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Help me CCP Soundwave, you're my only hope (or Post ALL your Little Things improvements wishes!)

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Author
Inspiration
#1521 - 2013-08-18 23:47:57 UTC
Repair drones, allow them to be assigned just like combat drones and triggered by a repair action instead of an offensive action.

I am serious!

Inspiration
#1522 - 2013-08-18 23:48:36 UTC
Repair drones, enable repair of your own ship, its kind of silly that we cannot right now!

I am serious!

Inspiration
#1523 - 2013-08-18 23:49:21 UTC  |  Edited by: Inspiration
Drones in general, let them ever so slowly heal while docked.

It is what every carrier would do to its planes etc.

I am serious!

Inspiration
#1524 - 2013-08-18 23:55:58 UTC  |  Edited by: Inspiration
When attempting to trade another character in station, trough fleet, corp or i think even station window, we don't always get a trade option in the right click menu. The order of docking seems important, the first to dock gets the option iirc instead of both players.

Its more of a bug then a feature i think, but look into it anyway as its annoying and fixing it would improve things.

I am serious!

Inspiration
#1525 - 2013-08-18 23:58:50 UTC
Add a quick method for tagging targets, the right click menu is just way to slow to use.

I do prefer a method that auto-tags ships on overview, its better to call out a number then a name that is unspeakable!

I am serious!

Inspiration
#1526 - 2013-08-19 00:02:24 UTC
Incursions:

Add sites that can be done in smaller groups of say 4-5 players but are still worth while and interesting.

It will bypass the ego tripping commanders that are like dictators in incursions and make for some more fun content.

I am serious!

Inspiration
#1527 - 2013-08-19 00:06:23 UTC
Missions:

Get rid of the -2.4 faction standing penalty for killing a navy ship or structure. Standing cost/benefit are currently so out of proportion that you lock people in eternal mission grinding against their will.

Example, doing a level 2 mission to gain standing for a specific Caldari corporation can cost you -2.4 faction standing with Gallente. And when you do the mission too slow, you get multiple such hits...it is insane!

I am serious!

Gamer4liff
Deep Core Mining Inc.
Caldari State
#1528 - 2013-08-19 01:46:19 UTC
Not sure if this thread is still active but:

Obligatory renaming chars plug.

Fix material efficiency research slot availability by removing the barriers to making slots at poses public.

Remove mission agents entirely, make it so you can request and complete missions in space based on what space you are in.

Do something with research agents, make them more than datacore dispensaries. Comedy bring back the T2 lottery in a limited fashion option.

Give pirate stations their own unique look and feels.

A comprehensive proposal for balancing T2 Production: here

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#1529 - 2013-08-19 13:31:03 UTC
Gamer4liff wrote:
Fix material efficiency research slot availability by removing the barriers to making slots at poses public.
Remove mission agents entirely, make it so you can request and complete missions in space based on what space you are in.
good ideas
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1530 - 2013-08-20 18:18:25 UTC  |  Edited by: Adrian Dixon
When docking then quickly undocking from a station, can you please fix the message that says "please wait 1 second before undocking" instead just undock me one second later
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1531 - 2013-08-20 21:53:06 UTC
In the people and places window under contacts and under the Lables section there could be a "Un-labeled Contacts" selection. This would only show characters on your watchlist that are unlabled. Making it easier to find any unlabeled contacts you have and lable them properly.
admiral root
Red Galaxy
#1532 - 2013-08-21 02:27:16 UTC
Custom folders in fittings would be nice - I'd love to be able to store all the fits for a single doctrine in one place.

No, your rights end in optimal+2*falloff

Dorrann
Imperial Shipment
Amarr Empire
#1533 - 2013-08-21 07:59:52 UTC
I'd like to see the option to turn a module back on BEFORE the current cycle has ended.
What I mean is, If I turn on a Target Painter/Armor Repper/Shield Booster/Resist module/Whatever then mis-click and shut it off i'm forced to wait out the cycle and the almost constant Over-Cycle before I can turn it back on again on the same target. I'd like to be able to just reset the Off to an ON status and let it keep chugging away.
Inspiration
#1534 - 2013-08-21 09:21:02 UTC  |  Edited by: Inspiration
Add capacitor level to the watch list, makes the job of logistics easier to see when someone is in need or is filled up.

In a broader context it would also give a fleet commander an idea of how much cap pressure is on the fleet and make better decisions.

I am serious!

Inspiration
#1535 - 2013-08-21 09:24:50 UTC
While on the subject of watch list, I find it rather short and would like to see more people on it. Even better would be to also have the option for additional watch list that you can name (a bit like the current drone groups).

A logistic pilot can then add a separate watch list for other logistics for example. Most combat pilots would be pleased with just the one watch list we have and have it support more entries. Commanders and logistics pilots would LOVE additional watch lists on top of this!

I am serious!

Inspiration
#1536 - 2013-08-21 09:27:02 UTC
Add a way of unlocking something while it is still trying to get a lock. Also introduce a cancel all locks command (except for the active locked target).

Unlocking while a lock is in progress is mostly for those capital pilots, while the second option is a feature everyone will use, including people in PVE.

I am serious!

Inspiration
#1537 - 2013-08-21 09:32:35 UTC  |  Edited by: Inspiration
POS Refining needs to be comparable if not better then station refining, but more skill dependent.

Let it be different from then the bulk processing done in stations. Have it process a certain amount per time unit, thus in batches. This makes it more useful as result come out sooner, also speed it up enough that it can handle fair amounts of ore without too much micro-management.

Having any storage as input and and storage as output would be really fantastic. If forcing us to use for this, make sure ore silos have a hell of a lot of space and make them not care about the mix of ore types stored. Same goes for the output storage really, the refinery itself doesn't need much space at all IMHO in this scenario.

I am serious!

Zqu
Inner Visions
#1538 - 2013-08-21 14:39:51 UTC  |  Edited by: Zqu
Have the option: Merge "items" and "Ships" info station panel be on by default. That thing is a godsend.

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Inspiration
#1539 - 2013-08-23 11:53:51 UTC
Reduce cycle time of target painters, a lot of targets die faster then this time, making it ineffective and anointing in use.

I am serious!

Zqu
Inner Visions
#1540 - 2013-08-26 09:36:05 UTC
Remove the security loss when members within the alliance attack each other. (cyno pilot and ship not being in the same corporation). If the alliance has internal issues with people shooting each other can it be dealt with on a alliance level. No need to involve concord.

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