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New exploration content. (Actual exploration content)

Author
Alundil
Rolled Out
#21 - 2013-08-15 04:56:26 UTC
This looks to be a combination of two oft proposed ideas; that of a wh stabilizer and pvp "arenas".

Those two ideas I can not get behind. Wh space needs no "gate/locks/stabilizers/whatever" and there don't need to be any other "arena" types of structures (accel gates or otherwise).

They need increased variability, difficulty and randomness. Not stability.

I'm right behind you

Copper Rei
Copper Corp
Aggressively Passive Bears
#22 - 2013-08-15 05:08:34 UTC
There is a lot of focus on worm space and this thread is not about worm space.

I would like to see empire space expanded or completely new DED type pockets be what these stargates lead too.

I am for the idea of arenas and I am still pissed about the removal of static sites in h-sec..........another topic entirely.

I hated site farmers/campers....I wanted the sites to not respawn unless they were VACANT for at least a short period of time.

I understand the value of the PVP perspective in static sites and I can see potential in finding a place that people can PVP in and over.

Worm space is in my opinion perfect as it is and there should be no changes to the worm space/wormhole mechanics.
Pidgeon Saissore
Tyrant's
Short Bus Syndicate
#23 - 2013-08-15 07:32:59 UTC
I think people know this isn't supposed to be about worm space. The thing is the only remotely true exploration mechanic currently is worm space.

Anyway a completely different idea.

Deep space probes that scan the star map. Not the 200au range probes that used to exist these would be 1-2 ly range probes. You would need some kind of jump drive to reach these pockets once you scan them. The probe would light a cyno somewhere on the outer edge of this pocket and then be destroyed when it expires. These pockets, centered on a comet or something like it, would move every couple days. Anyone in the area when this happens will be left behind. Anyone entering these pockets will need to remember to have fuel for the return trip.

These deep space pockets after the comet leaves could make an interesting staging point for capital jumping. To make them not invincible capital ships will need to be able to be scanned from deep space.
Ubat Batuk
Garoun Investment Bank
Gallente Federation
#24 - 2013-08-15 10:18:26 UTC
Data sites are very difficult to find... i wonder how this compares to going to an agent and getting a mission. This needs to be simplified and allow people to get a decent income for it. What is the point of getting some buck from data sites if I can;t find them? And don;t start with stupid flames...
Maximus Aerelius
PROPHET OF ENIGMA
#25 - 2013-08-15 13:27:51 UTC
DSpite Culhach wrote:
Would the idea to create structures that are able to "lock" a wormhole and make it stable be a bad idea?

If the constructed "gate" also behaved like acceleration gates (based on the type of gate lock you can construct and maintain, similar to maybe small/med/large POS size) and only allowed specific ship classes in, it would always guarantee that similar ships are inside.

Not sure. I was just thinking this could behave like the "personal island" type space people want, and being WH space, it's open PvP all the time.


I think it would be a bad idea and this should not be linked with Wormholes personally. The advantage is that if it isn't linked then a change to one won't affect the other and this should be about extreme exploration in the very coldness and distances of space and no linked to where others have gone before.

Just my thoughts but I like to positivity in here guys, nice going o/\o
Alundil
Rolled Out
#26 - 2013-08-15 13:35:53 UTC
Ubat Batuk wrote:
Data sites are very difficult to find... i wonder how this compares to going to an agent and getting a mission. This needs to be simplified and allow people to get a decent income for it. What is the point of getting some buck from data sites if I can;t find them? And don;t start with stupid flames...

Without flaming you, though I'm certain some will, data sites are very easy to scan given good skills and proper equipment.

Odyssey has made exploration too easy by far.

I'm right behind you

Pakhwal Agnon
Small Nondescript Bookstore
#27 - 2013-08-15 13:53:34 UTC
A link has been dropped over in assembly hall...
Mara Rinn
Cosmic Goo Convertor
#28 - 2013-08-15 22:56:39 UTC
Copper Rei wrote:
As much as you will all hate this...
This is all from a PVE point of view.

The idea of stargates and new systems is to expand the current New Eden space. Putting new content on the maps. They would lead to other space that upon claiming sov would become known space.
There may be a broken gate in another system that your new one leads too making it unable to activate....maybe have a message that reads to the effect - "Although this gate does lead to a system in an adjacent constellation, it cannot function while the receiving gate in inoperable."
That would let you know without too much information that you are at least within a constellations distance.

I don't like the idea of expanding on wormspace since wormholes are a natural phenomenum that cannot currently be reproduced in EVE technology....If they could reproduce a wormhole, they would simply make a wormhole to lead them back to their origins. (Following the EVE history a bit)

Wormspace is fine as it is. More than 70% of EVE space is either l-sec or null in effect.
PVE players are barely able to survive in h-sec as it is with gankers, scammers, bounty, war-decs, loopholes, etc......
I would like to think there is a place for them somewhere in game.


Buildable/destructible star gates would be an awesome PvP addition to the game too (the section on "Now for stargates"). Of course that document is all about what I would do, not why, so doesn't make a good feature request idea. It's just the ramblings of a mad capsuleer.
Copper Rei
Copper Corp
Aggressively Passive Bears
#29 - 2013-08-15 23:16:38 UTC
[quote=Ubat Batuk]Data sites are very difficult to find...


The idea I had in mind would reuire not only lvl % skills across the board for scanning and such but may require implants to get a solid lock.......or at least having to maneuver your ship and probes in some form closer to the old way. Something that shows people actually understand the mechanics of it.

I would intend this to be content that people would have to train fully for. That can equalize the pains felt by all the full time older explorers.

It will give other explorers something to work toward.

I have no intention of 'flaming' you or anyone else. : )

Exploration went from a career as it had always been promoted to be.....to being a silly newbie game with no challenge or real payout.



Nevyn Auscent
Broke Sauce
#30 - 2013-08-16 00:32:34 UTC
All these suggestions would add would be a brief gold rush like at the start of WH space followed by demands for more 'real exploration' since real exploration would no longer exist.

Instead I would refer people to game systems that already exist, called Escalations.
You do a combat Sig/Anom. At the end of it you find a clue.
That clue leads you to another site somewhere.
To another site....
To another site.....
To another site.....

With typically increasing risk/reward occurring.

Now.... what is wrong with this system?
1. It's rare to get escalations.
2. It's all databased.
3. Each type of site only escalates to a specific other site.

So, Solutions.
1. Escalations from the first anom/sig become the norm, not the exception. Add in occasional escalations straight out of missions also.
2. All sites, be they anoms, sigs or missions become dynamically created. Until you get there you only have a rough DED guide on difficulty and don't know how many rats, in how many pockets/waves you will find. Just a rough idea how hard it is.
3. Solved by 2 already.

Suddenly, you are going into the unknown when you go to a sig/anom, since it's not all databased, and it's not the 1000th Blood Den you have run.
Mara Rinn
Cosmic Goo Convertor
#31 - 2013-08-16 00:52:53 UTC
Oh, my suggestion wasn't to have star gates leading to new PvE content. It was about allowing players to do world shaping, adding and removing star gates at will, within the confines of existing k-space.
Dimaloun Vyreen
Viziam
Amarr Empire
#32 - 2013-08-16 01:35:35 UTC
We could have had this. But nope, guess not.
https://forums.eveonline.com/default.aspx?g=posts&t=161511&find=unread

There are three things you say to the police. "Yes, sir", "No, sir" and "I want a lawyer". There is one thing you say to Concord, "Wait, it wasn-"

Victor Jangid
Doomheim
#33 - 2013-08-16 08:53:51 UTC
CCP needs people like you who think beyond what is already their for a new expansion.
Things which are already their can be fixed/changed in patches which come regularly. New expansions should have new stuff us old players are kinda boured :P
Any ways this is a good idea for what can be a high sec exploration content.
High sec gates not claimable / active for a specified period of time for any one to take it / way back might be a problem untill we think of same procedure for the other end which brings us back to high sec (random) if players don't have skills to make it at the other end "self distrust" lose everything Twisted or wait in the hope for other players to take gate and save your ass:D
Andrew Articuli
Deep Core Mining Inc.
Caldari State
#34 - 2013-08-16 14:54:44 UTC
I started playing eve right after odyssey, based on videos I have seen on old exploration I have to say I like the new system better. But the mini game is not that impressive, and more of a pain on the ass if anything, and all you get are decryptors. There should definitely be more things in exploration that aren't the same data relic sites.
RGB Dragon
Center for Advanced Studies
Gallente Federation
#35 - 2013-08-22 22:20:53 UTC
Copper Rei wrote:
I would like to see some offerings for the older explorers who have the feeling that exploration is dead.

I would like to see sites in the 200-300 au range from orbital bodies. Ones that have a sig% of .05 and smaller. Ones that require lvl % skills to lock onto.

I would like to see broken stargates that you can find and have to bookmark and then go exploring around to find the missing parts.
Once you find all the missing pieces, you can go back to the stargate location and with skills, repair it and be the first to jump into a new system.....even be able to name it, claim it etc.....

There is so much that can be done with exploration aside from the lame minigame and the endless clickety click click.


These are all FANTASTIC ideas! Support all of them
Vladimir Gurney
Federal Navy Academy
Gallente Federation
#36 - 2013-08-22 22:57:11 UTC
I like the idea of deep space exploration and finding new systems.

I was thinking that maybe you should have to build a sort of deep space scanner building in a pos to scan for new solar systems and deep space cosmic signatures outside and between known solar systems.

Pakhwal Agnon
Small Nondescript Bookstore
#37 - 2013-08-23 19:10:36 UTC
bump
Copper Rei
Copper Corp
Aggressively Passive Bears
#38 - 2013-08-25 04:30:37 UTC
I have been in touch with a person in CCP directly and I will be trying a more direct avenue for implimentation.
Anyone have further ideas or comments on this thread, Please post and have your voice heard.
Alyssa Haginen
Doomheim
#39 - 2013-08-25 06:09:02 UTC  |  Edited by: Alyssa Haginen
I would like to see more exploration content as well. Lots of the complex items from the old static 1-2/10 complexes are going for too much again. What i would like to see in low and null is a major boost in the amount of combat exploration sites. New ones that drop pirate faction and low level DED items(small abc-type mods). This will reduce prices on faction and small complex items and allow more people to have a chance to enjoy this part of the game instead of just the people farming.

A couple problems with your range idea though.
-Deep space probes do not exist anymore.
-CCP does not want deep space safe spots.

It would be nice to see more combat sites in low and null with good bounty rates if nothing else.
It would also be nice to see these sites in any location within the solar system limits instead of just within 4-6au of a planet.
Im all for scattering the exploration sites and a healthy increase in low and null sec combat sigs. I enjoy most all of the combat sigs I find besides the horrible outpost, would love to see some more new rated and unrated ones. The annex is a good example of a good mid level drop complex but pretty much all the unrated complexes could use boost in availability. Complex drone mods are needed because drone ded space is bad.


+7/8 to this post
Copper Rei
Copper Corp
Aggressively Passive Bears
#40 - 2013-08-27 23:02:52 UTC
Thank You All for your posts.
I feel good knowing that I am not the only one who enjoys this aspect of the game.
I hope CCP realizes the need to provide something more for the highly skilled explorers.
Something that others who are now enjoying exploration can aspire to do with full training time.
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