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Player Features and Ideas Discussion

 
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Plex Farming and Proposed Solution

First post
Author
Thanatos Marathon
Moira.
#81 - 2013-08-19 19:30:53 UTC
There is more then one issue with the current plex mechanics but lets just look at alts for a quick sec...

Yes Please. Move the alt hoards to mining = cheaper ships, lower impact on warzone control.

The problem isn't the alts, the problem is the amount of impact they have for the skills/time/effort/risk they have to take. I would love to see alts in orca's flying all over low sec mining (or at least trying to).
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#82 - 2013-08-19 19:32:49 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Lee Saisima
Doomheim
#83 - 2013-08-19 19:36:16 UTC
Petrus Blackshell wrote:

There will always be injustice in the world, so why even have police or government?

...

"People will do what's in their interest, so we will just be stagnant" sounds like a economic-political platform, not a game design strategy


Actually, (and that is a mis-quote of my original statement) the fact is that game mechanics can be exploited infinitely more systematically and successfully than government systems in RL. So comparing this argument to government is moot. If game Devs have to change the mechanics frequently to avoid exploitation, then they are clearly missing a *core* imbalance and simply attempting to resolve issues on the surface instead of the underlying ones. A game is a competitive environment, and my original statement simply meant that to avoid the most competitive edge for the sake of remaining a balanced player is a naïve suggestion.
Bischopt
Sebiestor Tribe
Minmatar Republic
#84 - 2013-08-19 19:37:21 UTC
Would very much like to see the plexing system changed.

Living in the warzone I can say that while plexes do promote pvp to some extent, most plexes end up being run by someone who
1) doesn't care about FW at all
2) is in a ship that can only run instead of defending itself in a fight

This just makes FW into a huge ISK grinding machine where pvp is very much secondary. Something that FW isn't supposed to be.

A friend of mine recently said: "I hate everything that FW has become" and that seems to be a pretty popular opinion among the people who have spent the majority of their EVE careers in FW.

"leave FW if you don't like it herpaderp"
Yeah and you go **** youself.
Lee Saisima
Doomheim
#85 - 2013-08-19 19:38:35 UTC
ISD Dorrim Barstorlode wrote:
Moving this from General Discussion to Features and Ideas.


Ffs, move it back. There are no valid ideas here, nor is there such a discussion in the OP. Stop moving popular threads out of GD because you *think* it belongs here. This is a discussion thread and not a features & ideas thread.
Domanique Altares
Rifterlings
#86 - 2013-08-19 19:48:45 UTC
Lee Saisima wrote:
If game Devs have to change the mechanics frequently to avoid exploitation, then they are clearly missing a *core* imbalance and simply attempting to resolve issues on the surface instead of the underlying ones.


You mean such as changing plexes so that the timer doesn't run down with NPCs present, so that you can no longer AFK a plex by speed tanking around the button in a turretless nano frig? That certainly seems to have slowed them down.
Lee Saisima
Doomheim
#87 - 2013-08-19 19:54:30 UTC
Domanique Altares wrote:
You mean such as changing plexes so that the timer doesn't run down with NPCs present, so that you can no longer AFK a plex by speed tanking around the button in a turretless nano frig? That certainly seems to have slowed them down.


Lee Saisima wrote:
As you point out yourself, it's the ability to mass-spawn alts that is the root of this problem

X Gallentius
Black Eagle1
#88 - 2013-08-19 20:10:37 UTC
tl;dr CCP should implement timer rollback feature to help push plexing alts further into the dark corners of the FW map.

Shorter version: When is CCP going to implement a feature nearly every single player in FW wants implemented?

To the Point Version: @CCP. Please provide update on your plans to implement a timer rollback feature in FW that we've been asking for (for over a year now).

*sigh*
Petrus Blackshell
Rifterlings
#89 - 2013-08-19 20:14:39 UTC
X Gallentius wrote:
tl;dr CCP should implement timer rollback feature to help push plexing alts further into the dark corners of the FW map.

Shorter version: When is CCP going to implement a feature nearly every single player in FW wants implemented?

To the Point Version: @CCP. Please provide update on your plans to implement a timer rollback feature in FW that we've been asking for (for over a year now).

*sigh*

Too wordy. Brevity is the soul of wit, man. Can we have a tl;dr?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

X Gallentius
Black Eagle1
#90 - 2013-08-19 20:32:07 UTC  |  Edited by: X Gallentius
Petrus Blackshell wrote:
X Gallentius wrote:
tl;dr CCP should implement timer rollback feature to help push plexing alts further into the dark corners of the FW map.

Shorter version: When is CCP going to implement a feature nearly every single player in FW wants implemented?

To the Point Version: @CCP. Please provide update on your plans to implement a timer rollback feature in FW that we've been asking for (for over a year now).

*sigh*

Too wordy. Brevity is the soul of wit, man. Can we have a tl;dr?

Sure: TIMER ROLLBACKS FTW!
Domanique Altares
Rifterlings
#91 - 2013-08-19 20:36:20 UTC
Lee Saisima wrote:
Domanique Altares wrote:
You mean such as changing plexes so that the timer doesn't run down with NPCs present, so that you can no longer AFK a plex by speed tanking around the button in a turretless nano frig? That certainly seems to have slowed them down.


Lee Saisima wrote:
As you point out yourself, it's the ability to mass-spawn alts that is the root of this problem



It's not even mass spawning alts. It's that mass spawned alts can be used to do it, to the point of being more time and training efficient than using an actual skilled character. You never get any better or more efficient at orbiting a button than you are on day one out of the CC. I can sign up 30 accounts today; I cannot take them and go run an Incursion with ISBoxer. What I can do is enlist a third of them in FW and start my own agricultural co-op that churns out isk faster than pretty much anything else in the game. Even the startup for miners is more demanding.
Murk Paradox
Ministry of War
Amarr Empire
#92 - 2013-08-19 21:37:57 UTC
Buff isboxer?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Chidori Ukyo
Seijaku no Genkaku
#93 - 2013-08-20 00:47:08 UTC  |  Edited by: Chidori Ukyo
Transmaritanus has brought up an issue for GD. In short, it is parasitism.

Eve is a complex dynamic system. Within such systems, we will always find various forms of Parasitism.
It is to be expected. As such, it must be continually addressed.

There are two ways in which parasites can be handled.
One is for the entities within the system to adapt and fight the parasites on their own.
This can be compared to biological systems arms races.
We have been doing this for quite some time.
I have multiple stab + cloak kills on my board too.

However, the issue has reached a tipping point where we can go no longer handle the parasites in the form and numbers that they have reached on our own.

We therefore must resort to the second form of handling the parasites.
We must have CCP make changes to the system's inherent flaws.
Through the course of the discussion, we have pretty well established that they do exist and what they are.

Ideas have been brought forth, and apparently the thread was moved to F&ID.

So here they are, CCP:
1)Timer Rollback or Reset - This idea has been fairly well hashed out.
The overwhelming consensus among the non-parasites is that this will work well, and is in theme with the entire concept of FW. Do it.
You keep what you kill. --Chronicles of Riddick

2)The Cloaking Issue- Idea: Have the platform or beacon target the person attempting to capture the plex, give it a targetting range 2x the distance of the capture range.
Perhaps another idea would be to increase the prereqs for cloak usage or adjust the mechanics in some creative way to keep them from cloaking within the capture range, or from cloaking if they have left the capture range within a certain amount of time. Perhaps something like a pos' force field?

I have to ask: Is cloaking really an issue at the core of the parasitism? I'm going to vacillate on this one. I hate that they are used in the way that they are. However, I must concede that many use them with Stealth Bombers. If we take cloaking away from people inside our FW Plexes, we must also take them away from Mission Running Stealth Bombers. You know who you are.
Imho, this issue gets a pass. For now.

3)Warp Core Stabilizers- Ideas: make the plex dead space act much like a warp bubble, the only way out is a warp gate.
Someone mentioned HICs. Seth Darkness, iirc. Perhaps you are not familiar with low sec. I will let the others bash you for your ignorance of our ways. That said, another idea would be to bring back warp bubbles and interdiction spheres to low sec! (yea, right. that's going to happen)

4)System Upgrades should affect the passive defenses of the plex in some fashion. We are throwing LP at the system core. it ought to be able to afford a few extra ships to help defend the plex and make it harder for poorly fit people to take them. Increase the risk.

5)Plexes are now more numerous. Limit the number of available plexes of a single size to one, that way they can not just pop another of the same size and run between them. Keeping the numbers up is a good thing, making all of them available at once is not. There have been times when this has gone beyond annoying. This will also help force more fights.

6)Concord Status: Neutrals and non-flashy Pirates. Idea: Activation of the entry warp gate requires safety set to yellow and automatically set non-FW pilots suspect when activated. We should not be penalized for defending our territory!
Reasoning: There are numerous groups within FW that are Anti-Pirate. The problem is that we must adjust our RoE while defending/attacking a plex and dealing with people that are not a part of FW.

7)D-Plexing Farmers: No ready solution has yet been presented that I am aware of. These would most likely harken back to the cloaking and stabbing issues and ideas presented earlier. This would mean that NOBODY should be able to cloak within the capture range of a plex + prohibition distance.

PS: I have to give props to the following people: Benny Ohu, Steve Ronuken, Domanique Altares, and even Transmaritus himself.

PSS: I would like to think that I speak for the majority of the non-parasitic FW community when I say that we enjoy our fights.

F the Farmers ..i..

千鳥右京
Thanatos Marathon
Moira.
#94 - 2013-08-20 16:47:51 UTC
Please implement timer rollbacks asap.
Thanatos Marathon
Moira.
#95 - 2013-09-05 16:58:57 UTC
Irsam Samri
Royal Amarr Institute
Amarr Empire
#96 - 2013-09-05 18:01:18 UTC
I did fw farming on 3 alts for a month or so. Its very boring and incredibly easy, you can capture a system based on the 30 seconds lead you have going into the new plex while the defender hunting you catches up. I've had people bounce around chasing me for over an hour and I still manage to capture 1-2 plexes without any risk and minimal effort. It boils down to a slow game of pong, I just have to move my token from a to b. I'm a pvp fan, but why not, if I can make 60 mil an hour with no risk, who wouldn't? The funny part is, newer players wouldn't control many alts at the same time, or have the dscan sense to make it risk free.

The adverse reaction to changing the mechanics honestly makes me suspect there is bot program that runs fw plexes and people have a lot to lose, since its easier to write a script for hitting than mining atm.

as someone with experience as a farmer.

My suggestion is simple and easy:

Defensive plexing works slightly faster than offensive plexing, not a complete reset, but allows the defender to actually defend a system if they choose to cat and mouse a farmer.
And increase capture time based on the amount of people in the plex, for example 75% for each additional person other than the first with a 20% stacking penalty
Phaade
LowKey Ops
Snuffed Out
#97 - 2013-09-05 20:21:40 UTC  |  Edited by: Phaade
Tippia wrote:
Victoria Sin wrote:
Typical Tippia response to absolutely everything.
No, only to posts that purport to “solve” some kind of problem without explaining what the actual problem is or why it needs to be solved.

Quote:
Apparently the game mechanics were conceived of by a deity, are set in stone, perfect and nobody should change them at all, ever.
If you say so… But I don't think anyone who has actually played the game will agree with you.



Really? I love the isk you can make from plex farming like everyone else.....

But should orbitting around some stupid little structure with no risk be so profitable?
Thanatos Marathon
Moira.
#98 - 2013-09-06 14:37:43 UTC
Timer rollbacks are an easy step in the right direction. Farming will never go away, but that doesn't mean we can't make a dent in it.
Sgt Ocker
What Corp is it
#99 - 2013-09-08 13:06:58 UTC
I find this all quite comical. We have a few people here complaining about not being able to kill some guy running a plex, in Faction Warfare. It is quite clear from some of the replies, many of you have never run FW plexes, they are not always the easy income you suggest in a solo situation. You not only have to look out for enemy militia but are a target for anyone who enters the system.
Because a FW member (generally solo in the plex) chooses to run from a gang trying to kill him who are actually not a part of FW but in fact only there for pvp (and like the op, looking for easy kills that might stand a chance of escaping).
Yes FW is meant to generate pvp but when a FW player doing what he signed up for, Capturing and upgrading systems by capturing plex's, decides to run away from a gang of neuts trying to kill him , not as part of FW (they can't capture the plex or contribute to FW at all because they do not belong to a militia) but simply because he is there and they have the right to kill him.

Now if you want more FW pvp and not just ganking rights in FW space, join a militia.

There is a simple way to fix some of the problems with FW and increase plex pvp.
Reduce LP payouts slightly.
Make it so that only members of a militia can engage an enemy militia member in plexes.
Change the mechanic so that once you enter a plex you can't warp out until it completes (or you lose your ship).
If it is a novice plex only 1 enemy militia can enter to try and take it from the person trying to capture it. If it is a small, 2 enemy militia may enter to kill and capture the plex but both (if they survive) must remain in the plex to complete it. A medium would allow up to 3 to enter. A large is unlimited, that way those running large plexes also face the greatest risk.
Have rollbacks for timers, if a person in a plex is engaged the timer actually counts backwards while the fight is going on, the winner of the fight picks up the remainder of the timer to complete the plex. EG; player A enters novice plex with 10 min timer, after 7 mins player B from opposing militia enters and engages player A for control of the plex, the fight last 2 mins 30 ses, leaving 4 min 30sec remaining on the timer, the winner of the fight then only has 5 min 30 sec to complete the capture.
This might actually encourage more to join FW but probably not because many only want kills and FW is their chosen easy killzone.

The non militia pvper's are free to hunt and fight whoever they choose outside plexes, after all it is lowsec but plex's would be there there for militia members only.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

angelmaker79
Amarrian Vengeance
Ragequit Cancel Sub
#100 - 2013-09-08 14:48:29 UTC  |  Edited by: angelmaker79
This is the best idea to fix the mechanics for plexing it trumps timer role backs and every other bad idea ever posted.. https://forums.eveonline.com/default.aspx?g=posts&t=275735&find=unread