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EVE New Citizens Q&A

 
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Questions from a new one

Author
Ruby Pyrenne
Doomheim
#1 - 2013-08-20 07:07:54 UTC  |  Edited by: Ruby Pyrenne
Hello there,

Overwhelming, all the things this game throws at you.

I started yesterday, did the tutorial missions and got to my career choices.
Wonderful this game is, it sucked me in straight away.

Eager to start, i decided to begin with the Exploration tasks due to my curious nature.
After completing that course, declining several duel requests and ending up with new stuff I did the Military introductions, new stuff yet again - I now have my first few ships, skillbooks and a small sum of income.

But as everyone who starts, I'm fresh and new to it all but I would like to go down a profitable career path.
I found the exploration minigames alot of fun, as well as shooting down a few mission related pirates.

What, though, would be worth concentrating on?
After looking at the markets, compared to my wallet and ISK gains per completed task everything seems tremendously costly, so I took a seat in my captains quarters, pondering over what would be my route of choice.
Judging from skill training times, focus is required to become dependable and efficient in a specific field.
I haven't yet investigated the business career path and other choices, so that may also peek my interest.

So what is it I'm actually asking?
What is the most profitable route for me to take and what can be done 'on the side' with only a little side tracking to spice things up?

Exploration is fun from what I've experienced but I read that some posters in different forums feel there is not a great deal to make in it (anymore?).

And lastly, what is an accelerator (I believe it boosts skilltraining times?) and how to I obtain one?


Sincerely,

Ruby Pyrenne

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

NightCrawler 85
Phoibe Enterprises
#2 - 2013-08-20 07:36:17 UTC
There is many ways to make ISK in EVE, but you should not think "How can i make the most ISK". That will just turn the game into a grind which will kill your joy in the game.

So here is my advice to you, if you enjoy exploration do it! You can make more then enough ISK to keep your self stocked with ships for PVP and skills when you need it.
And remember, as your skills and experience go up, so will your income Smile
Ryder 'ook
University of Caille
Gallente Federation
#3 - 2013-08-20 07:40:35 UTC
^^ Best advice you can get around here!

Pay a sub for a couple of months and don't worry about ISK or PLEX. Keep your ships small and cheap and have all the fun out there!


Cheers, Ryder

Every atom in our bodies was forged in the furnace of ancient stars - it's time we return home.

Ruby Pyrenne
Doomheim
#4 - 2013-08-20 07:47:25 UTC  |  Edited by: Ruby Pyrenne
NightCrawler 85 wrote:
There is many ways to make ISK in EVE, but you should not think "How can i make the most ISK". That will just turn the game into a grind which will kill your joy in the game.

So here is my advice to you, if you enjoy exploration do it! You can make more then enough ISK to keep your self stocked with ships for PVP and skills when you need it.
And remember, as your skills and experience go up, so will your income Smile

Thank you for input, and seeing it the way I intend to: I am not looking for the biggest amount of ISK in the shortest time frame.

Everybody wants to be rich at some point I can imagine, but for me the route should simply be a ride.
As long as the pay is good/decent, I'm game - I wouldn't shy away from risk vs. reward scenario's either by the way.

I'm happy to hear exploration is a viable path, so I know my time spent in training for it won't be spent badly.

Could you perhaps explain me what the other careerpaths have in store in the long run?
In the sense of what I as a player am actually doing, rather than how fast I will accumulate riches.

That would make me very happy.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

NightCrawler 85
Phoibe Enterprises
#5 - 2013-08-20 07:56:42 UTC
Ruby Pyrenne wrote:


Could you perhaps explain me what the other careerpaths have in store in the long run?
In the sense of what I as a player am actually doing, rather than how fast I will accumulate riches.

That would make me very happy.


This is a very very hard question to answer since there is simply to many career paths to cover, and personally i dont have experience in all off them (honestly there is still so many things i havent tried! Smile).

The best i can do is give you this link, which will give you a better idea of exactly how much there is to do in EVE, and not even this covers all of them Big smile
Ruby Pyrenne
Doomheim
#6 - 2013-08-20 08:06:05 UTC
That, Nightcrawler, is a very insightful sheet of information.

Thank you.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Sin Pew
Ministry of War
Amarr Empire
#7 - 2013-08-20 08:18:48 UTC
Ruby Pyrenne wrote:
Hello there,

Overwhelming, all the things this game throws at you.

I started yesterday, did the tutorial missions and got to my career choices.
Wonderful this game is, it sucked me in straight away.

Eager to start, i decided to begin with the Exploration tasks due to my curious nature.
After completing that course, declining several duel requests and ending up with new stuff I did the Military introductions, new stuff yet again - I now have my first few ships, skillbooks and a small sum of income.

But as everyone who starts, I'm fresh and new to it all but I would like to go down a profitable career path.
I found the exploration minigames alot of fun, as well as shooting down a few mission related pirates.

What, though, would be worth concentrating on?
After looking at the markets, compared to my wallet and ISK gains per completed task everything seems tremendously costly, so I took a seat in my captains quarters, pondering over what would be my route of choice.
Judging from skill training times, focus is required to become dependable and efficient in a specific field.
I haven't yet investigated the business career path and other choices, so that may also peek my interest.

So what is it I'm actually asking?
What is the most profitable route for me to take and what can be done 'on the side' with only a little side tracking to spice things up?

Exploration is fun from what I've experienced but I read that some posters in different forums feel there is not a great deal to make in it (anymore?).

And lastly, what is an accelerator (I believe it boosts skilltraining times?) and how to I obtain one?


Sincerely,

Ruby Pyrenne

Welcome Ruby,

First of all, unless I got it wrong, it seems you picked career choices amongst the agents available at the station, but know that all five of them will give you a taste of their field, without commiting to any choice. They're all five tutorials agents, so feel free to accept their missions, you will get a few more ships and a bit more ISK.

Now, after these, most players go to the Arnon solar system and engage into the Sisters of Eve epic arc, it's a rather longer chain of missions with a little bit of a storyline, that makes you travel across the cluster and see different régions. It nets you a decent starter income and is pretty close to what missioning is as a profession, and the dreaded Dagan might well annoy you greatly.

From there, you will be pretty much on your own, there is no other storylines per say, the various pirate factions have their own arcs like Sisters of Eve, but they take place in null-sec and the empire epic arcs, are tougher than level 4 missions, so out of your current scope. However, as daunting as it looks, this also means you have no constraints, you can then explore, settle where you want, do anything you want in order to make profits, meet people and have fun.

When exploring, you compete with other fellow capsuleers to get the sites done first, it's a sheer game of luck as the sites spawn randomly throughout the universe, so it takes time to travel from system to system to find a site. It can be lucrative, but the randomness means also you can go a few days without much luck when you can get several millions in a couple hours later.

Missions don't pay much in the beginning, but are a more steady income overall though not a great one. A skilled and efficient mission runner can reach a 100mil per hour, but as a beginner, you're stuck with low level missions.

Then there is the market, where fortunes were made and lost, in a blink of an eye. If you have a mind for it, you can try playing in that field, though it often requires a bit of a capital to begin, but between scams and station trading, margin trades and whatnot, it's one of the most lucrative activity and also the riskier regarding your capital.

Exploration is rather commiting, such as missioning, but the later is steadier. The market can be a side dish or a full time job, depending how you chose to play.

Other than that, there's Planetary Interaction, it doesn't yield much in highsec, but with a few minutes per day, it can pay for PLEX in null-sec or wormholes.

Manufacturing is a bit tied to market and very intensive in skills, you need to learn a lot in order to grasp it and you will likely need a player-run corporation with a POS at some point.

That brings me to the final part. You can play on your own, run missions and explore, but the best way to boost your income is to find a good corporation. Joining a player-run corporation will open more possibilities to learn from experienced players, that can take you along and teach you tricks, you can benefit from their structures without having to invest in them yourself, it might save you time and efforts.

Amongst the benefits of joining a player corp, you can also learn about the joys of blowing other peoples' ships and looting them, wich can also be very lucrative at times, EVE is made in such a way that you can go for all sorts of mischiefs everywhere to make profits at the expense of others. It's a choice to make, it can be costly since you might not always win (especially in the beginning) and you then lose your ship, but there can be a lot of fun to be had.

Well, I went on a wall of text again, might have digressed all over the place, but that doesn't even cover all the possibilities...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#8 - 2013-08-20 09:44:27 UTC
Eve's kind of an odd game as there is no "the best way yo make isk".

I mean, I've seen month old chars default on a courier contract and make off with billions.
Same as I've seen year old characters spend their entire worth an item they thought was marketed at 1mil but was actually 1bil.

It's not even as simple as "the more boring\easy the task the less isk it'll make you"

What you really need to do is find a good corp, now good is down to perspective. For me, brave newbies is great, it's a really fun and comical alliance and I'm loving it. I'm also a 6 year old char :)
Anuminas Alland
Aspergus Carebearnaise
#9 - 2013-08-20 11:38:06 UTC
Ruby,
You should definitely do all of the tutorials as mentioned by others, especially since you have an interest in the markets. The Business and Industry tutorials both give you useful skillbooks relating to trade and industry, as well as showing how nearly everything in the game is manufactured by players -- and how that process works.

Welcome to EVE!

Ruby Pyrenne
Doomheim
#10 - 2013-08-20 15:04:03 UTC
I'm actually in the process of rouding up my 5 career path tutorials and nearly lost my Tristan to the 'Exam' mission.

That was pretty close, luckily I had my Afterburner fitted and managed to tap that on and off to escape both the Warp Disruptor and Webifier range on the Mercenary Leader's ship - oof!
I got out with literally a sliver of hull left.

That would not have been good, considering I failed to insure it before going in.
Only upon redocking I noticed I was given a Catalyst and Destroyer skillbook prior to the mission, rather than after - which is what I thought I read.

Lesson learned, you can't barge in and think you can beat all missions with ease.

That little escapade gave me a near-loss experience and it was quite thrilling to be perfectly honest.
With that said, my interest in some risky endeavours has been sparked, I may pair Exploration with some military activities.

I will definately head to Arnon to pick up the mission-set Sin Pew suggested.

First, a drink, because i'm a little too happy I didn't lose a ship there!

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Tho'mas
Nerds United
#11 - 2013-08-20 15:12:05 UTC  |  Edited by: Tho'mas
As far as pairing exploration with some military activities, (in a PvE sense anyway) You will often scan down combat sites while exploring. These sites will require you to use a combat fitted ship to clear them. There are rated and unrated sites, the rated sites go from DED rating 1 to 10. With 1 being the easiest. These sites have a chance of dropping very valuable faction/officer loot if you clear them. It can sometimes be quite lucrative to find and fight through these sites.

If you do scan down a combat site, make sure you click the evelopedia link (you should see it at the top of any forums page) and type in the name of the site so you can get an idea of what to expect. It's not perfectly accurate, but will give you an idea of what you're up against and if you can handle it.

Obviously the easiest combat sites are found in high sec, with difficulty increasing as you go to low and then null.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#12 - 2013-08-20 18:39:04 UTC
The Eve economy is about people far more than other games' economy. Thus, it resembles the real market a lot more. So making money is often about finding ways to reliably interact with people, often by providing a service(in the loosest definition) that people pay for. For example, all traders fit within this paradigm. I buy items out in Null-sec, and either resell them locally or ship them back to Jita, where the demand is always there. The way I make money is by providing people the convenience of a sell order, wherever they are in my region. They are, after a fashion, willing to sacrifice ISK for this service. And I make tons of money doing it via moving lots of volume, rather than huge ISK per item.

So that's one example of finding a niche within the economy with which to make ISK.

It's also worth considering that few niches are barred to you. If it exists, then someone else is probably in that niche, and all you need to do is GET IN THERE, and consistently compete.

Ooooor you can run missions and let the AI feed you a steady trickle in bounties and loot cans while you sell the salvage and modules to your local profiteers. Whatever floats your boat. ;)

You mention specialization being important. That answer to that is no, it is not important. The skill system in Eve, as well as the technology graduation, gives small gains for massive investment, while also giving a decent fraction of the total bonus for very little investment. In other words, it rewards dabbling, up until the point you're in close competition with someone on something(like mining, or PVP, or challenging anomalies). Don't specialize until you need to. It ends up being a net detriment, compared to the opportunity cost - the ability to be adaptable.

You mention an 'accelerator.' I don't know what this is. But the only way you can 'boost' your training times is by buying and installing via attribute enhancing implants.
Ruby Pyrenne
Doomheim
#13 - 2013-08-21 07:04:38 UTC  |  Edited by: Ruby Pyrenne
So yesterday I was approached at random by a person who intended to invite me to a corporation.

I initially mentioned that in my eve-youth, being 2 days in now, I would prefer to take in all EVE has to offer and settle a bit on what it is I want exactly.
We had a lengthy talk about character progression.

I explained my intentions are to stick to Gallente for now and have my skills trained to the point where I am able to use every T2 module I wish to use on my ships, at least until I - the way I see it - can competently fly Gallente Battlecruisers.

I realise this is no short term plan, but to me it feels not crosstraining so early will be the wiser choice, however he pressed on me in a helpful fashion that within that timespan, I can train all gun, missile and ship skills for the 4 available races on a T1 level.

It was also at the same time one of the only requirements for players seeking to join his ranks, a corporation that would eventually have me end up in an alliance called Fidelas Constans.

I did not immediately decline since I do not know enough about the bigger entities in this game yet, as well as being unsure if training so many racial skills so early on is indeed, as he claimed, the better route to take and specialise later.

My question is, does this happen to many new players?
Being invited into smaller corporations to eventually end up in larger, nullsec based alliances?

And is his take on progression the better choice, crosstraining early and specialising later?

I'd love some insights, perhaps some information on Fidelas Constans as well.

By the way, the 'accelerator' I mentioned is the 'Cerebral Accelerator'.
Apparently an item only handed out in 2011 according to evelopedia or evewikia, but still for sale on contracts for a whopping 175 million and up.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

lollerwaffle
Perkone
Caldari State
#14 - 2013-08-21 07:44:08 UTC
Ruby Pyrenne wrote:
So yesterday I was approached at random by a person who intended to invite me to a corporation.

I initially mentioned that in my eve-youth, being 2 days in now, I would prefer to take in all EVE has to offer and settle a bit on what it is I want exactly.
We had a lengthy talk about character progression.

I explained my intentions are to stick to Gallente for now and have my skills trained to the point where I am able to use every T2 module I wish to use on my ships, at least until I - the way I see it - can competently fly Gallente Battlecruisers.

I realise this is no short term plan, but to me it feels not crosstraining so early will be the wiser choice, however he pressed on me in a helpful fashion that within that timespan, I can train all gun, missile and ship skills for the 4 available races on a T1 level.

It was also at the same time one of the only requirements for players seeking to join his ranks, a corporation that would eventually have me end up in an alliance called Fidelas Constans.

I did not immediately decline since I do not know enough about the bigger entities in this game yet, as well as being unsure if training so many racial skills so early on is indeed, as he claimed, the better route to take and specialise later.

My question is, does this happen to many new players?
Being invited into smaller corporations to eventually end up in larger, nullsec based alliances?

And is his take on progression the better choice, crosstraining early and specialising later?

I'd love some insights, perhaps some information on Fidelas Constans as well.

By the way, the 'accelerator' I mentioned is the 'Cerebral Accelerator'.
Apparently an item only handed out in 2011 according to evelopedia or evewikia, but still for sale on contracts for a whopping 175 million and up.

Being invited into a corporation at 2 days CAN happen, it depends on your attitude etc. However, never pay ISK or a 'deposit' or anything like that to get in. Those are pretty much all scams.

For cross training, it depends. Since Fidelas is a null sec alliance, they will be looking for frontline grunts, where as long as a pilot can fly a certain ship, they will be pulled into fleets of that type to add their DPS or whatever. On the flipside, small gang pilots tend to have good skills in one ship first and branch out gradually, since it's more about how well you can fly a ship and perform your role, rather than just adding your guns to the primary target.

Being a small gang pilot, I would say, train up for 1-2 shiptypes at the start, try to keep within your race. Start at frigates, learn to fly them decently, most skills such as core skills/fitting etc. at level 4, and move into t2 small weaponry once your core skills are around 3-4. Then you can decide if you like frigates and branch into other races, or try moving up ship classes. Some people prefer frigate combat and specialise their pilots to flying all 4 races of frigates.

Sticking 1-2 levels in other ships/weapons etc is fine, just to try them out, but to be effective in small gang combat, ideally you want to stick to a few shiptypes, get to know them well before moving into new areas.

The above is all subjective to each individual's preference. For example, for myself I trained up to fly Caldari battlecruisers and t2 cruisers, before moving into Minmatar, followed by Gallente and now moving into Amarr ships. Bear in mind that this was when Destroyers and Battlecruisers were 'shared skills' meaning having BC at level 5 meant taking minmatar cruiser to 3 would let me fly minmatar BC at level 5.

tl;dr Try them all if you like, but don't commit too much time until you know what you want. 'Shared skills' are sweet to train, such as core skills and t2 ship skills.
Ruby Pyrenne
Doomheim
#15 - 2013-08-21 08:00:59 UTC
This is what I myself figured.

It's great to fly everything, but how much are you worth when you can sit in them with limited skill and ship sustain in the shapes of it's modules right?

Furthermore, the prospect of being a 'frontline grunt' does not necessarily fit with what I had in mind.

I'm also not entirely sure if the political aspects of nullsec appeal to me, but that just requires me to spend more time with the game - it does seem to be, as far as I can tell, the most beneficial zone in New Eden to be in.

If anyone else can share further insights, please do so, I really appreciate all the feedback I currently have recieved so far.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Del Monkan
Azure Nomads
#16 - 2013-08-21 08:11:59 UTC
This is not my guide but once again I will say that its really good, if you are even THINKING about joining a corp read this first.

The right corp in eve can make you love this game, and the wrong corp can make you hate it...
Kyra Quinn
Garoun Investment Bank
Gallente Federation
#17 - 2013-08-21 08:13:50 UTC  |  Edited by: Kyra Quinn
I don't have much experience outside what I myself.... experienced, but here's what I figured out. Find something to do that you enjoy, which also means that you have to actively disregard things you don't like. When I started out people in rookie chat told me to go mine or run missions, I tried both and got very bored very quickly so I chose to simply not do that. I did the Personality Analysis from the website and it told me to aim for Exploration so I decided to go for that instead, it was a whole lot more effort because on top of having to learn the basics of the game itself, battling the UI and the terribly dry tutorials, it forced me to learn even more.

Don't base your choices on what's easy or won't take any time at all, generally those options are very boring. Instead aim for stuff that's beyond your reach (or so you think), if something sounds just too complex for a new player and would require a lot of learning, reading, figuring out and preparation it's probably a good goal to go for because it'll keep you busy for quite a while.
Sin Pew
Ministry of War
Amarr Empire
#18 - 2013-08-21 08:18:15 UTC  |  Edited by: Sin Pew
Well, the accelerator was handed out in promotional bundles for a while, I think Amazon has an offer but it would require creating a new account and starting over. Besides, the implant only works for 45 days I think, after which it can be trashed. 175mil for that is quite excessive for the benefit it provides IMO, as a starting character most of your training is likely on level 2/3/4 and you wouldn't really save more than a couple hours of training overall.

Now, as for your training plan, it won't be a terrible loss if you train multiple weapon systems or racial hulls to level 3, it doesn't matter much in itself, what matters is that you train your core and support skills high as soon as possible.

Let me explain that in further details.
All races have their weapons of choice and specific hulls, but there's a bunch of "core" skills that benefit all ships, no matter the race.
The basic rule is train all rank 1 skills to 5, you get them to 4 first so you have a comfy setting across the board, you make sure you have small and medium guns to a good level, than you cranck it all up to 5. You end up with maxed out CPU, maxed out energy grid, maxed agility and speed, etc. I'll refer you to this little guide here, it provides a solid base to skill everything else upon. Branching over to another weapons type or racial hull will be easy from there, since you won't be struggling with fitting the ship at the same time as getting used to the characteristics of a new type of guns. The core and fitting skills can sometimes be daunting to train (Advanced Weapon Upgrades to 5 is probably the one I hated the most), but since they benefit all ships it pays in the long run.

Now, regarding the recruiter you met, I can only speak for myself, but I would turn it down, I don't find it thrilling or educational to be canon fodder for large fleets, you just pay attention to the primary, target, F1 and add you 0.01% damage to the killmail, that won't teach you the effect of transversal or signature radius on the tracking of your guns or the explosion velocity of your missiles according to the speed of your target. The major booster in EVE is being in a good corporation, but do not rush into one, you want to find a group where you'll feel cozy and supported as you learn the mechanics and you want to take some time on your own to get familiar with the game itself. Lookup the following guide to get some tips and pointers to find a good corp. I would stay away from corps recruiting in new player starting systems or in Arnon, they obviously take anyone and probably don't give a damn about you, all they care is your added DPS in 100+ welp fleets.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Ruby Pyrenne
Doomheim
#19 - 2013-08-21 08:51:46 UTC
Sin Pew wrote:
Well, the accelerator was handed out in promotional bundles for a while, I think Amazon has an offer but it would require creating a new account and starting over. Besides, the implant only works for 45 days I think, after which it can be trashed. 175mil for that is quite excessive for the benefit it provides IMO, as a starting character most of your training is likely on level 2/3/4 and you wouldn't really save more than a couple hours of training overall.

Now, as for your training plan, it won't be a terrible loss if you train multiple weapon systems or racial hulls to level 3, it doesn't matter much in itself, what matters is that you train your core and support skills high as soon as possible.

Let me explain that in further details.
All races have their weapons of choice and specific hulls, but there's a bunch of "core" skills that benefit all ships, no matter the race.
The basic rule is train all rank 1 skills to 5, you get them to 4 first so you have a comfy setting across the board, you make sure you have small and medium guns to a good level, than you cranck it all up to 5. You end up with maxed out CPU, maxed out energy grid, maxed agility and speed, etc. I'll refer you to this little guide here, it provides a solid base to skill everything else upon. Branching over to another weapons type or racial hull will be easy from there, since you won't be struggling with fitting the ship at the same time as getting used to the characteristics of a new type of guns. The core and fitting skills can sometimes be daunting to train (Advanced Weapon Upgrades to 5 is probably the one I hated the most), but since they benefit all ships it pays in the long run.

Now, regarding the recruiter you met, I can only speak for myself, but I would turn it down, I don't find it thrilling or educational to be canon fodder for large fleets, you just pay attention to the primary, target, F1 and add you 0.01% damage to the killmail, that won't teach you the effect of transversal or signature radius on the tracking of your guns or the explosion velocity of your missiles according to the speed of your target. The major booster in EVE is being in a good corporation, but do not rush into one, you want to find a group where you'll feel cozy and supported as you learn the mechanics and you want to take some time on your own to get familiar with the game itself. Lookup the following guide to get some tips and pointers to find a good corp. I would stay away from corps recruiting in new player starting systems or in Arnon, they obviously take anyone and probably don't give a damn about you, all they care is your added DPS in 100+ welp fleets.


I was indeed training my non racial skills already, looks like I'm on the right track: things like Energy Grid Upgrades, Hull Upgrades, Mechanic, Controlled Bursts etcetera.
The skill description made me plug those in right quick, seeing how they affect every ship.

Yeah, I think you're right about the offer I was given.
I have until friday to accept the offer but I may just decline, I first want some independance, train up core skills and find my preferred method(s) of generating income.
Perhaps i'll do some PvP in the shapes of Factional Warfare (requires research first), maybe some nosing about in lowsec.
I don't believe I like the concept of highsec wars after reading about it in Crime and Punishment.

I have all the time in the world, and I really don't feel comfortable having to make a future decision one week into the game (by friday).
When I feel ready, I can always head to the forum section where people seek recruits.

  http://rubypyrenne.wordpress.com/ part III posted @ 12 sept 2013

Toshiro Hasegawa
Blackwater USA Inc.
Pandemic Horde
#20 - 2013-08-21 17:28:14 UTC
I am going to ramble .. but there is too much to talk about to be concise.

Corps

I would decline the invite. You are too new to be heading out to nullsec. You would be restricted from doing much on your own due to the dangers of NPC and intermitent hostile players. Also i dont like the idea of a deadline. Corps that are fun and good to be in wouldnt bother with a deadline for a new player.. i would counter a good corp would say "take your time, explore the game, hang out in our open chat chanel and ask questions and if and when you are ready we will accept you."

That being said, joining a corp is the best thing you can do in EvE. Whether its for the social aspect, this is an MMO after all, or for the mutual support, or the information that people share, or a helping hand .. or most importantly the player driven nature of the game. The most fun i have in game is from corp or alliance ops .. getting together with a bunch of people and working together to acheive goals. More fun than trying to make 100m more for an item, or mining another belt to build something. Being part of something bigger than yourself is whats great about MMO's like eve.


Skills

My rule of thumb is its cheap then train it to 4.

I recently made a new toon, ceeded it with isk from my main and went down the list and bougght all of the cheap skils (except for one i know i dont need - like trade and corp management etc..)

This set him up with all the basic ones, for electronics and mechanics and engineering .. stuff that allows you to use the basic mods that can be used on all ships and that gives the bonuses to all the ships you fly.

Specialty stuff can come later once you know excatly what you want.

You can use tools like Evemon to generate training plans .. but i dont really .. i enjoy the "flying by the seat of my pants" approach to gaming .. would probably cause some players to go into some sort of fit .. but i pay to play the way i want.

There will come a time when you have been in game long enough that you will know it is time to specialize .. if you dont know then its probably not time.

I would lastely caution both at over specialization and against being a "jack of all trades". Between my main and my alts .. i have elements of both. Main is a jack of all trades and i sometimes wish he wasnt .. conversely my miner alt cant do much other than mine .. which is annoying at times as well. I am sure there is a happy medium in there somewhere .. i would suggest trying to find it; not that i have.


Making isk

Making isk has to be secondary to having fun. I have managed to make it even further down the list somehow .. but thats my own failing / choice.

There are lots of good ways of making isk, but if they make the game feel like a job , you are going about it all wrong. Its an internet spaceship game, and should be actively maintained as such. Do what you are drawn to, and you will find a way to make enough isk to subsidize it. As you get months under your belt you will begin to make more isk as a matter of course, but you should know that no matter how much you make, it will never be enough ... the richest people i know are still out there trying to make more, to buy more stuff, so they can achieve another goal they have set for themselves.

One can not lose sight of the fact that one needs isk in game to do stuff .. but if you make it the be all and end all i would not have high hopes for you sticking around for a long time.



that page that was linked earlier with all the pvp, pve, industry stuff on a big chart is a great breakdown of the game. the fact you could make an equally large chart for each of the boxes listed there, and then go on to write eassays about each of the topics is a testemant to the complexity of this game .. its a bit ridiculous to be honest. I think many new players brains explode when trying to wrap their noggins around and , and many just cant handle it. The lack of hand holding that one finds in the theme park MMO is strange at first .. but once one does grasp it, it is very empowering.

I would surmise most players will end up with several / many "careers" over their time in eve. One, its a necesity in some ways, you need to do exploration to be able to find some combat sites to then do PVE, or you may want to get into industry to produce the ships you need to use in pvp. Secondly - "variety is the spice of life", its fun to check out new parts of the game.. i have yet to try the new exploration site mechanics .. i dont plan on doing it much, but some night in the next couple of weeks, i am going to have a go .. will get some interlectual help from corp mates who have been doing .. and if im lucky one might chose to come give me hand the first time. Or i might do a mining op with the corp, or we might go a on a pvp roam, or i might scan down a wormhole near where i live and see if it links to high sec, or i might go fiddle with my PI, or troll the belts for NPC rats, or run some anomolees, or move around the region doing some buying and selling.. or or or.

anyhow .. enough rambling..

History is the study of change.

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