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Player Features and Ideas Discussion

 
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Cloaking device with fuel

First post First post
Author
Nag'o
Sebiestor Tribe
Minmatar Republic
#281 - 2013-08-16 00:17:35 UTC
Gospadin wrote:
Nag'o wrote:
Yes, the way things work now the docked pilot can just go AFK too. That's exactly what we're trying to avoid by promoting player activity.


Promote player activity by giving them something interesting to do (carrot) not punishing them for being inactive (stick).

All your punishment does is force them into your gameplay, and further adds restrictions/limits/swimlanes to the sandbox that everyone claims to love, as long as everyone's sandbox is the same as yours.

This entire idea is terrible, and I hate myself for even posting in this thread.

I agree with you and also want to add that in a perfect sandbox there must be no carrots or sticks. You decide what is a carrot and what is a stick. Unfortunelly (or not) EvE is not a perfect sandbox. It's complex virtual universe composed of a lot of different types of games people can play. When in space the main genre is strategy. When playing a strategy game people must have goals and limitations. Being afk doens't match any of these two.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#282 - 2013-08-16 00:28:24 UTC
Also, I'm pretty sure I'm not the only one who does.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Teckos Pech
Hogyoku
Goonswarm Federation
#283 - 2013-08-16 04:12:10 UTC
Still waiting for an answer to my question.... Cry

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#284 - 2013-08-16 05:16:57 UTC
You know...while I don't support it, this is at least less stupid than most of the other ideas people have had about fixing afk cloaking : /

thhief ghabmoef

Teckos Pech
Hogyoku
Goonswarm Federation
#285 - 2013-08-16 06:07:38 UTC
Fronkfurter McSheebleton wrote:
You know...while I don't support it, this is at least less stupid than most of the other ideas people have had about fixing afk cloaking : /


No, it is one of the more common stupid ideas.

The better route would be to change local and how intel is gathered.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TheGunslinger42
All Web Investigations
#286 - 2013-08-16 06:08:11 UTC  |  Edited by: TheGunslinger42
Nag'o wrote:
TheGunslinger42 wrote:
Nag'o wrote:
Nikk Narrel wrote:

The timed cloak changes the dynamic, specifically in a manner that only favors the PvE pilot seeking to avoid risk.

Currently: If you do not know if a potential hostile is paying attention, you may risk exposure for activities.

After the change: A hostile by necessity is always alert and present. No chance of them being AFK. Additionally, it is much more difficult for them to remain in system cloaked over long periods, so waiting is almost always rewarded, and consequently always the default choice.

PvE wins, stalemate over.

It changes the dynamic in favor of everyone that wants more activity in the game.



Tired of the "remove risk" crowd hiding behind this smokescreen. It's not about "more activity". The people who go afk while they walk their dog or go to work aren't suddenly going to stop walking their dog or going to work. They can't just "be more active" as a result of these changes. The net "activity" of players remains the same, but it drastically REDUCES uncertainty and risk. And also of course these ideas massively hinder active players as well, again to the degree that it reduces uncertainty and risk for you.

So stop being dishonest, this isn't about the activity levels of other players, which isn't an issue at all


There's a tool built exactly for you walking out with your dog while you aren't playing. It's called logging off.
You may also turn your computer off while you do it. I'm not trying to impose this to you, it's just a suggestion. It will reward you with some electric energy saving.





Why should I have to log off or even turn my computer off. Those are choices for me to make. The reason you want to make me do those things isnt some altruistic "save electricity" thing, it's because it removes uncertainty and risk for YOU.

And gosh, your reasoning keeps flying all over the place. How can you, in one post, say it's about increasing activity and then in another suggest more people turn the game off and shut down their computers? Your points are getting shredded, and you keep having to drastically switch lanes with every new post.

Admit what this is really, and so obviously, about: You want to remove uncertainty and risk for yourself.

We can have a more constructive discussion if you admit what it is really about and don't have to keep inventing new and contradictory cover stories
Nag'o
Sebiestor Tribe
Minmatar Republic
#287 - 2013-08-16 11:37:54 UTC  |  Edited by: Nag'o
TheGunslinger42 wrote:

Why should I have to log off or even turn my computer off. Those are choices for me to make. The reason you want to make me do those things isnt some altruistic "save electricity" thing, it's because it removes uncertainty and risk for YOU.

And gosh, your reasoning keeps flying all over the place. How can you, in one post, say it's about increasing activity and then in another suggest more people turn the game off and shut down their computers? Your points are getting shredded, and you keep having to drastically switch lanes with every new post.

Admit what this is really, and so obviously, about: You want to remove uncertainty and risk for yourself.

We can have a more constructive discussion if you admit what it is really about and don't have to keep inventing new and contradictory cover stories

Wanting you to save energy is not altruistic if ones use energy too but that was just a joke anyway. Sry if it wasn't funny for you.

What I said about loggin off was a suggestion. You may as well just leave your ship vulnerable in space and risk losing it. But hey, isn't that exactly what cloaked pilots don't have? Risk? Instead they are rewarded with the possibility of doing whatever they want afk while their character online has the exact same tactical value to people playing the game as if he was playing the game.

By adding something like capacitor drain to cloak the cov-ops will not be able to leave their uncommanded ships in space indefinitely because there will be a RISK involved in doing so.

I don't want to remove risk to dangerous secs PvE pilots, or to anyone else as a matter of fact. PvE is not even my main activity when I'm in dangerous space. Jeez, I'm not even playing low/nullsec right now because I don't have the time for stuff like keep waiting to find out if a hostile in space is disposed to fight or he is just afk.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#288 - 2013-08-16 11:39:56 UTC
Teckos Pech wrote:
Still waiting for an answer to my question.... Cry

What is your question and please state what's the point of it other than rethorical flourish.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#289 - 2013-08-16 11:47:23 UTC
is this again about bots not being able to make you isk??


GET OUT and stop making these shitthreads about cloaks. It's fine as it is.
Nag'o
Sebiestor Tribe
Minmatar Republic
#290 - 2013-08-16 11:50:08 UTC
Evanga wrote:
is this again about bots not being able to make you isk??


GET OUT and stop making these shitthreads about cloaks. It's fine as it is.


Just because afk cloaking is a marginal solution for mining bots it doesn't mean it's not a problem too.


Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#291 - 2013-08-16 12:03:57 UTC
Nag'o wrote:
Evanga wrote:
is this again about bots not being able to make you isk??


GET OUT and stop making these shitthreads about cloaks. It's fine as it is.


Just because afk cloaking is a marginal solution for mining bots it doesn't mean it's not a problem too.




You are again making the auto assumption that all cloakers are afk. get your head out of the arse of the guy who once said all cloakers are afk and use your own brains.

Cloaks are fine, you should look into the insta intel called "Local" channel.. Roll
Maximus Aerelius
PROPHET OF ENIGMA
#292 - 2013-08-16 12:04:14 UTC  |  Edited by: Maximus Aerelius
This post:

"Every week there’s some new post in the forums about the evils of AFK cloaking in nullsec systems.

For some reason, having a cloaked ship in system, the pilot who may or may not be away from their computer, brings nullsec industry, ratting and missioning to a complete standstill.

I’m not quite sure why that is the case, but if the plethora of forum complaints is any indication, it is a problem. Apparently, nullsec players, renters in particular, are babbies.

The solution to this insidious problem is to either 1) tape a post-it note over your local chat window, 2) close your local chat window, or 3) uninstall EVE Online. If you don’t know who’s in system, then it can’t really be a bother. If you’re playing World of Warcraft, then it’s really not a problem.

How do wormhole people do anything, you might ask? At any point in time, their system could have twenty AFK cloakers watching (or not watching) their every move. Yet, somehow, through force of will perhaps, they manage to do ****. Run sleeper sites, mine, do industry. It’s kind of mind-boggling, when you think about it. That people could actually go about their business, without the benefit of knowing who’s watching them. Without knowing whether they could be jumped by some enemy fleet at any second.

Nullseccers, on the other hand, have the benefit of knowing when someone is potentially watching them, to know when to be a smidgin extra careful when doing their business. They have information that wormholers do not. Yet wormholers get **** down without local intel, whereas local intel sends nullbears scattering.

The nullsec player who stops doing what they’re doing just because some invisible ship is sitting in system, they should spend less time complaining, and more time feeling ashamed of themselves."

Source: Poetic Discourse: The “Problem” with AFK Cloaking

Not that I'm a fan of EVENews24 but they got that shizz right.
Nag'o
Sebiestor Tribe
Minmatar Republic
#293 - 2013-08-16 12:10:23 UTC
Evanga wrote:
Nag'o wrote:
Evanga wrote:
is this again about bots not being able to make you isk??


GET OUT and stop making these shitthreads about cloaks. It's fine as it is.


Just because afk cloaking is a marginal solution for mining bots it doesn't mean it's not a problem too.




You are again making the auto assumption that all cloakers are afk. get your head out of the arse of the guy who once said all cloakers are afk and use your own brains.

Cloaks are fine, you should look into the insta intel called "Local" channel.. Roll

If they are not going afk then what the **** is your problem with this thread?



Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#294 - 2013-08-16 12:16:34 UTC
Maximus Aerelius wrote:
This post:
...
Not that I'm a fan of EVENews24 but they got that shizz right.

Again, this guy is only addressing the particular issues of nullsec PvE players vs. afk cloakers. Being cloaked afk is a problem in lowsec and affects other people than PvE players too. I said it before but you seem to be just ignoring that.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#295 - 2013-08-16 12:20:23 UTC
Nag'o wrote:
Evanga wrote:
Nag'o wrote:
Evanga wrote:
is this again about bots not being able to make you isk??


GET OUT and stop making these shitthreads about cloaks. It's fine as it is.


Just because afk cloaking is a marginal solution for mining bots it doesn't mean it's not a problem too.




You are again making the auto assumption that all cloakers are afk. get your head out of the arse of the guy who once said all cloakers are afk and use your own brains.

Cloaks are fine, you should look into the insta intel called "Local" channel.. Roll


If they are not going afk then what the **** is your problem with this thread?



no no..you are making the constant assumption that all cloakers are afk. Otherwise you do not refer to them as Afk cloakers.

my point being that cloaking devices are fine is still being neglected as you only care about the fact you are unable to make iskies. You and your bots.
Nag'o
Sebiestor Tribe
Minmatar Republic
#296 - 2013-08-16 12:24:04 UTC  |  Edited by: Nag'o
The point of removing afk cloaking is not to remove risk. The point is reducing the uncertainty threshold of the cloaked pilot being afk or not. Cloak should not be a mechanic for adding uncertainty about player activity. Cloak should add uncertainty of ship location.

And you will say: bleh, remove local. Yes, removing local would solve it. I do support removing local in nullsec, I don't support removing local in lowsec, hence the problem wouldn't be completely solved. Restraining cloak time would solve the problem BOTH in nullsec and lowsec. You can still remove local in null if you want, I'm not against it. In fact I think it would be quite cool. The thing is THIS IS NOT THE POINT OF THIS THREAD.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Nag'o
Sebiestor Tribe
Minmatar Republic
#297 - 2013-08-16 12:25:57 UTC  |  Edited by: Nag'o
Evanga wrote:

no no..you are making the constant assumption that all cloakers are afk. Otherwise you do not refer to them as Afk cloakers.

my point being that cloaking devices are fine is still being neglected as you only care about the fact you are unable to make iskies. You and your bots.


I'm refering to AFK cloakers as a specific type of cloaker?

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Maximus Aerelius
PROPHET OF ENIGMA
#298 - 2013-08-16 12:28:56 UTC  |  Edited by: Maximus Aerelius
Nag'o wrote:
The point of removing afk cloaking is not to remove risk. The point is reducing the uncertaintity threshold of the cloaked pilot being afk or not. Cloak should not be meant to be a mechanic for adding uncertaintity about player activity. Cloak is to add uncertaintity of ship location.

And you will say: bleh, remove local. Yes, removing local would solve it. I do support removing local in nullsec, I don't support removing local in lowsec, hence the problem wouldn't be completely solved. Restraining cloak time would solve the problem BOTH in nullsec and lowsec. You can still remove local in null if you want, I'm not against it. In fact I think it would be quite cool. The thing is THIS IS NOT THE POINT OF THIS THREAD.


The uncertainty is the risk so if you remove that then you remove the risk. Now if you nerf cloaks for "AFK Cloakers" (not that there is such a thing) then you also nerf it for Cov-Ops\Cloakers...it's one and the same mate...it's the Cloaking Mechanic\Ability.

Oh and Cloaking is used to to add uncertainty about ship, location, mission, objectives and fleet objectives or composition. Hence why they cloak and don't appear on D-Scan.

I highlight in your quote the part that is really relevant.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#299 - 2013-08-16 12:34:03 UTC
i think i should be able to tractor beam possed up afk marauders and afk ratting carriers from their posses and kill them.
Nag'o
Sebiestor Tribe
Minmatar Republic
#300 - 2013-08-16 12:35:22 UTC
Evanga wrote:
i think i should be able to tractor beam possed up afk marauders and afk ratting carriers from their posses and kill them.

make a new thread about it

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.