These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Odyssey 1.1 now on Singularity - general feedback thread

First post
Author
Ben Fenix
Deep Core Mining Inc.
#41 - 2013-08-14 19:04:54 UTC
CCP Habakuk wrote:
Ben Fenix wrote:
...


This part did not change, as far as I can tell. The resistances in the structure category are the structure resistances, but I agree that their name should be improved. Smile
you should be able to find the shield resistances as usual in the shield category.


I just pinned a notice at my monitor "The scroll bar of a window is there for a reason." Sorry, my bad. Oops But yes, at least the names should be taken into review. Otherwise it would look a bit inconsistent. Lol

#Soup

Velarra
#42 - 2013-08-14 19:36:48 UTC
Nausia & 3D sickness induced by Stargate transition animation remains an issue.

Option to turn off gate animation or forced Camera swing would resolve as per "Camera Shake" option already in preferences.

Use of F10 kludge fix eventually breaks client namely - map information, rendering on grid and the associated loading sequences of both.
DJWiggles
Eve Radio Corporation
#43 - 2013-08-14 19:58:57 UTC
The old "combat" command ships only allow 1 gang link working at once

Live on Eve Radio Sundays 15:00 GMT with me & friends talking about Eve and stuff. Twitter, Facebook TotalEve

BearUkraine
Omega Ultima
Dracarys.
#44 - 2013-08-14 23:19:51 UTC
No repackage of items and T3 subsystems reconfiguration at a PoS in Odyssey 1.1???
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#45 - 2013-08-15 01:35:27 UTC
The Nighthawk needs a low dropped in favor of a mid. A two-slot shield tank after prop/web/scram is laughable. Combine that with only two rig slots, and its tank is only marginally better than a Drake's.

The Claymore can afford to drop a mid in favor of a low, especially since it needs to lose a low slot to a Co-Processor II in order to fit an XLASB.

With the current slot setup, the Claymore can fit a stronger buffer than the Nighthawk without even making use of its booster tanking bonus. That's just stupid. If you think of an XLASB as buffer, the Claymore can beat the Nighthawk by >25%.

It's also faster than the Nighthawk and has a smaller signature.

Honestly, there's no reason at all to use a Nighthawk over a Claymore. Hell, even the Damnation ends up looking mighty good as a missile boat by comparison.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#46 - 2013-08-15 05:18:55 UTC  |  Edited by: MotherMoon
Why don't you make the info windows make sense? it's been like 11 years

With tabs you can close and open incase you don't care about armor/shields.

Make the show info window look like it does when you have the ship fitting window open... seems obvious...

http://dl.eve-files.com/media/1206/scimi.jpg

CCP Fozzie
C C P
C C P Alliance
#47 - 2013-08-15 10:54:22 UTC
Sable Blitzmann wrote:
CCP Fozzie wrote:
Sable Blitzmann wrote:
For the new Navy Mindlinks, were they added to ALL racial FW stores?


They were added to all the FW stores as well as all the LP stores for other corporations belonging to the four major factions. Make sure you have "Show All" selected from the drop down, as you can't technically afford the offer unless you have one of each of the two T2 mindlinks it combines in your hangar.

If you find a store that is missing the navy mindlink offer let me know.


Good to know, just needed that information so that it's quick and painless to update my lpDatabase project. =)

Thanks Fozzie!


Ahh cool. Basically any LP store that has any empire faction navy ships will also have navy mindlinks.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#48 - 2013-08-15 10:56:07 UTC
BearUkraine wrote:
No repackage of items and T3 subsystems reconfiguration at a PoS in Odyssey 1.1???


Item repackaging was in Odyssey 1.0, T3 subsystem swapping hit a roadblock that couldn't be overcome in the time required for 1.1. I don't have a date for you for that.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Tanaka Aiko
Ministry of War
Amarr Empire
#49 - 2013-08-15 12:31:10 UTC
I always had issues reading spreadsheets, I often put lots of colors to mine to see them better, and I must say ; if the new show info UI looks good, I don't like it at all, as I have issues reading it.
As a very easy fix to do, i'll quote Trebor's comment on Poe's blog :

Quote:
MadOverlordAugust 13, 2013 at 11:36 AM

Two further improvements could be made.

1) Alternate the background grey of elements between two slightly different values, to make it easier for the eye to scan left/right.

2) UI element to toggle icons on/off.
Kobea Thris
Inquisition FiS Division
#50 - 2013-08-15 14:55:09 UTC
CCP Fozzie wrote:
BearUkraine wrote:
No repackage of items and T3 subsystems reconfiguration at a PoS in Odyssey 1.1???


Item repackaging was in Odyssey 1.0, T3 subsystem swapping hit a roadblock that couldn't be overcome in the time required for 1.1. I don't have a date for you for that.


I'm guessing that has something to do with changing the model in space. Rather than just focusing on T3s ans SMAs, would it be possible to instead give us the ability to right click on a ship in a hangar or SMA, and open up the fitting window for that ship? It would be nice to not have to jump into a ship every time you want to make a fitting change on it.

.

ProtoShell
University of Caille
Gallente Federation
#51 - 2013-08-15 20:12:11 UTC  |  Edited by: ProtoShell
Not sure what you guys did to the movement of the tracking camera but please keep it as it is on SISI right now. Attention

It's just so absolutely beautiful when you enter a new system, initiate warp to a celestial, tracking camera starts to adjust with the ship still on cloak and once you've gone into warp the ship glides into view. AWESOME! Especially when the ship in its full pride rises from the bottom of the screen...WOOHOO! Big smile

This simple little tweak (if it really is a feature and not just a bug RollBlink ) has almost the same effect the rearrangement of the gates once had. It's like magic.

UPDATE
Just noticed that said effect just appears if the next celestial is out of sight when entering the system and as long as the tracking camera hasn't already repositioned itself to the ship or the next waypoint. Sadly it doesn't seem to be a feature...Sad Maybe it could be made one?? Smile Just by letting the ship sway out of screen by a slight degree. The effect is soo cool but far to rare.
Ichitomo Kane
Center for Advanced Studies
Gallente Federation
#52 - 2013-08-16 09:07:40 UTC
So, is it a feature that warping to a planet at zero now automatically puts you at the customs office and you can no longer warp to the customs office from the overview? Seems like a reasonable improvement, but folks should know and I didn't see it anywhere in the notes. Now, warping to planet at zero will decloak you from the custom's office.

Also, I really hope you are going to fix the issues with the probes not showing up for Mac users (https://forums.eveonline.com/default.aspx?g=posts&t=243881). It still does not work on the new Sisi build. The icon issue as well (https://forums.eveonline.com/default.aspx?g=posts&t=252845), may not be working, although I have not tested it yet with my other computer.
Gustav Mannfred
Summer of Mumuit
Remember Mumuit
#53 - 2013-08-18 07:29:25 UTC
some nice changes, but please let the infowindow, what it is actually.

About the shipchanges:

- give the zealot, the cerberus and the eagle a 25m3 dronebay and bandwith. Many people dont want that, because they believe, that these ships become fully soloboats, but i dont believe that. a tackefrig can easly kill smalldrones.

- replace the stupid cap reductionbonus on the absolution to a 10% damage bonus, but replace the rof bonus with a range or tracking bonus.

- give the astarte back his dual damage bonus, instead of a damage and rof bonus (10% from bc and cs skill to mht damage)

- replace the mht trackingbonus on the eos with something usefull

- increase the damagebonus on the vulture to 20% per level

- increase the missiledamage bonus on the damnation to 20%

- give the nighthawk and the cerberus a 5% bonus to all missile damage instead of only kinetic missiles.

- replace one of the rof bonuses on the claymore to a damage bonus. (lagfix)

but the rest sounds great

i'm REALY miss the old stuff. 

https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#54 - 2013-08-18 15:06:29 UTC
New build is up

8.33.588137, EVE-2013-FERNAND

What changed?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Habakuk
C C P
C C P Alliance
#55 - 2013-08-18 16:03:14 UTC  |  Edited by: CCP Habakuk
Salpun wrote:
New build is up

8.33.588137, EVE-2013-FERNAND

What changed?


Many bug fixes, small other additions (check for example this thread by CCP karkur), new bugs included (for example huge patch size and empty popup boxes). Top post is updated.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#56 - 2013-08-18 16:20:21 UTC
CCP Habakuk wrote:
Salpun wrote:
New build is up

8.33.588137, EVE-2013-FERNAND

What changed?


Many bug fixes, small other additions (check for example this thread by CCP karkur), new bugs included (for example huge patch size and empty popup boxes). Top post is updated.

Thanks. Your the bestSmile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bienator II
madmen of the skies
#57 - 2013-08-18 17:19:08 UTC
latest update makes me patch over 2.21 JIGABYTE between last weeks version and todays version. Just saying.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

GeeShizzle MacCloud
#58 - 2013-08-18 17:37:48 UTC
Bienator II wrote:
latest update makes me patch over 2.21 JIGABYTE between last weeks version and todays version. Just saying.


yahh i had to download 5 KERSPLAJABYTES to patch my client up :P
Lucine Delacourt
The Covenant of Blood
#59 - 2013-08-19 04:46:19 UTC
CCP Fozzie wrote:
Sable Blitzmann wrote:
CCP Fozzie wrote:
Sable Blitzmann wrote:
For the new Navy Mindlinks, were they added to ALL racial FW stores?


They were added to all the FW stores as well as all the LP stores for other corporations belonging to the four major factions. Make sure you have "Show All" selected from the drop down, as you can't technically afford the offer unless you have one of each of the two T2 mindlinks it combines in your hangar.

If you find a store that is missing the navy mindlink offer let me know.


Good to know, just needed that information so that it's quick and painless to update my lpDatabase project. =)

Thanks Fozzie!


Ahh cool. Basically any LP store that has any empire faction navy ships will also have navy mindlinks.



Doesn't this just further the gap between the big 4 LP stores and all of the others? Khanid LP isn't worth the ammo it costs to farm it.
Akturous
The Scope
Gallente Federation
#60 - 2013-08-19 12:06:58 UTC
Muninn still absolute bloody garbage, I can't believe you thought it was ok. Vaga does no dps at range, rest of the hacs are good.

Vote Item Heck One for CSM8