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Dear CCP, my economics proposal

First post
Author
Caleb Seremshur
Commando Guri
Guristas Pirates
#21 - 2013-07-31 10:11:19 UTC
:| sales tax yes. In the order of 1-2%. The buyer pays no tax.

Biggest by volume or by share?

Don't breathe down your nose at me I'm not an idiot and you are no genius either.
mynnna
State War Academy
Caldari State
#22 - 2013-07-31 11:34:17 UTC
So you DO want to spike mineral prices. You think it would restore the game to its early state, where battleships meant something.

Did you know that, by mineral prices, the cost of a titan now is identical to the cost of the first one? Hell, that first ASCN titan might have even been cheaper.

Do you know what the difference is? People have more isk.

Your idea is ludicrous to begin with, based on and defended with made up evidence, opinion, and outright lack of understanding of mechanics.

It's also not something that's ever likely to happen.

Member of the Goonswarm Economic Warfare Cabal

Caleb Seremshur
Commando Guri
Guristas Pirates
#23 - 2013-07-31 11:52:26 UTC
May I refer you to my original statement that I'm not a market specialist and that I am a miner IRL? I see a system where, like you said, the fiat currency is readily available. But the primary is more available too. I've never had anyone offer to pay me in zydrine before although I admit it's not impossible and would set an interesting precedent.

Do you want my API? I don't even mine. This wouldn't benefit me in any conceivable way except for the very long term where it also benefits everyone else.

Unfortunately without instituting a mineral cap even the zydrine standard would eventually just inflate along with the ISK it's replacing. ISK is being generated at higher rates than ever before, as CCP have admitted (for the third time in this thread I am pointing this out.) and I really think you are thinking far too two dimensionally about this problem. Infact, game mechanics aside, I don't really believe you're even capable of holding a discussion on macro-economics in any sense. I've researched the topic for a number of years by necessity of my occupation, while my knowledge of specific EVE data will be off I think I'm better informed about the real world version than you either of you. Just from what I'm seeing.

You want the breakdown? No I'm not going to sit here for 6 hours typing for you but you can educate yourselves by going to http://goldsilver.com/, wikipedia and CNN. Forbes may also prove insightful.

It's enough for me to leave the thread until Eyjog comments. I'm not interested in speaking to either of you any longer.
Mike Azariah
The Scope
Gallente Federation
#24 - 2013-08-01 06:44:48 UTC
New players start out mining, you would take that from them?

Gankers hunt miners, with the game gone what will the hunters do?

Is there inflation? Yes. Should we fix it by a radical alteration to a system that has lasted 10 years under the watchful eyes of the economist? Nope.

I fail to see an advantage to your proposal and I do see quite a few game ending possibilities hidden within it.

I cannot in good faith lend it any support, so no

m

Mike Azariah  ┬──┬ ¯|(ツ)

Caleb Seremshur
Commando Guri
Guristas Pirates
#25 - 2013-08-01 10:14:17 UTC
And that in itself is a harrowing statement that could translate to the real world - when raw minerals run out, where does industry go for materials?

Recycling. Theft. Espionage. Repurposing. A focus on efficiency instead of quantity.

I am personally quite glad that fuel isn't consumed by most ships in this game because that would be another industry for players to mutilate and then, via alchemy, unscrew.

Devil's advocate: mining isn't strictly a new players game. I never did mining when I started. There are many miners, a fair portion of the whole, who have sunk years worth of training in to the profession. Slating this as an attack on newbs is a 'falling skies' trope analysis and I don't agree. One thing does not automatically lead to another, in your case, an extreme scenario that kills the game.

It would mean a large number of accounts go inactive yes but the loss of alts isn't bad for the *game*, it's bad for the business of CCP sure but again I will say if this problem hadn't been allowed to grow in to this today by engaging the proper controls to start with would a proposal like mine seem far-fetched? Perhaps my idea is untenable because of the damage it would do to CCP's wallet, is the vibe I get from 3 CSM members so far.

The advantages are fairly simple: a more aggressive environment, more even player distribution across the universe, a need for people whose main is in industry, a reduction in ISBoxers/Bots, REALISTIC prices on ships(1) and minerals, a reduction in supercaps/titans/dreads and a greater emphasis on smaller , more mobile fleets conducting raids. A new specialty for pirates. I'm sure I could think of more.

(1)Since last night I've done some more browsing on eve-markets. Prices on the caracal have =quadrupled= in 2 years, but demand is lower than ever. Tritanium is at the lowest levels of market demand in 18 months. The merlin was mostly unaffected. Megathron price doubled in 2 years, highest demand was actually in april 2012, oversupply peaked 17th July 2013. Eat your heart out Myranna, you mass buy up does nothing to support your argument at all, prices have been rising with total disregard to your alliances purchasing habits and there is *still* 2-3x more supply than demand.
Malcanis
Vanishing Point.
The Initiative.
#26 - 2013-08-01 12:04:53 UTC
If you want to make an argument for reducing mineral availability, then by all means go ahead, but your proposal is like implmenting Khmer Rouge style policies to combat child obesity by starving them to death.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caleb Seremshur
Commando Guri
Guristas Pirates
#27 - 2013-08-01 12:50:36 UTC
There is no really effective way to limit mineral supply without setting a global limit on it. You reduce highsec or god forbid nullsec mineral supplies and it just means other areas experience more mining. Or maybe there's no change at all because the current needs are over-saturated and would only regress back to satisfactory levels. How should I know? I don't have access to the official numbers.

To CCPs credit the market is more stable now than 2 years ago, ships are more expensive to make and modules are mostly the same as before. But that's the problem, a newb must grind isk longer to get what he wants OR he mines and manufactures his own stuff which puts him months behind on his combat skills. It's a sham(e) really.
Malcanis
Vanishing Point.
The Initiative.
#28 - 2013-08-01 21:22:52 UTC
Caleb Seremshur wrote:
There is no really effective way to limit mineral supply without setting a global limit on it.


That's a pretty bold statement. Would you care to expand on it?

Because it seemed like eg: removing drone alloys had a pretty significant effect on mineral supply. I'm prepared to assert that so simple a change as eg: halfing the m^3/sec of all mining modules would significantly reduce mineral supply. Not by 50% ofc, but by a lot more than 0%

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Caleb Seremshur
Commando Guri
Guristas Pirates
#29 - 2013-08-02 10:23:20 UTC
Reducing the mineral collection rate means doubling the time spent mining. I aim to limit the ability of the few to multitask without danger. The turnover rate in my RL industry for example is cited as 110% meaning for every ten people entering the industry, 11 are leaving. And this is during a boomtime economy. During a recession those sites that don't get mothballed will be viciously defended. Minerals will become more valuable than ISK, just as in real life there are higher penalties for stealing gold than for robbing a wallet.

Mineral cap requires no adjustments to anything except for logistics, from the simple perspective. A certain degree of seeding would be required by CCP probably to push minerals in the right direction with regards to availability.
Malcanis
Vanishing Point.
The Initiative.
#30 - 2013-08-02 10:42:15 UTC
Caleb Seremshur wrote:
Reducing the mineral collection rate means doubling the time spent mining..


Agreed. I wasn't putting it forward as a proposal but as a counterpoint to your sweeping statement that no such possible method existed.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

duglas Luven
Hell Forge Industries
#31 - 2013-08-05 05:53:32 UTC
This topic only reinforced my decision a long time ago to abandon mining and go into missions and invention.
duglas Luven
Hell Forge Industries
#32 - 2013-08-05 05:58:17 UTC
When some one wants a "fix" or offers a "fix" they do so with the intention of it benefiting them. Elected officials have been doing this since the invention of elections.
Heribeck Weathers
Caldari Provisions
Caldari State
#33 - 2013-08-08 22:48:02 UTC
Instead of a set limit "foreva" why not just do what they did with ice? Make less, bigger roid belts (i want 500km wide belts) make some of the roid be completely useless junk, and make it so you dont know the type of roid without a scanner. then amke belts 60% junk or low grade ore. After the none junk roids are mined out have it despawn at down time and respawn in another sytem in a random location. Have it so theirs a belt in every aproximatly 3rd or 4th system. This will cut down on creating a perminate home so minners will have to migrate around alittle more than they curently have to and make the game feel more alive.

In exchange for there being less belts there need to be more static beacons for the pirate rats to warp around to, but what to replace them with is another discution. Oh and of course more and maybe tougher rats in the new super belts.
Hoo Yodaad
Viziam
Amarr Empire
#34 - 2013-08-09 16:44:47 UTC
Caleb Seremshur wrote:
Dear CCP,

In other words fix your supply/demand issues by freezing the supply of minerals in the game and then by adjusting the locations it is acquired from. I work in the mining industry IRL and have some insight in to how it works *in reality*. I think that the biggest problem the game has is that more minerals are entering the system than leaving. Demand is disproportionate to supply. Prices on basic ships are too high because sales volume is messed up, suppliers aren't desperate enough for sales to drop prices because there are no supply shortages that create new markets opening up elsewhere.



Still confused why you believe decreasing supply would also decrease price.

Demand is independent of supply. The demand curve is essentially a curve of marginal utility, and is a function of the buyer's need vs. a cost to fulfill need.

Supply is independent of demand. Just because someone wants more doesn't mean more is available (see oil irl). The supply curve is function of availability vs. cost to make available.

Where the two meet is the price. If the supply decreases then price rises.

Unless I am misunderstanding your concept of a global limit. Your suggestion simply decreases supply. The rate of extraction of minerals at first would be roughly unchanged, but as minerals become scarcer due to the exhaustion of easily accessible belts, the extraction rates decline, eventually reaching 0 when all minerals are exhausted in the whole universe. This is a decrease in supply and thus would lead to price increases of minerals and all things derived from minerals.
Conius Mar
Hedion University
Amarr Empire
#35 - 2013-08-10 15:22:04 UTC
I lived in Cobalt Edge when drones has good lot to make minerals out of, I could supply the market with minerals sometimes quicker than a miner could, after the drone nerf prices rose dramatically and I was able to make a tidy profit out of the minerals I stockpiled, freezing the mineral market will only cause thise to happen again, you clearly have no idea of the market mechanics of eve or you are sub conciously trying to drive prices up ^^
Caleb Seremshur
Commando Guri
Guristas Pirates
#36 - 2013-08-10 21:56:49 UTC
I recommend you read it from start to finish again.

The sum of all minerals in game becomes static, as minerals get blown up they return to the game in the form of asteroids. Maybe even a special salvager could be made to extract minerals from wrecks there-by denying at least some percentage from returning to circulation.

End of the day would there really be infinite inflation? Really? Even though you know that if you kill stuff minerals get freed up again? Reprocessing isn't(shouldn't) be 100% efficient either so recycling your ships/ammo for minerals would mean that some bleeds back in to the game from there too.

As for rising mineral prices from the drone region changes, a thing I see repeatedly mentioned I will counter with: the prices of minerals were under-valued because of drone loot. When the drone changes were introduced mineral prices rose to the level they should have been all along.
Manhim
Garoun Investment Bank
Gallente Federation
#37 - 2013-08-21 15:02:15 UTC
Well, with a static amount of minerals, I would surely start a collection and aim towards owning every one of them, then I'd post screenshots of them on the forums so people envy me for having that much Tritanium valued at more than 10b ISK each on buy orders.

I would also cause chaos by jet-canning a few units in mobs and carnage would ensue.

I like that.
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