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[Odyssey 1.1] Radial Menu + Drone + few other UI changes

First post First post
Author
Ali Aras
Nobody in Local
Deepwater Hooligans
#81 - 2013-08-14 04:36:45 UTC
A bit out of scope, but here goes. At the moment, the radial menu disappears when you transition from ship -> pod; would it be possible for it to stay up? I was trying to prep it to run my pod away instead of swapping to a new overview tab and mashing warp button.

http://warp-to-sun.tumblr.com -- my blog

Irya Boone
The Scope
#82 - 2013-08-14 08:54:07 UTC
woot drone changes while you do everything to stop us using them .. well done ccp

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

MeBiatch
GRR GOONS
#83 - 2013-08-14 13:21:23 UTC
for the drag and drop option. can you please add the ability to move drones in local space to distant space?

this would be great as i wont loose control of my drones when i have to warp out.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Apo Lamperouge
#84 - 2013-08-14 17:46:50 UTC  |  Edited by: Apo Lamperouge
Would it be possible to have logi drones be able to repair your own ship?
Would be a nice feature.

Thanks

Sometimes a knife right through your heart is exactly what you need.

Apo Lamperouge
#85 - 2013-08-14 17:48:56 UTC
[quote=Irya Boone]RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
Need Black Ops be able to FIT cover ops cloaking device !!!


YEAH! Covert ops cloak for Blops!

Sometimes a knife right through your heart is exactly what you need.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#86 - 2013-08-14 20:42:51 UTC  |  Edited by: Salpun
Could you add radial menu to items in the map viewBig smile

Thanks

Edit: Got in a state where it would not work could not replicate.

The warp to in the scan window could use a radial menu so you can change range if you can.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Mara Rinn
Cosmic Goo Convertor
#87 - 2013-08-14 22:20:16 UTC
CCP karkur wrote:
Jaime Gomes wrote:
am wondering if you guys could add another UI change reguarding drones.

During fleets we normally have the whatchlist visible at all times. When we deploy drones, in order to assist, we have the alphabetical options avaiable tru a list. If you remember right click on deployed drones "assist" option.

Could it be possible to implement the following: When selecting "assist" before the alphabetical list put the names of the dudes on the wl that so the assign can be quicker?

This simple change would be cool.

Makes sense to me P Can't promise anything though.
Just a question... would dragging a drone to a guy in the WL to assign it to them be of any value? (not saying I'll do it, just wondering.


I would love to be able to assign drones! But if you mean that it could be possible to set drones to "assist" a capsuleer in the watchlist by drag-and-drop, that would be cool too.
Debir Achen
Makiriemi Holdings
#88 - 2013-08-15 09:59:31 UTC
Slightly off-topic, but while you're playing with menus and whatnot, would it be possible to add an alphabetic sort to the folders in the "add/edit bookmark" dialog?

Aren't Caldari supposed to have a large signature?

Terrorfrodo
Interbus Universal
#89 - 2013-08-15 13:58:16 UTC
Debir Achen wrote:
Slightly off-topic, but while you're playing with menus and whatnot, would it be possible to add an alphabetic sort to the folders in the "add/edit bookmark" dialog?

+1

The sorting now seems arbitrary or based on last-used, but with how many folders corporations usually have, it's a real pain to find the one you want in a dropdown list with 20+ items!

.

Luc Chastot
#90 - 2013-08-15 23:13:18 UTC
The changes to drones are good and bad, because now I feel CCP will just drop this on us and completely forget about the poor things for years to come.

Make it idiot-proof and someone will make a better idiot.

Taresh Jahemis
Yashida Industries
#91 - 2013-08-16 21:02:05 UTC
Balzac Legazou wrote:
While it's nice that you're improving the drone UI, what the drone UI needs isn't improving. It's re-doing. And, before that, re-thinking.

And I fear that adding polish to the current (fundamentally flawed / limited) drone UI will make CCP less likely to consider a full overhaul in the near future ("What, and waste all the time we spent polishing the old system?").

For example, the drone UI should allow players to:

  • Quickly and easily launch, recall and activate specific drone groups directly (using both keyboard shortcuts and on-screen icons).

  • Have a simple, unified "default action" shortcut (ex., pressing "F" should make mining drones mine).

  • Also allow players to assign keyboard shortcuts to specific drone actions (ex., create a shortcut to "repair target" that will not make your combat drones "attack target", or a shortcut to "salvage target" that won't make your combat drones destroy it, and so on).

  • Allow individual drones to belong to more than one group (ex., I might want a group with all my light drones, one with all my heavy drones, and one with all my thermal-damage drones, which includes drones from both of the first groups).

  • See drone HP while drones are docked.

  • Allow grouping of drones of different types (I know this is a problem with the current UI / command structure, but it wouldn't be if the other changes mentioned here were implemented).

  • Target-lock own drones instantly (they're in constant communication with my ship - that's the whole justification for "bandwidth" - I shouldn't have to wait 20 seconds to lock one before I can start repairing it).

  • Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).

  • Etc...

I don't think the features listed above are particularly hard to implement (from a UI design point of view), but they might be incompatible with the way Eve does things internally (and they're certainly incompatible with the current UI design).

To implement these things, "drone groups" shouldn't be treated as containers, but rather "indices" (essentially presented as a "virtual drone", whose orders are then relayed to every member of the group), and there should be direct access to specific drone actions through icons in the drone UI (draggable to the module shortcuts), instead of making players go through sub-menus.

For example, next to each drone (and to each group), there would be small icons for:


  • Deployment button: Launch / Return to bay (ctrl+click to "disengage and orbit owner" instead of returning to bay, alt+click to "scoop drone", ctrl+alt+click to "abandon").

  • Action button: Engage (perform default action for that drone type). The icon would be different depending on the drone type (combat, logistics, salvage, etc.) and would be draggable to a target. Simply clicking it would perform it on the current target. On a mixed-type group, the icon would send a "perform default action" command to each drone in that group (or be a bit smarter and figure out which action the player is more likely to want, but the generic command would generally be fine).

  • Behavior button: Rules of engagement (click multiple times to cycle between "passive (orbit parent)", "guard (defend parent)", "assist (follow parent's attacks)", "aggressive (attack any enemy in range)"). This would also apply to drones assigned to someone else.

Each of these icons would be draggable to the "module" icons (right side of the HUD), and that would link it to the keyboard shortcut currently assigned to that slot (ex., if I drag the "engage" icon from group "MyDroneGroup" onto the first module icon, then pressing F1 would cause an "engage" command to be sent to the virtual "MyDroneGroup" drone, which would then relay that command to all drones in its index).

It sounds more complicated than it is (hard to explain just using text). The whole thing would take up the same amount of screen space as the current drone UI; the damage indicators would be smaller (circular, clock-style) and half the space would be used for the new direct-action / draggable icons.

I know this is unlikely to happen any time soon, I just urge you to not think of current UI "polish" as a long-term solution. The drone UI needs more fundamental changes to stop feeling like something out of the 1990s.

Ok, now that the drone interface problem has been solved at the design level, when can we expect the changes to be implemented? ^^

Seriously, though, that is an excellent list of suggestions. If implemented, using drones would actually be fun instead of a major annoyance.
Akiko Sciuto
Caldari Provisions
Caldari State
#92 - 2013-08-16 21:04:23 UTC
Careby wrote:
Speaking of drones, it would be nice if the drones in the bay would show damage bars like they do in space...


Balzac Legazou wrote:

For example, the drone UI should allow players to:

See drone HP while drones are docked

Allow logistics drones to repair my own ship (yes, there are gameplay implications, but objectively only for logistics ships, and they can be dealt with by tweaking those ships; the idea that my repair drones can't repair my own ship is just nonsensical). Ex., telling logistics drones to "repair" with no target selected would make them repair the owner's ship (so there's no need to allow self-locking, which I guess would require too much debugging; alternatively, they automatically repair the parent when orbiting).



Pretty please?
Haifisch Zahne
Hraka Manufacture GmbH
#93 - 2013-08-16 23:07:57 UTC
I came across a solution from a dev in some article: you can change the delay before the radial menu pops up. This is located in the Esc menu of preferences. Wow did that make a world of a difference!

Paul Maken wrote:
Is there any change with respect to the problem where trying to drag locked targets into rows would often open the radial menu on them instead? Trying to press and hold long enough to be able to move the target without opening the radial menu is quite difficult.

Lelira Cirim
Doomheim
#94 - 2013-08-17 08:24:49 UTC
Looking forward to it. I like the radial menu but havent been in the habit of using it.
New drone UI... omg yes please. I feel like I'm using the Windows for Workgroups file manager every time...Ugh

Do not actively tank my patience.

Bagrat Skalski
Koinuun Kotei
#95 - 2013-08-17 13:09:39 UTC  |  Edited by: Bagrat Skalski
I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post.
CCP karkur
C C P
C C P Alliance
#96 - 2013-08-17 14:54:08 UTC  |  Edited by: CCP karkur
Bagrat Skalski wrote:
I haven't read all of the feedback, only OP first post, and I was hoping to find the radial menu added to "Drones" menu element of UI in the space. I was surprised there was no proposal of it in post.

You might not have read the part where I said we were still working on some things Blink

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#97 - 2013-08-18 15:59:53 UTC
Original post has been updated Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#98 - 2013-08-18 16:32:49 UTC  |  Edited by: Salpun
CCP karkur wrote:
Original post has been updated Smile


Thanks

Now we just need to be able to drag a drone group to the HUD and populate a list of drone icons with the group name which can be controled by a radial menu and drone pilots will be happy. Smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Merrik Talorra
U-208
#99 - 2013-08-18 17:31:10 UTC
CCP karkur wrote:
Hi all,
"Jump through to X" added as primary option for black ops


Thank you so much for this Big smile
Maximus Andendare
Stimulus
Rote Kapelle
#100 - 2013-08-19 14:49:58 UTC
CCP karkur wrote:
Edit (August 18th):
  • "Jump through to X" added as primary option for black ops

"Jump through" as in the Blops BS jumping or the bridge option for Blops ships on the pig?

Enter grid and you're already dead, destined to be reborn and fight another day.

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