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Can we turn off the new jump animation?

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Author
Siresa Talesi
Doomheim
#1261 - 2013-08-14 17:24:18 UTC
Damasa Cloudwalker wrote:
No point in beating a dead horse here. We spoke up, and that's all we really could do...


I disagree; we can keep speaking.

It's easy to ignore the masses once they give up and become silent. Only when they refuse to go away will any change be enacted.
Psychedelic Faynin
Doomheim
#1262 - 2013-08-14 19:13:11 UTC
Siresa Talesi wrote:
Damasa Cloudwalker wrote:
No point in beating a dead horse here. We spoke up, and that's all we really could do...


I disagree; we can keep speaking.

It's easy to ignore the masses once they give up and become silent. Only when they refuse to go away will any change be enacted.



I have 5 days left. In 4 I will bio the characters on this account so I have time to finish termination.

Then will never have a reason to come back.

They made their decision.

I made mine.
sally Deninard
mss industry
#1263 - 2013-08-14 19:42:15 UTC
I popped onto singularity to check things out today and found it a little disappointing on the progress side of things.
The camera swing has been smoothed a little i think, and maybe the exit too. It feels a little clearer.
Now for the bad news......
Other than that... nothing lol, as it stands the ******** flashy lights that spark in your peripheral vision still do that.
I figured out this was a problem for me whilst on a ganked on the weekend.
Sat in that ******* tunnel in TIDI is about as much fun as trying to cut off my gonads with a spoon.
The animation still stalls for me mid jump (hd6670 med settings, single client ) which sucks too.
I kind of get motion-stop-motion.
I mean if you can`t get the animation to run smoothly, then whats the point of having it... it just makes people look like frank amateurs.
There is an interesting article on the mittani.com that people should read about Dust which hits many nails on the head, I find the lack of CCP feedback in this thread poor to say the least.

http://themittani.com/news/dust-514-cpm-open-address-community

Thx to the constructive posters both for and against btw Rome wasn`t built in a day.
Fly safe 07 (with a bucket for the time being)





Psychedelic Faynin
Doomheim
#1264 - 2013-08-14 19:54:48 UTC
sally Deninard wrote:
The animation still stalls for me mid jump (hd6670 med settings, single client ) which sucks too.
I kind of get motion-stop-motion.

I mean if you can`t get the animation to run smoothly, then whats the point of having it... it just makes people look like frank amateurs.



It's suck ass programming from a suck ass company.
Zachary Welter
The Scope
Gallente Federation
#1265 - 2013-08-15 02:29:12 UTC
Charlie Jacobson wrote:
Giovannui wrote:
The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again.


I'm glad to hear that. Death to multiboxers! \o/


I mean, gosh, how could they play the game the way they want to play it? Disgusting, I tell you.
Dorrann
Imperial Shipment
Amarr Empire
#1266 - 2013-08-15 12:08:03 UTC
This thread needs to stay current.

*Bump*
Aldap
State War Academy
Caldari State
#1267 - 2013-08-16 08:12:56 UTC
Yup, still want the off option please.
This thread is going to get permabumped.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

BBQigniter
Extreme Mining Secret Authority
#1268 - 2013-08-16 08:37:49 UTC
+1 for off/on button for this animation
Gun Dulf
#1269 - 2013-08-16 12:24:28 UTC
Turn it off.

zitti kitillabi billabi billabi zikko di zakkobam fisch kitti bisch

Sevena Black
The Black Redemption
#1270 - 2013-08-16 17:35:12 UTC
already explained I'm pissed of as well in another thread, so: bump
Elaine Shandrate
Luna Decrescentia Celeris
#1271 - 2013-08-16 17:50:26 UTC
CCP Sisyphus wrote:
Hey guys,

The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.

...

The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.



Why not add a second option, turn off the tunnel by having an optional other animation - fade to black or a static tunnel image, wait for response, fade in again when in new system? No video card lag, no nausea, no changes to anything exept for the animations themselves.
Siresa Talesi
Doomheim
#1272 - 2013-08-16 18:18:48 UTC
Elaine Shandrate wrote:
CCP Sisyphus wrote:
Hey guys,

The only reason that this transition wasn't added in the past was due to technical limitations, and we decided to do it now due to the fact that part of the vision for EVE is to have a fully immersive experience that isn't interrupted by black screens with loading bars.

...

The transition effectively serves as a visual filler while all of this is going on behind the scenes, and is generated client side with no impact on the performance of the server at all. The time taken only depends on the server starting and ending the move between systems, which doesn't care about the client at all.



Why not add a second option, turn off the tunnel by having an optional other animation - fade to black or a static tunnel image, wait for response, fade in again when in new system? No video card lag, no nausea, no changes to anything exept for the animations themselves.


Because according to CCP Sisyphus, that would be a "cop-out."

That answer frankly disgusts me; seeing to your customers' needs is not a "cop-out," however making excuses for not doing so most definitely is. It's lazy and inexcusable, especially for an item causing physically adverse reactions which should have been addressed immediately.
kraiklyn Asatru
Sebiestor Tribe
Minmatar Republic
#1273 - 2013-08-16 21:12:15 UTC
This deserves a bump. It does make me play eve less. Right now I minimize screens or look away. It is simply not very pleasant.
Essack Leadae
State War Academy
Caldari State
#1274 - 2013-08-16 22:14:43 UTC
I wonder how some of the previous nerfs weren't a "cop-out" (nosferatus, etc.)... In short, they do it all the time but now it isn't possible, are they serious ?

Or maybe the artists are clearly the ones to be doing bug fixes all the stuff concerning EvE Roll

Well, that would explain everything in fact...

Removing obsolete signature... You just lost time to read that =)

Huang Mo
Tianxia Inc
#1275 - 2013-08-18 02:06:22 UTC
Why can't we just get an option to turn this off ?

It may hurt some programmers pride but what else would be lost ? Immersion ? Then I can tell you that I have been map flying exclusively since this animation arrived and I am pretty tired of that.
Ishtanchuk Fazmarai
#1276 - 2013-08-18 09:33:53 UTC
Huang Mo wrote:
Why can't we just get an option to turn this off ?

It may hurt some programmers pride but what else would be lost ? Immersion ? Then I can tell you that I have been map flying exclusively since this animation arrived and I am pretty tired of that.


Yay, play black frames instead of the animation, would be about as immersive as flying from the map, and less likely to break something because the map was not intended to be used for navigation.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Aldap
State War Academy
Caldari State
#1277 - 2013-08-19 05:58:26 UTC
Give an option to switch back to the loading bar, Eve was so much more enjoyable with it.

An interesting article about Solo PvP: http://themittani.com/features/new-eden-solo

Guttripper
State War Academy
Caldari State
#1278 - 2013-08-20 18:45:22 UTC
Perhaps my eyes are deceiving me, but it does appear CCP has been making the overall jump animation smoother. Over the past weekend, I was able to perform numerous jumps and noted the following:

- The swing around to the back side of the star gate is slower and smoother. Still an oddity to go from a third person perspective to a first person perspective back to the third per gate.

- Once you clear the star gate tunnel, the exit background at the bottom of the swirling tunnel will be the next system's nebula pattern. Thus "appearing" in the next system is not a last moment switch from a black swirl to a sudden stop with the system loaded. Also anything in the immediate vicinity appears sooner instead of a tunnel right into everything right there. The only time this did not appear to work was when you transitioned into a whole new constellation like I noted going from Minmatar's orange-red backgrounds to Gallente's aqua gree backgrounds.

- It seems that the same background nebula pattern will occasionally bleed through the swirling tunnel towards the end of flight to give a smoother transition effect.

- The in-between tunnel did not have any "lightning" flashes.

- The arrival point is slower and not so abrupt in ending.

- After many, many jumps, the grayish warp tunnel will break into triangles.

Of course, these were my observations and others might experience the effects differently.
Siresa Talesi
Doomheim
#1279 - 2013-08-20 19:15:00 UTC
This will probably be my last post on this topic before my account goes dark, so I figure I'll just do my best to sum up the situation:

Prior to the launch of Odyssey, the new jump animation was released on the test server. Many of those who tried it reported that after multiple jumps, the animiation quickly became rather tedious and annoying. Some players complained about additional lag and poor performance of the animation itself. Others even reported experiencing actual physical problems with the animation, primarily motion-sickness related nausea, as well as concerns over headaches and epileptic seizures; and if anything, this should have been a serious red flag to CCP. However, all of this feedback was ignored.

Various players have complained about several aspects of the animation as the cause of their troubles. The violent camera swings, the sudden switch of perspective from third to first person and back again, the tunnel effect, stuttering and inconsistent playback of the animation, and accelerating first person motion without any stationary point of reference have all been blamed as sources of nausea. The flashing lights and pulsing color patterns in the clouds are of concern as triggers for migraine headaches and those susceptible to epilepsy.

Some of CCPs own devs reported experiencing similar health issues related to this animation. Rather than giving credence to the players' feedback, these devs were mocked and ridiculed by their coworkers.

On June 4th, with the launch of Odyssey, this animation went live, unchanged, despite all the negative feedback it had received. After going live, the negative feedback continued to grow, as more of the playerbase experienced ill effects from this animation, and even more decided that they just plain didn't like it. As a result, a request has been made from the players to be given an option to disable the animation, like the many other effects in this game that have an off switch.

To those who are opposed to this idea, I would ask why? What possible reason can you have against CCP implementing an option to disable this animation? Again, if it is an option, you have a choice to turn it off or not. If you choose to leave it on, you will have the exact same experience that you have now, no one will take that away from you. But the choice will be there, and those who dislike it or have physical trouble with it can turn it off, which also will not impact you in any way. So other than sheer pettiness, why would you be against a choice?

The only official response we have received has been that CCP intends to "improve" the animation (without giving any indication of how they intend to do this or what problems they think it will solve), but that it will take time, and basically they will get to it when they get to it. They have flat out refused to allow the animation to be disabled, or even to temporarily disable it so as to alleviate ill effects on their customers, because they consider doing so to be a "cop-out." And so here we are, 77 days after launch, and this is still a problem with no solution in sight.

I have to say that I find CCP's handling of this issue absolutely appalling. Their attitude towards their customers has been thinly veiled contempt, and it is despicable. In any business, when you have a protion of your customers who experience adverse physical reactions to your product, that becomes your highest priority and demands immediate attention and action. If you cannot fix it perfectly right away, you do not put it on the back burner to be addressed "eventually," you implement temporary stop-gap measures to alleviate the problem while you continue to work on a better solution. You never, ever, put your own design ambitions above the needs of the customer. If I ever worked with someone with that attitude, I would never let them anywhere near my team, and I would do my best to see them fired from the company (and where I work, they probably would be).

Unfortunately, CCP does not seem to adhere to any sort of standards when it comes to customer service, and apparently in thier company standards, seeing to the needs of their customers instead of pushing their latest superfical animation is a "cop-out." The designers and devs come first (unless of course, they experience the same problems as the customers), and the customers come last, if at all.

I can't speak for anyone but myself, so I can only guarantee that CCP has lost at least one customer over this issue. I love this game, I've played it for many years, but it has gotten to the point where it is physically painful for me to play, and all because of a minor animation that really adds nothing to the game but a few seconds of shiny. There is no logical sense in me continuing to pay for something which I cannot fully use and which causes me such difficulty. So this is it, CCP, you've had more than enough time to address this satisfactorily, and you have failed.

And no, you can't have my stuff.
Ion Shape
SH13LD
#1280 - 2013-08-21 00:48:38 UTC
well this is my goodbye note to CCP, ive given plenty of time for any kind of solution to this predicament.

but nothing of note has happened

i was and still am looking forward too seeing my 10th year in eve next year, so hopefully you will have been able to find a fix for this issue by then

i have cancelled my subscription and will drop by the boards to check if anything gets fixed, if it does then i might resub to see if i can literally stomach the changes


so long and thanks for all the fish

TTFN