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[Odyssey 1.1] Nosferatu mechanic change

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Author
Ranger 1
Ranger Corp
Vae. Victis.
#601 - 2013-08-15 00:24:17 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
B0XzZ wrote:
So lets say I fit a small nos on a hawk and im fighting an arbitrator that is is using a medium neut on me. I still dont see any net benefit to this scenario as even with a nos the med neut is going to drain me to zero in short order maybe alowing me to keep a point on but doing nothing to sustain any other active modules like launchers.

What am I missing here?


Only that launchers don't use cap. Big smile

Apart from that, nothing. As soon as you get neuted dry, which really won't take long from a larger neut, there will be no practical difference between current Nos and the proposed mechanic.

The mechanic change does basically nothing to make Nos more useful or effective in its current main role of neut defence. The problem isn't the mechanic, it's the drain amount.

Well, progress is made. We are at least a bit closer to seeing eye to eye.
For the record I would not have any problem with the NOS amount being raised somewhat, from it's current 40% (not 30% as has been bandied about) to perhaps an even 50% vs. Neuts... and an equalization of fittings with Neuts would not go amiss.

It might have been helpful to explain to folks wondering about the above scenario that while yes a medium Neut will drain a frigate quickly (and drains more cap than the small NOS regains) the value is in their respective cycle times.

A medium T2 Neut drains (base) every 12 seconds, while a small T2 NOS drains (base) every 3 seconds. So yes the Neut drains the frigates cap momentarily, but then the frigate immediately cycles more cap in to run it's modules.

Unmodified a T2 NOS brings in 9.6 GJ cap every 3 seconds.
Unmodified a T2 Warp Scram burns 5 GJ cap every 5 seconds.
Unmodified a T2 AB burns 22 GJ cap every 10 seconds.

Of course with proper skills and fit these numbers can also be tweaked more in favor of the frigate. It's tricky, and requires a lot of micro management, but absolutely doable. While all this is going on that little NOS also keeps nibbling away at the Arbi's already significant rate of cap loss (due to it's running it's Neut).

Now under the current system it is possible for the Arby to run it's cap down to a percentage lower than the Hawk if the fight drags on. At this point the Hawks NOS no longer functions, he loses point and propulsion... meaning he either loses his target or loses his ship. (For those curious since the small NOS cycles 4 times as fast as the Neut, that's roughly 38 cap or about 12% of it's total base cap. It's very easy to run a cruiser below 12% cap left when using medium NOS.)

Under the proposed system the Arbys raw amount of cap is unlikely to ever go below that of the Hawks raw amount of cap at any point (38 cap points), if the Arby did drop that low on raw cap it would not have enough cap left to run it's Neut.

End result: A skillful Hawk pilot has the possibility of keeping tackle while Neuted and staying alive until the Arby is destroyed... which in this scenario is it's job.

Of course these numbers swing even more in favor of a tacking frigate if he is dedicated to the task and is mounting more than one small NOS, and also provides an even larger advantage for the new system over the current one.

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Ranger 1
Ranger Corp
Vae. Victis.
#602 - 2013-08-15 00:49:11 UTC  |  Edited by: Ranger 1
Ollivir Witt wrote:
I apparently am the only person who read this and instantly went "Now to build a NOS fit logi with energy transfer arrays to make sure I'm always cap dry". This being the only circumstance I can describe where the mechanic would work well even for ships regardless of size. I suspect however that the amount of cap drained in this way would be negligible to the purpose at hand (supplying energy to the group) and even if they functioned as small neut equivalents would not produce the desired effect. I would love to be proved wrong.

There are other ways to lower your total cap pool while increasing your cap recharge rate, which will be highly favorable to NOS boats under the new system if the NOS boat is burning a lot of cap with weapons or active repair. Take a look at the ancient and until now little used module known as a Cap Flux Coil.

A Cap Flux Coil 2, for example, decreases your raw cap amount by 10%... while it raises your recharge rate by 26%.

Currently they are little used as there has not been a good reason to sacrifice that much of your raw cap (even to gain that large cap recharge bonus)... until now. I still believe this particular module could stand some improvements to make it fully useful in to a NOS vessel, but still one to keep in mind under the new mechanics. Especially if you are going to be using NOS vs. same size targets.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#603 - 2013-08-15 01:54:58 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:
Now under the current system it is possible for the Arby to run it's cap down to a percentage lower than the Hawk if the fight drags on. At this point the Hawks NOS no longer functions, he loses point and propulsion... meaning he either loses his target or loses his ship.


(I think you meant "med neut" in the last line.)

The situation that you describe is impossible. The Hawk cannot simultaneously have insufficient cap to run tackle while also having a lower percentage of cap than the Arbitrator.

We know this because the small Nos is able to keep tackle running under med neuting that takes the Hawk's cap to 0%. The only time that the Nos will fail to give the cap required to run tackle is if the Arbitrator has also gone to 0% cap. At which point the Arbitrator's tackle also drops...

By the way, cap flux coils are still useless.
Ranger 1
Ranger Corp
Vae. Victis.
#604 - 2013-08-15 15:31:16 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
Now under the current system it is possible for the Arby to run it's cap down to a percentage lower than the Hawk if the fight drags on. At this point the Hawks NOS no longer functions, he loses point and propulsion... meaning he either loses his target or loses his ship.


(I think you meant "med neut" in the last line.)

The situation that you describe is impossible. The Hawk cannot simultaneously have insufficient cap to run tackle while also having a lower percentage of cap than the Arbitrator.

We know this because the small Nos is able to keep tackle running under med neuting that takes the Hawk's cap to 0%. The only time that the Nos will fail to give the cap required to run tackle is if the Arbitrator has also gone to 0% cap. At which point the Arbitrator's tackle also drops...

By the way, cap flux coils are still useless.

I'm not sure what you misunderstood in the last line, I'll attempt to clarify.

If the Arby runs it's cap percentage below the level that the Hawk is maintaining with it's NOS, under the current system the Hawk receives no more cap to run it's tackle (or anything else). Under the new system the Arby's cap would have to drop significantly lower before the Hawk is unable to draw cap... and at that point the Arby would not have sufficient cap to run it's medium Neut.

You need to remember that the Hawk will only be at zero cap momentarily. It's normal cap recharge coupled with the small NOS 3 second cycle time ensures that the Hawk will have a cap pool to work with that will bounce as high as 12% depending on how he micro manages his modules (possibly higher depending on how his skills and rigs/fittings affect things).

This becomes a much larger gap (cap percentage vs raw cap amount) as skills/rigs/etc. begin to affect the numbers for both ships... and of course when we start talking about ships at the BS or BS level (or ships bonused for capacitor warfare) the numbers become even more compelling. The bigger the difference in ship size the bigger the advantage to the new system.

It's very easy to say that in this case the Hawk would always be capped out so the new system won't matter, but in reality that isn't the case.

Edit: I know you understand what is going on (even if we disagree). Smile
That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to keep tackle running.

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Ranger 1
Ranger Corp
Vae. Victis.
#605 - 2013-08-15 17:54:19 UTC  |  Edited by: Ranger 1
Quote:
By the way, cap flux coils are still useless.


Currently yes, which is what I was attempting to say.

Post changes they begin to actually get to the point where they might be considered for some very specialized fits... but they still need some dev love before they become truly viable.

This is actually something of a hint for Rise and Fozzie to look at. It would be nice if the module had an interesting use in cap warfare.

Personally I'd like to see the penalty and bonuses exaggerated. The thought of a module that essentially gave you the cap pool of a smaller size vessel, but with an astonishing cap recharge rate capable of keeping your larger sized modules running, has some interesting possibilities.

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Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#606 - 2013-08-17 14:17:00 UTC
Ranger 1 wrote:
Edit: I know you understand what is going on (even if we disagree). Smile
That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to keep tackle running.


Yeah, I do follow your argument, I just don't the effect that you describe is particularly important.Smile

The Nos gives the Hawk sufficient cap to run modules even under the med neut.
Therefore, the Hawk always has cap to run mods, either via the Nos (unless the Arbitrator is also at ~zero cap) or via its own cap regen.
Any excess cap accumulated by the Hawk in between neut cycles is then either neuted away by the next med neut cycle, or accumulated by the Hawk if the neuting stops.

But in the case of the neuting stopping, what does the accumulated cap allow the Hawk to do? It already has the cap it needs to run its modules (I'm assuming ASB Hawk here). It's insufficient to provide any sort of buffer against renewed med neuting. Maybe if a small neut starts up, then the additional cap present on the Hawk would let it cap-tank the small neut for longer?
Ranger 1
Ranger Corp
Vae. Victis.
#607 - 2013-08-18 07:27:38 UTC  |  Edited by: Ranger 1
Gypsio III wrote:
Ranger 1 wrote:
Edit: I know you understand what is going on (even if we disagree). Smile
That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to keep tackle running.


Yeah, I do follow your argument, I just don't the effect that you describe is particularly important.Smile

The Nos gives the Hawk sufficient cap to run modules even under the med neut.
Therefore, the Hawk always has cap to run mods, either via the Nos (unless the Arbitrator is also at ~zero cap) or via its own cap regen.
Any excess cap accumulated by the Hawk in between neut cycles is then either neuted away by the next med neut cycle, or accumulated by the Hawk if the neuting stops.

But in the case of the neuting stopping, what does the accumulated cap allow the Hawk to do? It already has the cap it needs to run its modules (I'm assuming ASB Hawk here). It's insufficient to provide any sort of buffer against renewed med neuting. Maybe if a small neut starts up, then the additional cap present on the Hawk would let it cap-tank the small neut for longer?

People seemed to not realize that a small NOS was useful when being Neuted by a medium (or larger) Neut. I was simply explaining to the gentleman that said it would be useless that it was the key module allowing the Hawk (in his example) to do it's job and survive.

Now if the Neut stopped in the above example the Hawk could breath a lot easier of course. He wouldn't shut off the NOS obviously (it certainly doesn't cost him anything to keep it running), as even that small drain on the Arby's cap could keep in from regaining enough cap to run it's Neut again, and quite possibly some of it's other modules (prop, tank).

In effect it can help keep the Arby pinned at a cap level too low for it to make much use of. This zone where the NOS still effective is quite a bit larger under the new system, forcing the Arby to a much lower level of cap than it currently does.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tibus Bravour
State War Academy
Caldari State
#608 - 2013-08-18 13:50:21 UTC
Ranger 1 wrote:
Gypsio III wrote:
Ranger 1 wrote:
Edit: I know you understand what is going on (even if we disagree). Smile
That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to keep tackle running.


Yeah, I do follow your argument, I just don't the effect that you describe is particularly important.Smile

The Nos gives the Hawk sufficient cap to run modules even under the med neut.
Therefore, the Hawk always has cap to run mods, either via the Nos (unless the Arbitrator is also at ~zero cap) or via its own cap regen.
Any excess cap accumulated by the Hawk in between neut cycles is then either neuted away by the next med neut cycle, or accumulated by the Hawk if the neuting stops.

But in the case of the neuting stopping, what does the accumulated cap allow the Hawk to do? It already has the cap it needs to run its modules (I'm assuming ASB Hawk here). It's insufficient to provide any sort of buffer against renewed med neuting. Maybe if a small neut starts up, then the additional cap present on the Hawk would let it cap-tank the small neut for longer?

People seemed to not realize that a small NOS was useful when being Neuted by a medium (or larger) Neut. I was simply explaining to the gentleman that said it would be useless that it was the key module allowing the Hawk (in his example) to do it's job and survive.

Now if the Neut stopped in the above example the Hawk could breath a lot easier of course. He wouldn't shut off the NOS obviously (it certainly doesn't cost him anything to keep it running), as even that small drain on the Arby's cap could keep in from regaining enough cap to run it's Neut again, and quite possibly some of it's other modules (prop, tank).

In effect it can help keep the Arby pinned at a cap level too low for it to make much use of. This zone where the NOS still effective is quite a bit larger under the new system, forcing the Arby to a much lower level of cap than it currently does.


This scenario was the same before the tweak in this thread, what's changed in the new system even if the Arby is drained down to the 10-30% range (which would take quite a while under a small NOS drain). The Hawk isn't going to get above 10% unless the Arby shuts down the neut, I'm with Gypsio here, what is the Hawk doing with the extra cap now that he can drain a few cycles more under the new change versus the old?

This is such a narrow if non-existent improvement that it is barely visible unless concocted in some Rube-Goldberg type scenario when they could have made any one of a half dozen improvements and actually significantly increased NOS usage from the basement levels its in now.
Jerick Ludhowe
Internet Tuff Guys
#609 - 2013-08-18 15:25:29 UTC
Gypsio III wrote:
B0XzZ wrote:
So lets say I fit a small nos on a hawk and im fighting an arbitrator that is is using a medium neut on me. I still dont see any net benefit to this scenario as even with a nos the med neut is going to drain me to zero in short order maybe alowing me to keep a point on but doing nothing to sustain any other active modules like launchers.

What am I missing here?


Only that launchers don't use cap. Big smile

Apart from that, nothing. As soon as you get neuted dry, which really won't take long from a larger neut, there will be no practical difference between current Nos and the proposed mechanic.

The mechanic change does basically nothing to make Nos more useful or effective in its current main role of neut defence. The problem isn't the mechanic, it's the drain amount.


Pretty much this, however I'd like to add that CCP needs to review the deadspace nos as well. Currently they have much higher fitting reqs, lower drains amounts, and longer range than t2... They simply feel broken.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#610 - 2013-08-18 22:12:47 UTC  |  Edited by: Gypsio III
Tibus Bravour wrote:


This is such a narrow if non-existent improvement that it is barely visible unless concocted in some Rube-Goldberg type scenario when they could have made any one of a half dozen improvements and actually significantly increased NOS usage from the basement levels its in now.


Yeah. The really stupid thing is that although a small Nos is okay for keeping tackle running, it doesn't really have the drain rate to keep tackle and AB and blasters/lasers running under neuting. That problem cannot possibly be solved by this proposed change; it can only be addressed by changing the drain amount, and possibly the fitting requirements to encourage people to fit Nos.

I just don't understand the problem that CCP is trying to address here. They talk of a new role for Nos, ignoring its existing role as neut defence, as a mod used for cap warfare against larger ships, but in practical effects very little is actually changing. Like making blockade runner scan-proof, it's the sort of idea that sounds good at first, but five minutes of critical analysis leaves you shaking your head at the pointlessness of it all.

(Explanation - making BRs scan-proof made it as dangerous to AP through Empire with an empty hold as it was with one stuffed full of PLEX, while ignoring the fact that a non-APing BR was already scan-proof because of the cloak.)
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#611 - 2013-08-18 23:05:23 UTC  |  Edited by: Mournful Conciousness
I think med NOS will certainly have a role in keeping the brutix's dual tank going, since it only has 4 mid slots.

Other than that, a small NOS keeping your tackle running means the world to you if you're orbiting something big and nasty at 500m. If he gets range on you while your scram has been shut down, you're toast!

large NOS is more difficult to justify - except to keep tank alive on a battleship when fighting multiple neutralising enemies - but I'd *probably* want a medium NOS for that, for the shorter cycle time. However, I am sure there are many creative uses for it.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Veshta Yoshida
PIE Inc.
Khimi Harar
#612 - 2013-08-18 23:19:53 UTC
Gypsio III wrote:
...Nos as neut defense...

That talk of nos as neut defense made my brain fart ... what if it was made just that?

It doesn't have enough drain to be used for much of anything while being neuted and increasing said drain to a point where it can breaks it when not being neuted.

Way out there suggestion: If a ship uses a Neut on an adversary with a Nos running in the opposite direction the polarity of the Neut is reversed resulting in a cap transfer applicable to the Nos size being used.

(arbitrary numbers for example use only)
Small - 12.5% of Neutralizer activation cost transferred.
Medium - 25% of Neutralizer activation cost transferred.
Large - 50% of Neutralizer activation cost transferred.

Example:
BS activates a heavy neut against a frigate on approach and wipes his cap in one hit, momentum is enough to get frigate close enough to activate his nos and as the neut cycles the BS wipes 500 of his own cap (neut activation) transferring 12.5% of it (=62.5) to the frigate.

End:
Neuting loses its activate-and-forget/win usage against everything but (and even some) injected targets.
Nos gets a purpose as a hard counter to neuts without becoming broken when neuts are not deployed (think ECCM).
Fits relatively well with tiericide changes as a lot of utility highs have been converted to injector capable mids.
Encourages teamwork when swatting flies as neuting tackle of a buddy is still possible.
Jerick Ludhowe
Internet Tuff Guys
#613 - 2013-08-19 15:49:59 UTC  |  Edited by: Jerick Ludhowe
It seems that allot of the specific debate has ended with this thread quite a while ago. It's more or less agreed that the currently proposed change does nothing for the overall situation of nos other than nerf it when engaging smaller ships than yourself... With that being said, I'd like to do a quick proposal in terms of potential changes that I see as a modestly viable solution to many of the issues that have been brought forward in this thread. No fitting changes are included below.

Small nos: Unchanged. 3.2cap/s

Medium nos: +20% to drain amount across all meta levels. This would increase a med t2 from 36 to 43.2. Or 7.2cap/s

Heavy nos: Decrease the duration of the module by 15% across all meta levels. This would decrease the duration of a large t2 nos from 12s to 9.6s. 12.5cap/s


Dead Space : Increase the drain amount of C-type to t2 levels, increase the drain amount of B-type by +5%(of t2), and A-type by +10%(of t2). Maintain the increased fitting req and range increase as present.

A-type Small: 10.56 drain amount, 3.52 cap/s out to 10.21km
A-type Medium: 47.5 drain amount, 7.92 cap/s out to 19.5km
A-type Heavy: 132 drain amount, 13.75 cap/s out to 39km



Another solution could be to introduce a new skill that reduces the duration on all nos by 3 or 4% per level.
Ranger 1
Ranger Corp
Vae. Victis.
#614 - 2013-08-20 03:23:53 UTC  |  Edited by: Ranger 1
Tibus Bravour wrote:
Ranger 1 wrote:
Gypsio III wrote:
Ranger 1 wrote:
Edit: I know you understand what is going on (even if we disagree). Smile
That wordy break down was more directed at the folks who are unfamiliar with capacitor warfare and how NOS are used to keep tackle running.


Yeah, I do follow your argument, I just don't the effect that you describe is particularly important.Smile

The Nos gives the Hawk sufficient cap to run modules even under the med neut.
Therefore, the Hawk always has cap to run mods, either via the Nos (unless the Arbitrator is also at ~zero cap) or via its own cap regen.
Any excess cap accumulated by the Hawk in between neut cycles is then either neuted away by the next med neut cycle, or accumulated by the Hawk if the neuting stops.

But in the case of the neuting stopping, what does the accumulated cap allow the Hawk to do? It already has the cap it needs to run its modules (I'm assuming ASB Hawk here). It's insufficient to provide any sort of buffer against renewed med neuting. Maybe if a small neut starts up, then the additional cap present on the Hawk would let it cap-tank the small neut for longer?

People seemed to not realize that a small NOS was useful when being Neuted by a medium (or larger) Neut. I was simply explaining to the gentleman that said it would be useless that it was the key module allowing the Hawk (in his example) to do it's job and survive.

Now if the Neut stopped in the above example the Hawk could breath a lot easier of course. He wouldn't shut off the NOS obviously (it certainly doesn't cost him anything to keep it running), as even that small drain on the Arby's cap could keep in from regaining enough cap to run it's Neut again, and quite possibly some of it's other modules (prop, tank).

In effect it can help keep the Arby pinned at a cap level too low for it to make much use of. This zone where the NOS still effective is quite a bit larger under the new system, forcing the Arby to a much lower level of cap than it currently does.


This scenario was the same before the tweak in this thread, what's changed in the new system even if the Arby is drained down to the 10-30% range (which would take quite a while under a small NOS drain). The Hawk isn't going to get above 10% unless the Arby shuts down the neut, I'm with Gypsio here, what is the Hawk doing with the extra cap now that he can drain a few cycles more under the new change versus the old?

This is such a narrow if non-existent improvement that it is barely visible unless concocted in some Rube-Goldberg type scenario when they could have made any one of a half dozen improvements and actually significantly increased NOS usage from the basement levels its in now.

Previously the Arby could get down to a percentage of cap under that of the Hawk, preventing the Hawk from draining with it's NOS, resulting in it losing it's point (at the very least).

After the change it will be much more difficult for the Arby to drop down under the level of raw cap that the Hawk has, meaning the Hawks NOS keep running. Meaning it is able to keep it's point (among other things like the prop mod helping to keep it alive).

If the Arby gets itself too low to Neut any longer the Hawk may not strictly need excess cap, but the continued drain when the Arby is that low is always a good thing. Of course with any ship more in need of cap than a Hawk, the benefits rise sharply.

In effect, it is a step that makes NOS much more reliable than before when used vs larger opponents... which is a step in the right direction and brings in a new meta between NOS and Neut use.

That being said, yes, there is still room for careful improvement... either in normalizing fittings between NOS and Neuts, upping the drain amount a tad, and/or reducing some of the cycle times. I'm rather fond of the latter actually... as it emphasizes one of the NOS's main strengths. That being to keep a trickle charge going even under heavy neuting. Of course if your opponent has more than one Neut, and is clever enough to stagger them, you can still be in trouble.

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Nekron314
Science and Trade Institute
Caldari State
#615 - 2013-08-22 15:45:28 UTC
Let's put it this way, bhaalgorn says thanks for infinite cap against capital.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#616 - 2013-08-22 15:54:13 UTC
... and the Dragoon against anything.

But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago.

End of story.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#617 - 2013-08-22 19:51:21 UTC  |  Edited by: Gypsio III
Ranger 1 wrote:

Previously the Arby could get down to a percentage of cap under that of the Hawk, preventing the Hawk from draining with it's NOS, resulting in it losing it's point (at the very least).


Come on, how many times do I have to explain that this is impossible? The Nossing Hawk can only lose its point if both it and the Arbitrator are at zero cap.

Yes, if the Hawk is at 20% cap and the Arbitrator is at 10% cap, then the Nos doesn't work. But so what? 20% cap is still plenty for the Hawk to run its tackle. It doesn't matter.

If the Hawk gets below 10% cap, then the Nos starts working again, and the Hawk can run its tackle off that. At the very worst, they both track down to 0% together.

For someone who claims to have so much experience in cap warfare, I'm quite distressed that you can't grasp this.
MeBiatch
GRR GOONS
#618 - 2013-08-22 20:17:38 UTC
i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tibus Bravour
State War Academy
Caldari State
#619 - 2013-08-23 05:45:48 UTC
MeBiatch wrote:
i was messing around on sis i the other day and i found the medium nos to be usefull on an active tanked astarte. it would ensure i would not run out of cap between cap charges


...It did that before this change as well.
Tibus Bravour
State War Academy
Caldari State
#620 - 2013-08-23 05:49:23 UTC
Mournful Conciousness wrote:
... and the Dragoon against anything.

But look, it's difficult to find much to comment about in this thread. It's a sensible, welcome and obvious change. It should have been done years ago.

End of story.


It really isn't, it's a waste of time when NOS's have a half dozen more pressing issues (suggestions throughout this thread). Follow the exchange between Gypso III and Ranger 1 in the last few pages. I challenge you to think of a single scenario this change enables that wasn't possible before but now makes the NOS worth fitting, and how this is anything but a significant nerf to BC and BS NOS when no one uses them at those levels anyway and needed a boost instead.