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Odyssey 1.1 now on Singularity - bug reports

First post
Author
CCP Sledgehammer
C C P
C C P Alliance
#41 - 2013-08-16 11:54:21 UTC
Chris Winter wrote:
Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.

I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection...


I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour?

You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen.

Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked?

Thanks!

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Fozzie
C C P
C C P Alliance
#42 - 2013-08-16 13:24:17 UTC
Madbuster73 wrote:
Bug: Astarte can not activate 6th warfare link (with 3 command processors)


Thanks. We've found the bug and have it fixed internally. Should be good to go in the next Sisi update.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Rengerel en Distel
#43 - 2013-08-16 13:25:04 UTC
CCP Sledgehammer wrote:
Chris Winter wrote:
Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.

I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection...


I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour?

You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen.

Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked?

Thanks!


I find this to be if you have a custom size on your window. My window is 1613x929 and i have to put the camera center 20% left to be "centered" for dscan.

With the increase in shiptoasting, the Report timer needs to be shortened.

Vincent Athena
Photosynth
#44 - 2013-08-16 13:48:07 UTC
Drone recall bug, when recalling one drone by dragging it from the spce menu to the drone hold, it recalls, but is still listed in the "in space" list as "returning".

1) Put 5 drones in your ship. Group them
2) Launch them by dragging the group to the "in space" part of the window
3) Expand the "in space" list so you can see the individual drones
4) Drag just the TOP MOST drone in the list back to the "in bay" part of the list

Result: The drone does return, but its entry "In space" is not removed.

Oddly this only seems to bug if its the top drone in the list.

Know a Frozen fan? Check this out

Frozen fanfiction

Murashu
Dead and Delirious
BBQ BOIS
#45 - 2013-08-16 13:58:55 UTC
Vincent Athena wrote:
Drone recall bug, when recalling one drone by dragging it from the spce menu to the drone hold, it recalls, but is still listed in the "in space" list as "returning".

1) Put 5 drones in your ship. Group them
2) Launch them by dragging the group to the "in space" part of the window
3) Expand the "in space" list so you can see the individual drones
4) Drag just the TOP MOST drone in the list back to the "in bay" part of the list

Result: The drone does return, but its entry "In space" is not removed.

Oddly this only seems to bug if its the top drone in the list.


I've been seeing the same issue on TQ for the last month when I right click on a single drone and select return to drone bay. It works fine if I recall all drones but when selecting a single drone it always get stuck at "returning."
CCP Sledgehammer
C C P
C C P Alliance
#46 - 2013-08-16 15:01:25 UTC
Raithe Deninard wrote:
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.


I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy?

Cheers!

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

CCP Habakuk
C C P
C C P Alliance
#47 - 2013-08-16 15:16:56 UTC
Please use the new bug reporting page now for reporting bugs. For those, who reported a bug in this thread, but we did not reply at all to you: Feel free to write a bugreport and include screenshots and log files.

The in-client bug reporting tool is still disabled on Singularity for now - it will be enabled after the next client update.

Thanks a lot for helping us out with bug reports!

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Allandri
Liandri Industrial
#48 - 2013-08-16 15:53:56 UTC  |  Edited by: Allandri
CCP Sledgehammer wrote:
Raithe Deninard wrote:
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.


I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy?

Cheers!

[sdfsd]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Shield Booster II

Shield Boost Amplifier II
Adaptive Invulnerability Field II
EM Ward Field II
10MN Afterburner II
Medium Electrochemical Capacitor Booster I,Cap Booster 25

250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M

Medium Hybrid Ambit Extension I
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Tengu Electronics - CPU Efficiency Gate
Tengu Defensive - Amplification Node
Tengu Engineering - Power Core Multiplier
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Intercalated Nanofibers

I just logged in to SiSi and undocked this first. Everything was available and proceeded to dock up a second time. Upon undocking again, the UI vanished
CCP Sledgehammer
C C P
C C P Alliance
#49 - 2013-08-16 16:03:14 UTC  |  Edited by: CCP Sledgehammer
Allandri wrote:
CCP Sledgehammer wrote:
Raithe Deninard wrote:
I noticed a problem with the Tengu. Upon undocking for the second time I lose all ship control UI (capicitor, shield armor hull stats, velocity control and info, and all modules disappear). I can bring the modules back by checking and unchecking and rechecking the display passive modules and display empty module options. This does not fix the rest of the ship control UI though.


I've had a play about with various Tengu setups and have been unable to reproduce this issue. Would you be able to post your fit please? When the issue occurred did you notice if the server was being quite laggy?

Cheers!

[sdfsd]

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Medium Shield Booster II

Shield Boost Amplifier II
Adaptive Invulnerability Field II
EM Ward Field II
10MN Afterburner II
Medium Electrochemical Capacitor Booster I,Cap Booster 25

250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M
250mm Prototype Gauss Gun,Antimatter Charge M

Medium Hybrid Ambit Extension I
Medium Anti-EM Screen Reinforcer II
Medium Core Defense Field Extender II

Tengu Electronics - CPU Efficiency Gate
Tengu Defensive - Amplification Node
Tengu Engineering - Power Core Multiplier
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Intercalated Nanofibers

I just logged in to SiSi and undocked this first. Everything was available and proceeded to dock up a second time. Upon undocking again, the UI vanished



OK, thanks Allandri. I'll see what I can find with this.

EDIT: Thanks to your input I have discovered the issue, widened it and reported it.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Darvaleth Sigma
Imperial Security Hegemony
#50 - 2013-08-16 17:41:07 UTC
I think mac users are still denied even logging in... packet data unavailable or something like that.

Give a man a match and you warm him for a day.

Set a man on fire and he's warm for the rest of his life!

Warr Akini
Imperial Academy
Amarr Empire
#51 - 2013-08-16 18:12:34 UTC
It looks like energy transfer mods aren't being affected by bonuses like rigs (Egress). Checked stats in-game and they're showing the base stats while fitted/etc.
Velarra
#52 - 2013-08-16 23:12:45 UTC
There is an issue with the checkmark in Escape, Display and Graphics, Effects column: Stargate Transitions.
The on / off checkmark doesn't seem to be functional. Please enable.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#53 - 2013-08-17 21:06:03 UTC
CCP Sledgehammer wrote:
Chris Winter wrote:
Trying the tracking camera on a different computer, and it's rather broken--the camera actually ends up looking at a point ~30-40 degrees to the right of the selected object.

I expect to be able to dscan at 5 degrees after selecting something on the overview with tracking camera enabled, and since the camera tracked to point at my selection, have the dscan actually be in the direction of my selection...


I had a look at this and it was fine for me. Can you tell me if changing the Tracking Camera Onscreen Position has any effect on the behaviour?

You can do this by clicking on the Options Square menu (top left Icon) in your Selected Item window and then selecting the "Set tracking camera onscreen position" option, just drag the square that appears in space to a different position on your screen.

Also, just to make sure... In your D-Scan window is the "Use Tracking Camera" option checked?

Thanks!

Finally was able to look at this.

The "set tracking onscreen position" box was in the middle of the screen, but it was still looking off to the right.

Checking "Use tracking camera" on dscan caused it to correctly center the object, then unchecking it caused it to swing off to the right again. It looks like there's a bug here, since on TQ the dscan "Use Tracking Camera" checkbox and the overview "Tracking Camera: Track Selected Item" checkbox are the same thing, and checking/unchecking one will uncheck the other.

I then clicked the "set tracking onscreen position" box once, and the box went away and the tracking camera swung to the expected orientation, regardless of the state of the dscan window's checkbox.

Hope that helps.
Wyrm Drake
Caldari Provisions
Caldari State
#54 - 2013-08-18 01:24:36 UTC  |  Edited by: Wyrm Drake
When buying stuff off the market, folders on the market screen, in the section I am buying from, would randomly collapse as soon as I hit the 'Buy' button.

Also, I currently cannot Collapse my Ship Hangar folder at the station I am at.

EDIT: And now it's showing me 2 of every thing available (I.E. Each station it shows twice)
Wyrm Drake
Caldari Provisions
Caldari State
#55 - 2013-08-18 04:03:15 UTC
My Vindi is saying it is out of ammo when I have 8 rounds left in the neutron blasters
Sirinda
Ekchuah's Shrine Comporium
#56 - 2013-08-18 16:47:35 UTC  |  Edited by: Sirinda
Nevermind >.<
sten mattson
Red Sky Morning
The Amarr Militia.
#57 - 2013-08-18 23:36:31 UTC
system callouts are gone , stuff like "warp drive active" or "capacitor is empty".

the shield/armor/hull/cap alerts are also gone , but you can get them back by manually disabling/enabling them again. no way to get back the "aggression" alert tho that i could find

IMMA FIRING MA LAZAR!!!

Flashbang Thereal
S0utherN Comfort
#58 - 2013-08-19 12:11:07 UTC
Warningwindow bug.

Whenever a warning window popps up. Like the warning you get when a item in market is way over or under value, the window turns up empty. Not a single word in the window. Same with warning window when jumping from highsec to lowsec.
Meadowvale
0rder of the Golden Dawn
#59 - 2013-08-19 15:53:23 UTC  |  Edited by: Meadowvale
new sensor compensation skills in tracking group do not display any info in description (descriptions available in market groups) - attributes are populated

EDIT: NVM, just seen the Known Issue in Singularity channel
CCP Goliath
C C P
C C P Alliance
#60 - 2013-08-19 15:55:21 UTC
Flashbang Thereal wrote:
Warningwindow bug.

Whenever a warning window popps up. Like the warning you get when a item in market is way over or under value, the window turns up empty. Not a single word in the window. Same with warning window when jumping from highsec to lowsec.


This is fixed in the new build. Thanks!

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath