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Separate the four empires with low security space.

First post
Author
Varg Euronymous
Wonderland Death Squad
#821 - 2013-08-20 17:07:07 UTC
This needs to happen.
Commander Ted
Caldari Provisions
Caldari State
#822 - 2013-08-20 20:45:48 UTC
Varg Euronymous wrote:
This needs to happen.

Yea it does.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

DrysonBennington
Eagle's Talon's
#823 - 2013-08-20 22:35:06 UTC  |  Edited by: DrysonBennington
Why not place a border fence lined with large anti-ship mines between the races? Ever watch The Last Star Fighter?

In order to pass into another races territory you would have to have a special pass key issued to you by the race based on your standings with the race.

The higher the standings means you can go pretty much anywhere. Lower standings means that you would be restricted to certain systems until your standings increased.

....or we can just launch 150,000 Doomsday Weapons...say the hell with it and hope for the best....

Where is GoonSwarm when you need them to do something like this?

Probably partying at the Goon Tower.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#824 - 2013-08-20 23:13:04 UTC
Wasn't the last startfighter a film about a juvenile taking a spaceship computer game very seriously indeed?

No way are we like that!

Um...

;-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Ludi Burek
Exit-Strategy
Minmatar Fleet Alliance
#825 - 2013-08-21 01:01:06 UTC
DrysonBennington wrote:
Why not place a border fence lined with large anti-ship mines between the races? Ever watch The Last Star Fighter?

In order to pass into another races territory you would have to have a special pass key issued to you by the race based on your standings with the race.

The higher the standings means you can go pretty much anywhere. Lower standings means that you would be restricted to certain systems until your standings increased.




Yeah, npc restriction based on standings.... get out Roll
Commander Ted
Caldari Provisions
Caldari State
#826 - 2013-08-21 02:58:47 UTC
DrysonBennington wrote:
Why not place a border fence lined with large anti-ship mines between the races? Ever watch The Last Star Fighter?

In order to pass into another races territory you would have to have a special pass key issued to you by the race based on your standings with the race.

The higher the standings means you can go pretty much anywhere. Lower standings means that you would be restricted to certain systems until your standings increased.

....or we can just launch 150,000 Doomsday Weapons...say the hell with it and hope for the best....

Where is GoonSwarm when you need them to do something like this?

Probably partying at the Goon Tower.


That sounds extremely unfun.

"Thats right, you can pass through our space, after 400 missions!"

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Altered Ego
Deep Core Mining Inc.
Caldari State
#827 - 2013-08-21 15:03:31 UTC
TLDR;

IRL, I'm not going to get mugged crossing from France into Germany ... but crossing between North and South Korea might be a different matter. If you really want to separate the empires then you make it based on -security-.

NPC corps from one empire should not be allowed to freely enter the space of an enemy empire, problem solved.

Player corps would be asked but not required to declare themselves for an empire. If they wish they can remain neutral, but will face higher corp fees and taxes.

Anyone could war-dec a neutral corp and vice versa, but would be unable to war-dec a 'friendly' corp ... or perhaps they could at a higher cost.

This would actually create a -real- division between the empires, instead of a stealth gate camping boost.
Humang
Sudden Buggery
Sending Thots And Players
#828 - 2013-08-21 15:46:03 UTC
Altered Ego wrote:
TLDR;

IRL, I'm not going to get mugged crossing from France into Germany ... but crossing between North and South Korea might be a different matter. If you really want to separate the empires then you make it based on -security-.

NPC corps from one empire should not be allowed to freely enter the space of an enemy empire, problem solved.

Player corps would be asked but not required to declare themselves for an empire. If they wish they can remain neutral, but will face higher corp fees and taxes.

Anyone could war-dec a neutral corp and vice versa, but would be unable to war-dec a 'friendly' corp ... or perhaps they could at a higher cost.

This would actually create a -real- division between the empires, instead of a stealth gate camping boost.


Wouldn't that possibly be a problem for new players that wonder into the wrong systems? and It doesn't really solve the issue Ted is trying to get across; its not about restricting players, its about adding a degree of danger to a risk-free-isk system.

AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

Mr Barbeque
Mayhem and Ruin
#829 - 2013-08-21 17:01:18 UTC
Altered Ego wrote:
TLDR;

IRL, I'm not going to get mugged crossing from France into Germany ... but crossing between North and South Korea might be a different matter. If you really want to separate the empires then you make it based on -security-.

The change is based on security, the security of the systems connecting the empires.

Altered Ego wrote:

NPC corps from one empire should not be allowed to freely enter the space of an enemy empire, problem solved.

False. Genuine new players should not be restricted in travel based on anything but their wits. Just slapping restrictions around doesn't help anyone.

Altered Ego wrote:

Player corps would be asked but not required to declare themselves for an empire. If they wish they can remain neutral, but will face higher corp fees and taxes.

So declare yourself for an empire, inhibiting your ability to travel as a trader (or anyone), or don't and face higher taxes, inhibiting your ability to trade. This wouldn't help anyone either.

Altered Ego wrote:

Anyone could war-dec a neutral corp and vice versa, but would be unable to war-dec a 'friendly' corp ... or perhaps they could at a higher cost.

Wardecking NPC corps, which must be what your referring to (since you can go to war with any player corp). Id love to lay waste to highsec hugging npc corpies, but 5 seconds of forethought says incredible amounts of abuse would happen. And that would be much more threatening to the casual play style. Buff to rage quit?

Altered Ego wrote:

This would actually create a -real- division between the empires, instead of a stealth gate camping boost.

Downright silly. The change is about risk vs reward and player traffic. Gate camps are a byproduct of high consistent traffic through a bottleneck. The eventuality of increased attention on the empire connections has been appropriately acknowledged and addressed.



TL:DR = I'm too lazy to properly educate myself on this subject and am likely about to show my ignorance. Not only in the issues arising and addressed about a given topic, but also my lack of fundamental understanding of economics, social engineering, and game mechanics.
Commander Ted
Caldari Provisions
Caldari State
#830 - 2013-08-21 19:48:28 UTC
Altered Ego wrote:


This would actually create a -real- division between the empires, instead of a stealth gate camping boost.

how is it stealth when it is in the OP?

Also what is the point of saying TL;DR when I posted a TL;DR summary?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

BOS Hydra
Uneven Structure
#831 - 2013-08-21 22:37:32 UTC
I went to preview this and it completely ate the reply.. so I hope I can remember everything I wanted to say. I will admit I was quick to jump the gun of "someone reply to me!"

Erutpar Ambient I think this can answer you as well, I ran out of room to use quotes.

Quote:

FW space is active yes, however piracy and lowsec pvp are not synonymous


We can debate semantics all day, but yes I agree that FW pvp and low sec pvp in general are different. That's why I mentioned that FW space may not be to your liking, but there is simply more happening there.

Quote:

Previously you argued that people effected by this change would adapt with ways of minimizing the risk and maximizing their profits... People would still be able to afford pvp ships on small and large scale alike, especially if they shop around.
...
The OP has clearly demonstrated that the cartography of this change be designed to apply the “needle in a haystack” defense.


If you're talking about "shopping around" as in cherry picking the cheapest mods from empire to empire and then consolidating them into one location, that is entirely dependant on your playstyle and how many hours you are willing to haul mods just to get good prices on them, which isn't fun.

I'm not sure how else to explain it, but least amount of risk that is the most similar to flying a freighter is a jump freighter, there simply is no alternate option for that kind of cargo space. Again if you're just taking a handful of mods, ships, or faction stuff then a cloaky hauler can work just fine, but it depends on if you think it's worth it to carry 1+ bil in a Viator with the potential of stumbling on a instalock camp, or sheer bad luck. The only scenarios of flying a freighter through low sec with any acceptable amount of risk involve waiting until low traffic timezones to move, and not everyone has the luxury to be on around those times at will, thus less potential freighters to catch.

What I was trying to allude to is that null sec alliances HAVE to mine more ice in their space and it is a significant amount. This very directly gives them more control over T2 prices, and you can't say that MOST pvp ships aren't T2 fitted. Local T1 mod and ship production won't change a whole lot because high sec mining is where essentially all minerals in EVE come from (however ores are not evenly distributed through empire, thus more JFs), but T2 materials come from null. My question is how much would T2 and fuel rise? This sort of ties into hulkageddon.

Quote:

Burn Jita and Hulkageddon are prime examples of the playerbase rebelling against current mechanics, and manipulating them to impose risk in a relatively riskless area.

Unless I completely missed the underlying point of Burn Jita 2.0, it was simply goons and test teaming up to gank freighters and shiny ships for the lulz, and then extended it for another week because people are dumb and didn't see the numerous adverts saying FREIGHTERS IN JITA WILL DIE.

Hulkageddon did throw the banter out to afk high sec ice miners about how safe they have it, but you can't look at the market data and tell me someone didn't just say "you know, I like monopolies. I think I'll make my own for a short time" and then controlled the market through domination of ice fields under a guise of "nerf high sec." Let's say there's another hulkageddon, the prices rise even more because of the increased reliance on fuel.

Quote:

It is important to note that since the normal highsec routes that have the attention of suicide groups would be gone, their attention would then be drawn to the local hubs and the popular routes. Those that choose operate in lowsec would face the added risk of the drawing the eye of bigger fish. Since highsec gankers face little unpredictable risk, I believe this to be an improvement.


I'm not sure what you are getting at here. Yes, most high sec gankers would relocate to trade hubs or random 0.5 systems, most wouldn't go to low because they have no cajones and there would be no freighters there. Someone mentioned having an extremely long high sec path between empires as an alternative to shorter low sec routes but all that does is condenses freighters to be easier gank and war targets in high sec. it's almost certainly not enough of a deterrent to make freighter pilots choose to go into low sec.



Another interesting issue is how do you deal with incursions? I tried to find the ISK income chart I saw at fanfest but I can't seem to find it. I'm pretty sure incursions make a lot of money so if incursions aren't handled properly there's suddenly a lot less ISK flowing into the market. They are mostly crowded enough as it is so I don't think having one incursion per empire would be quite enough, and low/null incursions are scarcely run in any serious manner. Unpackaged battleships cannot be fit into a JF and there is no way in hell these people will risk their 4bil vindies in low sec.
Pidgeon Saissore
Tyrant's
Short Bus Syndicate
#832 - 2013-08-22 04:39:31 UTC
You could compare some of this to rl
The borders between hostile nations are heavily patrolled on either side with a patch of no mans land in between.
In eve this equates to setting the sec status of border systems to 1.0 and setting the gap between them to 2 jumps of faction warfare. The borders can shift depending on the results of faction warfare.

This would also change the way faction warfare works. The losing empire's high sec system would become vulnerable after the adjacent low sec was dominated by the enemy for about a week. At which point the agressing empire could storm the high sec system and destroy the gate guns, police force, and reinforce the stations. At this point the sec status of the border shifts. A high sec becoming vulnerable would alert the entire faction warfare alliance possibly resulting in an epic fleet battle. I would also suggest that the transition to this system would be to simply make all the current border systems vulnerable and the attackers would turn it to low sec.

I understand this would take a whole lot of coding and a significant redraw of the starmap so it is going to be a very long process if it is decided on.
Andracin
Brutor Tribe
Minmatar Republic
#833 - 2013-08-22 06:17:50 UTC
A gate for every tornado and a tornado for every gate!
Janna Sway
Imperial Shipment
Amarr Empire
#834 - 2013-08-22 14:38:16 UTC
Pidgeon Saissore wrote:
You could compare some of this to rl
The borders between hostile nations are heavily patrolled on either side with a patch of no mans land in between.
In eve this equates to setting the sec status of border systems to 1.0 and setting the gap between them to 2 jumps of faction warfare. The borders can shift depending on the results of faction warfare.

This would also change the way faction warfare works. The losing empire's high sec system would become vulnerable after the adjacent low sec was dominated by the enemy for about a week. At which point the agressing empire could storm the high sec system and destroy the gate guns, police force, and reinforce the stations. At this point the sec status of the border shifts. A high sec becoming vulnerable would alert the entire faction warfare alliance possibly resulting in an epic fleet battle. I would also suggest that the transition to this system would be to simply make all the current border systems vulnerable and the attackers would turn it to low sec.

I understand this would take a whole lot of coding and a significant redraw of the starmap so it is going to be a very long process if it is decided on.


Factional Warfare follows a snowball mechanic. If a faction starts to lose, then it will keep losing more, and that faster.
Factional Warfare would be a realistic idea, but as long as FW is broken as it is currently, it cannot be taken in consideration for this.

Overall, this thread is just theorycrafting and for the fun, with a lot of nonsense, just saying. No need to take this seriously.
Phaade
LowKey Ops
Shadow Cartel
#835 - 2013-08-22 15:57:06 UTC
Johnson 1044 wrote:
Bold moves like this are what will keep this game interesting for years to come.



QFT. +1
Commander Ted
Caldari Provisions
Caldari State
#836 - 2013-08-22 15:59:20 UTC
Just saying, my first post has x5 the likes as the Ahac rebalance and this thread has about 1/3 the views.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Phaade
LowKey Ops
Shadow Cartel
#837 - 2013-08-22 16:21:55 UTC
Janna Sway wrote:
Dear OP,

I cannot comprehend how the isolation of empires would fit into the lore and even if the lore was ignored overall, still would it be very unplausible and strange to isolate the empires and turn them into four islands surrounded by the lawless waters you call "lowsec" in your thread.

Whenever two empire's territories approach one another, a border forms naturally and border zones are the most guarded areas. Border zones are hot zones with pressure and tension between the nations.

The "purposes of CONCORD is to ease the fragile tension and create a foundation for the empires to work their differences out in a peaceful manner." (https://wiki.eveonline.com/en/wiki/CONCORD).
Therefore, CONCORD's core interest is to be the most active at the empire's borders and not to be absent, for that's what lowsec means - CONCORD's absence.

Your thread is literally an outcry to abolish CONCORD and its noble values and its replacement by detestable piracy, which is an abomination.

Chaos and disorder are not from God and the Empress opposes the proposed conditions in disgust.
ALL four empires oppose the proposed condition of isolation and the ulcer of piracy.
All four empires are and will keep supporting CONCORD's deeds and values with all force.



CONCORD is in an ongoing power struggle with Sansha's Nation, and their Incursions have taken a toll. CONCORD, in an effort to maintain the security and prosperity in the heart of each Empire, has chosen to withdraw from the more outlying systems, leaving the "borderland" systems a hostile environment run by Pirates, and Criminals. Space between Empires has been, unfortunately, left to the wilds.

BOOM
Ragnarok Knight
ROGUE - DRONES
#838 - 2013-08-22 18:06:03 UTC
The question is not do we put low-sec between the empires. The question is HOW MUCH.

I think
M and G should have small numbers of 0.3-4s
A and C should have small numbers of 0.3-4s

G and C should have a big chunk of 0.4-0.1s
A and M should have a big chunk of 0.4-0.1s
Commander Ted
Caldari Provisions
Caldari State
#839 - 2013-08-22 22:38:23 UTC
Ragnarok Knight wrote:
The question is not do we put low-sec between the empires. The question is HOW MUCH.

I think
M and G should have small numbers of 0.3-4s
A and C should have small numbers of 0.3-4s

G and C should have a big chunk of 0.4-0.1s
A and M should have a big chunk of 0.4-0.1s


If there is a small number of systems between M and G/C and A then they will be more easily camped. They should be equal, but thinner.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Mr Barbeque
Mayhem and Ruin
#840 - 2013-08-22 23:19:50 UTC
BOS Hydra wrote:
If you're talking about "shopping around" as in cherry picking the cheapest mods from empire to empire and then consolidating them into one location, that is entirely dependant on your playstyle and how many hours you are willing to haul mods just to get good prices on them, which isn't fun.

Agreed, however the conversation wasn't about how much fun it is to put in the extra work for the best price. Of course people will pay for convenience, its a matter of how much its worth to a particular person. The point is that its all still possible, and would be more profitable to do so. You have directly reinforced my previous argument that this change supports more trade opportunities balanced by increased risk.

BOS Hydra wrote:
I'm not sure how else to explain it, but least amount of risk that is the most similar to flying a freighter is a jump freighter, there simply is no alternate option for that kind of cargo space. Again if you're just taking a handful of mods, ships, or faction stuff then a cloaky hauler can work just fine, but it depends on if you think it's worth it to carry 1+ bil in a Viator with the potential of stumbling on a instalock camp, or sheer bad luck. The only scenarios of flying a freighter through low sec with any acceptable amount of risk involve waiting until low traffic timezones to move, and not everyone has the luxury to be on around those times at will, thus less potential freighters to catch.

In said scenario, make friends. Scouts and support makes that cloaky hauler nigh uncatchable. Flying freighters in low is a poor choice, and I'm not attempting to argue that this would change. Only that hauling through lowsec is indeed viable on small and large scale alike.

BOS Hydra wrote:
What I was trying to allude to is that null sec alliances HAVE to mine more ice in their space and it is a significant amount. This very directly gives them more control over T2 prices, and you can't say that MOST pvp ships aren't T2 fitted. Local T1 mod and ship production won't change a whole lot because high sec mining is where essentially all minerals in EVE come from (however ores are not evenly distributed through empire, thus more JFs), but T2 materials come from null. My question is how much would T2 and fuel rise? This sort of ties into hulkageddon.

Hulkageddon did throw the banter out to afk high sec ice miners about how safe they have it, but you can't look at the market data and tell me someone didn't just say "you know, I like monopolies. I think I'll make my own for a short time" and then controlled the market through domination of ice fields under a guise of "nerf high sec." Let's say there's another hulkageddon, the prices rise even more because of the increased reliance on fuel.

The only reason way a monopoly can exist is without competition. Say what you fear comes to pass and fuel spikes, causing a reciprocate reaction in the t2 market. This would make it more profitable to mine ice, so people would fill the gap to get their own slice of the profit pie. Competition would bring the price down, so say more hulkageddon events crop up (emergent, player created content). Competitors would the face the 'adapt or die' situation. A skiff can reach 100+k ehp with yield of 1110, thats tough to suicide. Add links and/or logi and it becomes increasingly unfeasible to suicide for market manipulation, as the incurred costs of doing so would begin to stack. Your argument coming to pass isn't really so much of a bad thing, it adds challenge to one of the least challenging aspects of eve. It will only stop those too uncooperative, unimaginative, or unwilling to adapt.

Market fluctuations are not an unforseen complication, but clearly an intended result. Dynamic gameplay > static gameplay.

BOS Hydra wrote:
Unless I completely missed the underlying point of Burn Jita 2.0, it was simply goons and test teaming up to gank freighters and shiny ships for the lulz, and then extended it for another week because people are dumb and didn't see the numerous adverts saying FREIGHTERS IN JITA WILL DIE.

I wasn't making a statement of the intent. Its a statement of the means. Burn Jita is a particularly good reason for decentralized markets in its own right.

BOS Hydra wrote:
I'm not sure what you are getting at here. Yes, most high sec gankers would relocate to trade hubs or random 0.5 systems, most wouldn't go to low because they have no cajones and there would be no freighters there. Someone mentioned having an extremely long high sec path between empires as an alternative to shorter low sec routes but all that does is condenses freighters to be easier gank and war targets in high sec. it's almost certainly not enough of a deterrent to make freighter pilots choose to go into low sec.

I agree most would not go to low, but as you mentioned they would relocate. Spreading them around can hardly be considered a bad thing, even for them. Less competition, even if just by proximity, is good from their perspective. Less predictable trade routes is a good thing for traders with the ingenuity to take advantage of the situation