These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

Hacking Iteration

First post
Author
Sabin Infernorum
Federal Navy Academy
Gallente Federation
#1 - 2013-08-21 14:51:46 UTC  |  Edited by: Sabin Infernorum
Despite CCP's claims of wanting to focus on iteration of introduced features for the next few expansions, the hacking minigame seems to be getting no love whatsoever. Combined with the rock-bottom prices for exploration goods and infuriation due to loot spew, the exploration profession is becoming less and less attractive each day.

I'd like to propose a new hacking system, detailed here: https://forums.eveonline.com/default.aspx?g=posts&t=270968&find=unread


It's not extraordinarily fleshed out or complex at the moment, but I believe that it would be a sound base for an updated hacking minigame. The minigame becomes more interesting and more difficult due to the fact that you have to balance risk/reward at every step (deciding whether to grab what you can now or risk loot spew).

copy-pasted from the post:

Advantages:
-Re-uses already existing mechanics (some) and art assets (all)
-Better difficulty scaling, prevents ridiculously easy and unwinnable boards at the same difficulty level.
-Difficulty scales with rewards.
-Lower skilled (in-game) people can do well on higher-difficulty hacks if they know which items they want to go for and don't get greedy. I.e. hacking will require actual skill.


Disadvantages:
-People complain about changes
-People may complain about loot spew still being present, albeit as more of a punishment than a reward
CCP Bayesian
#2 - 2013-08-22 15:35:19 UTC
Actually most of the work has been curtailed for 1.1 because the feature requires lots of cross-discipline collaboration in comparison with others. With long and staggered holidays people just haven't been in at the same times over the summer in order to get things done. Ultimately most of the work has been fixing defects, behind the scenes in improving the technical parts and planning for the future. We have a backlog full of things we want to tackle in terms of improving the user experience and enhancements to increase the depth of gameplay. This backlog is part of the planning that Team Kuromaku is going through right now and I imagine will probably come up in our conversations with the CSM next week.

EVE Software Engineer Team Space Glitter

Rengerel en Distel
#3 - 2013-08-22 15:40:26 UTC
CCP Bayesian wrote:
Actually most of the work has been curtailed for 1.1 because the feature requires lots of cross-discipline collaboration in comparison with others. With long and staggered holidays people just haven't been in at the same times over the summer in order to get things done. Ultimately most of the work has been fixing defects, behind the scenes in improving the technical parts and planning for the future. We have a backlog full of things we want to tackle in terms of improving the user experience and enhancements to increase the depth of gameplay. This backlog is part of the planning that Team Kuromaku is going through right now and I imagine will probably come up in our conversations with the CSM next week.


I know it seems like an odd idea, but perhaps vacations could be scheduled in such a manner that they don't conflict with major point releases? For a lot of us, the idea that people can take a full month of vacation at once, multiple times a year, is odd. The idea that an entire team would be gone at the same time, weeks before a point release is even odder.

With the increase in shiptoasting, the Report timer needs to be shortened.

Callic Veratar
#4 - 2013-08-22 16:32:17 UTC
Rengerel en Distel wrote:
I know it seems like an odd idea, but perhaps vacations could be scheduled in such a manner that they don't conflict with major point releases? For a lot of us, the idea that people can take a full month of vacation at once, multiple times a year, is odd. The idea that an entire team would be gone at the same time, weeks before a point release is even odder.


Just because those of us who live in North America view work as top priority, doesn't mean the rest of the world should as well. Iceland only gets a few months of not stupid cold, so you've gotta capitalize on what you've got.
Scatim Helicon
State War Academy
Caldari State
#5 - 2013-08-22 17:07:16 UTC
Callic Veratar wrote:
Rengerel en Distel wrote:
I know it seems like an odd idea, but perhaps vacations could be scheduled in such a manner that they don't conflict with major point releases? For a lot of us, the idea that people can take a full month of vacation at once, multiple times a year, is odd. The idea that an entire team would be gone at the same time, weeks before a point release is even odder.


Just because those of us who live in North America view work as top priority, doesn't mean the rest of the world should as well. Iceland only gets a few months of not stupid cold, so you've gotta capitalize on what you've got.

Also, employees with families will try to fit their holiday time around breaks in the school year.

Every time you post a WiS thread, Hilmar strangles a kitten.

Veiam
The Scope
Gallente Federation
#6 - 2013-08-22 18:19:15 UTC
Rengerel en Distel wrote:
CCP Bayesian wrote:
Actually most of the work has been curtailed for 1.1 because the feature requires lots of cross-discipline collaboration in comparison with others. With long and staggered holidays people just haven't been in at the same times over the summer in order to get things done. Ultimately most of the work has been fixing defects, behind the scenes in improving the technical parts and planning for the future. We have a backlog full of things we want to tackle in terms of improving the user experience and enhancements to increase the depth of gameplay. This backlog is part of the planning that Team Kuromaku is going through right now and I imagine will probably come up in our conversations with the CSM next week.


I know it seems like an odd idea, but perhaps vacations could be scheduled in such a manner that they don't conflict with major point releases? For a lot of us, the idea that people can take a full month of vacation at once, multiple times a year, is odd. The idea that an entire team would be gone at the same time, weeks before a point release is even odder.



Spoken like the truest of Americans. I find the lack of month long vacations, and in fact no guaranteed vacation at all, much MUCH odder than going away for a month when children are free.

Actually... that makes entirely too much sense now that I think about it.
Gilbaron
The Scope
Gallente Federation
#7 - 2013-08-22 18:46:01 UTC
i usually love the time where half of CCP is on vacation because the other half usually works on a lot of small fixes, most of which are very welcome
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#8 - 2013-08-22 21:15:46 UTC  |  Edited by: Karsa Egivand
Rengerel en Distel wrote:
CCP Bayesian wrote:
Actually most of the work has been curtailed for 1.1 because the feature requires lots of cross-discipline collaboration in comparison with others. With long and staggered holidays people just haven't been in at the same times over the summer in order to get things done. Ultimately most of the work has been fixing defects, behind the scenes in improving the technical parts and planning for the future. We have a backlog full of things we want to tackle in terms of improving the user experience and enhancements to increase the depth of gameplay. This backlog is part of the planning that Team Kuromaku is going through right now and I imagine will probably come up in our conversations with the CSM next week.


I know it seems like an odd idea, but perhaps vacations could be scheduled in such a manner that they don't conflict with major point releases? For a lot of us, the idea that people can take a full month of vacation at once, multiple times a year, is odd. The idea that an entire team would be gone at the same time, weeks before a point release is even odder.


Well, most of the world thinks there are more important things in life than your workday.

Also, unless you deal with customers on a daily basis, why not have your workforce take off in one go? You shut down the company, yes, but if your product is just build over time anyway, 10 full months out of 12 might be better than 12 months where 16% of your workforce is always missing. At least most of the time, you'll get a response/reply when you need it. And the other 2 months, you didn't need it anyway, because you were on holiday as well.

Talking specifically CCP, this is not the worst time of year. After all, the point release is just a point release. Do you want them to leave during the work on the actual expansion? During planning for the expansion? (happening now, for the winter expansion, for example) Point releases are essential mop-up on the last expansion, fixing bugs, expanding features a bit, putting stuff in that didn't make it,. etc. They are decidedely NOT the most important thing for CCP.

Also, back to holidays vs work in general: I won't take a job unless I have at least 25 days off each year (= 5 weeks), better 30. Plus we got 10/11 public holidays. So you'll have 7-8 weeks for recreational purposes each year. Works like a charm.
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#9 - 2013-08-22 21:17:58 UTC  |  Edited by: Karsa Egivand
quoted myself instead of editing post... Oops