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Player Features and Ideas Discussion

 
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Bring back the Rifter

First post
Author
Zakeus Djinn
Who Called In The Fleet
#41 - 2013-08-16 20:55:01 UTC
I think the rifter should get a falloff bonus or get its rate of fire bonus back. The falloff bonus would give it better projection and dps at range than the slasher with some additional hp, at the cost of speed. It should probably get an hp increase either way.
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#42 - 2013-08-17 06:26:42 UTC
Battleclinic or not, I am not a BC'goer and can clearly say that the Rifter is not complete as it stands. And when one starts comparing it with Slasher, it will lose most of the time.
There are simple suggestions to fix that and it is not asking for something overpowered (and frakk that word while we're at it).

Using tablet, typoes are common and I'm not going to fix them all.

CCP Eterne
C C P
C C P Alliance
#43 - 2013-08-19 14:26:15 UTC
I have removed an inappropriate comment from this thread.

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Grauth Thorner
Vicious Trading Company
#44 - 2013-08-19 19:52:10 UTC
One of the things I saw passing was to speed it up a little. Given it's current tracking bonus, that would be quite a nice solution because it would give some more use to the tracking bonus against droneless frigs. However, I think this would just make it a Slasher and I wonder if that would actually be a solution, I'd rather think of that 'solution' as moving the problem somewhere else.

Instead I'd prefer to see the tracking to be changed to ROF, as proposed before. This would make it a unique ship for the Minmatar with it's own strengths and weaknesses.

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Urkhan Law
Republic Military School
Minmatar Republic
#45 - 2013-08-20 01:02:23 UTC
Do not remove the tracking. If the ideia is to boost dps just switch damage with rof.
The thing I would like the most was a speed boost, but a combat frig should not touch the speed of an attack frig, so the speed boost would have to be a very small one (5-15m/sec).




Taoist Dragon
School of Applied Knowledge
#46 - 2013-08-20 08:08:03 UTC
Rifter is fine.

You lot who whine that it's underpowered just need to actually learn how to fit and fly the thing rather than just stick up the old cookie cutter fit and expect to own everyone.

When you can fit it to do 175 dps, tank 85 dps and fly at 1.3km/s a LOT of people get really surpised when they die to it!

And those dual repped incursus get really annoyed when you pop them with your pathetic 125mm auto's.

Get over it you lot and grow a pair Twisted

That is the Way, the Tao.

Balance is everything.

Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#47 - 2013-08-20 09:57:50 UTC
Randy Wray wrote:
The Rifter was my first pvp ship. I read wensley's rifter drifter guide and went out to lose some rifters and had a blast. It saddens me to see this beloved ship to be in such poor shape in todays meta. CCP buffed all the other frigates to the skies and left the Rifter behind. I think CCP should take another look at it and make it more diverse from the slasher.

There's some confusion around how strong the rifter was before the frigate rebalancing. I flew the rifter for 2 years prior to the rebalancing and I was beat by plenty of the other tier 3 frigates.
The Merlin was very strong back then already, I lost plenty of rifters to merlins and yet CCP chose to buff it even further. Kestrels were extremely strong in the pre-rebalancing frigate meta since most of the pvp able frigates were turret based and the kestrel could kite these with a dualweb rocket setup very efficiently. The Punisher was very much the same back then as it is now and the inqusitor was a missile frigate extremely underused minding how powerfull it could be in the hands of a good pilot. I met a brawling inquisitor once during my 2 years of flying rifters and it was one of the closest fights I've ever had.

My point here is, just because the rifter was the one that was the most commonly used tech 1 frigates didn't mean it was OP and since it wasn't really OP there was no reason for it to be left behind so badly in the frigate rebalance.

If you look at the rifter today in the t1 frigate meta it's pretty much crap at everything, it's like the old ferox - it can do alot of things but does none of them good. It doesn't have the speed of an attack frigate, it doesnt have the tank of a combat frigate and it doesn't have much gank to speak of either. What used to make the rifter strong was it's ability to project damage further than blaster boats while being able to make a decent tank at the same time as having a decent range control. Right now it has worse projection than blaster frigs loading null even if you load barrage(you have to get outside scram range for autocannons to win the projection game). For new minmatar players skilling into projectiles the slasher is the superior choice in every matter. It has higher speed, similar tank,the same dps if the rifter doesnt fit a rocket launcher which makes little difference anyway, a role bonus that makes it easier on cap, a better slot layout and a smaller signature radius.

The only competetive fit I've come up with for the rifter lately is 280mm artillery. This fit however needs very high SP to work as it plays on the fact that the rifter has higher base powergrid than the slasher and is able to run a microwarpdrive and warp disruptor without cap problems(assuming you have max capacitor skills). I've got a buddey that fits light neutron blasters on a rifter and sadly it works better than autocannons.


TLDR
For a solution I propose the following:

1, Change the skill bonuses from damage and tracking to damage and rate of fire to follow a common minmatar trend or damage and fallof to establish it's role as an attack ship and make it differ from the slasher.
2. Change its slot layout - remove the useless utility high(if you like the utility high I advice you fly a slasher instead, it makes better use of it - dat capstable neut) and replace it with a low or medium slot.
3. Increase its base speed to 375 m/s (this is important)


have you ever considered trying to fly a rifter like a miniature version of the old typhoon? fit x2 125mm auto, x2 rockets, x1 mwd, x1 scram, x1 web, x1 dc, x1 adaptive nano plate, x1 400mm rolleed tungsten, x2 acr rig, x1 explosive armour rig, has good tank good damage and good range control, try taking ships out their fitting comfort zones, eg laser harpy, and yes they work really well

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Urkhan Law
Republic Military School
Minmatar Republic
#48 - 2013-08-20 10:20:19 UTC
Taoist Dragon wrote:
Rifter is fine.
You lot who whine that it's underpowered just need to actually learn how to fit and fly the thing rather than just stick up the old cookie cutter fit and expect to own everyone.
When you can fit it to do 175 dps, tank 85 dps and fly at 1.3km/s a LOT of people get really surpised when they die to it!
And those dual repped incursus get really annoyed when you pop them with your pathetic 125mm auto's.
Get over it you lot and grow a pair Twisted


I know that rifter is not so underpowered as most people make it but I'm also aware of his limitations. One thing is to like to be the underdog (which in fact I do), another is to be blind.
And why those numbers? Did at least you compared those numbers with what other combat frigs can achieve? merlin, incursus, tormentor? Only thing rifter wins is in speed, and the speed advantage is very small when compared to the rest (dps/ehp/tank).

Things are way easier in a breacher, but I still prefer to fly the rifter, some kills you can get with the breacher only feel like *meh*, while the same kill with the rifter feels like it was worth *double points*.
I really don't want the superior rifter of old, but a minor buff in his speed would make it less "difficult" to fly against certain targets.

And get over yourself, it is not only you who have experience in flying and killing stuff with rifters.
Urkhan Law
Republic Military School
Minmatar Republic
#49 - 2013-08-20 10:25:36 UTC  |  Edited by: Urkhan Law
Grunnax Aurelius wrote:

have you ever considered trying to fly a rifter like a miniature version of the old typhoon? fit x2 125mm auto, x2 rockets, x1 mwd, x1 scram, x1 web, x1 dc, x1 adaptive nano plate, x1 400mm rolleed tungsten, x2 acr rig, x1 explosive armour rig, has good tank good damage and good range control, try taking ships out their fitting comfort zones, eg laser harpy, and yes they work really well


EErrrr no, you do not have good damage and you do not have good range control with a 400 plate and an explosive armor rig, but it's a goot bait ship. I can still see that fit working against a small number of ships whose pilots do not know what they are doing, but it is very limited against all the rest.
Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#50 - 2013-08-20 13:37:49 UTC
Urkhan Law wrote:
Grunnax Aurelius wrote:

have you ever considered trying to fly a rifter like a miniature version of the old typhoon? fit x2 125mm auto, x2 rockets, x1 mwd, x1 scram, x1 web, x1 dc, x1 adaptive nano plate, x1 400mm rolleed tungsten, x2 acr rig, x1 explosive armour rig, has good tank good damage and good range control, try taking ships out their fitting comfort zones, eg laser harpy, and yes they work really well


EErrrr no, you do not have good damage and you do not have good range control with a 400 plate and an explosive armor rig, but it's a goot bait ship. I can still see that fit working against a small number of ships whose pilots do not what they are doing, but it is very limited against all the rest.


i never said it wasnt target selective, but it works man, looks stupid but its not stupid.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Taoist Dragon
School of Applied Knowledge
#51 - 2013-08-20 21:49:13 UTC  |  Edited by: Taoist Dragon
Urkhan Law wrote:
Taoist Dragon wrote:
Rifter is fine.
You lot who whine that it's underpowered just need to actually learn how to fit and fly the thing rather than just stick up the old cookie cutter fit and expect to own everyone.
When you can fit it to do 175 dps, tank 85 dps and fly at 1.3km/s a LOT of people get really surpised when they die to it!
And those dual repped incursus get really annoyed when you pop them with your pathetic 125mm auto's.
Get over it you lot and grow a pair Twisted


I know that rifter is not so underpowered as most people make it but I'm also aware of his limitations. One thing is to like to be the underdog (which in fact I do), another is to be blind.
And why those numbers? Did at least you compared those numbers with what other combat frigs can achieve? merlin, incursus, tormentor? Only thing rifter wins is in speed, and the speed advantage is very small when compared to the rest (dps/ehp/tank).

Things are way easier in a breacher, but I still prefer to fly the rifter, some kills you can get with the breacher only feel like *meh*, while the same kill with the rifter feels like it was worth *double points*.
I really don't want the superior rifter of old, but a minor buff in his speed would make it less "difficult" to fly against certain targets.

And get over yourself, it is not only you who have experience in flying and killing stuff with rifters.


Completely agree Urkhan mate,

I am also not blind to the place that the rifter has been put after the rebalances. I do these posts with a large amount of bravardo and sarcasm becasue I'm bored with all the people constantly whining about how useless the rifter is nowadays when in fact it is anything but useless. The vast majority of people complaining about the rifter are scrubs who still want to be able to fit a cookie cutter and go out a cream people like they could before rather than actually learning how to fly thier chosen ship, just lazy IMO.

I am actually really bad at pvp in general but I really enjoy flying the rifter it is just not 'easy mode' for frig pvp now and I personally believe that this is a much better place overall for frig pvp than before.

BUT. It is a jack of all trades and the more specialised combat frigates will beat it at their own game but the flexibility it offers is far greater than the other combat frigs. So target selection is key to using the rifter now more than every before (but in all honesty has always been the key to frig pvp)

Those number specifically because it is a fit I have used that rely's on speed and being able to hit a lot harder than most people expect from the rifter. I fly all the frigs now to varying degrees of failure so I am perfectly aware of the number that other can generate. But the key to those numbers is the knowledge on how to 'apply' them. An incursus with 200dps tank and 200dps out means jack squat if it has no cap to actually use those number or has no range control so it can't hit out to the range (and if it can reach that far it's numbers are drastically reduced.) People who rely just on the numbers are just setting themselves up for disapointment when they get owned by something they 'should have beaten easily', pretty much a conversation I have with everyone who I have killed in a rifter.

That is the Way, the Tao.

Balance is everything.

Murat Kutosov
Quantum Cats Syndicate
Of Essence
#52 - 2013-08-20 23:48:09 UTC
IMO a reasonable solution that would preserve the Rifter's trademark versatility / flavor would be to...

Wait for it...

Switch it to a 2/4/4 configuration with either double damage bonus or ROF/tracking and 2 drones

Once again a sexy and interesting ship that can go shield gank or armor+tackle+EWAR

Done.

Urkhan Law
Republic Military School
Minmatar Republic
#53 - 2013-08-20 23:49:37 UTC  |  Edited by: Urkhan Law
Taoist Dragon wrote:
.


Much better post, agree with everything. Apologies if I came off harsh.
Still... +5-10m/sec would not hurt.
Taoist Dragon
School of Applied Knowledge
#54 - 2013-08-21 01:34:27 UTC
Urkhan Law wrote:
Taoist Dragon wrote:
.


Much better post, agree with everything. Apologies if I came off harsh.
Still... +5-10m/sec would not hurt.


TBH I think a 5-10m/s base speed increase would be spot on. It would be the faster combat frig but not into the realms of attack frigs. That alone IMO would be enough.

That is the Way, the Tao.

Balance is everything.

Crake Gaterau
Doomheim
#55 - 2013-08-23 12:19:38 UTC  |  Edited by: Crake Gaterau
Urkhan Law wrote:
Do not remove the tracking. If the ideia is to boost dps just switch damage with rof.
The thing I would like the most was a speed boost, but a combat frig should not touch the speed of an attack frig, so the speed boost would have to be a very small one (5-15m/sec).



I agree with this. At this point in time you can still achieve a lot by using the speed advantage + the good tracking that a Rifter can offer in comparison to other frigs, but a speed buff wouldn't hurt and it would keep the Rifters current roll intact.
Anabaric
Hostile.
PURPLE HELMETED WARRIORS
#56 - 2013-08-24 23:08:37 UTC  |  Edited by: Anabaric
Crake Gaterau wrote:
Urkhan Law wrote:
Do not remove the tracking. If the ideia is to boost dps just switch damage with rof.
The thing I would like the most was a speed boost, but a combat frig should not touch the speed of an attack frig, so the speed boost would have to be a very small one (5-15m/sec).



I agree with this. At this point in time you can still achieve a lot by using the speed advantage + the good tracking that a Rifter can offer in comparison to other frigs, but a speed buff wouldn't hurt and it would keep the Rifters current roll intact.


I'd agree with this. We're not asking for a massive buff to put it onto the top of the pile but just a minor tweak to make it competitive with the other T1 frigates.

Switch Damage for Rate of Fire
Add 10ms base speed - even at cost of armour/hull HP.

I'd also like to see +5PG as that would open up alot more fitting options for Artillery.

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Grunnax Aurelius
Banana-Republic.
Shadow Cartel
#57 - 2013-08-25 01:05:08 UTC
make the rifter 4H 2T/2L - 3M - 3L, make its bonuses 5% bonus to Small Projectile Turret Rate of Fire and 5% bonus to Rocket Damage, MINI-OldSchoolPHOON!!!

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Milton Middleson
Rifterlings
#58 - 2013-08-25 09:15:10 UTC
The rifter may be more versatile than a merlin or incursus, but it's distinctly less versatile than a breacher or slasher. The minute difference in tank and small (or non-existent ) difference in dps doesn't come close to justifying the use of the rifter over one of the other Minmatar frigates which are both faster and better able to mitigate damage while continuing to apply their own. The minor speed advantage compared to the combat frigates of the other races does not really give a compelling reason to accept significantly less dps and tank. Making it a bit faster might help, but wouldn't go very far to answer the question of why you should fly a rifter instead of a slasher.
Crake Gaterau
Doomheim
#59 - 2013-08-25 19:45:55 UTC
Milton Middleson wrote:
Making it a bit faster might help, but wouldn't go very far to answer the question of why you should fly a rifter instead of a slasher.


If this meant that you could beat less ships in a Rifter than in a Slasher, I would agree that the Rifter would be in need of a more extreme change. It might be harder and take more time to learn how to, but I don't see that as anything negative. People pick the ship they want to fly based on all kinds of reasons: what race they have spent most time training in, what ship they consider to be the best according to the current meta, the look of the ship et cetera.

I don't think the Rifter needs to have it's own niche in terms of being better at a certain thing in comparison to other frigates. It's niche right now seems to be a frig that most pilots will engage no matter what frig they're in themselves because they believe the Rifter is worse off than, in my highly noobish opinion, it actually is.

Yes, it might be in need of a small buff. But when you can still beat good and experienced pilots in other hulls with it, I don't see a reason for any drastic changes.
Taoist Dragon
School of Applied Knowledge
#60 - 2013-08-25 21:22:31 UTC
wrote:
answer the question of why you should fly a rifter instead of a slasher.


Well any basic rifter fit will put out about 20% more damage than a slasher and have equal to more tank. The main advantage the slasher has is speed and cap the the prop jamming cap usage bonus.

So if a shield rifter comes across a shield neut slasher the worst outcome would be the slasher disengaging and running away. More than likely though would be the slasher dieing and wondering WTF just happened!

Like I have mentioned in other posts the rifter can pretty much counter fit all the other combat orientated frigates but will get owned if it comes across something else. IMO all it needs is a littel bit more speed and maybe +1-2PG for help with arti fits.

That is the Way, the Tao.

Balance is everything.