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Should Care about Bountry?

Author
North Vladimir
Doomheim
#1 - 2013-08-20 02:39:04 UTC
Does PVPers should care about bountry?
If they bountried more than 10B ,will be suicide killed in highsec while they flying good ships?
Vol Arm'OOO
Central Co-Prosperity Union
#2 - 2013-08-20 02:56:59 UTC  |  Edited by: Vol Arm'OOO
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

I don't play, I just fourm warrior.

North Vladimir
Doomheim
#3 - 2013-08-20 03:14:41 UTC
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.


So , no need care about be bountried whlie flying bling ship .
William Walker
Dark Venture Corporation
Kitchen Sinkhole
#4 - 2013-08-20 06:33:01 UTC
North Vladimir wrote:
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.


So , no need care about be bountried whlie flying bling ship .


Never worry. When you undock in highsec you are safe ;))))

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Domanique Altares
Rifterlings
#5 - 2013-08-20 07:44:54 UTC
Bounty? Isn't that a brand of toilet paper for Lumberjacks?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#6 - 2013-08-20 08:55:08 UTC
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

Bounties are a great feature to make money off of autopiloters or people with killrights.

They give additional incentive to gank those who carelessly autopilot or sit afk in space.

They work great as notification system to know when somebody gets popped.

They allow to **** those off who deserve it, like carebears who run a big mouth, for example.

They work as a paying mechanism if somebody needs to die,
given a high enough amount. Good example here would be miners.
A 100 Million ISK bounty on a hulk pays for the gank easily.

It gives more people incentive to hunt outlaws,
as i had to witness personaly.


Sure, they have side effects, but they are neglectable.
Bounties create content for both giver and receiver.


Your "theory" of them being broken is hereby busted.
Large Collidable Object
morons.
#7 - 2013-08-20 10:00:16 UTC
I haven't used the bounty system a lot and personally don't really care about my ingame characters having bounties put on them, however I once put a 500 mill bounty on some isboxers smacktalking orca alt.

Wasn't even personally involved, but given how mad that internet tough guy would go over nothing (apparently, James315 affiliates bumped his farming ships a few times - he didn't even get ganked), I thought it would be a neat idea.

To my surprise, it worked in a sense that the guy stopped using that orca alt and moved him to null, where he apparently got ganked in frigs and destroyers a few times. Expected him to just stick around and lose the occasional Orca - must be peanuts for him, given the army of farming alts he used, but apparently, he was even too risk averse for that.

It was certainly worth it and I'd pay again.
In null/low it's certainly rather pointless, because everyone tries to kill you regardless of any bounty - maybe if the bounty and the ahip flown is high enough so alliancemates start awoxing for it.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#8 - 2013-08-20 10:17:01 UTC
Vic just made the mistake of his life. With a bounty that high, he has to run... because everybody with a trigger finger and a taste for cash will be coming after him.

Who put the goat in there?

The Lobsters
Viziam
Amarr Empire
#9 - 2013-08-20 15:20:43 UTC
Bounties are the way a space chap complements a fellow space chap after a good fight.

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Lucas Kell
Solitude Trading
S.N.O.T.
#10 - 2013-08-20 15:33:14 UTC
Solstice Project wrote:
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

Bounties are a great feature to make money off of autopiloters or people with killrights.

They give additional incentive to gank those who carelessly autopilot or sit afk in space.

They work great as notification system to know when somebody gets popped.

They allow to **** those off who deserve it, like carebears who run a big mouth, for example.

They work as a paying mechanism if somebody needs to die,
given a high enough amount. Good example here would be miners.
A 100 Million ISK bounty on a hulk pays for the gank easily.

It gives more people incentive to hunt outlaws,
as i had to witness personaly.


Sure, they have side effects, but they are neglectable.
Bounties create content for both giver and receiver.


Your "theory" of them being broken is hereby busted.

But you wouldn't get 100m from a hulk. It's like what, 20% of the kill cost? So you might get 50m at a push. Will probably pay for the gank, but it wouldn't pay for the time to go hunting around for a guy with a bounty. If the bounty isn't what draws you to a kill, and is simply a bonus payout to a ganker, then all the bounty is doing is paying gankers to do what they were gonna do anyway, thus of no use.
Bounties need to give people an incentive to hunt people down, not just be a nice surprise when a ganker ganks.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vol Arm'OOO
Central Co-Prosperity Union
#11 - 2013-08-20 16:37:58 UTC  |  Edited by: Vol Arm'OOO
Lucas Kell wrote:
Solstice Project wrote:
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

Bounties are a great feature to make money off of autopiloters or people with killrights.

They give additional incentive to gank those who carelessly autopilot or sit afk in space.

They work great as notification system to know when somebody gets popped.

They allow to **** those off who deserve it, like carebears who run a big mouth, for example.

They work as a paying mechanism if somebody needs to die,
given a high enough amount. Good example here would be miners.
A 100 Million ISK bounty on a hulk pays for the gank easily.

It gives more people incentive to hunt outlaws,
as i had to witness personaly.


Sure, they have side effects, but they are neglectable.
Bounties create content for both giver and receiver.


Your "theory" of them being broken is hereby busted.

But you wouldn't get 100m from a hulk. It's like what, 20% of the kill cost? So you might get 50m at a push. Will probably pay for the gank, but it wouldn't pay for the time to go hunting around for a guy with a bounty. If the bounty isn't what draws you to a kill, and is simply a bonus payout to a ganker, then all the bounty is doing is paying gankers to do what they were gonna do anyway, thus of no use.
Bounties need to give people an incentive to hunt people down, not just be a nice surprise when a ganker ganks.


You get something like 30% of the value of the of the ship's hull. Mods are not included in the cost. Given the low payout - almost nobody is ganking people because of a bounty, rather the bounty is merely a little extra reward to the ganker.

As for it being an "incentive to hunt outlaws" - that is just a joke. People who live in low sec can be shot at freely,. When someone adds a bounty to us, we just laugh, since that person is just wasting their isk. I had an 800mil bounty on me at one point - no one ever came after me because of it. The bounty has been slowly depleting as I lose ships in the natural course of things, but the bounty did not make me more of a target. As for going around in high sec - well no one is going to take a sec hit because of a 30% payout from a drake hull or similar ship. Maybe if you fly something really blinged out -- then it might be different. But if you are flying bling ships then you already are a potential target for a suicide gank. So all in all bounties are a joke. Its a ccp troll. CCP gave a tool that makes it look like you can rage and take action against folk, but in truth its toothless and doesnt change anyones behavior.

I don't play, I just fourm warrior.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#12 - 2013-08-20 16:46:56 UTC
Lucas Kell wrote:
Solstice Project wrote:
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

Bounties are a great feature to make money off of autopiloters or people with killrights.

They give additional incentive to gank those who carelessly autopilot or sit afk in space.

They work great as notification system to know when somebody gets popped.

They allow to **** those off who deserve it, like carebears who run a big mouth, for example.

They work as a paying mechanism if somebody needs to die,
given a high enough amount. Good example here would be miners.
A 100 Million ISK bounty on a hulk pays for the gank easily.

It gives more people incentive to hunt outlaws,
as i had to witness personaly.


Sure, they have side effects, but they are neglectable.
Bounties create content for both giver and receiver.


Your "theory" of them being broken is hereby busted.

But you wouldn't get 100m from a hulk. It's like what, 20% of the kill cost? So you might get 50m at a push. Will probably pay for the gank, but it wouldn't pay for the time to go hunting around for a guy with a bounty. If the bounty isn't what draws you to a kill, and is simply a bonus payout to a ganker, then all the bounty is doing is paying gankers to do what they were gonna do anyway, thus of no use.
Bounties need to give people an incentive to hunt people down, not just be a nice surprise when a ganker ganks.

I understand your argument, but it's only partly valid.
The bounty mechanic is a huge content creator in terms of people directly or indirectly affected by it,
which makes it everything else than no use.

Unsuccessful At Everything
The Troll Bridge
#13 - 2013-08-20 16:55:45 UTC
Domanique Altares wrote:
Bounty? Isn't that a brand of toilet paper for Lumberjacks?



Paper towels and apparently napkins.

The lumberjack ones are Brawny.

God I hate that I know this.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Plastic Psycho
Necro-Economics
#14 - 2013-08-20 16:58:42 UTC
Unsuccessful At Everything wrote:
Domanique Altares wrote:
Bounty? Isn't that a brand of toilet paper for Lumberjacks?



Paper towels and apparently napkins.

The lumberjack ones are Brawny.

God I hate that I know this.


No, it's a ship with an unruly crew.
Should probably 'space' the ungrateful bastiches.
Vol Arm'OOO
Central Co-Prosperity Union
#15 - 2013-08-20 17:27:51 UTC
Solstice Project wrote:
Lucas Kell wrote:
Solstice Project wrote:
Vol Arm'OOO wrote:
Bounties are largely pointless and broken as currently implemented. The way it is now, its more about trolling and getting newbees to self inflict additional pain by spending isk after they lose something. As for whether somebody will suicide you because of a bounty - well if you're flying a bling ship you are a target for suiciding, the bounty is just a little icing not so much an incentive by itself per se.

Bounties are a great feature to make money off of autopiloters or people with killrights.

They give additional incentive to gank those who carelessly autopilot or sit afk in space.

They work great as notification system to know when somebody gets popped.

They allow to **** those off who deserve it, like carebears who run a big mouth, for example.

They work as a paying mechanism if somebody needs to die,
given a high enough amount. Good example here would be miners.
A 100 Million ISK bounty on a hulk pays for the gank easily.

It gives more people incentive to hunt outlaws,
as i had to witness personaly.


Sure, they have side effects, but they are neglectable.
Bounties create content for both giver and receiver.


Your "theory" of them being broken is hereby busted.

But you wouldn't get 100m from a hulk. It's like what, 20% of the kill cost? So you might get 50m at a push. Will probably pay for the gank, but it wouldn't pay for the time to go hunting around for a guy with a bounty. If the bounty isn't what draws you to a kill, and is simply a bonus payout to a ganker, then all the bounty is doing is paying gankers to do what they were gonna do anyway, thus of no use.
Bounties need to give people an incentive to hunt people down, not just be a nice surprise when a ganker ganks.

I understand your argument, but it's only partly valid.
The bounty mechanic is a huge content creator in terms of people directly or indirectly affected by it,
which makes it everything else than no use.



First off its not the kill cost - its the hull price. Second off - its a content creator in the sense that people use it - but does it actually do anything other then allow people to troll? The simple answer is no. Bounties are utterly pointless in low and in null sec because folk there can be freely shot anyways. As for highsec - bounties are completely meaningless unless the person is flying a bling ship - but if they flying a bling ship then they are a target for suicide ganking anyways. So bounties are nothing but a means to troll folk - by either placing a bounty on a bear to make them rage or by goading a newbee into placing a bounty on you as a means of extra self inflicted punishment after you blow up their ship.

I don't play, I just fourm warrior.

Markku Laaksonen
School of Applied Knowledge
Caldari State
#16 - 2013-08-20 18:10:13 UTC
no does should not PVPers care for bounty

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy

Solstice Project
Sebiestor Tribe
Minmatar Republic
#17 - 2013-08-20 20:23:45 UTC  |  Edited by: Solstice Project
Vol Arm'OOO wrote:
First off its not the kill cost - its the hull price. Second off - its a content creator in the sense that people use it - but does it actually do anything other then allow people to troll? The simple answer is no. Bounties are utterly pointless in low and in null sec because folk there can be freely shot anyways. As for highsec - bounties are completely meaningless unless the person is flying a bling ship - but if they flying a bling ship then they are a target for suicide ganking anyways. So bounties are nothing but a means to troll folk - by either placing a bounty on a bear to make them rage or by goading a newbee into placing a bounty on you as a means of extra self inflicted punishment after you blow up their ship.

Thank you for your uneducated reply.

First of all you might want to look up the definition of a meaning here:
http://en.wikipedia.org/wiki/Meaning

Pick one first and if it's the wrong one, pick another.
Eventually you'll pick the right one, if you read through all of them.



Bounty payout is 20% of the estimated marketprice of whatever the victim lost,
which includes implants in case of a podding.

As you have proven to be able to read, i am certain you may eventually, on a good day, find the relevant line here:
https://wiki.eveonline.com/en/wiki/Bounty

In low and null it's the same as in highsec. Whoever shoots somebody with bounty
receives 20% of the value the victim has lost.

Also, i like to thank you for acknowledging that bounties indeed are a way to create content,
even if - in your eyes - it's just to troll people.


If you need any further education on anything regarding this topic,
i will gladly help you out of your mental misery.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#18 - 2013-08-20 20:27:22 UTC
I want to add that some people seem to be unable to differenciate between what a trailer shows,
what their mind creates out of it (including their wishfull thinking) and what reality actually delivers.

Haters gonna hate.

I'm glad you're here, because you can be ridiculed to a level that might make your head explode.
Vol Arm'OOO
Central Co-Prosperity Union
#19 - 2013-08-20 20:42:39 UTC
Solstice Project wrote:
Vol Arm'OOO wrote:
First off its not the kill cost - its the hull price. Second off - its a content creator in the sense that people use it - but does it actually do anything other then allow people to troll? The simple answer is no. Bounties are utterly pointless in low and in null sec because folk there can be freely shot anyways. As for highsec - bounties are completely meaningless unless the person is flying a bling ship - but if they flying a bling ship then they are a target for suicide ganking anyways. So bounties are nothing but a means to troll folk - by either placing a bounty on a bear to make them rage or by goading a newbee into placing a bounty on you as a means of extra self inflicted punishment after you blow up their ship.

Thank you for your uneducated reply.

First of all you might want to look up the definition of a meaning here:
http://en.wikipedia.org/wiki/Meaning

Pick one first and if it's the wrong one, pick another.
Eventually you'll pick the right one, if you read through all of them.



Bounty payout is 20% of the estimated marketprice of whatever the victim lost,
which includes implants in case of a podding.

As you have proven to be able to read, i am certain you may eventually, on a good day, find the relevant line here:
https://wiki.eveonline.com/en/wiki/Bounty

In low and null it's the same as in highsec. Whoever shoots somebody with bounty
receives 20% of the value the victim has lost.

Also, i like to thank you for acknowledging that bounties indeed are a way to create content,
even if - in your eyes - it's just to troll people.


If you need any further education on anything regarding this topic,
i will gladly help you out of your mental misery.


My mistake - it is total value - but I stand by the statement that bounty payoff is so low as to make the mechanism functionally meaningless. IMO there is no significant difference in player behavior prior to the change in bounties as there is after. Simply put, in answer to the OP's question - he is not at risk because he has a bounty - rather he is at risk for flying a bling ship.

I don't play, I just fourm warrior.

Vladimir Norkoff
Income Redistribution Service
#20 - 2013-08-20 20:47:40 UTC
Shederov Blood wrote:
Vic just made the mistake of his life. With a bounty that high, he has to run... because everybody with a trigger finger and a taste for cash will be coming after him.
Indeed. And Eve is real. And I was there. And I can be the hero of my own space epic.

CCP advertising is always true.
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