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EVE Alliance Tournament Discussion

 
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Very drone heavy.

Author
virm pasuul
Imperial Academy
Amarr Empire
#1 - 2013-08-05 15:00:25 UTC
First off thanks to CCP and all the teams who competed, I really enjoyed the alliance tournament, it was great.

Disclaimer - I am a bit of a noob in Eve and if you find the following noobish that may be why.

My only grip with the tournament was how drone heavy the whole thing seemed. I remember watching the first weekend and practically every match had 3 domis and drones. I almost didn't watch the next two weekends which would have been a huge mistake. It got much better with the next two weekend but overall I'm left with a very droney after taste.

Not sure if anyone agrees with me but I'd rather see more piloting and shooting actual guns. At one point I was wondering if drones have such good guns why don't they fit those guns on the spaceships?
I think Fozzie said something about nerfing the tinker setup so hopefully we will see less sitting in one spot at 0 velocity in future tourneys. That might be enough right there.

Anyway that's my two cents, again thank you very much CCP and everyone who took part. That was a lot of fun to watch.
Ohhhhh and well done for the streams not dropping like last year - that really pissed a lot of people off, me included. Great improvement this year :)
Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#2 - 2013-08-05 15:54:51 UTC
Unfortunately, the way this game is balanced always leaves certain ideas open to exploit, and when 1 team does well with it, ALL teams must do it! It's the same with the golems in the New Eden Open.

Our team was OPENLY against golems, golems beat us, OK LETS USE GOLEMS :P
Invisusira
Escalated.
OnlyFleets.
#3 - 2013-08-05 19:11:11 UTC
I want know which companies manufacture sentry drones, because they clearly financed the tournament pretty heavily.

:tinfoil:
David Laurentson
Laurentson INC
#4 - 2013-08-05 20:35:12 UTC
IMO, the only problem with the drone comps is that the UI didn't show them very clearly. Sad
DrWilsonPhD
Deep Core Mining Inc.
Caldari State
#5 - 2013-08-06 02:27:20 UTC  |  Edited by: DrWilsonPhD
David Laurentson wrote:
IMO, the only problem with the drone comps is that the UI didn't show them very clearly. Sad


Maybe that will change for ATXII with the new and improved CREST API now released. It's possible that # of drones and drone types could be shown on the UI. Although, the AT UI is pretty cramped as it is.
DrWilsonPhD
Deep Core Mining Inc.
Caldari State
#6 - 2013-08-06 02:28:28 UTC  |  Edited by: DrWilsonPhD
EDIT: Double posted, quoted myself, all sorts of post fail. Oops
Rob Crowley
State War Academy
#7 - 2013-08-06 10:32:35 UTC  |  Edited by: Rob Crowley
I agree that the sentry dominance was rather boring to watch and while it got better in the later stages with less Domis I'd say the Gilas/Ishtars/whatever were still too strong with them.

And I think there's a relatively easy fix for sentry dominance both in the AT and also for their (ab)use on TQ in these slowcat setups. Just make assigning drones work like with fighters where you can't control more than your skills allow.

That would mean less instalocking sentries and even more importantly it means you could use ewar in a meaningful way against a drone setup. If each support frig can only control 5 sentries then damps and ECM become a viable option. This would probably remove a lot of the boring dominance without even touching any stats.
Gorgoth24
Aliastra
Gallente Federation
#8 - 2013-08-06 21:45:57 UTC  |  Edited by: Gorgoth24
I'd just like to post about this as an experienced player to a more lamen perspective. You need to realize that there is more then one reason drone comps were used heavily.

Domis were very strong in the first day because drone teams are inherently versatile. Domis track smaller ships extremely well at extremely long range relative to their size, can be fit with neuts, smartbombs, or a combination of the two while still retaining excellent damage and a battleship class ship has a large tank as it is. Drones also cannot be jammed. Its the versatility of this setup that made it shine.

The drone setups you see later in the tourney in the form of gilas, ishtars, and vexors are based on a completely different principle. Since you can double up on damage by fitting blasters in tandem with bonused drones, drone boats have the highest potential dps in most of their respective classes. Not to mention sentry drones give these teams the choice to do damage from range if they need to spread out. This "all-in" dps setup was markedly different in having no logi present on field and using drone boats that weren't bonused to the tracking and range of sentries.

Rattlesnakes were also used as a hard counter against the previously described setup because of their resistance bonus more then their use of drones (which worked fantastically in the finals). These ships outlast the "all-in" dps setup because they spread out and pick them off one by one, but would most likely fail vs the domi setup b/c the domi setup was supported by a logi.

So, you may ask, why are these setups so popular this year compared to last year?

In the domis the drone range and tracking bonus are definitely to blame. Being able to demolish an enemy support wing from range is extremely powerful in the tourney where you're so limited on time, space to move, and points.

The "all-in" dps setup is completely different, though. It's not a buff to drones that makes this setup so strong but a buff to speed and especially agility in these hulls that make their moving around the tournament arena an extreme advantage. This basically replaced the tried-and-true slepneir-based "Minmatar Rush" teams of tournaments past.

But, what about the drone damage amp the commentators were talking about?

This was around for ATX and did make a showing with a few teams bringing a heavy drone setup. They were demolished. Without the speed to capitalize on the drone dps the setups didn't stand a chance.

However, while these setups were strong, they were hardly "I-WIN". We saw tournament throwbacks from tengus to vargurs to minmatar rush teams that won remarkably well when fielded by competent teams, and even new ships like phoons and ravens being fielded with mixed results. One team also got deep into the tournament on nothing but HAM legions. This is far more versatility then any previous tournament and the reason drones were favored so heavily in the finals was most likely that they were the "new" meta and probably the most practiced setups from each of the respective teams leading up to this year.
Rob Crowley
State War Academy
#9 - 2013-08-07 07:35:31 UTC  |  Edited by: Rob Crowley
Gorgoth24 wrote:
The "all-in" dps setup is completely different, though.
I have to disagree there. While the differences you picked out are of course correct, I think the main advantages of Domi and cruiser sentry setups are the same: very applicable long-range damage and immunity to ewar. Control plays such a big part in tournament matches and it just can't be applied against sentry drone teams to any significant effect.

Quote:
However, while these setups were strong, they were hardly "I-WIN".
Oh, I think they were. I haven't counted the matches, but I think if you were to look at sentry vs. non-sentry matches this year you'd find a win quota of around 80-90% which is what I would define as "I-WIN".

Quote:
We saw tournament throwbacks from tengus to vargurs to minmatar rush teams that won remarkably well when fielded by competent teams, and even new ships like phoons and ravens being fielded with mixed results. One team also got deep into the tournament on nothing but HAM legions. This is far more versatility then any previous tournament and the reason
... is that sentry setups were banned a lot. Without bans we probably would've seen sentry setups all the time after it became clear that they were strongest. Please note that all the other setups you listed usually only won when not going against sentries.
Joan Greywind
The Lazy Crabs
#10 - 2013-08-13 05:42:15 UTC
Although it was the best tourney by far, from the matches, commentating, tools, format... The heavy drone usage bothered me a bit too. thankfully we didn't have a singular comp or strategy, but it seems was it rush, kite, tinker, or just any setup was centered on drones, or at the least the ones that did win proportionally many more matches.

Whatever the reasons may be (it doesn't really matter) having a singular "best" meta is usually not healthy for tournaments. And I know the argument that they aren't op on tranquility (just broken with the assist drone interface), but as the tournament is gaining more and more traction things have to be balanced with the tournament also in mind.

Even when the commentators were asked about counters to the strategy multiple times no one offered any clear answers, and mostly admitted that it is very difficult to counter with non-sentry setups. A strategy is op when it doesn't have any clear counters.

Banning definitely mitigated the problem a lot, but a sign something is afoul when almost most bans included domis, and the ones that didn't usually had mirror domi setups. And even in the rare cases where we didn't have domis mirrors the domis usually trumped the opposing team, in exception of maybe 1 match. Bans are not supposed to only ban one op ship or setup, but are supposed to be a tool to eliminate the possible counters (or trick your opponent) of your setup.

The numbers are the best indicator to know when something is op, and the data clearly supports that.

I hope two problems can be solved at once when they fix the outdated drone UI.

http://www.youtube.com/watch?v=e31OSVZF77w, as a support for the argument, and a great series in and by itself.

Gorgoth24
Aliastra
Gallente Federation
#11 - 2013-08-13 07:51:15 UTC  |  Edited by: Gorgoth24
@ Rob Crowley

Rob Crowley wrote:
I have to disagree there. While the differences you picked out are of course correct, I think the main advantages of Domi and cruiser sentry setups are the same: very applicable long-range damage and immunity to ewar. Control plays such a big part in tournament matches and it just can't be applied against sentry drone teams to any significant effect.


I think this generalization is misdirected. It seems as though you have underappreciated domi v. armageddon metagame contest. Both the domi and the geddon benefit from the sentry drone advantages described, however the dominix prevailed in the metagame over the geddon even though the geddon sported superior control modules. Why is this? Because the advantage of the dominix was in denying enemy control (by wiping out the support wing with superior tracking drones) instead of the geddon's superior control. If the team opposing the dominix setup was able to keep their support wing alive it'd be a much simpler matter to catch and brawl the dominixes; it is exactly this denial of control that made the dominix prevail in the metagame.

Rob Crowley wrote:
Oh, I think they were. I haven't counted the matches, but I think if you were to look at sentry vs. non-sentry matches this year you'd find a win quota of around 80-90% which is what I would define as "I-WIN".


I think you're underappreciating previous tournaments and over-emphasizing the later weekends of the tournament. In previous tournaments one of the most dominant setups on field were the "Windicators" featuring strong Vindicator cores that trampled much of the opposition. While their overall win rating was like the above (80-90%) it wasn't that "Windicators" were overpowered. It was simply that stronger teams saw the advantage of this setup over others and chose to field it more often, and there were many teams that underperformed in the setups and got themselves massacred (just not enough to drop the win ratio too much). So it was the strong teams carrying the ships, not the strong ships carrying the teams. This can also be seen even further back after Hydra introduced the Stealth Bomber teams.

Also, we can both agree that later weekends in this tournament skewed the results of the metagame war with bans. I went further and browsed the entire first two days (64 matches) comparing setups and looking at winners. Day 1 saw strong, but not to the exclusion of everything else, use of sentry setups (compared to day 2), and they were generally fielded by powerful teams and saw great results. The sentry setups proliferated in the extreme in day 2, and their win ratio remained intact because of it, but far more teams fielding sentry setups died in their copycatting efforts.

Below are a few matches I found in days 1 and 2, listed chronologically, where sentry setups (defined by the majority of their core ships using sentries) either underperformed or were defeated by non-sentry setups.

http://www.youtube.com/watch?v=87A30CySgZg&list=PLQvKSs1k6DLOurN8bu82rZ5OhKPYFVaQ0 armageddons v ravens

http://www.youtube.com/watch?v=c0fGGOsXRFw&list=PLQvKSs1k6DLOurN8bu82rZ5OhKPYFVaQ0 domis v vindicators

http://www.youtube.com/watch?v=fCd8ggqJlNw&list=PLQvKSs1k6DLMpIYY3BOimUasUXuayrpjN vindicators v geddons

http://www.youtube.com/watch?v=ARzaUIjkN2Q&list=PLQvKSs1k6DLMpIYY3BOimUasUXuayrpjN N. Scorps v geddons

http://www.youtube.com/watch?v=QMB1rDDay4E&list=PLQvKSs1k6DLMpIYY3BOimUasUXuayrpjN domis v vindicators

Rob Crowley wrote:
... is that sentry setups were banned a lot. Without bans we probably would've seen sentry setups all the time after it became clear that they were strongest. Please note that all the other setups you listed usually only won when not going against sentries.


I'll refer you to the above for most of that. And you are right, bans did skew the results. And, again, I concede that, as the weekend went on, sentries (as the dominant weapon type) became more and more unchallenged. But dismissing sentry v sentry teams is, imo, an oversight. A dominant metagame where it's not the ship but the weapon that is prevailing means a whole lot more then a simple ship type prevailing. The later matches where all-in dps setups squared away with doctrine domi setups and hard counter setups with traditional rattlesnakes all used sentry drones but in extremely varied ways. This was even done in TRADITIONAL ships. Let me emphasize that the setup that won the tournament was a TRADITIONAL (defined by unchanged from previous tournaments) ship: the rattlesnake. It didn't benefit from a redesign, and sentries themselves weren't buffed in between this tournament and last, so the ship wasn't really any better then in previous tournaments. It was the niche that the ship filled being more needed in this tournament than last, and I think that's sorely underappreciated when analyzing this year's tournament.

Tl;dr In this year more then ever good teams won the tournament, not good ships or cheap tactics

P.S. Even despite this analysis it does seem that CCP agrees with you where the dominix is concerned considering the announced nerf to the ship. But, in an objective sense, I do think it's the drone assist mechanics that are OP.
Alsyth
#12 - 2013-08-15 11:37:25 UTC
Forbid drone link augmentors and you fix the sentry problem.

Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that)

Back to a tournament with various strategies, much more interesting to watch.
Rob Crowley
State War Academy
#13 - 2013-08-15 14:37:58 UTC
Gorgoth24 wrote:
But dismissing sentry v sentry teams is, imo, an oversight.
I'm not really dismissing it, the occasional mirror (or near-mirror) match is alright and interesting and pretty much all of your detailed analysis of sentry variations is correct.

However, I'm looking at the big picture here and I generally want to see rock, paper, scissors which was pretty broken this year and devolved into heavy rock, sharp rock, smooth rock with no-one even bothering bringing paper or scissors anymore (unless forced to by bans). And while past tournaments had strong setups like Windicators, at least countering them with a kiting setup or an ECM setup was not totally futile, it might have come down to execution, but you didn't have to bring another close range setup to outbrawl the Vindis.

Quote:
But, in an objective sense, I do think it's the drone assist mechanics that are OP.
Yep, I fully agree.

Alsyth wrote:
Forbid drone link augmentors and you fix the sentry problem.
I kinda dislike arbitrary module bans. It might fix the problem (along with removing a lot of other drone tactics that are absolutely balanced) but IMO it is by no means the root of the problem.

Quote:
Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that)
I didn't even know the AT had a tinker problem. Seemed to me tinkers were brought every now and then, sometimes they won and often they lost because they didn't kill anything. If anything the only problem with it might be sentries again cause they're too good a weapon system for tinkering BSs.
Alsyth
#14 - 2013-08-16 11:28:05 UTC
Of course it's only a temporary fix that would make SCL more interesting instead of "SENTRY Competitive League", while we wait for CCP to do something (make assist work like fighters? Could be a good idea).

Tinker lead to long matches, often not really interesting, and I think that's why SCL banned them.
Gorgoth24
Aliastra
Gallente Federation
#15 - 2013-08-17 05:00:07 UTC
I can also attest to a dislike of arbitrary module bans. The root problem, unfortunately, is wrapped in messy, years-old code so I can see both sides to that argumet.

I also wonder if the new 'teams practicing in locked systems' contributed to the lack of ecm we saw in the tournament. In previous years some of the matches looked like there was obvious spying going on in ecm matches where one team brought the perfect jammers.

I could also be overappreciating the metagame, but I haven't seen this point discussed in much depth before
Tetsel
House Amamake
#16 - 2013-08-19 15:54:31 UTC
Alsyth wrote:
Forbid drone link augmentors and you fix the sentry problem.

Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that)

Back to a Minnie rush tournament, not much more interesting to watch.


Fixed for you

Loyal servent to Mother Amamake. @EVE_Tetsel

Another Bittervet Please Ignore

Destoya
Habitual Euthanasia
Pandemic Legion
#17 - 2013-08-19 16:51:21 UTC
Removing drone assist (both on TQ and in the AT) would go a long long way towards "fixing" the currently expanding drone meta which quite frankly isnt that fun to watch or compete in.

Much of the final day of AT11 basically boiled down to what team was better at right-click assigning sentry drones and then who had the most DPS/EHP to win the match. Over the course of the day we ended up stripping every single bit of EW off our cruisers/frigates and adding HP because damps, td's, and even target painters dont matter when you are shooting another sentry cruiser which can assign its drones off in less than 5 seconds.

Not to mention the horrifically boring slowcat fleets that get thrown around on TQ, quite possibly the least interactive fleet concept in the game. Drone assist basically means that you as an individual dont really have to play the game, all that matters is the F1 button of your drone bunny.
Alsyth
#18 - 2013-08-19 17:54:28 UTC  |  Edited by: Alsyth
Tetsel wrote:
Alsyth wrote:
Forbid drone link augmentors and you fix the sentry problem.

Forbid the remote capacitor modules and you remove the tinker problem. (SCL is already doing that)

Back to a Minnie rush tournament, not much more interesting to watch.


Fixed for you


With HAC, medium beams/pulse, BS and Cruiser buff (and BC, Sleipnir, ASB, links nerf) since AT X, I'm pretty sure Minnie rush teams will never be as good as they used to be.