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"REASONABLE THINGS" VOTING - Industry Version (Ended)

First post First post First post
Author
Unforgiven Storm
Eternity INC.
Goonswarm Federation
#1 - 2013-08-20 09:07:45 UTC  |  Edited by: CCP Leeloo
Edit: The entire results can be consulted here:

https://wiki.eveonline.com/en/wiki/2013_%22Reasonable_Things%22_Industrial_Prioritization

I would like to thank Trebor and the CSM for all the work they put in helping me with this initiative.

for extra information: http://thelazypilot.wordpress.com/2013/08/26/reasonable-things-results-industry-version/

---

Note: This is not a CSM thing, Trebor agree to help me out and he will accept and read the results this initiative produces and share them with the CSM, but I'm on my own.

Many of you still remember that in July the CSM made a guest blog called "CSM Summer 2013 Reasonable Things Prioritization Crowdsourcing" where they asked people to post suggestions, that were posted here. Later the CSM picked 99 of their preferable issues and asked people to vote on them and these are the results.

First I would like to note how important this initiative was and how much improved the CSM communication with the Community. It was an excellent initiative! They got 1363 suggestions that they narrow down to 99.

Now my problem with this 99 selection list is the way it was picked, it went down basically to the individual taste of each CSM member that care spend time to select issues. First I have my doubts they went through all the 1363 suggestions, second they didn't review it properly. To prove my suspicions we could see some issues even being duplicate in the final list what was a waste because it prevented half a dozen other good proposals to be in the final list for people to vote on.

What was the criteria selection of each CSM member? I'm almost sure they pick things near their current play style. So in resume, since there is no Industrial CSM member present we didn't see many industrial issues in the final 99 list...

Even so I'm not giving up.

I contacted Trebor and he answered his Batphone. I ask for a favor: If I select 40 issues from the initial 1363, all related with Industry, and ask people to vote he promised me he will run his program and post the results, read them and share them with the other CSM members and if opportunity presents itself maybe even with CCP.

The CSM summer summit schedule is not posted yet but Trebor said that probably there is going to be a meeting to discuss Industry issues. Even if there isn't a specific meeting about industry the issue is always talked about in many other meetings since it intercepts with everything in EVE Online.

So if you do industry and want to see your life improved, please help yourself and vote.

So here we go. I choose 40 issues all related with industry. My selection criterion was simple, I filter out all issues by the following tags: Industry, PI, POS, Mining, Market, Contracts, Hauling, Custom Offices, Invention or Manufacturing. I choose 30 by the most amount of likes they had from all of them, them I choose 10 I liked.

What do I need you all to do now?

I need you all to vote, vote in this thread. You have until next Sunday 25 of August to vote, at the end of that day Trebor is going to run his code and post the results.The 40 issues to choose from are below this post.

Here's how to do it (please read carefully):

Quote:
Review the list of items, which you can find below and select as many of them as you want (I suggest at least 10).

Rank the items in order of importance -- first is most important, and so on.

Post a message in the thread that contains a line formatted as follows: your character name, your favorite item, your second favorite item,..., the item you care enough about to rank, but less than all the other items you picked. For example, this voting list: "Unforgiven Storm,13,19,37,4,12,17,16,19,2,5" - means that for Unforgiven, 10 items were important enough to rank, and of these, 13 was the most important, and 5 was the least important.

Thank you and vote.

EDIT 1: Trebor made a small tool you can use to prioritize the items: http://www.animeigo.com/CSM/unforgiven.html

Edit 2: credits for the initiative "CSM Summer 2013 Reasonable Things Prioritization Crowdsourcing" are for all the CSM, not just Trebor, sorry.

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#2 - 2013-08-20 09:07:58 UTC  |  Edited by: Unforgiven Storm
POS

01 - Allow players empty and fill a silo without having to offline it first
02 - Make all POS arrays, slots and resources shown as one large list instead of broken up by array
03 - Make cancelling jobs at POS NOT cause materials to be lost!
04 - Allow for POS fuel optimization
05 - Fix the access to POS from anywhere inside the POS, you still cannot access mobile laboratories from more than 2500m
06 - Remove the penalties from refining arrays
07 - Remove the penalties from advanced ship assembly arrays
08 - Warn players when they use the reactions setup tab and forget to APPLY something
09 - allow POS mods to be build at a POS

Mining

10 - Introduce a proper mineral compression mechanic to replace the 425mm railgun I, and separated by mineral type.
11 - Simplification of mining crystals, currently each ore has an individual crystal for tech2 mining

Market and Contracts

12 - WTB contracts with a duration, and collateral/materials possible from both parties
13 - Allow drugs (boosters) to be contained in contracts
14 - Provide API call to access market data.
15 - I want to be able to buy a ship and it's fitting from the market with one click from my stored fittings (only partially if necessary)
16 - I want to be able to sell a lot of stuff to the highest buy order at the same time, I don't care if it takes some time to make sure the server does not crash

Hauling

17 - Create a 'Tug Class' of ships that can move fitted Battleships etc in hisec
18 - Make deep space transports useful

Inventory Window

19 - Remember the last corporation hangar I selected in the inventory windows after I undock and dock
20 - In the Inventory in POS add a green/red icon in front of the structures so we know what is offline or online
21 - Add columns for ML and PL info to inventory window / items window

Planet Iteration

22 - Provide API calls to access PI data
23 - Notifications your PI extractors have finished / Add a warning to industry window that you have ECU heads stopped in a planet
24 - Add warnings to PI window if we forget to set routes and have ECUs or factories not receiving or sending materials
25 - Allows us to move the CC or allow us to choose another default focus structure on a planet
26 - In Planet tab / Industry window, add new radial menu for planet custom offices -> warp to 0/Access/align Notes: See customofficemenus.png and customofficemenus2.png
27 - Add global POCO window that allows POCO owners to see all POCOS and remote change their taxes
28 - Add route automation during PI construction » Note: If I select a new extractor product and start a job, automatically CCP should verify if there is a route set for this product, if not it should search a storage or launch pad linked directly to the ECU or the nearest one (with less link jumps) and if one is found create an automatic route from the extractor to that structure. If I set up a basic factory or advanced factory and select a BPO, automatically CCP should find, for each product it needs, the near storage or launch pad that contains the product in its storage or has a receiving product route, and set up a automatically route with that product from that structure to the factory. It also should create a route of the product it produces to the nearest storage or launch pad.

Custom Offices

29 - Fix Bug that random closes Customs Office window upon clicking the “Transfer” button
30 - Allow the creation of courier contracts from a Custom Office to a station

Invention and Manufacturing

31 - Increase invention result box size, or make resizes persistent, so that the resultant BPC type and stats are visible without scrolling.
32 - Add double click support for Inventory window -> "install Job" to bypass the menu usage
33 - Make the assembly line selection for industry jobs default to the first free slot in the same location as where you last installed a job
34 - Add ML and PL info to BPO/BPC icons
35 - select and use multiple BOO/BPC for industry job. ( reduce click fest)
36 - When choosing an installation to produce a BPO/BPC at only display places where its possible to produce from that particular bpo/bpc
37 - When selecting Manufacturing from a BPC the Run count defaults to the max runs of the BPC, not 1
38 - Manufacturing/other jobs can use materials inside containers / Jobs can be started from blueprints inside containers
39 - Allow the Science and Industry window's Blueprint tab to display blueprints in containers
40 - Make it possible to queue Manufacturing/Science jobs of less than 48 hours / Allow "batches" of jobs to be done. Instead of inventing 1 BPC at a time you can put batches of 20 BPC to invent so you don't need to babysit invention every hour / ability to queue industry/research jobs to the maximum simultaneous time (e.g: queue 3 sets of 10 jobs, 1 hour each = 10 current jobs and 20 in queue) / Make it so we can install more jobs that we have skills to run so long as the jobs actively running are under the number we have skills to do / Queue system for manufacturing and invention jobs that works just like the skill queue does now

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Unforgiven Storm
Eternity INC.
Goonswarm Federation
#3 - 2013-08-20 09:08:05 UTC  |  Edited by: Unforgiven Storm
Unforgiven Storm,01,04,25,19,20,29,22,14,23,24,33,40,08,12,13,11

Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

Wyatt Hill
Freedom Consortium
Brothers of Tangra
#4 - 2013-08-20 10:26:21 UTC
Wyatt Hill, 33, 38, 39, 40, 35, 32, 37, 16, 18, 20, 21, 24, 25
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#5 - 2013-08-20 10:39:57 UTC
Akrasjel Lanate, 34, 37, 38, 40, 04, 16, 26, 27, 29, 05,

CEO of Lanate Industries

Citizen of Solitude

Kale Freeman
Garoun Investment Bank
Gallente Federation
#6 - 2013-08-20 11:52:33 UTC
Kale Freeman, 2, 33, 35, 32, 37, 38, 40, 39, 19, 21
Venus LeMercantes
#7 - 2013-08-20 12:11:40 UTC
Venus LeMercantes, 32, 16, 33, 19, 30, 40, 15
aya wulf
Large Collidable Object.
#8 - 2013-08-20 12:26:50 UTC
Aya Wulf, 31,33,34,37,14,21,01,13,18,36
Trebor Daehdoow
The Scope
Gallente Federation
#9 - 2013-08-20 12:57:45 UTC
Trebor Daehdoow: 28, 14, 05, 24, 22, 23, 19, 09, 16, 25, 29, 08, 20, 21, 27, 33, 36, 37, 40, 26

I endorse this product and/or service Twisted

Private Citizen • CSM in recovery

AnarchoCap Ahashion
Tax Haven Shhh
#10 - 2013-08-20 13:10:58 UTC
AnarchoCap Ahashion, 35, 40, 10, 15, 08, 18, 32, 01, 05
Raltera Muvila
State War Academy
Caldari State
#11 - 2013-08-20 13:32:56 UTC
Raltera Muvila: 10, 39, 25, 22, 03, 21, 05, 23, 40, 30
Nyjil Lizaru
Federal Defense Union
Gallente Federation
#12 - 2013-08-20 13:41:37 UTC  |  Edited by: Nyjil Lizaru
Nyjil Lizaru: 38, 39, 40, 37, 33, 31, 36, 25, 17, 26, 30, 15

And I admit that I did not participate in the official thread because there were so few industry choices. I figured that this 'just wasn't our expansion'. Thank you for trying to rectify that.

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

Atmosphear
Sebiestor Tribe
Minmatar Republic
#13 - 2013-08-20 13:56:06 UTC
Atmosphear: 11, 23, 30, 06, 05
Einar Matveinen
Mahe Ratu
#14 - 2013-08-20 14:05:32 UTC
Einar Matveinen,34,35,38,39,40,23,25,22,18,6,7,5
Toguri Iva
Mahe Ratu
#15 - 2013-08-20 14:09:13 UTC
Toguri Iva,5,7,6,18,22,25,23,40,39,38,35,34
Wabs
Centraal Justitieel Incasso Bureau
#16 - 2013-08-20 14:44:29 UTC
Wabs,1,2,3,6,7,8,9,12,13,15,17,19,24,26,29,36,38,41,42,48,50,51,53,54,61,65,74,76,84,88,91,94,98
Cosmic Voidson
Aliastra
Gallente Federation
#17 - 2013-08-20 14:54:15 UTC
Cosmic Voidson, 11, 10, 33, 37, 38, 39, 40, 14, 15, 22, 23, 24
Citizen69
Another Success Story
#18 - 2013-08-20 15:06:59 UTC
Bath Sheeba,01,05,09,10,12,13,17,18,21,31,35,37,38

and I have to say that the last item on that list(number forty) has to be a troll to tie up every high sec slot everywhere. It might as well be called, "remove all high sec public industry slots, everywhere." Heh.
Ransu Asanari
Perkone
Caldari State
#19 - 2013-08-20 15:17:01 UTC
Ransu Asanari: 38, 21, 01, 14, 18, 05, 33, 34, 35, 32, 39, 30, 20, 15, 13, 10, 37, 31
Etienne Delacrosse
Fantastulousification Inc.
#20 - 2013-08-20 15:20:42 UTC
Etienne Delacrosse: 35, 02, 14, 18, 40, 32, 36, 37, 21, 34, 30, 33, 05, 01, 25, 31
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