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Odyssey 1.1 now on Singularity - bug reports

First post
Author
Terrorfrodo
Interbus Universal
#61 - 2013-08-19 19:30:36 UTC
I also got the vanishing UI issue with the Tengu and narrowed it down to the covert ops subsystem. Whenever I undock with this subsystem, the bug occurs. When I switch to another sub, the UI works as normal (other suby may be affected, I didn't check a lot of combinations).

Also, I randomly get a bug where after undocking, nothing is visible at all except the skybox. No ship, no station, nothing (but with normal UI). Also, the camera can only be rotated in a planar circle, not up and down. Overview works as normal so I could re-dock, undoch again and everything but was normal. But a few undocks later it would happen again. (I just undocked 50 times or so to test the Tengu bug.)

.

Jerick Ludhowe
Internet Tuff Guys
#62 - 2013-08-19 22:56:43 UTC
I reported this to an ISD member a couple days ago however I'd like to bring this back up because it seems to have gone unchanged in the most recent sisi build (today).

Capacitor Transmitters are no receiving a cap reduction from the relevant skill, it very well may have something to do with the name change to the modules.

Also! (along similar lines) the description of the skill "Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level." Should be changed to "Operation of Capacitor Transmitters and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level."


Cheers, hope this gets sorted soon Big smile
Makkuro Tatsu
Spontaneous Massive Existence Failure
#63 - 2013-08-28 11:38:03 UTC
Bug: The current SiSi client seems to "forget" to which graphics adapter it was assigned. When I have the client on Adapter 2, minimize it, the client will appear on Adapter 1 after reactivating it (the settings window still says it is on Adapter 2 but this is not the case). I use a NVIDIA GeForce GTX 670 with the most recent Windows 8 drivers, by the way.
Diskordya
State War Academy
Caldari State
#64 - 2013-09-05 01:51:19 UTC
This is happening while killing Dead Space Rogue Drones:

Targets are BS size at 140 m/s:

- 01:39:48 Combat 5420 to Matriarch Alvus - Mjolnir Cruise Missile - Hits
( Shot from a CNR, 8 group cruise missile launchers, hit on structure, leaving rat almost dead).

Then next hit:

- 01:39:56 Combat 7 to Matriarch Alvus - Mjolnir Cruise Missile - Hits
(For 7??? Rat didnt microwarpdrive or anything alike).

Next hit:

- 01:40:05 Combat 210 to Matriarch Alvus - Mjolnir Cruise Missile - Hits
(Only for 210, but was the remaining HP structure pool, killing the rat).


Resuming:

After patch, did Rogue Drones get a "Trick Death" skill? Looks like a hit that would kill them just do crap damage, next one works properly and makes the job. This wasnt the case before patch.

I dont know the source of the matter, i use sensor booster, target painter and cruise missiles to kill them.