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New dev blog: Pinch yourself: More bosses, more modules, more loot, less lurking, less scraps etc...

First post
Author
Endeavour Starfleet
#81 - 2011-11-11 21:12:49 UTC
Finally. Atleast one small step against AFK cloaking.

And the other changes are quite nice as well! Great work!
Untelo1
Garoun Investment Bank
Gallente Federation
#82 - 2011-11-11 21:23:04 UTC  |  Edited by: Untelo1
Quote:
CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.


You say you're increasing the value of anomalies, but more spawns in a single anomaly will effectively decrease their value. The hourly income will remain the same, (assuming the spawns aren't bigger) but since completing an anomaly will take longer, you'll have less chances at escalations or faction spawns. I do realize this dev blog doesn't go into much depth on the subject and you may have thought of this already, but if you haven't please take this into consideration.
Alice Katsuko
Perkone
Caldari State
#83 - 2011-11-11 21:25:54 UTC
Very nice updates, but a few questions:

(1) Are there any plans to add Drone DED complexes, especially onces triggered by completing anomalies? Currently we get a 5/10 complex that's not worth the time it takes to run, and a 10/10 complex that's kind of fun but spawns very rarely.

(2) Are you ever going to fix the Pirate Entrapment Array so we actually get to see these new complexes?

(3) Are drone anomalies getting rebalanced as well?
Vertisce Soritenshi
The Scope
Gallente Federation
#84 - 2011-11-11 21:47:24 UTC
Change to the number of rats and so on and the change with Mag sites...does this include WH space? I am just thinking that WH space doesn't really need this buff but it would at the same time be welcome.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ruban Spangler
EVE University
Ivy League
#85 - 2011-11-11 21:59:18 UTC
haha "CCP working on eve features" good April fools. You nearly had me going.

hang on it's November! now i'm just confused.
Tanya Powers
Doomheim
#86 - 2011-11-11 22:44:01 UTC
This is very nice when you don't have all day in front of your computer, more value when you can afford to do it and more stuff available.

Excellent.
Louis deGuerre
The Dark Tribe
#87 - 2011-11-12 00:15:13 UTC
The cloaked site never despawn griefing was stupid and very nice to see that gone.
Barbie D0ll
Imperial Academy
Amarr Empire
#88 - 2011-11-12 00:16:24 UTC
+1 for CCP getting something worthwhile done
Jowen Datloran
Science and Trade Institute
Caldari State
#89 - 2011-11-12 00:39:09 UTC  |  Edited by: Jowen Datloran
Another thing: Considering that in the current system if you hack a single canister at a Radar or Mag site you are triggering the "completion" of the complex and it will disappear if all players leave grid. In the new system, will hacking the first canister start the countdown for despawn of the site? In some of the sites it takes quite a while to get around to all the canisters, you know.

Not to mention that fiddling with the canisters can trigger new spawns of rats that you have to deal with.

Mr. Science & Trade Institute, EVE Online Lorebook 

Havegun Willtravel
Mobile Alcohol Processing Units
#90 - 2011-11-12 00:58:19 UTC
Great news and TYVM Lol

While you're tweaking is there any chance you could also reduce the Second-Hand Parts, Heat Depressor's, Current Amplifier's, and related objects that drop from Radar sites. ATM they're huge in comparison to other loot and far to often get left behind if you're on a scanning roam.

Anxiously awaiting this new expansion.


DarkAegix
Center for Advanced Studies
Gallente Federation
#91 - 2011-11-12 01:04:08 UTC
+1000
Tanya Powers
Doomheim
#92 - 2011-11-12 02:09:27 UTC
Untelo1 wrote:
Quote:
CCP Bettik has been going spreadsheet crazy; reviewing the average payout for anomalies and increasing their values. You will see more NPCs in anomalies and, best of all, more ISK in your wallet! A more detailed blog about the Anomaly rebalancing effort, by CCP Greyscale, will be published next week.


You say you're increasing the value of anomalies, but more spawns in a single anomaly will effectively decrease their value. The hourly income will remain the same, (assuming the spawns aren't bigger) but since completing an anomaly will take longer, you'll have less chances at escalations or faction spawns. I do realize this dev blog doesn't go into much depth on the subject and you may have thought of this already, but if you haven't please take this into consideration.


You guys should really find a job or do something else than blah blah isk/h

Yes you'll do less sites per HOUR so less per DAY but you'll get more ISK from a single one when you can't afford to play for more than 1 or 2 hours a DAY like a normal PERSON that has a normal LIFE, when you can't afford the time to search for more.

Seems this comunity is the most mature out there but honestly with all those isk/h fankinds either I'm playing with granpas playing from their resthouse that's why they have so much time and always talk isk per hour, or I'm playing with 12 years trolls.

Anoms should be something you can afford to do with in an hour or two and have decent rewards (at least null sec and low sec) for this hour or 2.

Stuff was nerfed: whawhawhaaaa nef blah blah
Stuf is getting more valuable: whawhawhawha I want more

What tha....seriously.
Miss President
SOLARIS ASTERIUS
#93 - 2011-11-12 04:15:53 UTC  |  Edited by: Miss President
Largo Coronet wrote:


RADAR SITES

Right now, the components for making data interfaces are listed as 1.0 m3 in volume. But when you build an actual interface, that is ALSO 1.0 m3 in volume. Either the manufacturing process is REALLY good at compression, or there's one hell of a lot of wasted packaging on those parts. And schlepping those parts around when running a site is a pain in the patootie.

Please make the volume of the parts 0.01 m3, and you will instantly make the sites that much easier.

Now if you want to make those sites even more valuable, a non-five second fix is this:

Make data interfaces consumables. 5/10/15 percent when used for small/medium/large tasks. Same amounts as R.A.M. is used in manufacturing T2. And increase the drop rate of parts & BPCs to keep the demand from spiking too high. Double or triple what it is now. It won't be a problem if you make the volumetric change suggested above.


+1

Agree, volume of component parts is too big prevents running multiple sites without going back and unloading.
Manufacturing time for exploration components takes ages too, try minimizing it.
If data interfaces become consumable and 0.01 m3 - this will create an opportunity to for grabbing all the loots in your cargo and open up demand and supply on the market. Otherwise lots of data interface go wasted, because of hassle of dragging components in small cargo and most not fitting, long manufacturing time, little profit, and low market value - high competition to sell. I personally have over 200+ data interfaces from exploration that I gave up on building - because it would take ages for little profit.
Miss President
SOLARIS ASTERIUS
#94 - 2011-11-12 05:17:18 UTC
@ CCP when does this change take place for arc/ sal sites?

I just ran 2 arc/sal sites, one dropped 3 large rig BPCS, 1 worth about 22 mil other loot pretty crap

2nd site I ran had a drop of 10 mil in salcage

and yeah that's in 0.0, no signs of the boost yet.
Raquel Smith
Caldari Provisions
Caldari State
#95 - 2011-11-12 05:24:22 UTC
Sounds good but don't forget that mining needs to be viable too. Reprocessing all this new loot could make the gap even wider.
Zoe Alarhun
The Proactive Reappropriation Corporation
#96 - 2011-11-12 06:20:26 UTC
HAVE MY BABIES CCP! ALL OF THEM!
Rip Minner
ARMITAGE Logistics Salvage and Industries
#97 - 2011-11-12 06:37:42 UTC
Good work guysBig smile

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Jowen Datloran
Science and Trade Institute
Caldari State
#98 - 2011-11-12 11:26:37 UTC
Uhm, is Winter yet at your place, Miss President?

Mr. Science & Trade Institute, EVE Online Lorebook 

Tiger's Spirit
Templars of the Shadows
#99 - 2011-11-12 12:09:36 UTC  |  Edited by: Tiger's Spirit
CCP Guard wrote:
CCP Affinity and friends have been working on a lot of neat PVE changes and additions to benefit explorers and adventurers.

Check the blog out right here and make sure to let us know if you have feedback or questions.



What about the faction NPC spawns ? (dark blood,dread guristas etc.)
2-3 years ago their numbers reduced in anomaly/complex. Their faction loot drop decreased too.
Will be a change there ?
Chicken Pizza
One-man Armada
#100 - 2011-11-12 12:26:40 UTC
mkint wrote:
Largo Coronet wrote:
mkint wrote:
Little known fact: exploration containers are never empty.

If a container shows up as empty, let it lock itself again, and try again. Repeat until it spits something out.

That's probably a mechanic worth considering changing. Increase the access difficulty instead of not showing it's contents.
I'd never heard of this, and will test it next site I run. If it's true, then that crap needs to be dropped immediately. Especially with the new despawning mechanic coming up.

It might not show up even on the second try... afaik it's all % based. Last time I had someone confirm this they got impatient and didn't recheck every last container more than once, but did get at least one container to drop loot that hadn't before.

Generally speaking, the no-show mechanic is completely inconsistent with how other stuff works in EVE, and hardly anyone seems to know it even exists.


Erm...how do you know it exists? Some guy saying he got a drop the 2nd attempt doesn't necessarily mean that is what happened. It could have been lag. Unless you're prepared to show us the lines of code that cause this problem, I'd hardly call it a "mechanic".

Keep in mind that it's also quite easy to mistake a container you haven't been to for one you have been to in some sites. I've found myself doing that on occasion.