These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Most useful marauder and why?

Author
velox
Silver Guardians
#21 - 2013-08-18 23:28:17 UTC
The Kronos is a perfect job for the purpose of missioning which was the idea behind Mauraders.

I have max skills for the ship and run with rails. I have a centus A large armor repair and everything else is a t2 fit + in the lows I have 4 fed mag stabs and then 2 hardners mission specific.

With t2 ammo and a sensor booster II I can hit at a range starting at 15km and running to 170km.


There are a few missions like 'mordus headhunters' where you enter the second room and you have spawns at 50km and some at 120km+

Damage is excellent frigates dissapear with single shots I end up with most engagements are between 30km to 55 km which falls within Antimatters hotspot in railguns.

07:48:17 Combat 6242 to Core Rear Admiral - 425mm Railgun II - Smashes

Rate of fire is 5.2 seconds I clear missions so quickly is crazy.

Until I had the Kronos I ran a Navy Megathron which is very close to the damage output but the nicest bonus is the ability to lock 10 targets. When you pop them as quickly as you do with the railguns its handy not to run out of free targeting slots.

Advantages over the golem is speed and range. If im salvaging I run a second screen with an alt in a noctis so I never need to collect anything with the maurader. Golem pilots still have to wait for missle flight time and then confirmation of the kill before switching target some golem loadouts rely on target painters to hit the small stuff.

I have seen fast mission runs on youtube with a golem and the kronos is no slower.

At the end of the day the biggest differences to these ships come from your skills selection and how well invested you are in them. Minimum skilled mauraders will never compete with well skilled faction bs's.

my 2 isk

V.





Chainsaw Plankton
FaDoyToy
#22 - 2013-08-19 18:24:43 UTC
gaping explosive hole, with a billion+ in potential loot, no thanks, not the ship for me! and anyways in a golem with 2x speed rigs I can hit at 100km+ before the next volley launches. and with auto targeting missiles I don't even need to lock stuff.

as far as speed goes the nightmare is pretty much faster than the nightmare, I just like the paladin because with 3 cap mods/rigs it will effectively permarun (used to be 4, yay odyssey!), good for lazy face rolling of missions.

@ChainsawPlankto on twitter

Previous page12