract is issued to an empire by Concord to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as being 0.0 to -.4 by Concord and would be open to dispute once the system had a Concord Station constructed.

2.FOWGC - Faction Owned Warp Gate Contracts - Contracts issued to a Corporation of no less than 25 members to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as 0.0 to 10.0 by the NPC Faction issuing the contract. Such areas would not be contestable unless events like Faction War took place.

Who knows what will be found out beyond the Great Barrier.
Alphea Abbra
Project Promethion
#8 - 2013-08-21 21:50:41 UTC
Lasikia wrote:
How many years will we have to wait for some new space to be added? For space to be so vast and infinite you cant do 2 jumps in any system in eve without tripping over someone.

Where is the exploration? the far reaches? why isn't the outer rim 500 jumps from empire instead of 4 jumps in a carrier. Not sure how many years its been since WH space was added but we need about 10x the space this game currently has to give it anywhere near the feeling of what space is actually like.

Incursions were nice, we need a TON more stuff like that, and also.... Jovians? The non existent figment of our imagination that we will never actually see ingame.


bullet points


  • +10k new systems in K-space
  • +5k new WH's
  • Make C4's not suck.


This is a good start.
No, this is actually a very terrible start.
These 3 short points might enable you to improve it though:
- Identify either a problem or a clear possibility for improvement. What needs to change?
- Identify a way to change the problem so that the goal is reached. How to change?
- Identify complications that might arise with the proposed change. Clouds on the horizon?

This is the condensed shorthand of Malcanis list of idea improvements when pitting it to the CSM. You can read that if you want a more detailed explanation of why your idea can be discarded outright - it lacks any kind of merit at all.
Nevyn Auscent
Broke Sauce
#9 - 2013-08-21 21:52:19 UTC
DrysonBennington wrote:
What I would like to see is CCP open up a pure form of exploration where systems have not been discovered yet and placed on the Map.

The exploration would be similar to how the Analyzer Interface works.

Each time you click on a location it would either Green Go or Red Stop. Green Go would mean that a large enough gravitational source had been located for a Titan Class Surveyor Ship to warp to without the need for a warp or jump gate...I forget which it is again?

Once the Titan Surveyor Ship had arrived it would begin to build a Warp Gate back to location where it jumped from so that other ships could have access to the new system as well.

There would be two type of Warp Gate Contracts.

1.POWGC - Privately Owned Warp Gate Contracts - Contract is issued to an empire by Concord to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as being 0.0 to -.4 by Concord and would be open to dispute once the system had a Concord Station constructed.

2.FOWGC - Faction Owned Warp Gate Contracts - Contracts issued to a Corporation of no less than 25 members to explore a certain area of space and establish a foothold in that space. Such space would effectively be classified as 0.0 to 10.0 by the NPC Faction issuing the contract. Such areas would not be contestable unless events like Faction War took place.

Who knows what will be found out beyond the Great Barrier.


Then these systems become placed on the map, and either they are limited & are all built in a matter of days by people, ala WH databases. Or are unlimited and EVE dies because everyone owns 10 systems of their own and no-one ever meets anyone else because they have no need to travel for anything.

We don't need more systems. We need more substance inside each system.
Arthur Aihaken
CODE.d
#10 - 2013-08-21 21:56:23 UTC
Why? Most systems are deserted. Or borderline. What we need is a reason for people to leave high-sec.

I am currently away, traveling through time and will be returning last week.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#11 - 2013-08-21 21:58:15 UTC
I'll give you 4 reasons we have not had development of new space:

1) Post-Incarna Debacle layoff of 20% staff

2) World of Darkness

3) Dust 514

4) Eve: Valkyrie


That's it really.

And also it's why POS mechanics are still so horrific.

(rant over)

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lasikia
The Scope
Gallente Federation
#12 - 2013-08-21 22:04:19 UTC
Krixtal Icefluxor wrote:
I'll give you 4 reasons we have not had development of new space:

1) Post-Incarna Debacle layoff of 20% staff

2) World of Darkness

3) Dust 514

4) Eve: Valkyrie


That's it really.

And also it's why POS mechanics are still so horrific.

(rant over)



You sir could not be more correct. Eve Online, the CCP milk farm. Eat that hay!
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2013-08-21 22:50:45 UTC
increasing space by ten fold would mean a LOT less player interaction and PVP.
this is not a good thing...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2013-08-21 22:52:12 UTC  |  Edited by: Krixtal Icefluxor
Lasikia wrote:


You sir could not be more correct. Eve Online, the CCP milk farm. Eat that hay!



Yup. A lot of what they have done is fantastic of course, but honestly, I've been feeling the game has been ignored for quite awhile. Sure, Jump Animation is cool, but it has nothing to do with gameplay.

And just making radical changes to a mechanic (Exploration) and calling it a full blown Expansion is as absurd an Incarna's Door. I'm shocked there was no rebellion tbh.

That's not an Expansion. It's an Alteration.

edit: Same with the Null Ore changes. It's just an Alteration. What was honestly and truly new in Odyssey ?

Nothing.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Lateris
#15 - 2013-08-21 22:58:44 UTC
From the last Fanfest.

CCP Presents: EVE's five year vision

Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features.

Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game.

Source


Bischopt
Sebiestor Tribe
Minmatar Republic
#16 - 2013-08-21 23:18:35 UTC
Lateris wrote:
From the last Fanfest.

CCP Presents: EVE's five year vision

Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features.

Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game.

Source




Five year plan eh? They had that in the Soviet Union too.

Anyway, no new space because there's no need for new space.
Lasikia
The Scope
Gallente Federation
#17 - 2013-08-21 23:31:11 UTC
Bischopt wrote:
Lateris wrote:
From the last Fanfest.

CCP Presents: EVE's five year vision

Senior Producer Andie Nordgren spoke about EVE's plans for the future in a very clear manner all throughout Fanfest, and in CCP Presents she gave a run-down of the new approach CCP is taking to development. Normally EVE goes from expansion to expansion without much in the way of long-term direction, and the vision of the future of EVE changes beyond all recognition on an almost annual basis. Now developers have a five-year vision for where the game is heading and why, a three-year roadmap for how to get to that vision, and a 12-month plan for specific development of features.

Because of this new process, the crazy far-future ideas on space colonisation and building your own stargates presented in yesterday's EVE keynote are more likely to actually make it to the live game than previous big visionary ideas. They're part of the five-year vision that the entire EVE development staff is getting behind, so it should be only a matter of time before true space colonisation becomes a reality. When it does, we'll be able to build stargates aiming into the unknown and settle completely new solar systems. Also part of the five-year plan is an investigation of immersive flight and combat in EVE, which could potentially bring more twitch-based controls to the game.

Source




Five year plan eh? They had that in the Soviet Union too.

Anyway, no new space because there's no need for new space.


Not all of us want to go somewhere with 5k other people flying around. Its space, if I want to go to places that have no one there, it should be viable for me to set off in a direction and not stop until I hit Montana.
Demica Diaz
SE-1
#18 - 2013-08-21 23:39:30 UTC
What would you do in that space?

Lasikia
The Scope
Gallente Federation
#19 - 2013-08-21 23:42:20 UTC  |  Edited by: Lasikia
Demica Diaz wrote:
What would you do in that space?




Totally enjoy not having you or anyone else around. I can pay to play my way? No. I pay money to CCP so everyone else in the game gets to dictate to me how I can and can not play.

The groups of people that wish to impose their will on me decide for me how and when I can do anything, this is in essence why EVE has a very small, teeny tiny player base, you can see it if you look closely beside that red plus in the overview.



This is the view of a new player. Which is why they leave.

I pay to play so I can blow people up, and educate them as to why they should not play EVE.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#20 - 2013-08-21 23:44:51 UTC
Jack Miton wrote:
increasing space by ten fold would mean a LOT less player interaction and PVP.
this is not a good thing...



Wrong.

Gangs love long drunken lulz roams. Nobody can hide.

And as long as CCP doesn't screw up, that space should eventually fill up itself.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

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