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[Proposal]Capsulleers' combat maneuvering skills could be much better (or new controls needed)

Author
Kyon Rheyne
Sebiestor Tribe
Minmatar Republic
#1 - 2013-08-13 11:54:13 UTC  |  Edited by: Kyon Rheyne
I've been absent from the game for 4 years, and after all that time its still painfull to see how high agility high speed vessels behave in combat. While orbiting a target, they bump into obstacles, like they are are piloted not by a seasoned space combat veteran, but by some green rookie; they drop their speed almost to 0 to perform a sharp change of course under the heavy enemy fire, and just can't measure their speed and distance properly when ordered to approach wreck or containter - with MWD turned on, they always will pass by, then turn 180, pass by again, and only after that, at last, successfully aproach object. All these can easly result in their destruction if happen in the midth of swarm of hostile mobs, because most of them heavily rely on speed tanking. Couple that with the fact that in many pockets mobs are intentionally located near structures of different kinds and often its not so easy to drag them aside from it.
If this can't be fixed for some reason, it could be mitigated by adding some ability to manually set orbiting trajectory in some intuitive, easy way, and by adding some controls (hotkeys, especially) to adjust it in real time on the fly. Currently it can be done only with doubleclicking non-stop, and is extremely tedious. Also, ability to control the turn's radius would be of great help. One could change it to higher values in dangerous situation to force his craft not to lose too much speed while maneuvering by perfoming more smooth turns (with greater radius)
umbora
Center for Advanced Studies
Gallente Federation
#2 - 2013-08-20 01:29:47 UTC
I am not sure how i feel about this...i am pretty sure this is not something that veterans will like but i could be wrong. I will have to ask some of my friends to post how they feel about this.

who's AWOXing who