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Missions & Complexes

 
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Incursions Start here.

First post
Author
James Baboli
Warp to Pharmacy
#401 - 2013-08-14 20:16:53 UTC
Silver Getsuga wrote:

Also, there is the Vindicator. What's his role in Incurions? What's the percentage of Vindis in ideal fleet?

Would you personally train for NM, Mach or Vindi given you're at 0 skills and you got plenty of Incursions expirience? And why?

I got only Drake experience so far. So got no emotional response to a particular turret weapon system. So all I care for now is effectiveness.

Thank you in advance.

Disclaimer:
All roles and numbers reflect shield fleets and shield doctrines and are HQ centric, with hearsay from more VG focused communities thrown in and marked.

In HQs DPS should outnumber snipers roughly 1.6 to 1, making the comp for a safe (with fairly random logi, the 70%+ 100k EHP perfect skill fits and an OGB to make up for bad skills) TCRC capable HQ fleet 6-7 logi, 17-22 DPS 7-13 snipers depending on the relative skill of the pilots and shininess of fits.

The vindicator is the short range DPS monster of incursions. It is the highest DPS ship, and with proper fit, before going seriously shiny can pump out 1400+ DPS with mediocre skills, with bonused webs to help with the application of this DPS. Ideally, all of the short range DPS boats are vindis, with an experienced pilot getting a ReSeBo from somewhere to act as the drone bunny. 2nd most skill intensive ship, as it has cap management problems with poor skills.

The NM is one of the few ships that changes roles based on site type. In HQ or AS, centric communities, they fit tachs and are bar none the highest DPS sniper ship with better application at medium and short range. Ideally, NMs make up 60+% of your snipers. Most tach NM fits are designed and intended to cap chain. In VGs, many people swear by the pulse mare. It is the most skill intensive to fly properly, as the cap management issues are serious.

The macha, fit right, is an alpha boat, plain and simple. In most cases, it also is used for MTACing as it has superior speed and agility compared to the other optimal tier ships, and a high slot to spare without sacrificing DPS. Ideally, unless needed for additional utility highs or in a contest oriented fleet, only one macha per fleet as the MTAC p/d. Easiest of the top tier BS to fly, as it has few cap management issues owing to not needing cap to fire and high speed requiring fewer cycles of MWD to make it to appropriate spots.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#402 - 2013-08-14 20:24:34 UTC
Sir John Halsey wrote:
Hi.

Since i started playing EVE i trained my skills going for missiles and Caldari ships.
Now, i want to try incursions so, my skills are most likely bad :)
http://eveboard.com/pilot/Sir_John_Halsey

The question i have is: with Odyssey 1.1 and the changes to medium guns, HACs and CS, will it be worth flying an Eagle or a Rail Tengu into incursions?

Or my best bet is to train for a sniping Rokh?

Ah, one more thing... is this http://incursions.nexsoft.de/?mode=fit&id=367
Is it worth investing in this hull and flying it in incursions?


As of now, with the exception of flying as the drone bunny in fleets lacking ReSeBo fits, flying anything but a battleship or logi is counter productive. Even with the changes, they still underperform BS DPS at similar ranges on all of the BS and all but one of the cruisers. Uitra Tellens have a slightly lower sig radius, meaning that without paints, a perfect railgu applies more DPS than any t1 BS with guns @ its orbit distance.

Both the rail rokh and blaster rokh are far more universally accepted than any missile boat.

Also, if rigging a torp boat, the speed rig is more preferable than the flight time rig to reduce the time in flight and thus chance of lost volleys. The only HQ community I know of that does not currently have a policy of no missile boats, in theory or in practice, is Warp To Me, so I cannot recommend building out the RNI/CNR you linked unless you already fly with us and know you like our community.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Jade Imp
Possibly Partisans
#403 - 2013-08-15 05:53:36 UTC
It's been a long time since I did any incursions so I am wondering if my Nightmare fit is still accepted or if I need to change it before trying to join groups again.

Fit is

[Nightmare, Incursion Sniper]
Imperial Navy Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Domination Tracking Enhancer
Tracking Enhancer II

Large Shield Extender II
Pith A-Type EM Ward Field
Gist B-Type Thermic Dissipation Field
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Sensor Booster II
Tracking Computer II, Tracking Speed Script

Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Tachyon Beam Laser II, Multifrequency L
Large 'Regard' Power Projector
Large 'Regard' Power Projector

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Please ignore the crystals I just tossed the fit up in EFT for easy of copy/paste.
goldiiee
Bureau of Astronomical Anomalies
#404 - 2013-08-15 14:03:56 UTC  |  Edited by: Goldiiee
Jade Imp wrote:
It's been a long time since I did any incursions so I am wondering if my Nightmare fit is still accepted or if I need to change it before trying to join groups again.

Umm well depending on what group you fly your fit will change. I would add that you are sporting more tank than I have seen on an Incursion ship in a long time. You can probably add an EM rig and free up a mid slot especially if you flying with a group that uses a max OGB. Cap issues are usually dealt with like tank by using fleet mechanics so here is what you should probably have.

[Nightmare, Minimums]

4x Tachyon Beam Laser II
Large Energy Transfer Array II
Large Shield Transporter II

2x Adaptive Invulnerability Field II
2x Tracking Computer II (Optimal Range Script)
Sensor Booster II (Targeting Range Script)
Sensor Booster II (Scan Resolution Script)
Gist X-Type 100MN Microwarpdrive <-- (reduces Cap penalty to 0%)

Damage Control II
3x Heat Sink II
Tracking Enhancer II

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Low Friction Nozzle Joints II

10x Warrior II
5x Light Armor Maintenance Bot II

4x Gleam L
4x Aurora L
4x Imperial Navy Multifrequency L
4x Imperial Navy Ultraviolet L
4x Imperial Navy Xray L
4x Imperial Navy Gamma L

Edit; of course all the heat sinks should be upgraded to Faction, then the tracking comps, Invul (Getting a Pith-A will let you lose one T2), tracking enhancer and Sebos last.,,, and the Large Low Friction Nozzle Joints II are just cause I like to align and warp as fast as a Mach but there are a lot of options for that rig including a DPS rig.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Frostys Virpio
State War Academy
Caldari State
#405 - 2013-08-18 20:28:52 UTC
Currently trying to get to be able to fit this :

[Rokh, Will it Rock?]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Large Shield Extender II
Cap Recharger II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hybrid Discharge Elutriation II

Is there any serious misstakes in there or would it be ok to run at least in a beginner fleet?
SnSPork
TaxfreeRice
#406 - 2013-08-21 07:19:48 UTC
Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.

[Tempest Fleet Issue, Incursion]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Sensor Booster II, Scan Resolution
Invulnerability Field II
Invulnerability Field II
EM Ward Field II
Federation Navy Stasis Webifier

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile

Large Core Defence Field Extender I
Large Core Defence Field Extender I
Large Anti-Thermal Screen Reinforcer II

Srouce: http://jestertrek.blogspot.com/2012/01/fit-of-week-incursion-tempests.html

What about 1400's

[Tempest Fleet Issue, TFI_Inc2]

6x 1400mm Howitzer Artillery II (Republic Fleet EMP L)
2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile

2x Adaptive Invulnerability Field II
EM Ward Field II
Sensor Booster II
Tracking Computer II

4x Republic Fleet Gyrostabilizer
Damage Control II
2x Tracking Enhancer II

2x Large Core Defense Field Extender I
Large Anti-Thermal Screen Reinforcer II

Lastly, I'm guessing EM is the recommended damage type to run incursion with?

Thanks for the help!!
Lipbite
Express Hauler
#407 - 2013-08-21 08:24:20 UTC
SnSPork wrote:
Lastly, I'm guessing EM is the recommended damage type to run incursion with?


Damage type doesn't matter because Sansha has omni-resist - but yes, often I see EMP L with projectile guns. Fits preferences depend on certain community doctrines - for example ship with energy or projectile guns will be assigned sniper role (and asked to fit 1400s) but in another fleet you can be accepted with your present fit because there is much more than 1 community and your ship may fit into some doctrines without refitting / retraining.

Tl;DR ask about fits in community chat channels.
James Baboli
Warp to Pharmacy
#408 - 2013-08-21 11:44:42 UTC
Frostys Virpio wrote:
Currently trying to get to be able to fit this :

[Rokh, Will it Rock?]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Damage Control II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script
Large Shield Extender II
Cap Recharger II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Hybrid Discharge Elutriation II

Is there any serious misstakes in there or would it be ok to run at least in a beginner fleet?

One major issue if you are flying HQs, and minor if flying VGs/AS. It needs an MWD for HQ fleets, and the TE is almost wasted as a DPS boat if running dual TC rather than TC and res scripted SeBo.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

James Baboli
Warp to Pharmacy
#409 - 2013-08-21 11:52:38 UTC
SnSPork wrote:
Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.


800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile



What about 1400's

[Tempest Fleet Issue, TFI_Inc2]

6x 1400mm Howitzer Artillery II (Republic Fleet EMP L)
2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile


Thanks for the help!!

The cruise launchers are interesting. I haven't seen a TFI with cruises on it in quite awhile. The 800s should definitely be paired with torps if you are going to be running more weapons in your highs.Also, what site types are these ships for, as they don't fit any of the normal patterns currently in use as far as which mods and rigs are used for what.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

SnSPork
TaxfreeRice
#410 - 2013-08-21 17:40:54 UTC
James Baboli wrote:
SnSPork wrote:
Hello, I'm trying to get into running incursions instead of Lv4, Just wondering if this setup would still be accepted.


800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Caldari Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile
'Caldari Navy Cruise Launcher I, Caldari Navy Mjolinr Cruise Missile



What about 1400's

[Tempest Fleet Issue, TFI_Inc2]

6x 1400mm Howitzer Artillery II (Republic Fleet EMP L)
2x Caldari Navy Cruise Missile Launcher, Caldari Navy Mjolinr Cruise Missile

Thanks for the help!!

The cruise launchers are interesting. I haven't seen a TFI with cruises on it in quite awhile. The 800s should definitely be paired with torps if you are going to be running more weapons in your highs.Also, what site types are these ships for, as they don't fit any of the normal patterns currently in use as far as which mods and rigs are used for what.


Wouldnt the torpa be too slow to catch frigs?

And the 800mm set up was listed as an intermediate fit of sorts, I just combined it with the one listed on eve-uni to create the 1400mm setup.

Im hoping to run VG, but I get the feeling that its pretty competitive so I don't mind starting off with AS.

Lastly, what would be the "standard" setup for the TFI?
Sycotic Deninard
Basgerin Pirate
#411 - 2013-08-23 01:43:28 UTC
James Baboli wrote:
Leroy Jen-kins wrote:
Please not that TVP although they have tengus in there mailing list the chances of gettin in a fleet is 5% and soon they will be pushed out of the list all together .



Tengus have a place. It is not really incursions, with the exception of NCNs. They deal subpar DPS at standard DPS ranges. They can no longer snipe. They aren't nearly as good at drone bunnying as 6 gun arty lokis, especially if you run triple web or dual web + SeBo. They don't usually carry many mods to help the fleet for non-contest fleets, and most cruisers/frigs can speed tank their missiles if allowed to MWD without being webbed.

Train a loki. They're cool. or a dual web shield bhaal, the FC's will lol and then maybe let you fly it. Or a windi. Or a nightmare. Or heck, any of the t1 combat battleships if you're cheap or low SP.

Speaking of which, any intel people are willing to share on tests of dual web bhaalgorns with officer webs?


I used to do incursions pre and post missile nerf flying nothing but a Tengu. Pre nerf, it was a decent sniper ship. Post nerf it was a decent close/med range DPS ship using the fit I came up with (1000+DPS).

The problem was that it required +6% implants and most casual incursion runners wouldnt use them. The result was people bringing sub-par Tengu fits that would become a drag to the fleet.

In case anyone is interested in the fit that I used, here it is.

[Tengu, Incursions - DPS HAMS (Passive)]

6x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)

Republic Fleet Large Shield Extender
Pithum A-Type Explosive Deflection Amplifier
2x Pithum A-Type EM Ward Amplifier
Pithum A-Type Kinetic Deflection Amplifier
1x Federation Navy 10MN Afterburner

4x Caldari Navy Ballistic Control System

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Core Defense Field Extender II

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

21,600x Scourge Rage Heavy Assault Missile
5,700x Scourge Javelin Heavy Assault Missile


As you can see, this has plenty of tank with excellent resists (at least 80% accross the board with fleet boosts) and best of all.... its all passive (meaning that even when I'm nueted by the Outunis, Deltrolls and Niarjas), I still retain my tank.

A person that does'nt use his intelligence is no better than an animal that does'nt have any and thus are steaks on the table by choice and consent.

goldiiee
Bureau of Astronomical Anomalies
#412 - 2013-08-24 14:17:59 UTC  |  Edited by: Goldiiee
Sycotic Deninard wrote:

I used to do incursions pre and post missile nerf flying nothing but a Tengu. Pre nerf, it was a decent sniper ship. Post nerf it was a decent close/med range DPS ship using the fit I came up with (1000+DPS).

The problem was that it required +6% implants and most casual incursion runners wouldnt use them. The result was people bringing sub-par Tengu fits that would become a drag to the fleet.

In case anyone is interested in the fit that I used, here it is.

[Tengu, Incursions - DPS HAMS (Passive)]

6x Heavy Assault Missile Launcher II (Scourge Rage Heavy Assault Missile)

Republic Fleet Large Shield Extender
Pithum A-Type Explosive Deflection Amplifier
2x Pithum A-Type EM Ward Amplifier
Pithum A-Type Kinetic Deflection Amplifier
1x Federation Navy 10MN Afterburner

4x Caldari Navy Ballistic Control System

Medium Rocket Fuel Cache Partition II
Medium Hydraulic Bay Thrusters II
Medium Core Defense Field Extender II

Tengu Defensive - Supplemental Screening
Tengu Electronics - Dissolution Sequencer
Tengu Engineering - Augmented Capacitor Reservoir
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst

21,600x Scourge Rage Heavy Assault Missile
5,700x Scourge Javelin Heavy Assault Missile


As you can see, this has plenty of tank with excellent resists (at least 80% accross the board with fleet boosts) and best of all.... its all passive (meaning that even when I'm nueted by the Outunis, Deltrolls and Niarjas), I still retain my tank.


I agree Tengu’s can be tanked up to some absolutely ridiculous numbers, and they can put out some equally amazing numbers in DPS.

The problem? The EVE player mantra of ‘I can’t be assed to train that to level V’. Taking into account that 90% (Guessing) of players don’t train anything to V till they have nothing left to train and even then it’s a ‘Maybe’ means that most players including the ones that took the drake/missiles route will be considerably below the graceful numbers you're showing in your fit. Add that missiles really are kind of Meh when competing against turrets and you get the current climate of no missile boats for Incursions.

I was made aware a couple months ago the TVP was declining Tengu’s for fleet during the peak contesting hours, this was not meant as a personal snub to Tengu pilots, just a guarantee to the fleet that the FC was covering everything in their scope to ensure the fleet made ISK by not intentionally putting a weaker link it the chain.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

James Baboli
Warp to Pharmacy
#413 - 2013-08-29 14:37:05 UTC
Also a reminder. Arguing with an FC in incursion local after being banned from a community is a good way to let other communities know to add you to the ban list if they agree with the reason you were banned. Roll
And then telling the leaders of other communities they are wrong when you can't fit most of the T2 mods that are default is a good way to get them to never invite you.TwistedLolBig smile

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Daniel Fergus
Molon Labe.
#414 - 2013-08-29 22:04:13 UTC
What's the general opinion on the scorpion?
Estella Osoka
Cranky Bitches Who PMS
#415 - 2013-08-31 18:46:42 UTC
A niche ship. Put a decent tank on it, leave room for ECM mods, logis put you on watchlist, go into site, start jamming sansha rats, then you will become the tank for the entire fleet. NPC rats hate EWAR.
Nami Maddox
Ghost Town
#416 - 2013-09-02 13:28:35 UTC
What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead.
Nadia Gallen
Dark-Rising
Wrecking Machine.
#417 - 2013-09-02 15:59:42 UTC
Nami Maddox wrote:
What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead.


Oh they are still quite active, of course it also depends on which time zone you are looking at them in.

There is alot of activity in the EU timezone.
goldiiee
Bureau of Astronomical Anomalies
#418 - 2013-09-03 18:02:47 UTC
Nadia Gallen wrote:
Nami Maddox wrote:
What are the active shield communities? Ive looked through some of the ones the OP posted but most seem pretty dead.


Oh they are still quite active, of course it also depends on which time zone you are looking at them in.

There is alot of activity in the EU timezone.

I am away from my gaming rig for the next few weeks so I can't verify the active groups but I get mail pretty regularly and I update the OP as requested. So long story short (I know too late) he OP should be current.

PS: Anyone with new information or groups feel free to email me or post them here and I will continue to update the OP as they come in.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Zeata Udan
Perkone
Caldari State
#419 - 2013-09-12 00:44:04 UTC  |  Edited by: Zeata Udan
I haven't done incursion at all but I wanted to know if a ecm scorpion would be of any use? The fitting was

4x prototype guss rails
2x drone link augmented

100m prototype micro warp drive
6x jamers
T2 sensor booster (target range script/ scan resolution script, as needed

2x T2 1600 mm armor plates
Reactive armor hardner
T2 explosive hardner
T2 damage control

(Don't know the actual name of the rigs off the top of my head)
optimal range ecm
Ecm strength

The optimum range of ecm is at 105km, falloff is at 183kmand stanght at 7.9, target range with script is 145km. I know the tanking ability are lacking but the just wanted feadback on the this since I never done one.
Nijoson Uisen
Doomheim
#420 - 2013-09-12 02:51:20 UTC
Hi. I'm sorta new to EVE and heard Incursions was a good place to earn ISK for PVP and other activities.

I tossed together a ship in EHQ for this and I think it'd work well:



High power
5x Medium 'Regard' Remote Capacitor Transmitter
Medium power
1x Cap Recharger II
2x Adaptive Invulnerability Field II
1x EM Ward Field II
1x Experimental 10MN Afterburner I
Low power
3x Beta Reactor Control: Capacitor Power Relay I
Rig Slot
3x Medium Egress Port Maximizer I
[Osprey]

thoughts?