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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Dirty Weegie
Pator Tech School
Minmatar Republic
#161 - 2011-11-12 07:06:16 UTC
Terminal Entry wrote:
Dirty Weegie wrote:
If you want industrial players to move to nullsec you need to make zydrine and megacyte harder to obtain in highsec. Mission runners reprocess most loot then sell the minerals. If you changed reprocessing so that no zydrine or megacyte is given out then the price would sky rocket. This in turn would mean the price of T1 mods and ships would also sky rocket. meaning the rewards for braving lowsec for the all important ores much much greater.

The only way you would beable to run an industrial corp at a profit would be lowsec and nullsec mining.


.... or prices will sky rocket and all the carebares will still be to scared to go to null and null alliances will just get richer.


Fortunately mining isn't the be-all and end-all for an industrial player/corp! That is a stereotype.

I mean would you enjoy sitting in a mining barge, mining in 0.0? Doing so isn't all that safe either, even in high secAttention



But the point i makes still stands... remove zydrine and megacyte from reprocessing and going to lowsec and null becomes way more profitable.


And I used to be a miner.. till i discovered the joy of autocannons

If you can't win fair... Cheat

TDR is Recruiting

Majuan Shuo
GoonWaffe
Goonswarm Federation
#162 - 2011-11-12 07:09:10 UTC
"This obviates (Google it) itself "

when you write something like that - its another way of saying "I used a thesaurus to find a word I myself didn't get at first, but will use it in this post as well as point out how sophisticated it is to appear smarter than the riff raff."

OR

"I suck ****"

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Kengutsi Akira
Doomheim
#163 - 2011-11-12 09:02:18 UTC  |  Edited by: Kengutsi Akira
Terminal Entry wrote:
Dirty Weegie wrote:
If you want industrial players to move to nullsec you need to make zydrine and megacyte harder to obtain in highsec. Mission runners reprocess most loot then sell the minerals. If you changed reprocessing so that no zydrine or megacyte is given out then the price would sky rocket. This in turn would mean the price of T1 mods and ships would also sky rocket. meaning the rewards for braving lowsec for the all important ores much much greater.

The only way you would beable to run an industrial corp at a profit would be lowsec and nullsec mining.


.... or prices will sky rocket and all the carebares will still be to scared to go to null and null alliances will just get richer.


Fortunately mining isn't the be-all and end-all for an industrial player/corp! That is a stereotype.

I mean would you enjoy sitting in a mining barge, mining in 0.0? Doing so isn't all that safe either, even in high secAttention



its actually SAFER in 0.0 than highsec right now thanks to the gankers lol

i find that funny

Majuan Shuo wrote:
"This obviates (Google it) itself "

when you write something like that - its another way of saying "I used a thesaurus to find a word I myself didn't get at first, but will use it in this post as well as point out how sophisticated it is to appear smarter than the riff raff."

OR

"I suck ****"


when you write something like that - its another way of saying "Im a ******* moron and to assuage my ego need to make fun of people more intelligent than me to make myself feel better."

OR

"HURRRRRRRRRDURRRRRRR"

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Celestine Polel
Without the Daystar
#164 - 2011-11-12 09:03:58 UTC  |  Edited by: Celestine Polel
Reilly Duvolle wrote:
Celestine Polel wrote:
I'm amazed that there have been entire pages in this thread without the word 'casual' occuring.




I'll just counter with this: Yes, the big nullsec alliances are about CTAs and Sov. But in between the large powerblocks, there are plenty of smaller entities - usually basing in NPC null, where a casual playstyle is entirely possible. And that DID solve the problem - at least for me.



I entirely agree with you, I've been there myself... and I've also been in sov holding alliances where following escalations into NPC space wasn't worth the bother (the locals relished the opportunity to pounce on the hapless, lone grunts from the ~evil neighbourhood sov-holders~ ) . As it stands at the moment it is possible for a casual play in NPC null. However, I just don't see it as sustainable (or profitable) in the current mechanics for a 23/7 influx of 5-10 players per system to NPC null. Too much additional conflict and risk with too little profit margin (which goes down too because of the increased population... and you don't have the benefits of ihubs out there like the sov holders, so even if you're all NAPed you can't sustain the same number of players per system anyway) ... but it still seems like the best place for people to go.

I don't know if its just me, but when the CSM and CCP talk about attracting people to and changing nullsec, its very much like they're talking exclusively about the sov-holding parts.
CCP Phantom
C C P
C C P Alliance
#165 - 2011-11-12 09:26:39 UTC
Off topic posts removed. Please stay on topic, thank you.

CCP Phantom - Senior Community Developer

Suddenly Boom
Royal Amarr Institute
Amarr Empire
#166 - 2011-11-12 11:54:36 UTC
Try to force highsec players into nullsec and that will be the end of EVE as a mainstream mmo. Most of those highsec players arn't going to move to nullsec, they'll just move on to another game. EVE will join the likes of Darkfall with an empty gameworld and a few rabid pvpers hunting for "noobs" to kill.
Elric Astrius
The Scope
Gallente Federation
#167 - 2011-11-12 12:00:45 UTC
Suddenly Boom wrote:
Try to force highsec players into nullsec and that will be the end of EVE as a mainstream mmo. Most of those highsec players arn't going to move to nullsec, they'll just move on to another game. EVE will join the likes of Darkfall with an empty gameworld and a few rabid pvpers hunting for "noobs" to kill.



Darkfall seemed to copy shadowbane series which was good for Ubisoft but I think in context to what your saying you cant force anyone's hand but perhaps if the system guided them down a path sure it would have to be included in a huge installment over a period of time but if it were to bring in more people and perhaps hand guide some into these areas without the risk being there and then perhaps making them aware of what happens could change things. However, I do see your point.. I have been doing alot of heavy thinking on these matters, and seeing things from both sides of the coin really makes a difference, sure I actively fought and chewed out hardcore PVP people, however though i feel distain for them still a tad, I can see where people come from but now the question asked is how can we package these concerns to CCP so that they can implement their judgment and hopefully repair some of the damage done here.
MaiLina KaTar
Katar Corp
#168 - 2011-11-12 13:07:46 UTC  |  Edited by: MaiLina KaTar
Herzog Wolfhammer wrote:
It was tried, and fell to the fact that some people just can't get past ganking - and then those people, being sociopaths, did the usual politics, hiding behind the "EvE is harsh" argument, and other forms of self aggrandizing bloviations, dramaboi routines, and standard trappings of the Neckbeard Universe.

See this is what people around here just don't understand.

It doesn't have anything to do with the people. The reason it failed was because Eve as a game is lacking the gameplay features required to make such stuff work.

Don't blame yourselves. Blame CCP.

Suddenly Boom wrote:
Try to force highsec players into nullsec and that will be the end of EVE as a mainstream mmo. Most of those highsec players arn't going to move to nullsec, they'll just move on to another game. EVE will join the likes of Darkfall with an empty gameworld and a few rabid pvpers hunting for "noobs" to kill.

As a matter of fact most of the "highsec players" are also "nullsec players". People around here like to talk in black and white because it makes it easier for them to go and flame others and make arguments that are bound to fail right from the get go. Reality is much more grey. You have some people who never leave highsec, for whatever reason, while others clonejump constantly, while yet others spend most of their time in null. Some may rarely ever leave their station on one character, then log into another one to roam nullsec.

You will never get anywhere with the stereotyped thinking rampant on these boards.
Iceni
Doomheim
#169 - 2011-11-12 13:39:29 UTC
Serene Repose wrote:
...those who are contemptuously labeled "Care Bears."


What - you never heard of Carebear Pride week?

My CQ door will open - Soon™

hired goon
Caldari Provisions
Caldari State
#170 - 2011-11-12 13:46:11 UTC  |  Edited by: hired goon
Serene Repose wrote:


Read it and weep.



Few things.

Firstly, there is a lot of venom, and many insults, in your ill-considered and subjective rant. So you look even more like a fool for prefacing with "it is not meant as an insult"

Secondly, "more intelligent and widely versed people" vs "self-imagined thugs" is inaccurate. I find that people who enjoy pvp are much more balanced, are more outgoing (I have never met a carebear at an eve meet), and more productive in real life. People who need creative games are sedimentary or directionless in life and cannot take responsibility for themselves. This can be seen in the manner of their respective outlets; 'destructive' players need destruction in their games because they are creative in their life, where as those who are going nowhere in their life require compensation in digital form.

Thirdly, "The satisfaction of seeing an intricately planned and well-executed creation reach fruition is much, much better." could only ever be spoken by someone with no experience in planning an ambush. It has already been established that you've only ever been in an NPC corp, so this part is fairly obvious.

Though you may be right that attempting to "force" carebears into nullsec/lowsec would simply cause them to quit, I personally see that as no problem. Despite common belief, industry would not shut down. This is simply because PvPers can do industry whenever they need to. Carebears cannot do PvP. We will build our own ships.

Without PvPers Eve would become space-WoW. Without carebears, eve would become ... just better.

Because there would be no more forum whining.
hired goon
Caldari Provisions
Caldari State
#171 - 2011-11-12 13:52:57 UTC
And another thing. You are not a "creative player", you are a just a different type of PvPer. You don't make stuff in Eve so you can stand back afterwards and think "I built that. That's cool." - otherwise you'd be playing X: Beyond the Frontier or Minecraft. You are playing a MMOG and are trying to make as much profit as you possibly can. But why? You can't spend that money in real life. The only purpose it serves is to impress your digital friends and buy more digital "things" to show off with. That is ego, buddy; the same thing that propels people like me to shoot each other in the butt.

Or oh, I'm sorry, do you enjoy mining? Or hauling materials? Or clicking "build"? That's a fine button actually, yeah. One of my personal favourites.

So we are both PvPers, just with different styles. Mine is an adrenaline rush, yours is monotonous. So your OP is just looking more and more like a jealous whine.
MatrixSkye Mk2
Republic University
Minmatar Republic
#172 - 2011-11-12 14:11:33 UTC  |  Edited by: MatrixSkye Mk2
hired goon wrote:
attempting to "force" carebears into nullsec/lowsec would simply cause them to quit, I personally see that as no problem. Despite common belief, industry would not shut down. This is simply because PvPers can do industry whenever they need to. Carebears cannot do PvP. We will build our own ships.

Your posts are filled with the same old hate, disdain, and vitriol for carebears, as usual. You'll claim that you don't hate them. But your vitriol proves otherwise. You rather see these people leave the game and yet act repulsed when they reply to your rheotic with animosity. People like you are the ones to prove anti-social and sadistic individuals. But some how it makes you feel better to project your feelings of inadequecies on your carebear enemies.

The truth is that carebears could care less about you and what you do. Except that people like you make it a habit to bother, taunt, and prod others for pleasure. And when they finally lash out at you you move back and call them immature and childish. Just like a bully from school, always looking to ridicule the weaker for your own amusement because it's what turns you on.

Honestly, I rather you get your kicks from a video game (by using it as a sadist's tool) than get it perhaps from a different more dangerous venue that can be potentially more destructive to others or even yourself. So I can't really be too harsh on you. But seriously, the ones in need of some serious professional attention is you. But I understand that it will be difficult for you to see it that way.

Successfully doinitwrong™ since 2006.

hired goon
Caldari Provisions
Caldari State
#173 - 2011-11-12 14:39:00 UTC
Okay, you are right. I admit there was some hate in my replies and I apologize. But I just got off reading the OP and was successfully trolled by him. I am always open to constructive discussion on this topic and do think a more "integrated" eve will be a better experience for everyone.

The more I think about it though the more it seems impossible. The second post in this thread was much better than the OP and made me consider things from a new angle; mainly that it seems there are two games being played, almost like two servers in Eve. Many hisec players never leave, and many nullsec players journey to hisec only to buy stuff, or log in with their missioning alt. I mean come on... you essentially may as well log into a different game. Hisec and nullsec seem to have a relationship almost like that of Eve and Dust 514 - they have links that affect each other but are still different games.

So it seems like trying to make a Civilization 4 player move over to Call of Duty by reducing the "benefits" of one vs the other. The civ players wouldn't switch - they'd just install Total War instead. They are different players playing different games.

However, I still believe the rewards from hisec should be reduced, if simply to encourage hisec players to explore the game. I firmly believe that lowsec/nullsec/wormhole gameplay should be experienced; as it is truly exciting beyond hisec play (which I cannot ever return to after leaving forever in 2007) and would bring added value to the subscription of any player.
Tanya Powers
Doomheim
#174 - 2011-11-12 14:51:56 UTC  |  Edited by: Tanya Powers
hired goon wrote:
However, I still believe the rewards from hisec should be reduced, if simply to encourage hisec players to explore the game. I firmly believe that lowsec/nullsec/wormhole gameplay should be experienced; as it is truly exciting beyond hisec play (which I cannot ever return to after leaving forever in 2007) and would bring added value to the subscription of any player.



I completely agree with you on this single point except for reward argument and that you CAN'T force people to do what they don't want to.

You have to create positive incentives so those high sec players can possibly be interested in knowing they're taking more risks.

ATM they already have enough risks, ganking, grieffing, ninja, WD, neut reps and so on, you wan't ask those players being in high sec to take even more risks than they already take just by undocking in HIGH SEC.

I've played in high sec and was risk averse because of all this until I met low sec pirates, true ones and not just little 10years little grieffers, experienced players awesome people that learned me how to survive in low sec, accept losses and eventually learn how to get the job done with cheaper stuff.
I did id because I had this chance at the moment where I was about to stop the game.

Get in to high sec corp means wardec over wardec and you don't even know wtf why, just because those nerds have the tools to know your in some 130men alliance of producers miners missioners and know very well they will not be shot back, it's all benefit.

Just one of the reasons why most players are in NPC corps, witch just means if you force them to go there where they're even less free to do whatever, they will just leave the game and they have perfect reasons for that.
Who the hell is stupid or whatever harder than stupid to pay for a game you can't have fun, you just get spanked whatever you do?

The one accepting this must really have some serious mental issues or is the perfect example that human evolution did not benefit to everyone...
Kengutsi Akira
Doomheim
#175 - 2011-11-12 15:07:28 UTC
Kengutsi Akira wrote:
Terminal Entry wrote:
Dirty Weegie wrote:
If you want industrial players to move to nullsec you need to make zydrine and megacyte harder to obtain in highsec. Mission runners reprocess most loot then sell the minerals. If you changed reprocessing so that no zydrine or megacyte is given out then the price would sky rocket. This in turn would mean the price of T1 mods and ships would also sky rocket. meaning the rewards for braving lowsec for the all important ores much much greater.

The only way you would beable to run an industrial corp at a profit would be lowsec and nullsec mining.


.... or prices will sky rocket and all the carebares will still be to scared to go to null and null alliances will just get richer.


Fortunately mining isn't the be-all and end-all for an industrial player/corp! That is a stereotype.

I mean would you enjoy sitting in a mining barge, mining in 0.0? Doing so isn't all that safe either, even in high secAttention



its actually SAFER in 0.0 than highsec right now thanks to the gankers lol

i find that funny

Majuan Shuo wrote:
"This obviates (Google it) itself "

when you write something like that - its another way of saying "I used a thesaurus to find a word I myself didn't get at first, but will use it in this post as well as point out how sophisticated it is to appear smarter than the riff raff."

OR

"I suck ****"


when you write something like that - its another way of saying "Im a ******* moron and to assuage my ego need to make fun of people more intelligent than me to make myself feel better."

OR

"HURRRRRRRRRDURRRRRRR"


lol that was on topic

"Is it fair that CCP can get away with..." :: checks ownership on the box ::

Yes

Velicitia
XS Tech
#176 - 2011-11-12 16:07:50 UTC
Richard Hammond II wrote:

None of the other nulsec alliances give a **** about high sec and/or dont see whats in it for them and/or are part of the massive super alliance DCF. so yeah theyre not shooting each other.

I was arguing that the highsec corps cant band together and fight them off as they dont have the resources as thats what you suggested in the first place.



While true that some of them might be DRF alliances, that doesn't mean they're in league with the goons. Sure, they don't necessarily care about the "little guys" in empire space, but they still need their oxytopes. The only real thing stopping them is that there is absolutely zero trust towards neutrals (not a bad thing).


JitaJane wrote:

Primus: It sounds like it would be an awful lot of fun and I don't even mine.
Secundus: Of course you would have to deploy a security element for the entire freaking route to and from to prevent every Yartard for a dozen systems from trying to gate-camp themselves a KM to **** it to. So you'd have to mine a gianourmous amount of ice to make the investment worth it.


1. That was kind of the point -- player-generated "fun".
2. Assuming they camped out a lowsec system, a rorqual could be brought in for mining bonuses (and compression, etc).

  • A completely pimped out mackinaw pilot (T2 everything, Yeti implant) with full Rorqual bonuses is looking at 22.5 cycles/hour (90 Ice/hour, full cycles is 88 Ice/hour).
  • Assuming that the Mack pilots don't have the Yeti implant (still have T2 IHU and max skills), you're looking at 21.3 cycles/hour (85.2 ice/hour, full cycles is 84 ice/hour).
  • Base Mackinaw (no implant, no IHU II, probably some small tank, bare minimum Mack skills, bare minimum ice skills) gets 9.7 cycles (38.8 ice/hour, full cycles is 36 ice/hour)
A max skill JF pilot has approximately 350k m3 worth of cargo space (350 cubes). A single Mackinaw can fill a JF in 4-10 hours or so with uncompressed ice (pimped out vs barely can fly it).

Let's assume that we're getting 10 pilots (all with the same skillset). Unless otherwise noted, they just have Ice Harvesters.

  • If the pilots can barely fly the mackinaw (Exhumers II, Ice Harvesting I) you're looking at about 1h per JF. 1x pilot = 36 ice/hour
  • Assuming middle ground (Harvesting/Exhumers 3), you're looking at about 50 minutes per JF. 1x pilot = 44 Ice/hour
  • Assuming "basic" T2 (Harvesting 5/Exhumers 3), you're looking at 35 minutes per JF. 1x pilot = 60 ice/hour
  • Assuming T2 "upper range" (Harvesting/Exhumers 5, 2x IHU I), you're looking at 28 minutes per JF. 1x pilot = 76 ice/hour
  • Assuming "pimped out (Harvesting/Exhumers 5, 2x IHU II, Implant), you're looking at 24 minutes per JF. 1x pilot = 88 ice/hour


All the times are assuming they're moving raw, uncompressed ice. If they're JUST taking the oxytopes (time rounded up to next full hour):

  • 360 cubes = 108000 units of 'topes (16200 m3) ... or 22 hours of 10 base pilots.
  • 440 cubes = 132000 units of 'topes (19800 m3) ... or 17 hours of 10 mid-range pilots
  • 600 cubes = 180000 units of 'topes (27000 m3) ... or 13 hours of 10 "basic" T2 pilots
  • 760 cubes = 228000 units of 'topes (34200 m3) ... or 11 hours of 10 T2 "upper range" pilots
  • 880 cubes = 264000 units of 'topes (39600 m3) ... or 9 hours of 10 "pimped out" pilots


not "easy" by any means, but doable (and I imagine that there would be more than ONE squad doing this...)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Jenshae Chiroptera
#177 - 2011-11-12 20:13:37 UTC
Krios Ahzek wrote:

What part of ''this would make Eve a single player game'' don't you understand?


Once I am in a grav site, I would like a disruptor or something to make it unprobeable. So yeah, that would be a time that I want it to behave like a single player game.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jekyl Eraser
Pator Tech School
Minmatar Republic
#178 - 2011-11-12 20:32:07 UTC
Why should ppl move? If they are happily enjoying game at hisec why try to force them to unsafety?

It may be a bit stressful to play at losec and if a person likes to relax few hours playing flying in space and not stress about things then he should be able to do that. Someone else might play for the adrenaline and excitement, that person should and probably will go to somewhere where he probably will kill or be killed.

It's quite hard to control ppl, you can do it but the target won't be happy about it. I've seen incompetent leaders irl and in games try control subjects and it allways goes uggly.
JitaJane
Science and Trade Institute
Caldari State
#179 - 2011-11-12 20:35:42 UTC
Velicitia wrote:
Richard Hammond II wrote:

None of the other nulsec alliances give a **** about high sec and/or dont see whats in it for them and/or are part of the massive super alliance DCF. so yeah theyre not shooting each other.

I was arguing that the highsec corps cant band together and fight them off as they dont have the resources as thats what you suggested in the first place.



While true that some of them might be DRF alliances, that doesn't mean they're in league with the goons. Sure, they don't necessarily care about the "little guys" in empire space, but they still need their oxytopes. The only real thing stopping them is that there is absolutely zero trust towards neutrals (not a bad thing).


JitaJane wrote:

Primus: It sounds like it would be an awful lot of fun and I don't even mine.
Secundus: Of course you would have to deploy a security element for the entire freaking route to and from to prevent every Yartard for a dozen systems from trying to gate-camp themselves a KM to **** it to. So you'd have to mine a gianourmous amount of ice to make the investment worth it.


1. That was kind of the point -- player-generated "fun".
2. Assuming they camped out a lowsec system, a rorqual could be brought in for mining bonuses (and compression, etc).

  • A completely pimped out mackinaw pilot (T2 everything, Yeti implant) with full Rorqual bonuses is looking at 22.5 cycles/hour (90 Ice/hour, full cycles is 88 Ice/hour).
  • Assuming that the Mack pilots don't have the Yeti implant (still have T2 IHU and max skills), you're looking at 21.3 cycles/hour (85.2 ice/hour, full cycles is 84 ice/hour).
  • Base Mackinaw (no implant, no IHU II, probably some small tank, bare minimum Mack skills, bare minimum ice skills) gets 9.7 cycles (38.8 ice/hour, full cycles is 36 ice/hour)
A max skill JF pilot has approximately 350k m3 worth of cargo space (350 cubes). A single Mackinaw can fill a JF in 4-10 hours or so with uncompressed ice (pimped out vs barely can fly it).

Let's assume that we're getting 10 pilots (all with the same skillset). Unless otherwise noted, they just have Ice Harvesters.

  • If the pilots can barely fly the mackinaw (Exhumers II, Ice Harvesting I) you're looking at about 1h per JF. 1x pilot = 36 ice/hour
  • Assuming middle ground (Harvesting/Exhumers 3), you're looking at about 50 minutes per JF. 1x pilot = 44 Ice/hour
  • Assuming "basic" T2 (Harvesting 5/Exhumers 3), you're looking at 35 minutes per JF. 1x pilot = 60 ice/hour
  • Assuming T2 "upper range" (Harvesting/Exhumers 5, 2x IHU I), you're looking at 28 minutes per JF. 1x pilot = 76 ice/hour
  • Assuming "pimped out (Harvesting/Exhumers 5, 2x IHU II, Implant), you're looking at 24 minutes per JF. 1x pilot = 88 ice/hour


All the times are assuming they're moving raw, uncompressed ice. If they're JUST taking the oxytopes (time rounded up to next full hour):

  • 360 cubes = 108000 units of 'topes (16200 m3) ... or 22 hours of 10 base pilots.
  • 440 cubes = 132000 units of 'topes (19800 m3) ... or 17 hours of 10 mid-range pilots
  • 600 cubes = 180000 units of 'topes (27000 m3) ... or 13 hours of 10 "basic" T2 pilots
  • 760 cubes = 228000 units of 'topes (34200 m3) ... or 11 hours of 10 T2 "upper range" pilots
  • 880 cubes = 264000 units of 'topes (39600 m3) ... or 9 hours of 10 "pimped out" pilots


not "easy" by any means, but doable (and I imagine that there would be more than ONE squad doing this...)

unfamilliar with the Roq. I am assuming here that it could be used to jump the miners and gear through from high to the OP site? If profitable enough to justify security it might work. Actually even for marginal profits it is a good idea because OP (all the way back at the first page) was right. The reason folks in Hi have a low opinion of the rest of the game is that the most vocal players are pretty much jerks. It's like why many Europeans have a low opinion of Americans. Their primary interaction is with a) middle class touristas, b) dumb college kids backpacking, c) troops. So seeing post n+1 of how they need to venture forth they tend to hear 'Me troll come give mes lols' Because that is the version they see every day.

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Serene Repose
#180 - 2011-11-12 21:36:25 UTC
Majuan Shuo wrote:
"This obviates (Google it) itself "

when you write something like that - its another way of saying "I used a thesaurus to find a word I myself didn't get at first, but will use it in this post as well as point out how sophisticated it is to appear smarter than the riff raff."

OR

"I suck ****"
Ahar! I have to justify my vocabulary to someone with one like yours? Dream on.

We must accommodate the idiocracy.