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Make EVE better for battleship pilots.

Author
RubyPorto
RubysRhymes
#61 - 2013-08-16 22:18:17 UTC
Skill Training Online wrote:
Murk Paradox wrote:
EDIT- Why the hell are you putting 60+ bubbles on a gate to begin with holy hell.



It is our primary income stream, the bubbles ensure nothing can warp within 190 km of the gate.




What's a corpse worth these days, anyway?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Alavaria Fera
GoonWaffe
#62 - 2013-08-17 02:44:39 UTC
Hurry and report them for causing lag?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sentamon
Imperial Academy
Amarr Empire
#63 - 2013-08-17 08:08:00 UTC
Skill Training Online wrote:
Scenario your camping a bubbled gate, bubbled with 60+ bubbles covering the full grid.

You kill a guy jumping through in his Drake. boom (8 second lock time.



Scenario: Do something else.

~ Professional Forum Alt  ~

Doc Severide
Doomheim
#64 - 2013-08-17 11:21:52 UTC
Pod killers are one reason I won't sign an Organ Donor Card. (Just one of many reasons)...

Everyone is always repeating the mantra "Don't Trust Anyone" ad nauseum... If I can't trust the guys I play with, why bother playing with them at all? Fly Solo...

Murk Paradox
Ministry of War
Amarr Empire
#65 - 2013-08-17 14:16:10 UTC
Skill Training Online wrote:
Murk Paradox wrote:
EDIT- Why the hell are you putting 60+ bubbles on a gate to begin with holy hell.



It is our primary income stream, the bubbles ensure nothing can warp within 190 km of the gate.




That's a crapton of bubbles!

I think the most I've seen when protecting a structure bash was like 15 bubbles, and even that was pretty much overkill.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Seetesh
Deep Core Mining Inc.
Caldari State
#66 - 2013-08-17 14:33:08 UTC
Skill Training Online wrote:
Scenario your camping a bubbled gate, bubbled with 60+ bubbles covering the full grid.

You kill a guy jumping through in his Drake. boom (8 second lock time)

The guy's pod is effectively dead already... but CCP forces you to go through a 32 second lock time to get his pod.

Waste of gameplay and really not helping anyone.

Suggestion: Have bubbles do "pulsating" damage to pods, so after 3 or 4 second they explode while in bubble, granting a kill mail to the folks who killed their ship.


Another alterantive would be to greatly increased the sig radius of pods, they are insanely small, 400m sigrad would solve the problem and not really affect the pod's survival much at all.

Finally, it takes lots of effort to anchor 60 bubbles on every gate you camp, and too much effort to take it down every time.

I suggest buffing the T2 Large Disruption bubbles to cover the full 250km radius so one could cover the whole grid.



Terrible idea, I can only assume you have suffered some sort of tragic event that has forced you to make this post. I suggest you just adapt and move on. Maybe take an interceptor next time.
Victoria Sin
Doomheim
#67 - 2013-08-17 16:43:42 UTC
Here's what you do:

(1) Get on voice
(2) Shout "Hold the pod!"
(3) Your fleet mates will rep the pod up if it's already damaged
(4) You can jump half way across Eve to get to the pod, taking say, 48 minutes 25 seconds
(5) Arrive at the pod
(6) Point it
(7) ???
(8) You're on the KM!

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#68 - 2013-08-19 05:29:06 UTC
Victoria Sin wrote:
Here's what you do:

(1) Get on voice
(2) Shout "Hold the pod!"
(3) Your fleet mates will rep the pod up if it's already damaged
(4) You can jump half way across Eve to get to the pod, taking say, 48 minutes 25 seconds
(5) Arrive at the pod
(6) Point it
(7) ???
(8) You're on the KM!


What's happens between step 6 and 8? :(

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

RubyPorto
RubysRhymes
#69 - 2013-08-19 06:29:52 UTC
Infinity Ziona wrote:
Victoria Sin wrote:
Here's what you do:

(1) Get on voice
(2) Shout "Hold the pod!"
(3) Your fleet mates will rep the pod up if it's already damaged
(4) You can jump half way across Eve to get to the pod, taking say, 48 minutes 25 seconds
(5) Arrive at the pod
(6) Point it
(7) ???
(8) You're on the KM!


What's happens between step 6 and 8? :(


*MAGIC!*

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#70 - 2013-08-21 11:18:27 UTC
RubyPorto wrote:
Infinity Ziona wrote:
Victoria Sin wrote:
Here's what you do:

(1) Get on voice
(2) Shout "Hold the pod!"
(3) Your fleet mates will rep the pod up if it's already damaged
(4) You can jump half way across Eve to get to the pod, taking say, 48 minutes 25 seconds
(5) Arrive at the pod
(6) Point it
(7) ???
(8) You're on the KM!


What's happens between step 6 and 8? :(


*MAGIC!*

I love magic!

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

John Holt
State War Academy
Caldari State
#71 - 2013-08-21 14:28:51 UTC
Gate campers don't need any more of an advantage than they already have.

Done my time in null sec, now I'm just a Privateer wandering around High and Low Sec.

Frostys Virpio
State War Academy
Caldari State
#72 - 2013-08-21 14:41:54 UTC
Infinity Ziona wrote:
Victoria Sin wrote:
Here's what you do:

(1) Get on voice
(2) Shout "Hold the pod!"
(3) Your fleet mates will rep the pod up if it's already damaged
(4) You can jump half way across Eve to get to the pod, taking say, 48 minutes 25 seconds
(5) Arrive at the pod
(6) Point it
(7) ???
(8) You're on the KM!


What's happens between step 6 and 8? :(


* FAP FAP FAP*
Tollen Gallen
Glory of Reprisal Enterprise
#73 - 2013-08-21 17:37:09 UTC
I like cheese..


Battleships are Fun!


OP is a Tool

http://mnorrish.co.nz/img/op_tools_02.jpg

Smile

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Chandaris
Immortalis Inc.
Shadow Cartel
#74 - 2013-08-22 20:50:26 UTC
Extreme badness detected! All engines failing!

0/10
HollyShocker 2inthestink
HOW to PEG SAFETY
#75 - 2013-08-22 21:03:21 UTC
Skill Training Online wrote:
Scenario your camping a bubbled gate, bubbled with 60+ bubbles covering the full grid.

You kill a guy jumping through in his Drake. boom (8 second lock time)

The guy's pod is effectively dead already... but CCP forces you to go through a 32 second lock time to get his pod.

Waste of gameplay and really not helping anyone.

Suggestion: Have bubbles do "pulsating" damage to pods, so after 3 or 4 second they explode while in bubble, granting a kill mail to the folks who killed their ship.


Another alterantive would be to greatly increased the sig radius of pods, they are insanely small, 400m sigrad would solve the problem and not really affect the pod's survival much at all.

Finally, it takes lots of effort to anchor 60 bubbles on every gate you camp, and too much effort to take it down every time.

I suggest buffing the T2 Large Disruption bubbles to cover the full 250km radius so one could cover the whole grid.

Best option: Have mechanic in place when your gate camping that your damage is divided by both the number of bubles and the number of ships in fleet then divide that number by 10000 to get the final damage done.
Fighter Maurset
Garoun Investment Bank
Gallente Federation
#76 - 2013-08-22 21:34:59 UTC  |  Edited by: Fighter Maurset
*quote* The guy's pod is effectively dead already... *quote*

Unless there is a killright on the pilot, or you are selling implants. Why bother killing the pods?

If my pilot is certain to face death... I want full ramming speed towards the enemy ship...

Xavier Perez
Caldari Provisions
Caldari State
#77 - 2013-08-22 21:41:03 UTC
OP is a tard. Battleships are not meant for this.
Skill Training Online
Doomheim
#78 - 2013-08-22 22:19:46 UTC
Fighter Maurset wrote:
*quote* The guy's pod is effectively dead already... *quote*

Unless there is a killright on the pilot, or you are selling implants. Why bother killing the pods?


Because of the way it makes the other pilot feel, if I can make him feel loss, then I have done my part in the player driven community.

Null-Sec is all about losing, and making the ISK to cover your losses, if we don't extract as much ISK from potential enemies at all times we'll be effectively handing them ISK to buy blob fleets.

Nobody ever won a Sov war by handing their opponent a Nyx fleet.

Thank You Obama!

Deacon Abox
Black Eagle5
#79 - 2013-08-22 22:21:04 UTC
GRRRRR! I'm a ******* Tyrranosaurus Rex. What do you mean I'm not good at killing a fly? GRRRR!

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Addavar Thearox
Hedion University
Amarr Empire
#80 - 2013-08-23 00:00:27 UTC
OP must have a bubble around his brain because his thought process isnt working

subzero/10