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Warfare & Tactics

 
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Keeping kiting range with MWD

Author
Alia Derris
Doomheim
#1 - 2013-08-21 22:21:44 UTC
Hi, all!! Quick question...

How do I manage to keep range in a kiting ship (like a light Condor, for example) using a WMD without burning thru the cap too fast? I get pulsing it to avoid the signature bloom, but tactically? I haven't been able to do this successfully (keeping ahead of the bad guy and keeping him at range), so I'm just curious what the tactics are... I'm interested primarily in using the tactic with non-brawlering frigates and maybe cruisers (like Caracal or Stabber)...

Any suggestions or vids to help would be appreciated!
Morgan Torry
Arma Purgatorium
#2 - 2013-08-21 23:19:27 UTC
First off, get your skills up. Skills are the difference. Secondly, do not select "Keep at range" or "Orbit at distance xx km" - manually pilot to stay ahead of your target's actions.

Aside from that it's all trial and error. You already said the obvious (pulsing) so the rest is just practice, getting the feel for your ship when it is running with your skills, and pushing it to its limits without capping out (thus losing point and, depending on ship, guns).

Arma Purgatorium - What is Podded May Never Die

Koujjo Dian
24th Imperial Crusade
Amarr Empire
#3 - 2013-08-22 03:29:07 UTC
nvm
Princess Bride
SharkNado
#4 - 2013-08-22 12:09:08 UTC
Assuming frig v frig...

If you're going to kite with the MWD, then the MWD stays on ALWAYS during the fight. Sig bloom is not something you can mitigate other than picking a hull that has bonuses for that. The only thing you need to worry about managing is your overheating, and range. Don't overheat, and a similar-speed ship can run you down by overheating. OH too much, you burn out the MWD, and the other ship can run you down.

It's not easy. Good luck.

http://eveprincessbride.wordpress.com/

Voyager Arran
Brutor Tribe
Minmatar Republic
#5 - 2013-08-24 22:41:53 UTC
If you're a kiting frigate, you should be able to permarun your MWD, preferably at the same time as your long point. If that's an issue, train up your cap skills further. If that's not enough, keep in mind that you only need to keep them pointed if they're actually trying to warp away. Turning off a long point can save you a great load of cap, especially if your ship of choice doesn't have a cap bonus for tackle.
Zappity
New Eden Tank Testing Services
#6 - 2013-08-26 11:14:32 UTC
Yeah, orbit is rubbish for this. Try setting your default Keep at Range to100km and use this and Approach as panic buttons for closer/further away until your manual piloting improves.

Zappity's Adventures for a taste of lowsec and nullsec.