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Modify the ECM module

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#21 - 2013-08-18 04:27:57 UTC
RubyPorto wrote:
Caleb Seremshur wrote:
Cherry picking your response won't change the fact that 2 modules outright nullified 7 of mine. Show me another scenario where this is true?


Besides the fact that:
1) His modules didn't nullify yours, they simply rendered them less effective (from 70%/cycle to 17%/cycle (which is a 70% chance of having at least one of 7 jams land)
2) His fit was designed to specifically counter yours, and left him vulnerable to any number of other fits you could have brought,

You may want to put some more thought into it before issuing trivial challenges.

[Devoter, One Module]
Warp Disruption Field Generator II, Focused Warp Disruption Script


[Impel, 7 Modules (And a Hull Bonus)]

Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I


So this one other scenario includes a ship with a hull-specific module that must be scripted in order to function that specific way? Thanks for supporting my point.

Also 70% chance of one jam going off based on 1-(1-p)^N as the formula is a fair call except who undocks with 7 racial jammers let alone 7 ladar jammers. See below

Quote:

Just seen your lossmails Caleb. 4x multispecs isn't going to guarantee a perma jam, and you are in a paper thin ship firing Heavy Assault Missiles at a SFI, I'd say that'd be a losing battle even if he wasn't using ECCM. Drones will probably eat through your ehp before you could kill it regardless.


I saw his fit afterwards while he bragged to me about killing me. He had ecm drones. Even if he hadn't been using ecm drones I have drones too, not to mention full T2 resists. I'd have effectively 20k ehp against gallente drones. More than enough time to have my warriors swat them.

SFI with all V skills has 21.6 sensor strength. 4x multispectrals at 9.3 each.

1-(1-[9.3/21.6])^4 = 80% chance of a jam per cycle. That's still good enough odds and I engaged him on that basis.

The fact is he admitted to meta-gaming me by using his alt to know what I was flying in advance. Stupid things like this:
2) His fit was designed to specifically counter yours, and left him vulnerable to any number of other fits you could have brought
being said when I've already detailed the scenario isn't clever or helpful. Here's an ingame mail from him:
Quote:

Re: Re: KOS?
From: Jinjar Ninjar
Sent: 2013.08.17 12:32
To: Caleb Seremshur,

A: I don't use my other character no more thats cause i linked it to you, was gonna biomass it in the next 2 months.

B: My stabber isn't **** fit, it killed your Rook which was my Dual Web stabber but i fitted it to Dual ECCM - Ladar to counter you :D


And here's another:

Quote:
Re: Re: Re: Re: KOS?
From: Jinjar Ninjar
Sent: 2013.08.17 12:34
To: Caleb Seremshur,

Yes i was desperate for you honey, yes i woulda died without ladar, but your dead now so what does it matter.

GF BROSKIE


He outright states that ECCM saved him. Can't kill what you can't lock and drones don't engage unless they're deployed before being aggressed.

Is someone actually going to address how a defensive module that is literally 50% more powerful than any other module of its kind is unbalanced or are you going to make misinformed statements about my flying skill.
RubyPorto
RubysRhymes
#22 - 2013-08-18 06:51:25 UTC
Caleb Seremshur wrote:
So this one other scenario includes a ship with a hull-specific module that must be scripted in order to function that specific way? Thanks for supporting my point.

Also 70% chance of one jam going off based on 1-(1-p)^N as the formula is a fair call except who undocks with 7 racial jammers let alone 7 ladar jammers. See below


You ask for one other example. I provided one. Learn to issue better challenges if you have a problem with that.

He undocked in a fit specifically designed to counter your ship. Why didn't you do the same to him?


Quote:
He outright states that ECCM saved him. Can't kill what you can't lock and drones don't engage unless they're deployed before being aggressed.

Is someone actually going to address how a defensive module that is literally 50% more powerful than any other module of its kind is unbalanced or are you going to make misinformed statements about my flying skill.


Yes, he changed his fit specifically to counter you, i.e. he adapted and he overcame (you).

Why is it a problem when someone who you've allowed to prepare a hard counter to your ship beats your ship with said hard counter?

One ECCM cuts your effectiveness with 1 Multi (multis are bad, but just for the sake of argument) from 45% to (drumroll) 23%, and provides no other substantive benefit. That's a ~50% decrease in effectiveness.

One Afterburner cuts the effectiveness of his 1 web from a 60% velocity decrease to a (drumroll) 7% velocity decrease. That's a ~90% decrease in effectiveness. And, the Afterburner provides other benefits.

The numbers on the item don't matter for their own sake. What matters is their practical effect.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#23 - 2013-08-18 07:08:18 UTC
As Ruby is pointing out, ECCM have no other use bar avoiding jamming. Tracking computers and sensor boosters etc are all useful when not countering jams.
ECM uses completely different mechanics both for the aggressive side and the defensive side. They're balanced against each other. He built his ship specifically to counter you and it worked. He made his paper immune to your scissors.

His ship would have probably been torn to shreds by you if you were flying a plane T1 combat hull with just dps and tank.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#24 - 2013-08-18 08:02:39 UTC
For the third time I'm not complaining about my loss or how it happened. He meta-gamed using an alt as a proxy and then landed on me to kill me. What was I meant to do? Dock and switch to 7 racial jammers as soon as he was on scan? Don't be ridiculous. There is no way I could have survived that fight based on the information I had before he landed.

ECCM also helps you avoid being scanned down if you're a booster. ECCM utility might be limited but is failsafe.

Quote:
One Afterburner cuts the effectiveness of his 1 web from a 60% velocity decrease to a (drumroll) 7% velocity decrease. That's a ~90% decrease in effectiveness. And, the Afterburner provides other benefits.


So? At least the web still gets applied, unlike the jams which just do nothing.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2013-08-18 08:36:51 UTC
How about this for a mechanics change then.

ECM modules retain 20s cycle time.
ECM now jams based on a ratio against the target ship

If your jams per module are higher than the targets sensor strength they are jammed for a time longer than your jam cycle. If their sensor strength is higher than your jam module strength they are jammed for *less* than your jam cycle time.

As an example

All level 5 Falcon vs. Sensor Comp. 5 ship:
Jammer vs Rifter: 14.2/9.6 sensor strength = 28 seconds of jamming
Jammer vs Stabber: 14.2/15.6 sensor strength = 18.2 seconds of jamming
Jammer vs Hurricane: 14.2/19.2 sensor strength = 14.7
Jammer vs Tempest: 14.2/24 sensor strength = 11.8

also

Jammer vs Rifter: 14.2/9.6 sensor strength = 100% chance of jamming
Jammer vs Stabber: 14.2/15.6 sensor strength = 91.02% chance of jamming
Jammer vs Hurricane: 14.2/19.2 sensor strength = 73.95% chance of jamming
Jammer vs Tempest: 14.2/24 sensor strength = 59.16% chance of jamming

So therefore under new system not only does jams still have to be applied sensor strength also reduces the amount of time you are jammed for vs the module cycle time.

To counter this the jamming ship must dedicate multiple jams to the target not just to apply jams but also to keep them jammed for the full 20 seconds or possibly longer than 20 seconds.

In exchange though ECCM must reduce its sensor strength bonus to only 30% - this will have two effects obviously less of a hard counter to ECM and will make OGB easier to scan.
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#26 - 2013-08-18 08:37:14 UTC
What were you supposed to do? I can answer that one. Accept that you can't win every single fight?
If ECCM was as unbalanced as you are suggesting everyone would fly around with 2 midslots full of it and no-one would ever get jammed.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#27 - 2013-08-18 09:21:04 UTC
That's a loaded question. What I brought damps? Then they would bring sebo and I would bring ECM.

You are not addressing my point. ECCM is unbalanced against ECM.

Whether ECM is balanced against other EWAR is not what I am debating.
RubyPorto
RubysRhymes
#28 - 2013-08-18 09:27:01 UTC
Caleb Seremshur wrote:
For the third time I'm not complaining about my loss or how it happened. He meta-gamed using an alt as a proxy and then landed on me to kill me. What was I meant to do? Dock and switch to 7 racial jammers as soon as he was on scan? Don't be ridiculous. There is no way I could have survived that fight based on the information I had before he landed.


Sure you could. Don't take the fight if you're going to let your enemy prepare specifically to counter your ship.

Quote:
ECCM also helps you avoid being scanned down if you're a booster. ECCM utility might be limited but is failsafe.


Quote:
Quote:
One Afterburner cuts the effectiveness of his 1 web from a 60% velocity decrease to a (drumroll) 7% velocity decrease. That's a ~90% decrease in effectiveness. And, the Afterburner provides other benefits.


So? At least the web still gets applied, unlike the jams which just do nothing.


Are you actually going to address how I just showed you a defensive module that is literally 50% more powerful than the mod you are whinging about?

Jams are still applied. That the effectiveness of their application is represented as a changing probability of jammed or not-jammed is just the nature of a chance based mechanic.


Caleb Seremshur wrote:
How about this for a mechanics change then.


You're asking for a system of guaranteed jams. Howbout no.


And ECCM is not a hard counter to ECM. 2 ECCM on a SFI, however, is a hard counter to a terribly fit Rook. Mostly because your Rook is terribly fit.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#29 - 2013-08-18 09:48:23 UTC
Address the point please instead of dragging this off topic in to ad hominem.

Quote:
Are you actually going to address how I just showed you a defensive module that is literally 50% more powerful than the mod you are whinging about?


AB doesn't turn off a web does it. It's not the same thing at all.

Quote:
You're asking for a system of guaranteed jams. Howbout no.


No. Read it again. It would still be chance based but it would also have a limited degree of effectiveness depending on the target. I'm basicly advocating a NERF to my preferred EWAR.

"And ECCM is not a hard counter to ECM. 2 ECCM on a SFI, however, is a hard counter to a terribly fit Rook. Mostly because your Rook is terribly fit."

Got any facts to back that up? It died sure but I kill plenty as well.
RubyPorto
RubysRhymes
#30 - 2013-08-18 10:15:36 UTC  |  Edited by: RubyPorto
Caleb Seremshur wrote:
AB doesn't turn off a web does it. It's not the same thing at all.


Before I turned the AB on, the Web was slowing me down by 60%. After I turned the AB on, the Web slowed me down by only 7%. Seems pretty close to off to me.

I'm not saying it's the same thing, I'm saying that your insistence on looking only at the % the item information displays and being offended by the high number is ridiculous.

That the effectiveness of ECM modules' application is represented as a changing probability of success or failure is just the nature of a binary chance based mechanic.

Quote:
No. Read it again. It would still be chance based but it would also have a limited degree of effectiveness depending on the target. I'm basicly advocating a NERF to my preferred EWAR.


So, you're saying that, to combat the "fact" that ECCM is too powerful, you want to nerf ECM? Kay...

Posting in yet another stealth Nerf-ECM thread.

Quote:
Got any facts to back that up?

Multispecs on a ship whose only form of tank is ECM.

Quote:
It died sure but I kill plenty as well.


The Rapiers and Pilgrims helping you fight your primary targets, frigates, might have something to do with that.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#31 - 2013-08-18 11:22:54 UTC
And on a bonused webbing hull?

Not even before considering that AB applies 150%+ increase to velocity in the first place. Does a 90% cancel out an afterburner?

Again you're cherry picking. Nerf ECCM to being only 30%/60% increase to the ships sensor strength to bring it in line with other stat booster.

Change ECM with the method I mentioned to bring it in line with other EWAR to compensate.

Multispecs work fine for me in almost all situations and you'll note I take losses when severely outnumbered or when fighting alpha ships. The rapiers and pilgrims help but contribute little in terms of DPS as you can plainly see, also you're selectively ignoring the cruisers we killed.

And yes 4.3k EHP is my ships EHP, to tank it more sacrifices my ships role. To fit racial jammers gimps me in nearly every engagement imaginable. It sounds to me like your whole experience with ECM is falcons and that's not even remotely the same animal.
RubyPorto
RubysRhymes
#32 - 2013-08-18 12:18:16 UTC
Caleb Seremshur wrote:
Again you're cherry picking. Nerf ECCM to being only 30%/60% increase to the ships sensor strength to bring it in line with other stat booster.


Caleb Seremshur wrote:
Is someone actually going to address how a defensive module that is literally 50% more powerful than any other module of its kind is unbalanced or are you going to make misinformed statements about my flying skill.


You make false claims, I provide counterexamples to disprove your claims. That, it seems, is our dharma in this thread.

An Afterburner provides a 142% bonus to a Rook's speed. An ECCM module provides only a 96% bonus to the same Rook's sensor strength. That's a 47.9% larger bonus than the ECCM provides. I'll spot you the 2.1% and ask you what your issue with Afterburners is?

Quote:
Change ECM with the method I mentioned to bring it in line with other EWAR to compensate.


Once again, you're looking at the numbers on the module rather than their practical effect. The Afterburner reduces the effect that a web from, say, a combat recon provides by a larger amount than an ECCM reduces the likelihood of a jam landing.

Quote:
Multispecs work fine for me in almost all situations and you'll note I take losses when severely outnumbered or when fighting alpha ships. The rapiers and pilgrims help but contribute little in terms of DPS as you can plainly see, also you're selectively ignoring the cruisers we killed.

And yes 4.3k EHP is my ships EHP, to tank it more sacrifices my ships role. To fit racial jammers gimps me in nearly every engagement imaginable. It sounds to me like your whole experience with ECM is falcons and that's not even remotely the same animal.


Those Light Neutron Blaster IIs coming towards you must have been petrifying.

But do go on about how the T1 cruisers you just managed to kill using two recons demonstrates your skill in flying said recons.

Anyway,
RubyPorto wrote:
primary targets, frigates

primary and exclusive, despite having one whole letter in common are, in fact, two different words.

A Rook is not a great fast tackle ship, as you're finding out (or refusing to admit, whatever). It's also not a very good solo ship (as you really found out, since either the Rapier or Pilgrim would have allowed you to demolish the SFI... well, except for the whole "brawling with an untanked rook" gameplan those HAMs suggest).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#33 - 2013-08-18 12:42:44 UTC
RubyPorto wrote:
Caleb Seremshur wrote:
Again you're cherry picking. Nerf ECCM to being only 30%/60% increase to the ships sensor strength to bring it in line with other stat booster.

Is someone actually going to address how a defensive module that is literally 50% more powerful than any other module of its kind is unbalanced or are you going to make misinformed statements about my flying skill.


You make false claims, I provide counterexamples to disprove your claims. That, it seems, is our dharma in this thread.

An Afterburner provides a 142% bonus to a Rook's speed. An ECCM module provides only a 96% bonus to the same Rook's sensor strength. That's a 47.9% larger bonus than the ECCM provides. I'll spot you the 2.1% and ask you what your issue with Afterburners is?

Quote:
Change ECM with the method I mentioned to bring it in line with other EWAR to compensate.


Once again, you're looking at the numbers on the module rather than their practical effect. The Afterburner reduces the effect that a web from, say, a combat recon provides by a larger amount than an ECCM reduces the likelihood of a jam landing.

Those Light Neutron Blaster IIs coming towards you must have been petrifying.

But do go on about how the T1 cruisers you just managed to kill using two recons demonstrates your skill in flying said recons.

Anyway,
RubyPorto wrote:
primary targets, frigates

primary and exclusive, despite having one whole letter in common are, in fact, two different words.

A Rook is not a great fast tackle ship, as you're finding out (or refusing to admit, whatever). It's also not a very good solo ship (as you really found out, since either the Rapier or Pilgrim would have allowed you to demolish the SFI... well, except for the whole "brawling with an untanked rook" gameplan those HAMs suggest).


Let's address this from the top for you.

1. An afterburner isn't ECCM. It isn't a specific counter in and of itself. While ECCM is largely moot when not fighting jams or being OGB an afterburner is always helpful. Also you are ignoring web-bonused ships of which there are a few.

2. My fully bonused, specialised hull T2 ECM boat gets neutralised by a module almost entirely when fit as a "take all comers" vessel. Your afterburner example again ignores specialist webbing ships.

You really gotta stop thinking of this dice-roll as meaning that "because I have a 20% chance of applying a jam, 1 out of my 5 jammers WILL jam". That's not how probability works.

3. That's cherry picking again. At the end of the fight we were left wondering why he even engaged us. If you watched his vid you'll see my tactical errors in that fight. The first mistake I made was having my safety on green, which brings us to the last two points....

4. You don't know jack about FW.

5. Rook having a sebo is to get jams off before the enemy can retaliate. Also having a targeting script on board to help deal with sensor damps. It is in no way there for fast-tackle or to provide any solo-utility aside from gaining lock before the enemy does.

This has been amusing but you're dragging this off-topic and refusing to directly address my points. For webs to be a similar counter to AB would first of all require AB to only activate when webbed and secondly to provide 96% webbing at default. Infact webbing is so ineffective against AB that in eft an SFI with AB II active will still travel faster than base velocity when hit with a t2 web. We do not assume that webbing will completely stop an opponent it is there to facilitate you keeping optimal range on them. Conversely ECCM reduces ECM effectiveness by so much that you might go an entire day without ever getting one off. That's probability. It's not 'every 1 in arbitrary figure of jams Y will hit each cycle' it is instead 'each jam I throw has a 80% chance of doing nothing, at relative independence to each other'.

The formula 1-(1-p)^N itself is a mathematical term used for determining an exponential figure between 0 and 1. I haven't been to university in 7 years but last time I checked the term exponential sums up my frustration with your shallow arguments. The more posts you introduce to my thread based entirely on anecdotal scenarios and ad hominem the more irritated I get.
RubyPorto
RubysRhymes
#34 - 2013-08-18 21:53:39 UTC  |  Edited by: RubyPorto
Caleb Seremshur wrote:
Let's address this from the top for you.

1. An afterburner isn't ECCM. It isn't a specific counter in and of itself. While ECCM is largely moot when not fighting jams or being OGB an afterburner is always helpful. Also you are ignoring web-bonused ships of which there are a few.


So you're claiming that it doesn't count as a stat buffing module because it has other uses? That ECCM is more powerful than an afterburner because it provides a smaller bonus and no other benefits?
Again, you're the one who keeps insisting that ECCM is overpowered because it gives a big number boost.

The primary hull bonus for webs is range not strength.

Quote:
2. My fully bonused, specialised hull T2 ECM boat gets neutralised by a module almost entirely when fit as a "take all comers" vessel. Your afterburner example again ignores specialist webbing ships.

You really gotta stop thinking of this dice-roll as meaning that "because I have a 20% chance of applying a jam, 1 out of my 5 jammers WILL jam". That's not how probability works.


Your badly fit T2 ECM boat gets neutralized by a fit designed specifically to counter it. My Afterburner example specifically makes mention of Webs coming from a Recon.

Find where I said that a 20% chance means one out every 5 jam attempts WILL land. Quote and link please. Otherwise stop trying to set up straw men.

Quote:
3. That's cherry picking again. At the end of the fight we were left wondering why he even engaged us. If you watched his vid you'll see my tactical errors in that fight. The first mistake I made was having my safety on green, which brings us to the last two points....

4. You don't know jack about FW.

5. Rook having a sebo is to get jams off before the enemy can retaliate. Also having a targeting script on board to help deal with sensor damps. It is in no way there for fast-tackle or to provide any solo-utility aside from gaining lock before the enemy does.


You were harping on your killing three whole cruisers, one at a time, in your pair of recons as evidence that you're not just camping Plexes for frigates in a pair of recons. Or as evidence that you know how to fly a rook, I'm not sure which.
It's not either.

Let me try to make it clear what I'm saying: A Rook with no tank has very little business brawling with HAMs. There are brawly Rooks that do cool things with HAMs, but they all fit tanks. Had you dropped the point, switched to HMs and used your other Recon as your tackle, you would have done much better. Because, as I said before, an untanked Rook is not a good choice to provide initial tackle and then short range DPS.

Quote:
This has been amusing but you're dragging this off-topic and refusing to directly address my points. For webs to be a similar counter to AB would first of all require AB to only activate when webbed and secondly to provide 96% webbing at default. Infact webbing is so ineffective against AB that in eft an SFI with AB II active will still travel faster than base velocity when hit with a t2 web. We do not assume that webbing will completely stop an opponent it is there to facilitate you keeping optimal range on them. Conversely ECCM reduces ECM effectiveness by so much that you might go an entire day without ever getting one off. That's probability. It's not 'every 1 in arbitrary figure of jams Y will hit each cycle' it is instead 'each jam I throw has a 80% chance of doing nothing, at relative independence to each other'.


Are you even reading your own posts now?
You're literally claiming that ECCM is overpowered because an Afterburner is a much more effective counter to webbing than ECCM is to ECM.

"Infact webbing is so ineffective against AB that in eft an SFI with AB II active will still travel faster than base velocity when hit with a t2 web"
Counter renders EWAR module entirely ineffective.
"ECCM reduces ECM effectiveness by so much that you might go an entire day without ever getting one off"
Counter renders EWAR module somewhat ineffective.

Quote:
The formula 1-(1-p)^N itself is a mathematical term used for determining an exponential figure between 0 and 1. I haven't been to university in 7 years but last time I checked the term exponential sums up my frustration with your shallow arguments. The more posts you introduce to my thread based entirely on anecdotal scenarios and ad hominem the more irritated I get.


It's a mathematical term used to generate the overall probability of one or more events happening in N independent attempts.

Your entire argument boils down to "someone fit a hard counter to my ship and beat me with it: Nerf the counter."

You claimed that ECCM provided a bonus 50% more powerful than any other module used to defend against EWAR: I pointed at the fact that an Afterburner provides a bonus almost exactly 50% more powerful than ECCM and is used to defend against EWAR... and that's really the only claim you've made to support your argument that isn't "I got beat by a guy who fit his ship specifically to beat me."

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Aldap
State War Academy
Caldari State
#35 - 2013-08-19 06:06:51 UTC
Some interesting points in this thread.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

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