These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Rule of thumb for level 4 minimums?

Author
Lazy8s
Caldari Provisions
Caldari State
#1 - 2013-08-15 22:35:05 UTC  |  Edited by: Lazy8s
I was really excited because I'm able to fit a Raven a la Liang and run level 4 missions. Today my buddy at work said I should just plex some ISK for an SNI and I thought he was crazy. I started looking at SNI vs Raven threads and started seeing people listing numbers WAY beyond what I would have for either of them. People were throwing around 500 EHPs and 500 DPS, etc which blows my mind. At best I'm looking at 78km max range, 622DPS (including drones), 54.8k EHP, 291EHPs and 9 minutes of cap with a X-Large C5L booster as long as my cap booster 800s last. Am I dead the second I warp in? Will I earn less isk per hour than level 3s due to constantly warping out? Both would obviously suck. What are good minimum stats to run level 4s with a reasonable expectation of surviving?

I have a full time job so selling a plex to get an SNI wouldn't kill me, but I would rather earn the isk in game.

High Slots:

6x Cruise Missile Launcher II, Wrath Fury Cruise Missile
1x Small Tractor Beam I
Mid Slots:

1x X-Large C5-L Emergency Shield Overload I
1x Heavy Capacitor Booster I, Cap Booster 800
3x Mission Specific Hardeners
1x Peripheral Weapon Navigation Diameter
Low Slots:

4x Ballistic Control System II
1x Damage Control II
Rig Slots:

3x Warhead Rigor Catalyst I
(based on a fit originally by Liang Nuren)


Edit: I'm in Amarr space right now so unfortunately in taking EM/Therm damage. For no apparent reason, the last time I played I trained Amarr BS 5 then I started on missile skills. So I can use T2 cruise launchers, but my ship skills are in Amarr. I could always go Amarr and do T2 tank with lasers. However then I get 500EHPs but only 330ish DPS. :-/
Kery Nysell
#2 - 2013-08-15 22:50:50 UTC  |  Edited by: Kery Nysell
Your fit looks nice, but you're missing a couple of medium slots ... the Navy Scorpion has 8 of those Blink

I'd upgrade everything to Tech 2 as soon as possible, drop the Heavy Capacitor Booster for a Shield Boost Amplifier, add a 100MN Afterburner, and use 4 hardeners, either 2x 2 of the specific damage types for the mission, or 2 Invulns and 2 specific ones for omni-damage missions.

The Small Tractor Beam is mostly wasted IMHO, a Small Remote Armor Repairer to patch up your drones when/if needed would be better ...

Keep in mind that you don't NEED a cap-stable, permaboosted setup, "burst" boosting is the way to go : start the shield booster when your shields hit 30%, keep boosting until your cap drops to 25% or your shields are back to 70% or so.

I have a range of 111 kms with Fury cruise missiles, and 74 kms with Precision for Frigate/Elite Cruisers work ...

I'd be willing to be that your missile support skills are not high enough to properly fly a Battleship ... you *really* NEED at least 4's in those, and preferably 5's, before level 4 missions are "easy" (and not all of them).

Also, shield skills, cap skills, targeting skills, etc ...

Just because you have the bare minimum skills to fly a ship is not a good reason to rush into it ... Battleships can do level 4 missions without too much sweat, WHEN and only WHEN your support skills are good enough.

...

Swidgen
Republic University
Minmatar Republic
#3 - 2013-08-15 23:30:56 UTC
Kery Nysell wrote:
Just because you have the bare minimum skills to fly a ship is not a good reason to rush into it ... Battleships can do level 4 missions without too much sweat, WHEN and only WHEN your support skills are good enough.

Tell that to the hundreds of 4-month-old characters flying RNIs around the Citadel and Lonetrek all summer, all in 1 or 2 man corps. I don't know if they're mission bots or what, but there are a lot of them, someone is buying them Navy Ravens, and they are very suspicious. Damn the torpedos, Low SP Ahead!
Lazy8s
Caldari Provisions
Caldari State
#4 - 2013-08-16 01:25:48 UTC
Kery Nysell wrote:
Your fit looks nice, but you're missing a couple of medium slots ... the Navy Scorpion has 8 of those Blink

I'd upgrade everything to Tech 2 as soon as possible, drop the Heavy Capacitor Booster for a Shield Boost Amplifier, add a 100MN Afterburner, and use 4 hardeners, either 2x 2 of the specific damage types for the mission, or 2 Invulns and 2 specific ones for omni-damage missions.

The Small Tractor Beam is mostly wasted IMHO, a Small Remote Armor Repairer to patch up your drones when/if needed would be better ...

Keep in mind that you don't NEED a cap-stable, permaboosted setup, "burst" boosting is the way to go : start the shield booster when your shields hit 30%, keep boosting until your cap drops to 25% or your shields are back to 70% or so.

I have a range of 111 kms with Fury cruise missiles, and 74 kms with Precision for Frigate/Elite Cruisers work ...

I'd be willing to be that your missile support skills are not high enough to properly fly a Battleship ... you *really* NEED at least 4's in those, and preferably 5's, before level 4 missions are "easy" (and not all of them).

Also, shield skills, cap skills, targeting skills, etc ...

Just because you have the bare minimum skills to fly a ship is not a good reason to rush into it ... Battleships can do level 4 missions without too much sweat, WHEN and only WHEN your support skills are good enough.


Yeah I agree that's why I was asking for general rules of thumb. I'm still not entirely certain what I need before doing level 4s.

All of my shield skills are 4 (shield operation is 5, shield management is 3). Turns out my missile skills are much lower than I thought, but I still show 622 DPS. I definitely need rage and targeting skills, I just can't figure out how I am so far below some of the listed skills, unless people are listing their stats with all level 5 skills.
Chainsaw Plankton
FaDoyToy
#5 - 2013-08-16 03:51:27 UTC
Kery Nysell wrote:
Your fit looks nice, but you're missing a couple of medium slots ... the Navy Scorpion has 8 of those Blink

I'd upgrade everything to Tech 2 as soon as possible, drop the Heavy Capacitor Booster for a Shield Boost Amplifier, add a 100MN Afterburner, and use 4 hardeners, either 2x 2 of the specific damage types for the mission, or 2 Invulns and 2 specific ones for omni-damage missions.

The Small Tractor Beam is mostly wasted IMHO, a Small Remote Armor Repairer to patch up your drones when/if needed would be better ...

Keep in mind that you don't NEED a cap-stable, permaboosted setup, "burst" boosting is the way to go : start the shield booster when your shields hit 30%, keep boosting until your cap drops to 25% or your shields are back to 70% or so.

I have a range of 111 kms with Fury cruise missiles, and 74 kms with Precision for Frigate/Elite Cruisers work ...

I'd be willing to be that your missile support skills are not high enough to properly fly a Battleship ... you *really* NEED at least 4's in those, and preferably 5's, before level 4 missions are "easy" (and not all of them).

Also, shield skills, cap skills, targeting skills, etc ...

Just because you have the bare minimum skills to fly a ship is not a good reason to rush into it ... Battleships can do level 4 missions without too much sweat, WHEN and only WHEN your support skills are good enough.


raven has 7 mids now, the op are left 1 slot empty. nice utility mid for another painter, ab, boost amp, mjd, or sensor booster. Personally I wouldn't drop the cap booster, unless you have a bunch of experience. even then it comes in handy on a bunch of missions. in eft with a 50/50 em/therm and 2 em 2 therm harderners with a boost amp I see 172/827 for tank, dropping down to 2 em 1 therm it drops to 112/443 with the cap booster going it goes up to 432/443. the sustained tank is nearly the same, and if I'm not mistaken the npcs in game tend to do more em than thermal, so the difference should be even less. having the cap booster puts you well in the middle.

tractor beam is useful for getting loot cans, repping drones is wasting time imo.

yep burst tank is good! although a pithum c-type medium booster is pretty cheap right now if you want to go perma tank.

support skills are very good to have, I only have cruise missiles 3 and eft says I'd do 769 dps with a raven with t2 launchers (cn bcus) and fury ammo, add in cruise missiles 5 and cruise spec 4 and up to 908 dps (compare with all lv 5 at 946). also don't forget some skill hard wires. some 3 or 4% implants should be pretty cheap and make you a bit better.

although amarr bs are pretty good in amarr space, but again without support skills it doesn't seem like such a good idea :<

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#6 - 2013-08-16 04:00:15 UTC
Lazy8s wrote:
Yeah I agree that's why I was asking for general rules of thumb. I'm still not entirely certain what I need before doing level 4s.

All of my shield skills are 4 (shield operation is 5, shield management is 3). Turns out my missile skills are much lower than I thought, but I still show 622 DPS. I definitely need rage and targeting skills, I just can't figure out how I am so far below some of the listed skills, unless people are listing their stats with all level 5 skills.


as far as rules of thumb go you sound reasonably good for starting, just need to work on them missile support skills.


people usually post stats from the all level 5 character because that is the easiest to compare to. most people probably won't bother training cruise spec to 5, or maybe skip out on target navigation to 5, but for the most part with lv 4/5 support skills you are pretty close to the all lv 5 character. sure it might take you an extra few secs in some missions, but that is probably worth it to not spend a few months perfecting some support skill.

@ChainsawPlankto on twitter

Lazy8s
Caldari Provisions
Caldari State
#7 - 2013-08-16 05:05:08 UTC  |  Edited by: Lazy8s
Chainsaw Plankton wrote:
Lazy8s wrote:
Yeah I agree that's why I was asking for general rules of thumb. I'm still not entirely certain what I need before doing level 4s.

All of my shield skills are 4 (shield operation is 5, shield management is 3). Turns out my missile skills are much lower than I thought, but I still show 622 DPS. I definitely need rage and targeting skills, I just can't figure out how I am so far below some of the listed skills, unless people are listing their stats with all level 5 skills.


as far as rules of thumb go you sound reasonably good for starting, just need to work on them missile support skills.


people usually post stats from the all level 5 character because that is the easiest to compare to. most people probably won't bother training cruise spec to 5, or maybe skip out on target navigation to 5, but for the most part with lv 4/5 support skills you are pretty close to the all lv 5 character. sure it might take you an extra few secs in some missions, but that is probably worth it to not spend a few months perfecting some support skill.


Yeah I'm also semi ********. I just realized people are looking at faction specific numbers. I only have 291, but if I right-click the shield numbers in EFT and look at my shield only EHPs vs a specific rat (say 2xTherm, 1x Kinetic hardeners vs Serpentis) it goes up to over 600. Haha whoops...
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#8 - 2013-08-16 05:42:07 UTC
IMHO, if you are paying with money for your sub don't bother PLEXiing a "good" mission boat. Just slowboat your way to it.

internet spaceships

are serious business sir.

and don't forget it

Whitehound
#9 - 2013-08-16 06:23:39 UTC
Rule of thumb: do not fly what you cannot afford to lose.

If you have doubts and are still thinking about L3s then do not get into a faction ship yet. First do it with a standard T1 until you are comfortable with it and have done a hundred L4 missions to know what you are actually doing.

Only advance to a bigger ship once you get bored with what you have. Do not just throw a lot of ISKs around and then hope it will somehow pay off. It is lost all too fast.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Caitlyn Tufy
Perkone
Caldari State
#10 - 2013-08-16 07:17:54 UTC
Dear OP: there are two general rules of a thumb that you should consider:

1. Do not fly what you can't afford to lose
2. You need about 1000 dps gank/tank to do level 4 missions.

Now obviously, some L4s are easier and some are harder. For instance, blitzing The Assault is easy, as you can just skip the first two rooms and do a single group in the last room. However, doing the last room in Angel Extravaganza can be insane for an unprepared character. So let's add a third rule to the above two:

3. start doing L4 missions when you get more profit out of them than out of doing L3s with whatever ship you're using for those.

Overall, forget about SNI and god knows what else people are throwing around. Nowadays, you can do missions in a badly tanked sniper in most cases. However, for them to be profitable, you want as much damage as you can get.

Now, I see you're in Amarr space, have Amarr BS 5 and missile skills T2, so I'll suggest something completely insane for you:

[Armageddon, pve]
5x Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
2x E500 Prototype Energy Vampire

100mn Afterburner
2x Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron

3x Drone Damage Amplifier II
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II or Armor EM Hardener II (I prefer DC because of the extra hull buffer, but Hardener is more effective for tanking)
Large Armor Repairer II

Large Processor Overclocking Unit I
2x Large Auxiliary Nano Pump I

Curator I x5
Garde I x5
Hammerhead II x5
Hobgoblin II x5

Stick those Vampires on a nearby enemy and you'll be cap stable as long as your AB is off. This fit should give you somewhere between 600 and 900 dps depending on your skill and more than enough tank to do all L4s. Now you can decide which way to go - if you want to keep training Amarr ships (great for Amarr space), you can train lasers and eventually switch to a laser boat or if you like missiles more, you can train Caldari Battleships and get a Raven / CNR instead. You can even train for drones, which will improve this ship and grab a Rattlesnake eventually.

Tldr: Just because something is cookie-cutter, it's not the only option. Look at your skills and you might be amazed at the options you have.
Kery Nysell
#11 - 2013-08-16 07:51:35 UTC
Swidgen wrote:
Kery Nysell wrote:
Just because you have the bare minimum skills to fly a ship is not a good reason to rush into it ... Battleships can do level 4 missions without too much sweat, WHEN and only WHEN your support skills are good enough.

Tell that to the hundreds of 4-month-old characters flying RNIs around the Citadel and Lonetrek all summer, all in 1 or 2 man corps. I don't know if they're mission bots or what, but there are a lot of them, someone is buying them Navy Ravens, and they are very suspicious. Damn the torpedos, Low SP Ahead!


I know mate, I'm in Lonetrek usually, and the number of noobs in faction BSes is scary ... but their tears when (not if, when) they do something stupid and lose their prized ship because they don't have the skills nor the experience to fly it properly are sweet indeed ...

[old grumbler mode]

Back in 2004 when I started, I spent 4 months in a Bantam (then a mining frigate) grinding Veldspar rocks to afford my first cruiser (a Caracal) with some missionning on the side in a Kestrel, all that while my Learning and Missile skills slowly raised ...

If my memory serves, I got my first Battleship (a standard T1 Raven) about a year later, back then the best fit was with Torpedoes instead of Cruises, I had a very rough time doing level 3 missions in my Caracal (no Battlecruisers then), and I was scared pantless of doing level 4 missions ...

Now the new players of the "gimme-now-now-mine !" generation throw a lot of real life cash into plexes to buy the big shinies as soon as possible, try to fly them with bare-bones skills, and don't understand why or how they lose their ships ...

[/old grumbler mode]

...

Caitlyn Tufy
Perkone
Caldari State
#12 - 2013-08-16 08:17:00 UTC  |  Edited by: Caitlyn Tufy
Indeed, Kery. I have never in my entire game time in EVE used real money to fun ships and I've never, ever flown a ship I wasn't ready to lose. I'd rather do stuff a bit slower and be sure I can recover from inevitable trouble than put it all in one basket, then rage as it goes kaboom.

Besides, EVE is one of those games where bigger isn't always better. Sooner or later, one realizes that the pimped battleship in that L4 mission isn't all that cool, then crashes down to frigate/cruiser as he enters FW or null space ratting for considerably more isk. Sometimes I wonder if those guys spending isk on that pimped L4 ship realize they could have bought hundreds of merlins / talwars for the same money...
The Spod
Center for Advanced Studies
Gallente Federation
#13 - 2013-08-16 08:58:41 UTC
The fit you posted has a lot more dps than your quoted numbers on a lvl5 skilled character. You are just lacking in missile support skills.

A high dps pve fit is generally measured with all lvl5 skills and no implants as a standard benchmark. Usually even veterans are lacking 2% from the t2 weapon spec V and could be using implants to further increase their damage.

While often added, drone dps hardly works like regular turret and missile dps. Sentry drones come closest to effective dps over extended time.
Whitehound
#14 - 2013-08-16 09:41:54 UTC  |  Edited by: Whitehound
The Spod wrote:
While often added, drone dps hardly works like regular turret and missile dps. Sentry drones come closest to effective dps over extended time.

Not really. All weapon systems have issues. Some deal fixed damage like lasers and hybrids and will sometimes have to shoot into high resistances. Missiles never hit for full damage when shooting moving targets. Projectile weapons hardly ever apply their damage within optimal range.

Drones are not an exception here. They have only different issues, but their DPS can be compared with any other weapon system. When in the had of a bad pilot will any weapon system perform badly.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Lazy8s
Caldari Provisions
Caldari State
#15 - 2013-08-16 11:07:24 UTC
Whitehound wrote:
Rule of thumb: do not fly what you cannot afford to lose.

If you have doubts and are still thinking about L3s then do not get into a faction ship yet. First do it with a standard T1 until you are comfortable with it and have done a hundred L4 missions to know what you are actually doing.

Only advance to a bigger ship once you get bored with what you have. Do not just throw a lot of ISKs around and then hope it will somehow pay off. It is lost all too fast.


That is why I want to do level 4s I am SO BORED in my Drake. Last night I literally played COD:BO2 while I did Angel Extravaganza (on the same monitor). I just warped in, turned on shield hardeners, aggroed the entire room, dropped drones, then tabbed back and forth to start shooting the next target. I never dropped below 3/4 shields. I would really like to at least have to play the game.
Kery Nysell
#16 - 2013-08-16 11:13:13 UTC
Lazy8s wrote:
Whitehound wrote:
Rule of thumb: do not fly what you cannot afford to lose.

If you have doubts and are still thinking about L3s then do not get into a faction ship yet. First do it with a standard T1 until you are comfortable with it and have done a hundred L4 missions to know what you are actually doing.

Only advance to a bigger ship once you get bored with what you have. Do not just throw a lot of ISKs around and then hope it will somehow pay off. It is lost all too fast.


That is why I want to do level 4s I am SO BORED in my Drake. Last night I literally played COD:BO2 while I did Angel Extravaganza (on the same monitor). I just warped in, turned on shield hardeners, aggroed the entire room, dropped drones, then tabbed back and forth to start shooting the next target. I never dropped below 3/4 shields. I would really like to at least have to play the game.


That was a level 3 Angel Extravaganza withouit the bonus room, didn't it ?

I'll agree that a properly fitted Drake is overkill for most level 3 missions, BUT, and this is very important, there is a whole galaxy of difference between level 3 DPS and level 4 DPS ... an overtanked Drake could survive in level 4s, but it's damage output with HMs/HAMs will not always be enough to kill the high-end NPC Battleships ... and those hit HARD !

If the Drake is "too easy" for you, try a couple of level 3s in a Caracal ... the difficulty of those will be much closer to level 4s.

(Note : it's been a while since I've flown my Caracal ... I do know what you're talking about with the Drake tough, I did a bunch of level 3s in mine for standings grind.)

...

Lazy8s
Caldari Provisions
Caldari State
#17 - 2013-08-16 11:17:28 UTC
Caitlyn Tufy wrote:
Indeed, Kery. I have never in my entire game time in EVE used real money to fun ships and I've never, ever flown a ship I wasn't ready to lose. I'd rather do stuff a bit slower and be sure I can recover from inevitable trouble than put it all in one basket, then rage as it goes kaboom.

Besides, EVE is one of those games where bigger isn't always better. Sooner or later, one realizes that the pimped battleship in that L4 mission isn't all that cool, then crashes down to frigate/cruiser as he enters FW or null space ratting for considerably more isk. Sometimes I wonder if those guys spending isk on that pimped L4 ship realize they could have bought hundreds of merlins / talwars for the same money...


It's funny you say that. I actually have a Crow and Malediction fully fitted in my hanger. I used them to null sec rat when I first played eve back in 2004. (Ha actually I tried to rat in my Geddon but after 2 losses I quit using BSs). I would rat up a hanger full of gear then transfer it back to Jita with a stealthed transport. I was under the impression that drops had been nerfed pretty hard and that level 4s were the best money in the game. I would MUCH rather be ratting and melting the faces of anyone that comes into my belt out in 0.0 than missioning against missions that can hardly fight back.
Caitlyn Tufy
Perkone
Caldari State
#18 - 2013-08-16 11:36:57 UTC
Lazy8s wrote:
I was under the impression that drops had been nerfed pretty hard and that level 4s were the best money in the game.


Don't let people convince you that, L4s can give you decent(ish) income, but it's nowhere near the best.
Whitehound
#19 - 2013-08-16 11:43:03 UTC  |  Edited by: Whitehound
Lazy8s wrote:
Whitehound wrote:
Rule of thumb: do not fly what you cannot afford to lose.

If you have doubts and are still thinking about L3s then do not get into a faction ship yet. First do it with a standard T1 until you are comfortable with it and have done a hundred L4 missions to know what you are actually doing.

Only advance to a bigger ship once you get bored with what you have. Do not just throw a lot of ISKs around and then hope it will somehow pay off. It is lost all too fast.


That is why I want to do level 4s I am SO BORED in my Drake. Last night I literally played COD:BO2 while I did Angel Extravaganza (on the same monitor). I just warped in, turned on shield hardeners, aggroed the entire room, dropped drones, then tabbed back and forth to start shooting the next target. I never dropped below 3/4 shields. I would really like to at least have to play the game.

Start with a Raven. For example:

[Raven, PvE (low skill)]

Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

100MN Afterburner II
Large Shield Booster II
EM Ward Field II (mission-specific)
Thermic Dissipation Field II (mission-specific)
Phased Weapon Navigation Array Generation Extron
Shield Boost Amplifier II
Cap Recharger II

Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Cruise Missile Launcher II, Scourge Cruise Missile
Heavy Diminishing Power System Drain I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II x5
Hobgoblin II x5

Always stay at range and keep moving. If it ever gets close can you use the heavy vampire to draw cap from NPC battleships within 26km to run the shield booster longer. It does not need to be an XL booster. A large shield booster gives a lower boost, but tanks just as good over a long period as an XL booster, because both provide the same HP/energy ratio (2.2 HP per GJ). Use it to learn where the shields and the capacitor have their peak recharge rates (around 25%-30%) and to exploit them.

It costs 227m ISKs and will let you run most level 4 missions with low skills. When you see the agent offering a big reward or leaves you 6 hours to complete then look up the mission on EVE Survival to know what you will be dealing with. Once your skills are better, have made a billion ISKs and this ship has become boring can you decide to go for a Navy Issue and pimp it.

Just do not put all your ISKs into one ship and then only run missions with it. EVE is more than just mission running. The least one can do is to run missions with a friend and not just grind missions all alone, day after day.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

bloodknight2
Revenu.Quebec
#20 - 2013-08-16 12:18:43 UTC
I saw you were missionning in amarr space and that you have amarr BS 5. Do you have any skill in gunnery? If yes, think about buying a nightmare. This ship is simply the best in amarr space <3
12Next page