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Ideas for Drone Improvement, 7/19/2013 ECM Drone Sepration

Author
Omnathious Deninard
University of Caille
Gallente Federation
#141 - 2013-06-13 16:00:03 UTC
I would like to see a skill to increase drone tracking and then another to increase orbit velocity.
The skill for the orbit velocity would require the tracking skill.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#142 - 2013-06-13 22:37:32 UTC
I was rethinking on a idea for a rogue drone implant set and came up with this.

Low-Grade Hivemind Alpha
Primary Effect: +2 bonus to Perception
Secondary Effect: +1% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Low-Grade Hivemind Beta
Primary Effect: +2 bonus to Memory
Secondary Effect: +2% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Low-Grade Hivemind Gamma
Primary Effect: +2 bonus to Willpower
Secondary Effect: +3% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Low-Grade Hivemind Delta
Primary Effect: +2 bonus to Intelligence
Secondary Effect: +4% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Low-Grade Hivemind Epsilon
Primary Effect: +2 bonus to Charisma
Secondary Effect: +5% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Low-Grade Hivemind Omega
25% bonus to the strength of Hivemind implant secondary effects.



Hivemind Alpha
Primary Effect: +3 bonus to Perception
Secondary Effect: +1% to Drone Control Range
Set Effect: +10% to the strength of all Hivemind implant secondary effects.

Hivemind Beta
Primary Effect: +3 bonus to Memory
Secondary Effect: +2% to Drone Control Range
Set Effect: +15% to the strength of all Hivemind implant secondary effects.

Hivemind Gamma
Primary Effect: +3 bonus to Willpower
Secondary Effect: +3% to Drone Control Range
Set Effect: +15% to the strength of all Hivemind implant secondary effects.

Hivemind Delta
Primary Effect: +3 bonus to Intelligence
Secondary Effect: +4% to Drone Control Range
Set Effect: +15% to the strength of all Hivemind implant secondary effects.

Hivemind Epsilon
Primary Effect: +3 bonus to Charisma
Secondary Effect: +5% to Drone Control Range
Set Effect: +15% to the strength of all Hivemind implant secondary effects.

Hivemind Omega
50% bonus to the strength of Hivemind implant secondary effects.

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#143 - 2013-07-18 14:23:53 UTC
Bump

If you don't follow the rules, neither will I.

Omnathious Deninard
University of Caille
Gallente Federation
#144 - 2013-07-20 00:53:52 UTC
MeBiatch wrote:
Remove genaric ecm drones and replace with race specific drones... Like white noise ecm 300 or ladar ecm 600...

If you don't follow the rules, neither will I.

Harvey James
The Sengoku Legacy
#145 - 2013-07-20 12:43:31 UTC
increase drone engagement range to be customizable along with drone orbit range and then increase optimal range and falloff on all drones

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#146 - 2013-07-21 16:01:06 UTC  |  Edited by: Harvey James
gardes look like they need a nerf on their tracking they track the same as ogres which is odd and combined with domis bonuses and omnis they can track aswell as medium guns but with sniper range.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#147 - 2013-08-09 15:31:57 UTC
I would like to see drones being properly armour or shield tanked instead of structure tanked .. easier to rep, makes more sense as they are like mini ships and would be easier to judge when you need to pull them back in

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Omnathious Deninard
University of Caille
Gallente Federation
#148 - 2013-08-09 16:13:58 UTC
Harvey James wrote:
I would like to see drones being properly armour or shield tanked instead of structure tanked .. easier to rep, makes more sense as they are like mini ships and would be easier to judge when you need to pull them back in

Yes, drones do need a substantial HP increase, except for sentries, they seem to have plenty of HP.
I would like to see armor and shield HP doubled on all non-sentry drones

If you don't follow the rules, neither will I.

Phaade
LowKey Ops
Snuffed Out
#149 - 2013-08-09 16:44:54 UTC
Balance drone damage by up-ing either the base damage or the damage multliplier to bring drone boats inline with other ship DPS

What? Look at possible Vexor dps.


Apply drone interfacing bonus to the total effectiveness of all drones; HP, Damage, Repair Amount, Stasis Web amount, Energy Neutralizer amount, ect

Dear god no. Imagine ECM drones.
Saeger1737
Habitual Euthanasia
Pandemic Legion
#150 - 2013-08-09 16:52:05 UTC
I'd like to be able to over-heat my drones... like I over-heat my guns.... forcing whatever they are doing to slowly burn out or explode in space as they burn out their guns.... maybe even adding a new skill to the game

"Drone Over-heat" Skill 1 to 5 5% bonus to heat reduction for Drone sink

make the skill a requirement to over heat...

maybe I'm shooting for the moon...

just a thought

MERC WITH A MOUTH, Send me DPS and my fleet will double it back! Special offer!

Omnathious Deninard
University of Caille
Gallente Federation
#151 - 2013-08-09 16:54:21 UTC  |  Edited by: Omnathious Deninard
Phaade wrote:
Balance drone damage by up-ing either the base damage or the damage multliplier to bring drone boats inline with other ship DPS

What? Look at possible Vexor dps.

This thread was started before the curser balance pass was even started, and part of the intent was to put drone ships on par with traditional combat ships, with little need for other weapons.
Phaade wrote:

Apply drone interfacing bonus to the total effectiveness of all drones; HP, Damage, Repair Amount, Stasis Web amount, Energy Neutralizer amount, ect

Dear god no. Imagine ECM drones.


Yeah, ECM drones, they should be 4 types of them, one for each sensor type.

If you don't follow the rules, neither will I.

Alundil
Rolled Out
#152 - 2013-08-09 19:24:14 UTC
I am really liking these ideas all the way to my svelte Gallentean nucleus.

I'm right behind you

Harvey James
The Sengoku Legacy
#153 - 2013-08-21 13:47:58 UTC  |  Edited by: Harvey James
With the revelation from Rise that Ytterbium was looking at drones i wanted to add some detailed stats and ideas.
To provide some contrast with attack and combat roles in drone categories perhaps with new drone models to fulfill the 2 roles.
Adding some drone skills like falloff and orbit velocity and tracking.

Warrior 2 Attack role

Defense (shields / armor / hull) : 125 / 90 / 75
Base shield resistances (EM/Therm/Kin/Exp): 30 / 70 / 50 / 35
Base armor resistances (EM/Therm/Kin/Exp): 55 / 30 / 35 / 45
Mobility (orbit velocity / mwd velocity) 1200 / 5100
Targeting (Attack range/ optimal range / falloff range/Tracking rad/sec) 5000km/ 1000km/ 3000km/ 3.75 rad/sec
Signature Radius / Signature resolution / 10 / 20

Role bonus: evasive maneuvers reduces all incoming damage by 50%

Warrior 2 Combat role

Defense (shields / armor / hull) : 170 / 130 / 110
Base shield resistances (EM/Therm/Kin/Exp): 35 / 75 / 55 / 40
Base armor resistances (EM/Therm/Kin/Exp): 60 / 35 / 40 / 50
Mobility (orbit velocity / mwd velocity) 1000 / 5000
Targeting (Attack range/ optimal range / falloff range/Tracking rad/sec) 5000km/ 1000km/ 2750km/ 3.45 rad/sec
Signature Radius / Signature resolution / 13 / 20

Role bonus 25% HP bonus

Republic Fleet Warrior

Defense (shields / armor / hull) : 140 / 230 / 150
Base shield resistances (EM/Therm/Kin/Exp): 15 / 60 / 40 / 20
Base armor resistances (EM/Therm/Kin/Exp): 50 / 30 / 35 / 40
Mobility (orbit velocity / mwd velocity) 1100 / 5000
Targeting (Attack range/ optimal range / falloff range/Tracking rad/sec) 5000km/ 1000km/ 2900km/ 3.65 rad/sec
Signature Radius / Signature resolution / 12 / 20

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#154 - 2013-08-21 13:58:37 UTC  |  Edited by: MeBiatch
not sure if mentioned in op but the ability to see which drones are damaged and the ability to use nanite paste to repair them (hull and armor) and cap charges to insta repair thier shields when they are in the drone bay.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

M1k3y Koontz
House of Musashi
Stay Feral
#155 - 2013-08-21 14:11:19 UTC  |  Edited by: M1k3y Koontz
ECM drones being split into 4 racial variations, supported.

Would require a player to select what kind of ship they want to be able to jam most, not just "ohnoes I'm tackled *ECM drones, escape*"

How much herp could a herp derp derp if a herp derp could herp derp.

Omnathious Deninard
University of Caille
Gallente Federation
#156 - 2013-08-21 14:14:31 UTC
MeBiatch wrote:
not sure if mentioned in op but the ability to see which drones are damaged and the ability to use nanite paste to repair them (hull and armor) and cap charges to insta repair thier shields when they are in the drone bay.

Maybe a mid slot module that takes either cap booster or nanite paste charges to repair drones in your bay, sounds good to me.

If you don't follow the rules, neither will I.

MeBiatch
GRR GOONS
#157 - 2013-08-21 15:30:18 UTC
Omnathious Deninard wrote:
MeBiatch wrote:
not sure if mentioned in op but the ability to see which drones are damaged and the ability to use nanite paste to repair them (hull and armor) and cap charges to insta repair thier shields when they are in the drone bay.

Maybe a mid slot module that takes either cap booster or nanite paste charges to repair drones in your bay, sounds good to me.


tbh i was not thinking of it as a mod just drag and drop... as it would allow you to select a specific drone to repair. but this could also be done with a mid slot mod that you load paste/boosters in and then drag and drop the drone into the mod... like loading a charge or something...

call it a drone repair mod. have meta versions that decrease the paste amount used and increases cycle time.

make it something like one drone per repair mod at a time. so it keeps it in balance.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#158 - 2013-08-23 00:56:00 UTC
I think DPS drone power is fine. (I'm a drone-using enthusiast)

Drones are a bit too easy to kill (hitpoints need a buff)

ECM drones are fine

web drones are rubbish and need a buff

sensor damp drones are rubbish and need a buff - but care required because without very careful balancing, a frigate will be able to incapacitate anything.

The drone control UI mechanism needs a buff.

Let's push for these first, and then revisit drone power afterwards.

Let's not forget that drones are the only weapons that:
1. can be left on standby, waiting to attack anyone who dares to attack you automatically
2. are immune to EWAR
3. can apply equal damage at any range (with some limitations, I know) without too much regard to the target's speed.
4. Can do anything (damage, heal, ecm) on the right ships.

And fighters can auto-follow a player around a solar system and blow him up while you're watching TV.

They are not weak.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Abyss Azizora
Viziam
Amarr Empire
#159 - 2013-08-23 05:01:12 UTC
Kitt JT wrote:
Drones are balanced as it is.


Shocked

Have you actually played the game? Your post strongly suggests you haven't even logged in before.
Luc Chastot
#160 - 2013-08-23 17:21:55 UTC
Wondering if we could get a dev to comment on the drone changes; I'm afraid once they are announced, after reading the possibilities here, people will be disappointed.

Make it idiot-proof and someone will make a better idiot.