These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Macintosh

 
  • Topic is locked indefinitely.
12Next page
 

Native Mac client?

Author
Keldor Eternia
Imperial Academy
Amarr Empire
#1 - 2013-08-09 23:07:14 UTC
Mac users are a huge installed base now. Can CCP stop with this non-native **** client and give us a real one that performs well and doesn't crash? Please?
Invisusira
Escalated.
OnlyFleets.
#2 - 2013-08-15 11:08:13 UTC
Couldn't agree more; would solve a lot of the issues with the current 'Mac' client. Unfortunately, due to the amount of man-hours involved with that, I wouldn't get your hopes up. Expect the current client to keep limping along until something completely cripples it.
The Legendary Soldier
United.
#3 - 2013-08-20 19:51:35 UTC

+1

Need to place a high-sec POS? Premade corps for sale, or your corps standings boosted. Trading since January 2012. Many corps sold/boosted - see my thread: https://forums.eveonline.com/default.aspx?g=posts&t=63128&find=unread

Xasnevian
sadfadsfadsadsf
#4 - 2013-08-21 10:55:34 UTC
+1

CCP would show great commitment if they'd make a native client.
Lephia DeGrande
Luxembourg Space Union
#5 - 2013-08-21 17:29:05 UTC
+1 But, here is a Spoiler below:


































It never will be...
Temba Ronin
#6 - 2013-08-28 02:40:33 UTC
CCP is happy to take our money or tell us to take a walk it seems. The funny thing is I'd have never starting playing EVE if it hadn't be advertised as Mac capable. Sad to feel unwanted after being lured in to this addictive game. A few updates back I bought an ... ugh .... windows laptop PC just to be sure i'd have access to my EVE accounts. A truly sad state of affairs CCP, you should treat all your paying subscribers well.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Miccet
Fairlight Corp
Rooks and Kings
#7 - 2013-09-03 11:33:56 UTC
The game is written using the DirectX API from Microsoft. That means that you can't just make an OpenGL OS wrapper and port it (Like Blizzard and ID software does for example). CCP are probably using API specific callsthat would take considerable time to port. Apart from the freeze issue the emulator isn't that bad performance wise (at least on the 5-6 Macs I've had). The software itself (Cider / Cedega) is aging though (stable release mid 2009 etc) and we'll see what happens when CCP wants to bump eve to the next DX version.
Trena
Moo Cow Industries
#8 - 2013-09-03 14:14:53 UTC
A native mac client would be awesome. I assume it would fix all sorts of large fleet issues, not the least of which is I'm one of the last ones to arrive through stargates on my tricked out 27 inch iMac. It's really sort of embarassing, not to mention it can get you killed.
Steph MayIo
The Order Of Viision
#9 - 2013-09-04 04:59:52 UTC  |  Edited by: Steph MayIo
Native MAC client is definitely a good idea.

I’m a fairly non-techie person, I gave up on ever using a Windows machine again after Vista. MAC just seems so simple and reliable; my machine is starting to get old and by upgrading the operating system I’ve been able to keep playing EVE. And when I need to I will shell out the bucks for a newer MAC to keep playing.

But, I would not being willing to go back to using a Windows machine. Should the game become unplayable, due to MAC client issues/lack of support, I would have to give serious thought to unsubing, and waiting for CCP to fix the issue.
Ale Space
The Scope
Gallente Federation
#10 - 2013-09-06 13:33:39 UTC  |  Edited by: Ale Space
Invisusira wrote:
Couldn't agree more; would solve a lot of the issues with the current 'Mac' client. Unfortunately, due to the amount of man-hours involved with that, I wouldn't get your hopes up. Expect the current client to keep limping along until something completely cripples it.


I imagine if it was ever truly "crippled" they would just drop any and all support for the client. Sad
matarkhan
ConHugeCo
#11 - 2013-09-10 18:58:24 UTC
Keldor Eternia wrote:
Mac users are a huge installed base now.


What're you basing this on?
Lixia Saran
Perkone
Caldari State
#12 - 2013-09-12 07:02:23 UTC
matarkhan wrote:
Keldor Eternia wrote:
Mac users are a huge installed base now.


What're you basing this on?


I would loe to see some stats from CCP as to how many players use the mac client. I'm not even sure they can get such a metric since its the same windows client inside an aging wrapper.

That saying, cider isn't getting any significant updates and will not really use the new OpenGL 4.0 in Mavericks and (I think) can't even handle DX11 calls so...

Native is the only way to go. (Especially since having a native OpenGL client opens the door to a mobile/tablet client...)
SKINE DMZ
The Scope
Gallente Federation
#13 - 2013-09-15 15:30:58 UTC
It wouldn't be accurate, I play on bootcamp because the mac client does not work properly.

I disagree

Otto Kring
Brutor Tribe
Minmatar Republic
#14 - 2013-09-20 18:15:22 UTC
Looks like Mac has over 12% of the PC market in the US.

95% of the tablet Market
and 90% of all computers over $1,000. So no Surprise there.

I guess if you want to cater to the people who pay for iskies you might want to target Mac users, and it is time for my iPad to have a Ipad EVE App (hint thint).

http://www.macrumors.com/2011/10/12/apples-share-of-u-s-pc-market-leaps-to-12-9-in-3q-2011/

http://www.reuters.com/article/2010/11/02/us-computers-tablets-research-idUSTRE6A10VF20101102

http://betanews.com/2009/07/22/apple-has-91-of-market-for-1-000-pcs-says-npd/

I use an iMac 27 and have on a wish list a 27 inch screen for dual boxing.
I am happy with the Mac experience on EVE compared to the other games i can access.

I am glad the new roll-out of the start-up feature came later for me, that is for sure!
Pure Ebil
The Ebil Empire
#15 - 2013-09-26 21:31:34 UTC
This would be brilliant,
though I fear it would be a long way off at best.
Amarisen Gream
The.Kin.of.Jupiter
#16 - 2013-10-18 13:38:31 UTC
+ 1.

Though a native mac client would be awesome. I feel that many developers, while they know mac i growing up in numbers, are still stuck in their PC ways.

The main problem I seen between a real native mac version and the current is that EVE uses "cider" to translate DirectX 9 (PITA Mircosoft graphic drivers) to opengl.

CCP could if willing to invest the $ in a firm to do like 90% of the grunt work of redeveloping the EVE graphics engine on an openGL (Though OpenCL is newer and way better, even in test compared to DX11). There are no royalties to OpenGL/OpenCL because they are open software.

Heck, Apple itself might even have people who would want to help redo this. EVE is a big enough game, that I would could really show case the "gaming" side of Mac.

+ OpenGL/OpenCL are also supported Nativity on all GPU, even Windows supports it b/c (another post) nearly all the mobile engines use OpenGL/OpenCL.

Problem? A true port would take time! Not as much seeing as EVE is built in Python. And it would cost money! Which could be the bigger problem. But as I like to say "INTERNS/GRAD STUDENTS" (not yelling here) are CHEAP labor, and yes they are far from perfect programmers, they are CHEAP.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Sirus Thaillin
Brutor Tribe
Minmatar Republic
#17 - 2013-11-06 09:56:37 UTC
I agree in all terms to my previous speakers!

another point to think about (when we talk about "re-ballance" the game) is that we all pay the same ammount of money for our gameplay. So what about getting the same smooth working client as windows users already have? Did we pay less money then windows users do?

- getting stucked, freeze and have delay in EVE on OSX means getting killed and loosing money!!! -

In my opinion there are only two ways, getting a native OSX client or droping the OSX support by now


fly dangerous

Sirus


The quieter you become, the more you are able to hear...

Pak Narhoo
Splinter Foundation
#18 - 2013-11-07 15:14:32 UTC
Not going to happen.

In the past, around 2007, there where 2 different clients, 'classic' and 'premium'. Classic was displaying old EVE, premium the 'new better looking EVE. But it meant that CCP had to work on 2 different pipelines. Which complicated build and patching processes considerably.

So they got rid of the classic client around 2009 with a minimal loss of players on caveman hardware.

How do you think building and patching would go for and a DX.x.x version and Mac standalone version in whatever flavor they may choose.

Having said that it's a bit weird that they're going back in some way to a 'classic' and 'premium' client. One running DX9 the other DX11.

I do fear a bit about the Mac clients future. One day CCP will ditch DX 9(?) and then what?
Will we Mac users join the ones who fell off board with the switch from classic to premium?


I can always bootcamp but that's not why I have a Mac and choose to play EVE.

Dersen Lowery
The Scope
#19 - 2013-11-07 16:39:40 UTC
It's not really two clients yet because the PC version falls back to DX9 if DX11 isn't available, and so when it queries "Windows" (really Cider) for DX11 support, Cider says NO YUO, and the client falls back to DX9, just as it would on Windows.

It's annoying when your hardware and OS are entirely capable of running DX11, but at least it's consistent. And it means that we'll have DX11 support as soon as the Cider wrapper supports it, without CCP having to do anything in particular.

I'm going to go out on a limb and guess that CCP won't even look at picking up OpenGL, outside of support apps for tablets, until they're done with their current push to Fix All the Things. Given that its variations are rapidly becoming ubiquitous--WebGL, OpenGL ES, etc., and given the inevitable convergence of those standards, I think it's merely a question of time.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Lunkwill Khashour
Ministry of War
Amarr Empire
#20 - 2013-11-08 11:39:56 UTC
CCP is transitioning from DirectX9 to DirectX11 so no one should expect an OpenGL client in the next 2 years. They can improve the Mac client a lot though if they'd just but a developer or cider-consultant on the task.
12Next page