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Group missions/rep /giving logistic to a new player

Author
Robbin Sund
#1 - 2013-08-16 05:30:26 UTC
So, getting my friend to join this game I decided to probably go logistics depending on what kind of playstyle he wants to try.

Its nice, since I have always been curiouse on logistics.

Seeing a few rep guides where you tag along other players to get rep from missions I got confused on how to do this.
Is there a current groupsystem where we can do the same mission and either share the reward or get one each?
Or can we only do 1 of our missions at a time?

Think the text was something like "If you want to get Distribution level 4 missions fast you can ask to join a friend doing security"
But cant find more info then that.

Can someone enlighten me and give tips? :)

One way trip! Why dont you drive?

NightCrawler 85
Phoibe Enterprises
#2 - 2013-08-16 05:40:04 UTC  |  Edited by: NightCrawler 85
When your in a group with someone and you turn in a mission the rewards/standings will automatically be shared as long as your not more then 10(?) people in the fleet.

If its your first time turning in a mission as a part of a group you should get a window that says something like "do you want to share the reward" or something like that. You can check the box to make sure you never get that message again.

If you already have gotten this message and you said no to sharing there should be a reset option in the ESC menu.

Edit; However the mission will still be "yours", your fleet members just get the reward and you have to group warp them into the mission, or have them warp to you when you land.
Robbin Sund
#3 - 2013-08-16 05:47:58 UTC
NightCrawler 85 wrote:
When your in a group with someone and you turn in a mission the rewards/standings will automatically be shared as long as your not more then 10(?) people in the fleet.

If its your first time turning in a mission as a part of a group you should get a window that says something like "do you want to share the reward" or something like that. You can check the box to make sure you never get that message again.

If you already have gotten this message and you said no to sharing there should be a reset option in the ESC menu.

Edit; However the mission will still be "yours", your fleet members just get the reward and you have to group warp them into the mission, or have them warp to you when you land.


For me its mostly about the rep I can get from this, not the money. :)
Guess its shared also.
Thanks for the answer!

One way trip! Why dont you drive?

Sin Pew
Ministry of War
Amarr Empire
#4 - 2013-08-16 05:48:48 UTC
What NightCrawler said, but further on, what you're looking for is playing as a fleet, it will only work so when you form a fleet with your friend. You fleet up with your friend so either of you can warp to each other, otherwise you won't find the mission pocket. Beyond logistic, there's leadership skills that grant some bonuses to fleet members, these could also provide a little boost to defense, damage, targeting range ad so on.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Robbin Sund
#5 - 2013-08-16 05:51:14 UTC
Sin Pew wrote:
What NightCrawler said, but further on, what you're looking for is playing as a fleet, it will only work so when you form a fleet with your friend. You fleet up with your friend so either of you can warp to each other, otherwise you won't find the mission pocket. Beyond logistic, there's leadership skills that grant some bonuses to fleet members, these could also provide a little boost to defense, damage, targeting range ad so on.


hm, might look into that, also links. :)
Thank you as well.

One way trip! Why dont you drive?

Sabriz Adoudel
Move along there is nothing here
#6 - 2013-08-16 05:54:04 UTC
If you want experience with logistics, I recommend getting into AWOX piracy.

If there's two of you, one of you (a combat pilot) joins a corporation you want to ransom, the other gets in a tech 1 logistics cruiser and does not join the corp. Your combat pilot can now start shooting up their new 'friends' in highsec, holding them ransom, and if they fight back you have neutral logistics ready to ruin their day.

Most people will pay pretty well in ransoms, especially if you have a reputation for honoring them. And you'll get some valuable experience.

I support the New Order and CODE. alliance. www.minerbumping.com

Robbin Sund
#7 - 2013-08-16 06:10:32 UTC
Sabriz Adoudel wrote:
If you want experience with logistics, I recommend getting into AWOX piracy.

If there's two of you, one of you (a combat pilot) joins a corporation you want to ransom, the other gets in a tech 1 logistics cruiser and does not join the corp. Your combat pilot can now start shooting up their new 'friends' in highsec, holding them ransom, and if they fight back you have neutral logistics ready to ruin their day.

Most people will pay pretty well in ransoms, especially if you have a reputation for honoring them. And you'll get some valuable experience.


Heard and read a bit of this, but for me as logistics, will I not get flagged for this?
What if I rep a red target/suspect? will that flag me?

One way trip! Why dont you drive?

Robbin Sund
#8 - 2013-08-16 06:38:55 UTC
Got a question thou, all the fits I see do not run self-repair items, do the remote-repair work on themselves?

One way trip! Why dont you drive?

Sin Pew
Ministry of War
Amarr Empire
#9 - 2013-08-16 06:45:30 UTC
You're probably looking at logistic fits for fleets with more than one logi, I can never tell them apart for the life of me, but of the 4 logistic T2 cruisers, 2 (one for shield, one for armor) of them are good solo (Oneiros/basilisk?), the other 2 (again, one for shield, one for armor) are only good chained when other logi feed them rep and cap (Guardian/scimitar?).

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

NightCrawler 85
Phoibe Enterprises
#10 - 2013-08-16 06:45:58 UTC
Robbin Sund wrote:
Got a question thou, all the fits I see do not run self-repair items, do the remote-repair work on themselves?


No, the remote rep only works on your target but as a logi pilot you will want to warp out if you get more aggro then you feel "ok" with, or hope your fleet members pick up on the broadcasts fast and can take out whatever is shooting at you.
If you want to fit some kind of tank thats up to you of course, and also remember that most likely the logi fits you have been looking at is for PVP and not PVE so they will have different fits/preferences.

You can also consider spider tanking, but again thats not really something you see in missions and more incusions/PVP from what i have seen.
Robbin Sund
#11 - 2013-08-16 06:49:30 UTC
Sin Pew wrote:
You're probably looking at logistic fits for fleets with more than one logi, I can never tell them apart for the life of me, but of the 4 logistic T2 cruisers, 2 (one for shield, one for armor) of them are good solo (Oneiros/basilisk?), the other 2 (again, one for shield, one for armor) are only good chained when other logi feed them rep and cap (Guardian/scimitar?).


NightCrawler 85 wrote:
Robbin Sund wrote:
Got a question thou, all the fits I see do not run self-repair items, do the remote-repair work on themselves?


No, the remote rep only works on your target but as a logi pilot you will want to warp out if you get more aggro then you feel "ok" with, or hope your fleet members pick up on the broadcasts fast and can take out whatever is shooting at you.
If you want to fit some kind of tank thats up to you of course, and also remember that most likely the logi fits you have been looking at is for PVP and not PVE so they will have different fits/preferences.

You can also consider spider tanking, but again thats not really something you see in missions and more incusions/PVP from what i have seen.



Looks like it yes, thanks for the replies, sad thou that there was not many logistic ships, frigates and cruisiers from what I can find via the guides I have. : )

Will give it a shot, I mean, in worst case my new friend blows up, so no damage done eh? ; )

One way trip! Why dont you drive?

NightCrawler 85
Phoibe Enterprises
#12 - 2013-08-16 07:06:34 UTC
Robbin Sund wrote:


Looks like it yes, thanks for the replies, sad thou that there was not many logistic ships, frigates and cruisiers from what I can find via the guides I have. : )

Will give it a shot, I mean, in worst case my new friend blows up, so no damage done eh? ; )


Give these links a try, might be helpful.
http://wiki.eveuniversity.org/Logistic_Guide
http://incursionguide.wordpress.com/2012/01/14/logistics-commanders/
https://wiki.eveonline.com/en/wiki/Logistics_piloting
Robbin Sund
#13 - 2013-08-16 08:38:33 UTC
NightCrawler 85 wrote:
Robbin Sund wrote:


Looks like it yes, thanks for the replies, sad thou that there was not many logistic ships, frigates and cruisiers from what I can find via the guides I have. : )

Will give it a shot, I mean, in worst case my new friend blows up, so no damage done eh? ; )


Give these links a try, might be helpful.
http://wiki.eveuniversity.org/Logistic_Guide
http://incursionguide.wordpress.com/2012/01/14/logistics-commanders/
https://wiki.eveonline.com/en/wiki/Logistics_piloting


Yeah was reading all those as I typed. ;)
Will take a closer look at it when I am back home
Cheers thou, didnt have the middle-link

One way trip! Why dont you drive?

Malak Alraheem
Doomheim
#14 - 2013-08-16 12:35:30 UTC
Robbin Sund wrote:
NightCrawler 85 wrote:
When your in a group with someone and you turn in a mission the rewards/standings will automatically be shared as long as your not more then 10(?) people in the fleet.

If its your first time turning in a mission as a part of a group you should get a window that says something like "do you want to share the reward" or something like that. You can check the box to make sure you never get that message again.

If you already have gotten this message and you said no to sharing there should be a reset option in the ESC menu.

Edit; However the mission will still be "yours", your fleet members just get the reward and you have to group warp them into the mission, or have them warp to you when you land.


For me its mostly about the rep I can get from this, not the money. :)
Guess its shared also.
Thanks for the answer!


One additional note: Story line mission rep for the faction that you are doing only goes to the mission pilot and is not shared with the fleet. All you can share is the isk and the NPC corp reputation.
Major Trant
Brutor Tribe
Minmatar Republic
#15 - 2013-08-16 14:42:05 UTC  |  Edited by: Major Trant
Robbin Sund wrote:
...sad thou that there was not many logistic ships, frigates and cruisiers from what I can find via the guides I have. : )

Logi is flavour of the month ATM and is in better shape than it has ever been.

A year ago, there was only the T2 Logi Cruisers, the Guardian, Basilisk, Oneiros and Scimitar. The T1 versions of those ships paid lip service to Logi, and shared their bonus' with other roles such as Mining (Osprey and Scythe).

However, all that has changed. First the T1 Logi frigates were created (or reworked into Logi Frigates) - the Inquisitor, Bantam, Navitas and Burst. Then the T1 Logi Cruisers were significantly boosted into true logi Cruisers - the Augoror, Osprey, Exequror and Scythe. These ships are now almost as powerful as the T2 Logi cruisers for a fraction of the cost.

The Cruisers fall into 4 distinct groups. The Amarr Augoror/Guardian is for Armor and is reliant on a spider cap transfer setup with other ships to stay cap stable. The Osprey/Basilisk is for Shield and again needs cap transfer.

The other two pairs are cap stable if fitted right, although usually need a cap booster to truely be. The Exequror/Oneiros is for Armor and the Scythe/Scimitar for Shield. These are the only ones you can consider for the solo rep setup you are interested in. However, in a PvE environment you are going to have trouble with your tank if you get aggro.

All the frigates rely on cap boosters to keep them cap stable. The Inquistor and Navitas are for Armor, while the Bantam and Burst are for shield.
Sin Pew
Ministry of War
Amarr Empire
#16 - 2013-08-16 14:48:59 UTC
Major Trant wrote:
Robbin Sund wrote:
...sad thou that there was not many logistic ships, frigates and cruisiers from what I can find via the guides I have. : )

Logi is flavour of the month ATM and is in better shape than it has ever been.

A year ago, there was only the T2 Logi Cruisers, the Guardian, Basilisk, Oneiros and Scimitar. The T1 versions of those ships paid lip service to Logi, and shared their bonus' with other roles such as Mining (Osprey and Scythe).

However, all that has changed. First the T1 Logi frigates were created (or reworked into Logi Frigates) - the Inquisitor, Bantam, Navitas and Burst. Then the T1 Logi Cruisers were significantly boosted into true logi Cruisers - the Augoror, Osprey, Exequror and Scythe. These ships are now almost as powerful as the T2 Logi cruisers for a fraction of the cost.

The Cruisers fall into 4 distinct groups. The Amarr Augoror/Guardian is for Armor and is reliant on a spider cap transfer setup with other ships to stay cap stable. The Osprey/Basilisk is for Shield and again needs cap transfer.

The other two pairs are cap stable if fitted right, although usually need a cap booster to truely be. The Exequror/Oneiros is for Armor and the Scythe/Scimitar for Shield. These are the only ones you can consider for the solo rep setup you are interested in. However, in a PvE environment you are going to have trouble with your tank if you get aggro.

All the frigates rely on cap boosters to keep them cap stable. The Inquistor and Navitas are for Armor, while the Bantam and Burst are for shield.

Here goes the correction on my misinformed post about the 2 classes of logi cruisers, got to keep that on a post-it somewhere...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#17 - 2013-08-16 15:19:49 UTC
Something to be aware of:
Nearly all mission runners don't really benefit from having a logi around. The reason for this is that you don't generally 'graduate' to lvl4 missions unless you can fly a ship that can solo it all. Meanwhile, catching reps doesn't help the mission go any faster. So if you're looking to run common missions with another pilot, or combat anoms, your partner will probably find more assistance in the form of another tanked damage ship.

Logistics cruisers come into their own in fleets that have 2 or more logi, at the corp+ level. If you're just running with one friend, then you'll probably find your skillset to be less impactful than other options. There's also niche situations, like the AWOXing mentioned before, but that's not an everyday situation by any means.

Don't get me wrong, logi cruisers are important and useful to have around. But reps don't fulfil the same niche in Eve as healers do in Holy Trinity style MMO's. If you're looking to provide utility, then EWar might be more applicable, but it's still not so versatile as just flying another common mission boat.
Robbin Sund
#18 - 2013-08-16 21:06:17 UTC
Solai wrote:
Something to be aware of:
Nearly all mission runners don't really benefit from having a logi around. The reason for this is that you don't generally 'graduate' to lvl4 missions unless you can fly a ship that can solo it all. Meanwhile, catching reps doesn't help the mission go any faster. So if you're looking to run common missions with another pilot, or combat anoms, your partner will probably find more assistance in the form of another tanked damage ship.

Logistics cruisers come into their own in fleets that have 2 or more logi, at the corp+ level. If you're just running with one friend, then you'll probably find your skillset to be less impactful than other options. There's also niche situations, like the AWOXing mentioned before, but that's not an everyday situation by any means.

Don't get me wrong, logi cruisers are important and useful to have around. But reps don't fulfil the same niche in Eve as healers do in Holy Trinity style MMO's. If you're looking to provide utility, then EWar might be more applicable, but it's still not so versatile as just flying another common mission boat.


Well, not sure in small 2vsX pvp or whatever, is logi perferd? I do fancy pvp indeed, but I want a ship thats not dealing damage for that, whatever it might be instead.
Or could go for pure bombs/something with extremly short range perhaps.

EWar, hm, better read up on that also. cheers

One way trip! Why dont you drive?

Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#19 - 2013-08-17 01:08:30 UTC
If you're running as a pair, a logi cruiser faces the problem of not having something to keep him alive. You'd have to fit a personal repper module, which might not be practical... Probably isn't, actually.

Lets say you're in a 2 v 2, a pair of cruisers each. You're in a logi cruiser, your partner's in an attack cruiser. Your opponent has two attack cruisers. Your opponent will notice the logi cruiser right away, and will target you first. You probably don't have a way of responding to this, not via reps, nor outdamaging them. In fact, they outdamage your team two to one, while your un-used rep ship will count for nothing since your reps are only good if it's repping your buddy.

Something closer to what you might have been imagining originally might be accomplished via an EWar vessel. For example, right now, the way the ships are balanced, the Celestis is very powerful and popular. It's bonused for sensor dampener modules, which reduce your opponents scan resolution, and target range.

So if we went back to that imaginary 2 v 2, replace the logi with a Celestis. You can potentially fix your sensor dampers on BOTH of your opponents at the same time, either making it (maybe)impossible to target anything, or reduces their weapons range such that they can't inflict any damage on you. And what makes this setup even better? It's extremely low SP, and low ISK. In my coalition, it's one of the more prominent options for our newbies.

It's still a bit of a risk though, since it might or might not work. What's not risky, however, is the reliable applicability of an attack cruiser. Even if you don't want to spend time on weapon skills, bare in mind that the skill system in EVE grants diminishing returns per time invested. So even if you only train relevant weapons skills to 3, you're not actually that far behind someone with moderately specialized weapon skill investment. You get a big bang for little time with those first couple ranks, while rank 4 and 5 give the same benefit per rank for MUCH more investment.

In other words, dabbling and generalizing rather than specializing ends up being a very good option in Eve. At first, anyways.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#20 - 2013-08-17 01:14:00 UTC
To clarify, I'm not knocking logi cruisers. They're awesome. I'm a dedicated logistics specialist myself, in fact, with rather few DPS skills. Logi is my thing.
But they're more of a tool for certain situations, rather than being the obligatory mega-buff that heals represent in other games.
If you are certain that you'll often be in fleets of say 8 or more, then logi is called for, and you'll probably have a guy who can watch your back.
But fewer than that....
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