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How do you treat your crews?

Author
Stitcher
School of Applied Knowledge
Caldari State
#41 - 2013-08-14 12:19:21 UTC
Gwen Ikiryo wrote:
I've never been paticularly good at attending to large groups of people, and I could only imagine a leadership position of any sort would make me far worse. I wouldn't trust myself to know the right approach, nor would I have a very good time seeking it, I think.


That's what Executive Officers are for. Find a good one and delegate crew management to them, and you're sitting pretty.

I was lucky. I managed to recruit an old friend of mine who served as a battleship captain in the Caldari Navy. When it comes to organising people, she's about the most competent person I have ever met. Not to mention we get along well both professionally and personally, which is important.

Really, the only people you need to be involved with personally are your chief of security, quartermaster, executive officers and frigate flight engineers if you have them.

Forget what Dea here is saying, competence counts. They're not just pushing buttons in there. Sure, the ship's core functions are all directly under your thumb and nobody else's, but an experienced and talented crewman who knows their job is a damnsight better to have on deck than some greenhorn on the SCC program. The ship just runs smoother, interfaces better, reacts more cleanly. It's a small difference, but well worth the expense in my book.

Especially seeing as that expense comes out of my investment funds and baseline-world business roots, rather than my capsuleer ISK wallet. I barely notice it.

AKA Hambone

Author of The Deathworlders

Gwen Ikiryo
Alexylva Paradox
#42 - 2013-08-14 12:43:21 UTC
Hmm. I appreciate your counsel on the matter, of course, Hakatain-haan... But to be quite frank, I feel even interacting with a small team of exeuctive staff would be more then I would be entirely comfortable with. As you've no doubt observed at some point or another, I'm not exactly good with people - Especially not those obviously wiser then I, which would include veteran trained professionals who may well also be my considerable seniors. And I don't think the fact that they'd be reporting to me would do all that much to allay this. Rather, it would just make the whole affair take on a more surreal, offputting, quality.

Also, since I lack a military background of any sort, I would be rather lost as to where I would go to seek out individuals to whom I could place such trust without some degree of (I'll confess, potentially unfounded) concern. While I'd like to think I'm not paticularly good at making enemies, I seem to have stumbled upon one or two by accident over the months, and who's to say whoever I might end up picking wouldn't have some sort of agenda against me? Gods, an "Executive Officer" could easily hire me a whole crew of saboteurs, once I've opened the door for them. It's a risk that simply doesn't exist with the way I do things now, since no one is really in a position of command, and in all likelihood, won't even know who I am.

Perhaps it's foolishness, but I think I feel less paranoia regarding the potential incompetence of inferior staff who have never seen my face, then I believe I would with the potential malice of superior staff who have.
Anatole Madullier
Alexylva Paradox
#43 - 2013-08-14 13:32:54 UTC
I fly small ships, biggest crew I have is that of my transport ship, and even that is mostly automated so I get to know them a bit. I handled my own recruitment to a point and now I gave that to someone I trust quite well. Besides, getting crew while in anoikis is difficult at best.

Main thing is that everyone has fun while flying with me. If people are grumpy things just don't fly as smooth.

Gwen if you want I can send Suscha your way, she can handle some recruitment for you if you really need it.

Anja Suorsa
Deep Core Mining Inc.
Caldari State
#44 - 2013-08-14 13:38:14 UTC
How do I treat my crews?

I pay them a bonus if they perform well. That's a treat, right?
Nicolas Merovech
Doomheim
#45 - 2013-08-14 14:01:08 UTC
I use drones and nanobots for onboard maintenance and tasks. Humans cost more in the long term and I'm not comfortable with bringing them along for high-risk operations; the risk of death by human error is too great. However, I have made exceptions in the past.

Dr. Nicolas A. Merovech, Ph. D, M.D.

Gwen Ikiryo
Alexylva Paradox
#46 - 2013-08-14 14:32:52 UTC
Anatole Madullier wrote:
IGwen if you want I can send Suscha your way, she can handle some recruitment for you if you really need it.


Ah... You are very kind to offer, mister Madullier, but I feel I will have to pass. It's not that I distrust you, of course. It just simply feels best to keep such matters simple considering how things can go wrong, and contracting such a task to a member of another Capsuleers staff would, well, not be.
Ston Momaki
Disciples of Ston
#47 - 2013-08-14 15:12:09 UTC
Let's consider what our crews do. What are their duties? How are they trained? Most of you are employing crew involved in support of combat operations. The skills and mentality of such a crew is one thing. The crews aboard our rescue ships are another matter. We considered, for example, the use of Ameds on board our rescue boats, but found that they were not as effective as trained human Med techs, EMT's and Paramedics under a doctor's supervision. Our engineering crews are focused on CPU operation, cloaking system maintenance, and defensive systems but also have to double up with medical crews depending on the particular rescue operation. Every crew member assists in disembarkment duties, especially if the number rescued is large. All crew members have psychological training to handle the human element inherent in rescue work.

I don't know if the chaos of battle is comparable to the chaos of transporting a hundred or so panicked, injured or confused people on board and getting them safely to a station, but in our case the human element of crew management cannot be ignored. If my crew does not buy in to what we are doing and why we are doing it, they cannot be an effective crew. Creating a cohesive rescue crew may not be the same as creating a cohesive fighting crew; I cannot say for sure. Perhaps some elements are shared.

My memory is such that I do not always remember names. However, the janitor that mops the treatment bay floor aboard the DSS Mayflower knows my name. If ignore him, his duties become just mopping up blood and vomit. If I put my hand on his shoulder and say, "You are a good man doing a good job. Thanks for helping to get this ship ready for the next rescue..." then his job becomes something more. He may also stay on long enough to train to do other work aboard and we have a crew member who knows the ship and grows in experience and knowledge over time.

Apart from the fact that I am a bleeding heart, treating my crew with humanity and kindness while maintaining high expectations and discipline, creates a cohesive, effective and loyal crew. Now that seems practical to me.

The Disciples of Ston bid you peace

Kytre Aurgnet
Better Hide R Die EVE
#48 - 2013-08-15 19:44:52 UTC
Everyone that helps maintain my ships knows what they've signed-up for, and accept the possibility on every undock that they may not return to a station again.

That being said, my crews are treated fairly, with good care and insurance should something happen. Each of my ships has different requirements as each are meant to fly in different situations. Some of the Dusters I know have questioned why I provide more benefits to those that crew my industrial ships than I do the ones who staff my battleships; simply put, I'm more likely to get killed (and quickly, so its harder to get to an escape pod) in those paper-thin non-combat ships than my armed-to-the-tooth Dominix (not facing many capsuleers and staying out of high-risk areas in the battleships helps as well). I do try to have more drones and other automation in my high-risk ships, but there's always something that can't be done without human interaction. I am glad my covops frigs don't need a crew; its nerve-wracking enough trying to get through a gate-camp alone...


I work with Dusters occasionally; in the future, I'm hoping a version of their implants can be made for ship-crews on our ships. My work with them has lead me to conclude the tech is not ready for that just yet, and there are limitations on it that prevent many of the "common" man from being able to utilize it. If people would stop being so scared of them and do more research maybe we can have "immortal" crews sometime soon...
Pieter Tuulinen
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#49 - 2013-08-16 05:09:55 UTC
Ston Momaki wrote:

I don't know if the chaos of battle is comparable to the chaos of transporting a hundred or so panicked, injured or confused people on board and getting them safely to a station, but in our case the human element of crew management cannot be ignored. If my crew does not buy in to what we are doing and why we are doing it, they cannot be an effective crew. Creating a cohesive rescue crew may not be the same as creating a cohesive fighting crew; I cannot say for sure. Perhaps some elements are shared.


Riot control work is similar to battle but, actually, requires more focus in many ways. Usually the gloves are on when you're dealing with rioting civilians, so you have to make sure that you keep your head and react proportionately. Even when orders come down to take the gloves off, you still have to consider every action before you take it.

Ston Momaki wrote:
Apart from the fact that I am a bleeding heart, treating my crew with humanity and kindness while maintaining high expectations and discipline, creates a cohesive, effective and loyal crew. Now that seems practical to me.


You and I are about as different in outlook as two human beings can be, but we agree on the above. Treat your crew as if you expect only the best from them and show that you're willing to give the best to them and they will seldom disapoint you.

For the first time since I started the conversation, he looks me dead in the eye. In his gaze are steel jackhammers, quiet vengeance, a hundred thousand orbital bombs frozen in still life.

Arkady Vachon
The Gold Angels
Sixth Empire
#50 - 2013-08-16 05:31:42 UTC
Anatole Madullier wrote:
I fly small ships, biggest crew I have is that of my transport ship, and even that is mostly automated so I get to know them a bit. I handled my own recruitment to a point and now I gave that to someone I trust quite well. Besides, getting crew while in anoikis is difficult at best.

Main thing is that everyone has fun while flying with me. If people are grumpy things just don't fly as smooth.

Gwen if you want I can send Suscha your way, she can handle some recruitment for you if you really need it.


My crews are small, as well. They are pretty much from all over. I pay them well, give them good benefits, and they do a good job. We can shoot the breeze and have fun, but when we're on the job they know I am the boss, they perform, and in return I have their back.

On the ships that stay in hangar there is constant preventative maintenance do regularly do, so even crews not on a transport run with me keep busy overseeing manufacturing efforts, doing maintenance, cargo handling, and such.

I have a ground crew foreman who keeps track of most of that stuff for me, getting people where they need to be.

Nothing Personal - Just Business...

Chaos Creates Content

Elsebeth Rhiannon
Gradient
Electus Matari
#51 - 2013-08-16 07:13:27 UTC
I keep my relations to my crews formal and I do not allow kinsmen on board. I cannot be effective in a fight if I have emotional concerns to the people who might die as a result of my decisions. They are well taken care of, though.

Elsebeth
Job Valador
Professional Amateurs
#52 - 2013-08-16 08:41:31 UTC
I try too hire those that are down on their luck. Homeless, bad paying job, cant pay their debts. The dregs of a planets society that have little chance in their current situation. I have them hired and trained too work on my vessels and if they survive a year they leave my service with a wallet full of isk, the training my instructors gave them, a shuttle, and a new lease on life in the universe.

Those that survive my contract will come out better people or bat **** insane. Near death experiences on a daily basis can do that too a human.

"The stone exhibited a profound lack of movement."

Kaid Hayden
Seven Stars Search and Rescue
#53 - 2013-08-16 09:18:47 UTC
If my ship goes down, my crew dies and I live. We all know they're taking risks I'm not. Way I see it, there's three things I have to do to make that worthwhile.

First, they shouldn't ever have to worry about their families. Health care, life insurance, paid vacation, bunch of other benefits. Least I can do is ensure I don't leave any homeless orphans down planetside because I couldn't keep my ship together in space.

Second, no unnecessary risks. You fight when you have to and run when you have to, but you don't play around with other people's lives. If I do have to risk their lives, I make damn sure it's for a good cause. Their lives are in my hands, and I have to earn their trust.

Third, when someone does die, I owe up to it. I'd never distance myself from my crew to avoid being hurt when they die. I got them killed, so the least I can do is to pay for it by remembering who they were.

Other than that, I try to get along with my crew. We get together sometimes in the hangar, watch the game, have a few beers. When I've got planetary currency over from some trip to Caille I join in on the skyball betting pools. We're all together on a ship, and I fight harder for things I care about. So do they.
Elsebeth Rhiannon
Gradient
Electus Matari
#54 - 2013-08-16 10:24:46 UTC
To clarify: I don't give a damn if I hurt after they die. Hurt is something I can take.

What I care about is that the emotions can make me hesitate in the fight, cloud my thinking, and therefore make the deaths more likely. I do not take distance to protect myself, but to protect the crew, and the ideals I fight for.

Else
Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#55 - 2013-08-16 10:35:09 UTC  |  Edited by: Aelisha
My crewing needs are outsourced, usually to Megacorporate dockyards with a surplus of civilian crewmen signed on to local employment agencies. As I primarily fly industrial vessels of varying size, and the infrequent frigate purely for travel, the work is largely low-grade maintenance and stock-taking in-flight.

For what little combat I am called to participate in, I employ consultants from the Peace and Order Unit naval wing to advise and organise non-commissioned officers and ratings, while I work with fellow capsuleers with naval combat experience to ensure that my officer cadre is up to par.

I respect the bravery of these individuals, but lacking the time nor inclination to get to know them, I consider what safety measures are required of my vessels to be contractual and sufficient for purpose. As the safety of my vessel is usually of paramount importance to the profitability of my business, my personal needs and desires align with the appearance of care for my crew. I like to think I genuinely care for the lives of those contracted to my vessels, short-term or long, but the very fact that what keeps them alive keeps me in business, will always call such assertions into question.

Pretty much the reason I outsource my crewing needs to reputable employment agencies in the first place...

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

Rana Ash
Gradient
Electus Matari
#56 - 2013-08-16 11:40:03 UTC
I do not consort with general crew, that is what i have officers for. Everyone that steps foot on my ships sign a paper where they fill in their next of kin and so forth, pensions and a small sum is paid out in case of retirement or death.

I expect my crew to know evacuation routes,safety mesures in case of fire or hull breach. Lifeboats have MRI's and liquid enough for a week, by that time they should have been rescued.
Katarina Musana
Clan Leshya Offworld Venture Enterprise
#57 - 2013-08-16 20:35:23 UTC
Isis Dea wrote:
Don't let them fill you with delusional thoughts that every life counts



Hon, every life does count, for something, and there's nothing wrong with trying to preserve those lives, especially when, as you say, we're "immortal" and have far less to lose in taking some time to extend the lives of mortals.

And if you think I'm one of those capsuleers who never leaves high security space, you're sorely mistaken. I'm quite familiar with the amount of life lost, in all regions of space. This just makes the numbers one can save more important.

Life in space is not without risk. The baseliners who come out here are well aware of that, but that does not mean we should take them for granted. We may have a longer potential lifespan, but we're still mortals ourselves, and we're still humans.



That said, I try to minimized the amount of crew required for my ships, augmenting with automation as much as possible. For those ships where I must have crew, I've a system setup so that they receive bonuses for each fight we win as well as raises for every month the ship remains intact. The latter is something I instituted while I was still regularly taking concord contracts to fight Sansha's Nation. There are, of course, also policies in place to assist the beneficiaries of any crew members who die, as well as sending such beneficiaries whatever salary had not yet been paid out to the lost crewman.

I do not hesitate to interact with my crews, though this is often through a holographic representation aboard ship while I am in the pod. On my larger ships, this is typically only with senior officers, department heads, etc.


Isis Dea wrote:
I'm sorry... I've nearly died on several occasions by the mortal crowd, I've woken up to reality of what I am, and I would really like not to end up a martyr before being able to matter to same crowd that would seek to see me slaughtered.



Perhaps the problem is not with baseliners, but where you, yourself, choose to go. I spend a lot of time planetside, I rarely have need to bring any guards with me. In fact, having no guards with me when among baseliners has often been more practical as it is easier to disappear into a crowd if I'm alone. Being surrounded by guards tends to make one stand out. Rarely, however, has my need to disappear into a crowd or have bodyguards been the result of my being a capsuleer. More often than not, it's the result of some stubborn ass who's had a few too many drinks getting indignant when I turn down his request to "get to know me better."

Quote:
You really think the SCC subjugates every person to those tests? 90% of the ship is directly controlled by the capsuleer, some hulltypes more or less. They just need roles filled and to provide someone capable of hitting a few buttons or making sure your ammo feeds right. They need bodies, they don't need competence. I wouldn't be surprised if half of them have been recruited at gunpoint, or are indeed slaves in some shape or form. In time, many degrade to just that. Do not be so quick to assume everybody gets that treatment.


You're quick to make a lot of assumptions about how we handle crew recruitment. Yes, some capsuleers prefer a more hands-off approach and don't care who is crewing their ships, but many of us prefer a hands-on approach, at most delegating such a thing to a competent and trusted Executive Officer as Stitcher said. I can never be sure of when I might lose a ship and need to purchase a new one right away. As such, I keep a large number of potential crew on retainer and on call to go to work on a new ship at any time when I am in the pod.

You can be damned sure that not one person aboard any of my ships is anything remotely like a slave or has ever been recruited into my employ at gunpoint.


Trensk Mikakka
Out of Focus
Odin's Call
#58 - 2013-08-17 04:35:26 UTC  |  Edited by: Trensk Mikakka
Crew....Crew...Most of my crew are military-trained, from what I know. I mostly try to be automated when it's unneeded to have a baseliner. I try to be at least a visible figure in their lives, but it gets harder the bigger the ship I fly. My (now-sold) Raven a prime example. But the smaller ships I try to know every single person personally. My combat ships seem to work better when my prime crew know me well, and how I'll react. My stealth bomber crew is a prime example, because I do well with them. Even brought DUST implants for them. The only time i've ever had a better preformance is when I can solo-fly my interceptors, and thats because of personal experience beforehand. But, I digress. I try to know my bridge, gunnery, and propulsion crew as close as possible, because it makes a difference, and it could mean we either win big....or lose hard.
Kali Therese
The Scope
Gallente Federation
#59 - 2013-08-17 16:55:09 UTC
I have one crew that I favor above all others. This crew has survived several engagements with capsuleers in the past. Today I never use them when engaging other capsuleers though there have been some close calls. I have come across Militia gate camps on several occasions on the route to Dodixie.

When I am in the warzone I pilot frigates and on rare occasions a destroyer or cruiser. My frigates are unmanned and I run skeleton crews on the others. I know that when fighting other capsuleers I will lose the ship eventually. I never speak to those crews. It is sad, and I often wonder why anyone would sign on to such a crew. I can only imagine the desperation they must be going through in life to take such risk.
Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#60 - 2013-08-17 19:42:30 UTC
Kali Therese wrote:
I never speak to those crews. It is sad, and I often wonder why anyone would sign on to such a crew. I can only imagine the desperation they must be going through in life to take such risk.


The plight of humanity is strong. Many baseliners see despair. 'The only way to help those I love, is to agree to nearly certain suicide. So that they may be well looked after when I am gone'

We Capsuleers are the lucky few. Our power and reach is far greater then most other single humans aside from the leaders and advisers of empires. We must be ever vigilant about our causes and goals.

Consider your Militia career. Who does it help? Who does it hurt? When you undock with a skeleton crew on a cruiser, your crew assumes they will die. Safe return is a luxury. What are you accomplishing when you undock such a ship? Does it make the universe that much better for it? Is it worth the lives you are risking?