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Cloaking device with fuel

First post First post
Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#401 - 2013-08-18 21:52:51 UTC
Teckos Pech wrote:

No he is saying your claim is BS. It very well might have been intended that cloaks hide the pilots identity as well...at least until they attack. We don't know really though...one way or the other.

What we do know is t he current state, and that many of these issues are almost surely unintended and we have some evidence (e.g. CCP Exploerer's twitter posts) that indicate CCP would eventually like to change things.

And yes, if the pilot of a cloaked ship is removed from local there is nothing that says he can't go AFK...but why bother. People don't do it because its fun, but because it is a form of psychological warfare. You know this, this is one of your complaints. But for this to be the case the pilot MUST visible in local, FFS.

Remove said pilot form local and the psychological warfare aspect is reduced to irrelevancy.

Another reason to AFK cloak is to lure residents into a false sense of complacency. Then when they start PVEing again, start killing them.

Again, if a cloaked pilot is removed from local, the long terms AFK cloaking for this purpose is vastly reduced. To mitigate abuse of AFKing for this purpose though, those of us who advocate this kind of solution also advocate making cloaked ships huntable via some other in game mechanic, be it probes, a system wide decloaking POS module, whatever. Now, the cloaked pilot will likely have to be active or risk getting blown up while AFK.

And changing local to be like WH space could be problematic and is the least likely to succeed. The reason is that many people who PvE are rather risk averse. They often use min-maxed/costly fits and wont want to risk them. Long term, it could mean less people and less content in the game. Note I said "could".

The psychological warfare would still exists with the cap consumption idea. You would still be able to leave your cloaked ship in space just to make people in the system less secure, you just wouldn't be able to do that indefinitelly and without risks. If you remove the cloaked pilot from local then you don't have that psychological warfare tactic anymore. Is that what you want?

I just tought that maybe the cloak reactivation time could be directly related to the time it was activated. Nothing radical though. Something like 1 minute or so for every hour cloaked. Idk, it is a rough idea I just tought about. Cloaking devices already have a reactivation delay but the time is fixed. With a dynamic time the risk of being probed would be greater if the pilot goes afk for a long time.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#402 - 2013-08-18 21:58:00 UTC
Teckos Pech wrote:
Nag'o wrote:
Vladimir Norkoff wrote:
If AFK Cloaking is bad, why isn't sitting AFK in a POS or station bad as well? Many times I have flown about cloaked while scoping targets, and had to worry about how much response was available and how quick it would be. Is it fair that I should be subjected to that kind of worry? They are interfering with my PvP activities while not even playing the game! Unfair!

We answered that already. Look up on the thread. You know if the guy on the POS is active or not. You just hit d-scan and figure it out, or have a scout on it. The same for stations.


No we haven't. It is pretty much the same. There is very little difference, IMO. Being AFK in a pos with a corp hangar, possibly a ship maintenance array, is pretty much identical or even worse. You can use dscan, are completely invulnerable, have access to more resources in the corp hangar, possible another ship, etc.

If hostiles come in an tower a moon in an enemies system it will draw an attack very, very quickly because if has a far, far more negative impact on that system than a mere cloaky ship.

A POS also offers the defenders a significant advantage as well since various ships could sit at the POS and provide intel, boosts, etc.

I'm sorry, this was not "answered" nor was the discussion concluded it just sort of was dropped.

The fact that there is a POS with ship maintenance array there means someone had the trouble to haul and anchor that stuff. That more than justifies the threat it represents. The cloked guy just jumped in the system and hit a button.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Mag's
Azn Empire
#403 - 2013-08-18 22:26:27 UTC
Nag'o wrote:

The fact that there aren't any threads (except for this?) doesn't mean it isn't a problem. I means it isn't that much of a problem for people to care as much as the people in nullsec.
You didn't mentioned any reasons of why AFK cloaking isn't an viable tactic in highsec wars. You're saying that the fact that there's an enemy is in the system but you don't know where or if he is active does not affect the way you operate. You want to advocate that this is the right way for any other corp or individual to operate? What are your reasons? Isn't there a risk involved?
The lack of threads about it means it's not even on peoples radar, let alone a problem. And no, this thread only has you believing or trying to justify your stance, by making the claim it's in anyway the same in high/low sec as it is in null.

I did mention them, they are the same reasons it's not viable out of war. I'm also saying that when in a state of war, you know that you may be jumped by those war targets in the system and accept it. You don't just hope they will go away by remaining docked and not playing. You prepare, plan and work as a group, to mitigate the risk. You also don't sit there wondering if they may be AFK and cloaked or not. Although I'm sure you'll say that's exactly what you do.

Nag'o wrote:
Mag's wrote:
I single guy AFK and cloaked in sov null isn't a bigger situation. We are not talking about sov changing here, so no it does not involve bigger things. It's simply that you know he's in space because of local, he cannot dock, it adds uncertainty and therefore messes with your ISK earning potential. Most in that situation adapt, use the tools provided and carry on playing. But some it seems cannot and ask for hand holding mechanics.

Isn't that exactly what I said? I only added to that that the earning potential in both high and lowsec are very different to null. Being unable to earn anything in null is much more impacting than high and lowsec an that's why you see mostly nullsec players complaining about it.
No it isn't. You tried to claim this situation differs due to it being a bigger situation. But we are talking about 1 guy cloaked and AFK. I'm saying that the whole sov taking situation, the bigger situation you talk of, is irrelevant in this regard. Unless you want to claim active intel gathering before an invasion, is in fact AFK cloaking?

Now to earning, again no that's not what you are saying. Yes your ISK per hour can be reduced, but that's a far cry from unable to earn anything. Much like in high sec wars and in low sec with others in the system, there is still earning potential. You just need to be smart, adapt and be prepared.

But yes it is a higher earning potential than in high sec, but shouldn't that come with more risk? As it stands much of sov space could be argued as being as safe as high sec, due in no small part to just how well local works there. Maybe even safer, if all you do is dock up at the first sign of trouble and not leave till it's gone. Yet here you are asking for yet more safety, not what I would call a balance approach tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#404 - 2013-08-18 22:33:56 UTC  |  Edited by: Teckos Pech
Nag'o wrote:
Mag's wrote:
No actually it doesn't. Just how many threads have you seen regarding AFK cloaking and high sec wars? I've been in many high sec wars and at no time did someone AFK cloaked affect how our corp operated. Plus, how exactly would we know? It simply isn't a viable tactic in high sec, for all the reasons I mentioned.


The fact that there aren't any threads (except for this?) doesn't mean it isn't a problem. I means it isn't that much of a problem for people to care as much as the people in nullsec.
You didn't mentioned any reasons of why AFK cloaking isn't an viable tactic in highsec wars. You're saying that the fact that there's an enemy is in the system but you don't know where or if he is active does not affect the way you operate. You want to advocate that this is the right way for any other corp or individual to operate? What are your reasons? Isn't there a risk involved?


True, but that isn't the entire argument is it.

1. Local in hi sec is often very cluttered. Depends on where you are and what system, but you can go from hundreds down to just you.
2. There is little reason to AFK cloak in hi sec for reasons asset denial because if you aren't already at war, nobody is going to care.
3. When at war in high sec, cloakers are rarely used and not for AFK work. They might be used to see if a WT undocks and gets out of undock range or for some other tatical advantage, but these aren't AFK issues.

So logically it makes no sense to AFK cloak during a high sec war and empirically we have no evidence. Claiming it could still be true, while valid is pretty weak.

Nag'o wrote:
Mag's wrote:

I single guy AFK and cloaked in sov null isn't a bigger situation. We are not talking about sov changing here, so no it does not involve bigger things. It's simply that you know he's in space because of local, he cannot dock, it adds uncertainty and therefore messes with your ISK earning potential. Most in that situation adapt, use the tools provided and carry on playing. But some it seems cannot and ask for hand holding mechanics.

Isn't that exactly what I said? I only added to that that the earning potential in both high and lowsec are very different to null. Being unable to earn anything in null is much more impacting than high and lowsec an that's why you see mostly nullsec players complaining about it.


You only see null sec people complaining about it. I've done a search on this topic and have yet to see anoyone complain about AFK cloaking that was not in null sec. If there is evidence that where the complaints were non-null sec oriented I'd love to see that evidence.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#405 - 2013-08-18 22:35:19 UTC
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:
Vladimir Norkoff wrote:
If AFK Cloaking is bad, why isn't sitting AFK in a POS or station bad as well? Many times I have flown about cloaked while scoping targets, and had to worry about how much response was available and how quick it would be. Is it fair that I should be subjected to that kind of worry? They are interfering with my PvP activities while not even playing the game! Unfair!

We answered that already. Look up on the thread. You know if the guy on the POS is active or not. You just hit d-scan and figure it out, or have a scout on it. The same for stations.


No we haven't. It is pretty much the same. There is very little difference, IMO. Being AFK in a pos with a corp hangar, possibly a ship maintenance array, is pretty much identical or even worse. You can use dscan, are completely invulnerable, have access to more resources in the corp hangar, possible another ship, etc.

If hostiles come in an tower a moon in an enemies system it will draw an attack very, very quickly because if has a far, far more negative impact on that system than a mere cloaky ship.

A POS also offers the defenders a significant advantage as well since various ships could sit at the POS and provide intel, boosts, etc.

I'm sorry, this was not "answered" nor was the discussion concluded it just sort of was dropped.

The fact that there is a POS with ship maintenance array there means someone had the trouble to haul and anchor that stuff. That more than justifies the threat it represents. The cloked guy just jumped in the system and hit a button.


The fact that I went 50+ jumps, many through hostile territory justifies the threat of my AFK cloaked force recon, bomber, or cov-ops.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#406 - 2013-08-18 22:36:55 UTC  |  Edited by: Teckos Pech
Nag'o wrote:

The psychological warfare would still exists with the cap consumption idea.


But this nerf's active players, though. You keep complaining about inactive/AFK players, but your suggested "solution" does nothing to them by your own admission and only nerfs the guy who isn't AFK.

Based on the stated intent of this change it is simply horrible.

As for psychological warfare, if I blow up the occasional ratting ship and with the new mechanic there will still be psychological warfare going on. It will just be different--i.e. I'll have to create it by being active...which is what you want.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#407 - 2013-08-18 22:50:21 UTC
EVE is about balance. Balance specifies nothing beyond equal aspects at work on both sides of an issue.

EVE is very specifically about NON-CONSENSUAL conflict as well. If that should take the form of market warfare, or space combat between ships, at no time is mutual consent ever a requirement.

The limits to this only exists to the point where it can be demonstrated that a specific pilot is being repeatedly targeted, as that implies harassment or griefing.

The FACT that I, and every other PvE pilot in sov null can use local so effectively, that PvP for us effectively becomes consensual, speaks volumes about whether local is an OP mechanic there.

Adding limits to cloaking described in this thread as fuel, cap, or even some other form of timed limit, does nothing more than reinforce and amplify this ability for PvE to further avoid conflict except by choice.

For this reason, I state again:
No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.
Nag'o
Sebiestor Tribe
Minmatar Republic
#408 - 2013-08-18 23:09:44 UTC  |  Edited by: Nag'o
Mag's wrote:
Nag'o wrote:

The fact that there aren't any threads (except for this?) doesn't mean it isn't a problem. I means it isn't that much of a problem for people to care as much as the people in nullsec.
You didn't mentioned any reasons of why AFK cloaking isn't an viable tactic in highsec wars. You're saying that the fact that there's an enemy is in the system but you don't know where or if he is active does not affect the way you operate. You want to advocate that this is the right way for any other corp or individual to operate? What are your reasons? Isn't there a risk involved?
The lack of threads about it means it's not even on peoples radar, let alone a problem. And no, this thread only has you believing or trying to justify your stance, by making the claim it's in anyway the same in high/low sec as it is in null.

I did mention them, they are the same reasons it's not viable out of war. I'm also saying that when in a state of war, you know that you may be jumped by those war targets in the system and accept it. You don't just hope they will go away by remaining docked and not playing. You prepare, plan and work as a group, to mitigate the risk. You also don't sit there wondering if they may be AFK and cloaked or not. Although I'm sure you'll say that's exactly what you do.

Nag'o wrote:
Mag's wrote:
I single guy AFK and cloaked in sov null isn't a bigger situation. We are not talking about sov changing here, so no it does not involve bigger things. It's simply that you know he's in space because of local, he cannot dock, it adds uncertainty and therefore messes with your ISK earning potential. Most in that situation adapt, use the tools provided and carry on playing. But some it seems cannot and ask for hand holding mechanics.

Isn't that exactly what I said? I only added to that that the earning potential in both high and lowsec are very different to null. Being unable to earn anything in null is much more impacting than high and lowsec an that's why you see mostly nullsec players complaining about it.
No it isn't. You tried to claim this situation differs due to it being a bigger situation. But we are talking about 1 guy cloaked and AFK. I'm saying that the whole sov taking situation, the bigger situation you talk of, is irrelevant in this regard. Unless you want to claim active intel gathering before an invasion, is in fact AFK cloaking?

Now to earning, again no that's not what you are saying. Yes your ISK per hour can be reduced, but that's a far cry from unable to earn anything. Much like in high sec wars and in low sec with others in the system, there is still earning potential. You just need to be smart, adapt and be prepared.

But yes it is a higher earning potential than in high sec, but shouldn't that come with more risk? As it stands much of sov space could be argued as being as safe as high sec, due in no small part to just how well local works there. Maybe even safer, if all you do is dock up at the first sign of trouble and not leave till it's gone. Yet here you are asking for yet more safety, not what I would call a balance approach tbh.

You're saying that afk cloaking is not effective in high/low as it is in null but you're agreeing with me by saying that there is an analogous damage on loss of earn in the different security systems? Why can't the null guys just do like you do: "prepare, plan and work as a group, to mitigate the risk ... don't sit there wondering if they may be AFK and cloaked or not." Why are they complaining so much of AFK cloak if it is not a problem? Why there are threads from back in 2007 about it, if it is not a problem? Are all those threads from nullsec dwelers? There are a lot of unanswered questions here.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#409 - 2013-08-18 23:15:15 UTC
Teckos Pech wrote:
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:
Vladimir Norkoff wrote:
If AFK Cloaking is bad, why isn't sitting AFK in a POS or station bad as well? Many times I have flown about cloaked while scoping targets, and had to worry about how much response was available and how quick it would be. Is it fair that I should be subjected to that kind of worry? They are interfering with my PvP activities while not even playing the game! Unfair!

We answered that already. Look up on the thread. You know if the guy on the POS is active or not. You just hit d-scan and figure it out, or have a scout on it. The same for stations.


No we haven't. It is pretty much the same. There is very little difference, IMO. Being AFK in a pos with a corp hangar, possibly a ship maintenance array, is pretty much identical or even worse. You can use dscan, are completely invulnerable, have access to more resources in the corp hangar, possible another ship, etc.

If hostiles come in an tower a moon in an enemies system it will draw an attack very, very quickly because if has a far, far more negative impact on that system than a mere cloaky ship.

A POS also offers the defenders a significant advantage as well since various ships could sit at the POS and provide intel, boosts, etc.

I'm sorry, this was not "answered" nor was the discussion concluded it just sort of was dropped.

The fact that there is a POS with ship maintenance array there means someone had the trouble to haul and anchor that stuff. That more than justifies the threat it represents. The cloked guy just jumped in the system and hit a button.


The fact that I went 50+ jumps, many through hostile territory justifies the threat of my AFK cloaked force recon, bomber, or cov-ops.

Didn't all those assets in the tower had to be hauled there too? I think setting up a POS does involve more risks than jumping into a system with a cov-ops.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#410 - 2013-08-18 23:16:49 UTC
Teckos Pech wrote:
Nag'o wrote:

The psychological warfare would still exists with the cap consumption idea.


But this nerf's active players, though. You keep complaining about inactive/AFK players, but your suggested "solution" does nothing to them by your own admission and only nerfs the guy who isn't AFK.

Based on the stated intent of this change it is simply horrible.

As for psychological warfare, if I blow up the occasional ratting ship and with the new mechanic there will still be psychological warfare going on. It will just be different--i.e. I'll have to create it by being active...which is what you want.

It seems to me you just want some easy targets. Who is crying for hand holding here?


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#411 - 2013-08-18 23:25:55 UTC  |  Edited by: Nag'o
Nikk Narrel wrote:
EVE is about balance. Balance specifies nothing beyond equal aspects at work on both sides of an issue.

EVE is very specifically about NON-CONSENSUAL conflict as well. If that should take the form of market warfare, or space combat between ships, at no time is mutual consent ever a requirement.

The limits to this only exists to the point where it can be demonstrated that a specific pilot is being repeatedly targeted, as that implies harassment or griefing.

The FACT that I, and every other PvE pilot in sov null can use local so effectively, that PvP for us effectively becomes consensual, speaks volumes about whether local is an OP mechanic there.

Adding limits to cloaking described in this thread as fuel, cap, or even some other form of timed limit, does nothing more than reinforce and amplify this ability for PvE to further avoid conflict except by choice.

For this reason, I state again:
No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.

I understand, although you do not whish to enphatize it, that you're talking about a problem in sov null. We went through this already. I agreed with you that local intel is possibly breaking the game there, and added that changing it there does not solve the problem anywhere else. I think changing local can solve a lot of problems but I'm trying to consider a different, more simple solution for the specific problem of afk cloaking.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nikk Narrel
Moonlit Bonsai
#412 - 2013-08-18 23:53:58 UTC
Nag'o wrote:
I understand, although you do not whish to enphatize it, that you're talking about a problem in sov null. We went through this already. I agreed with you that local intel is possibly breaking the game there, and added that changing it there does not solve the problem anywhere else. I think changing local can solve a lot of problems but I'm trying to consider a different, more simple solution for the specific problem of afk cloaking.

I already solved this, and in a balanced manner. (referring to the sig links below)
A third link details how to adjust sensor use to fit this idea, but it is not needed as much as the other two, strictly speaking:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

I have no control, however, over popular perception that uses limited understanding as if it were defining a situation on an absolute level.
That's the kind of flat earth thinking that has led people to believe mistaken information throughout history.

People keep giving a cloaked pilot a ship that is cost effective to lose, capable of scanning and probing on a level comparable to a covops frigate, and able to tank and fight like a pirate faction cruiser or BS.
And THAT is assuming they don't forget the pilot cannot see local if local is not present for them too. They keep forgetting the ganking type relies on local far more heavily than locals ever needed to.
Nag'o
Sebiestor Tribe
Minmatar Republic
#413 - 2013-08-19 00:18:56 UTC  |  Edited by: Nag'o
Nikk Narrel wrote:
Nag'o wrote:
I understand, although you do not whish to enphatize it, that you're talking about a problem in sov null. We went through this already. I agreed with you that local intel is possibly breaking the game there, and added that changing it there does not solve the problem anywhere else. I think changing local can solve a lot of problems but I'm trying to consider a different, more simple solution for the specific problem of afk cloaking.

I already solved this, and in a balanced manner. (referring to the sig links below)
A third link details how to adjust sensor use to fit this idea, but it is not needed as much as the other two, strictly speaking:
https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread

I have no control, however, over popular perception that uses limited understanding as if it were defining a situation on an absolute level.
That's the kind of flat earth thinking that has led people to believe mistaken information throughout history.

People keep giving a cloaked pilot a ship that is cost effective to lose, capable of scanning and probing on a level comparable to a covops frigate, and able to tank and fight like a pirate faction cruiser or BS.
And THAT is assuming they don't forget the pilot cannot see local if local is not present for them too. They keep forgetting the ganking type relies on local far more heavily than locals ever needed to.

The composition of the ship/fleet doesn't matter because since they are cloaked they will always be able to pick their targets. The pilot of a cloaked ship is only vulnerable at a level that he choses to be. That is the essence of the cloak game. It is how the cloaking works on an absolute level. There is no limited understanding here, just abstraction.

... and that is not even a problem. The problem is the pilot being able to go afk indefinitely while in space, period.
Your idea is cool, but I prefer the one being discussed here. You should respect that, not try to control my perception.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Teckos Pech
Hogyoku
Goonswarm Federation
#414 - 2013-08-19 02:03:20 UTC
Nag'o wrote:
Teckos Pech wrote:


The fact that I went 50+ jumps, many through hostile territory justifies the threat of my AFK cloaked force recon, bomber, or cov-ops.

Didn't all those assets in the tower had to be hauled there too? I think setting up a POS does involve more risks than jumping into a system with a cov-ops.



Didn't my Arazu have to be researched, built and fitted and didn't all the modules have to be built and fitted too? Then flown to whatever system I want to camp? And didn't all that involve a POS in high sec? I think so.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#415 - 2013-08-19 02:05:46 UTC
Nag'o wrote:
Teckos Pech wrote:
Nag'o wrote:

The psychological warfare would still exists with the cap consumption idea.


But this nerf's active players, though. You keep complaining about inactive/AFK players, but your suggested "solution" does nothing to them by your own admission and only nerfs the guy who isn't AFK.

Based on the stated intent of this change it is simply horrible.

As for psychological warfare, if I blow up the occasional ratting ship and with the new mechanic there will still be psychological warfare going on. It will just be different--i.e. I'll have to create it by being active...which is what you want.

It seems to me you just want some easy targets. Who is crying for hand holding here?


Dude, look at my KB. Do I have lots of hot drop victims? If you look you'll find a handful of them in there.

So no, it isn't just me wanting "easy targets". Easier targets? Sure, but given the advantage that already exists with PVE players that we have already established that does not seem unreasonable.

So, Try again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#416 - 2013-08-19 02:08:38 UTC
Nag'o wrote:
Nikk Narrel wrote:
EVE is about balance. Balance specifies nothing beyond equal aspects at work on both sides of an issue.

EVE is very specifically about NON-CONSENSUAL conflict as well. If that should take the form of market warfare, or space combat between ships, at no time is mutual consent ever a requirement.

The limits to this only exists to the point where it can be demonstrated that a specific pilot is being repeatedly targeted, as that implies harassment or griefing.

The FACT that I, and every other PvE pilot in sov null can use local so effectively, that PvP for us effectively becomes consensual, speaks volumes about whether local is an OP mechanic there.

Adding limits to cloaking described in this thread as fuel, cap, or even some other form of timed limit, does nothing more than reinforce and amplify this ability for PvE to further avoid conflict except by choice.

For this reason, I state again:
No single PvE pilot ever was killed in their home system, except through pilot error.

They either made a mistake about another pilot being active, and undocked in an unprepared ship...

OR

They failed to prepare by aligning to a safe spot, and hitting warp when the hostile enters the system.

All the cloaked pilot EVER did was take advantage of an opportunity, one handed to them by a mistake on a silver platter.

I understand, although you do not whish to enphatize it, that you're talking about a problem in sov null. We went through this already. I agreed with you that local intel is possibly breaking the game there, and added that changing it there does not solve the problem anywhere else. I think changing local can solve a lot of problems but I'm trying to consider a different, more simple solution for the specific problem of afk cloaking.


Nago's find a whine thread about AFK cloaking in high sec and you might have something. Until then you've got nothing. Literally.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Mag's
Azn Empire
#417 - 2013-08-19 08:42:07 UTC
Nag'o wrote:
You're saying that afk cloaking is not effective in high/low as it is in null but you're agreeing with me by saying that there is an analogous damage on loss of earn in the different security systems? Why can't the null guys just do like you do: "prepare, plan and work as a group, to mitigate the risk ... don't sit there wondering if they may be AFK and cloaked or not." Why are they complaining so much of AFK cloak if it is not a problem? Why there are threads from back in 2007 about it, if it is not a problem? Are all those threads from nullsec dwelers? There are a lot of unanswered questions here.
Yes AFK cloaking is not effective in high and low, due to how those systems and the people within them operate.

No I'm not agreeing with you regarding earnings, as you claim that you are unable to earn anything. I'm saying that yes there may be a reduction, as ISK per hour may drop when ratting in PvP fit ships for example, but that's a far cry from unable to earn anything.

They complain because they don't wish to lower their ISK earning potential, plan, group up and mitigate the risk. I take this from their replies when they talk of ratting in carriers, or billion fit factions ships and from the fact they are on the forums complaining about the same.

I'm saying that those who move to null who accept that there may be enemies hanging round from time to time. Accept they are in an area of space meant to be riskier than most, deal with it as I subscribe and don't see it as a problem either. They see it as part and parcel of null sec life. Higher rewards, with what is meant to be higher risk. Although in reality the risk isn't higher. Which is why we find it odd, that you and other want to remove some.

Yes I believe they are all from null sec dwellers, I would even go as far as to say sov null sec. Sure it would be hard to say for certain, due in part to the fact that many threads are made by alts. But I will point to the fact they are all concerning sov null sec systems. I cannot recall ever seeing one that wasn't. But never say never, there may be one and you may be the guy to point it out.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

TheGunslinger42
All Web Investigations
#418 - 2013-08-19 10:11:28 UTC
Teckos Pech wrote:
Nag'o wrote:

The psychological warfare would still exists with the cap consumption idea.


But this nerf's active players, though. You keep complaining about inactive/AFK players, but your suggested "solution" does nothing to them by your own admission and only nerfs the guy who isn't AFK.

Based on the stated intent of this change it is simply horrible.

As for psychological warfare, if I blow up the occasional ratting ship and with the new mechanic there will still be psychological warfare going on. It will just be different--i.e. I'll have to create it by being active...which is what you want.


Psst: The stated intent is a lie. He merely wants to remove all uncertainty and risk for himself, no matter what the cost. He doesn't give a damn if it trashes all of wormhole space, or if it is a massive nerf to active players, or if it destroys countless activities from reconnaissance to bombing runs to hunting to scouting to strategic prep to forming up before/after a battle to... you get my point. He needs needs neeeeeeeds to have all uncertainty and risk eliminated from nullsec so he can PVE in peace.

He should biomass himself and play another game.
Sura Sadiva
Entropic Tactical Crew
#419 - 2013-08-19 10:36:25 UTC
Nag'o wrote:

ing is not effective in high/low as it is in null but you're agreeing with me by saying that there is an analogous damage on loss of earn in the different security systems?


HS, low, WH... Nobody give a **** to AFK cloackers or allow them to affect their gameplay. This is felt like a problem only by a very delimited subset of 0.0 sov. players. And are 2 kind of players:

1. Botters. Ratting BOTS are scripted to warp ins afe if any neutral in local. So, yes, they're effectively damaged by AFK cloackers.

2. Renters/Peones. Theyy moved from HS to 0.0 simply to farm ISK and they brought with them their HS carebear mindset and gameplay.

Think about this: the "a neutral in local stop any activity" is the same as those HS corp that, when wardecced decide to counter itit refusing to undock.

Is exatly the same mindset and gameplay adapted to 0.0.
And is conseguence of the 0.0 carebearization process started with Dominion expansion.

Debora Tsung
Perkone
Caldari State
#420 - 2013-08-19 10:49:21 UTC
TheGunslinger42 wrote:

Psst: The stated intent is a lie. He merely wants to remove all uncertainty and risk for himself, no matter what the cost. He doesn't give a damn if it trashes all of wormhole space, or if it is a massive nerf to active players, or if it destroys countless activities from reconnaissance to bombing runs to hunting to scouting to strategic prep to forming up before/after a battle to... you get my point. He needs needs neeeeeeeds to have all uncertainty and risk eliminated from nullsec so he can PVE in peace.

He should biomass himself and play another game.


I really don't know why you're still talking to that guy.

I know it can be fun some times, but this conversation doesn't look like much fun... o_O

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.