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Warfare & Tactics

 
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Need some guidance on PVP

Author
Nevrok Nisaean
The Scope
Gallente Federation
#1 - 2013-08-15 16:31:33 UTC
I’m actually debating on quitting because I’m only going to be progressing in this game to one day be able to do extensive PvP, but I think the PvP in this game isn’t what I’m expecting it to be:
-What skills are absolutely vital in PvP, for any ship? I know sharpshooter, motion prediction, gunnery, but if someone could let me know all of the skills that I should max out that’d be good.

-Ideally, I’d like to PvP and play the Market at the same time. Is this possible with security status? I’m pretty sure I understand how it works now, but I could be wrong.

-I always see people saying “fly frigates until you’re more experienced” but I honestly don’t see a point. I always die super quick in frigates and it seems like there is no way I’ll be able to kill another ship in an atron/rifter solo unless there’s another atron/rifter. So am I doing something wrong, do I need to get tech 2 fits, or should I just put more money into a better ship? I can afford to put 10-20mil in a PvP ship atm that I’m ready to lose instantly, and prolly more when I learn the basics.

-Is there a video tutorial on finding a good system to PvP in, setting up that area for PvP, and then actually engaging in combat? I feel like there’s a lot of stuff I need to learn beforehand to have the upperhand, like making a save location to warp away to if something goes bad, etc.

-How much money is required to put into a ship for a solid solo roam?

Honestly, the biggest thing I need to know is if I can even kill any ships with an atron.
Tho'mas
Nerds United
#2 - 2013-08-15 17:06:46 UTC  |  Edited by: Tho'mas
I feel your pain. For a very long time I was pummeled into the ground during pvp. Which was frustrating because it's why I start any MMO. I love to pvp.

In my experience knowledge is power. The more you can deduce about your opponent and their ship the better your chances are on deciding if to engage, when to engage, and how to engage. To have this knowledge on hand off the top of your head without cheat sheets is quite a bit to memorize if you're just starting out. It's no easy undertaking but it's invaluable. For example, you should be able to look at a ship, know it's bonuses, what resist it has (this becomes more important when you're facing T2 ships with natural resistance to certain damage types) and also, look at the weapons on the ship and know if they are long range weapons (beams, artillery, rails, etc) or short range (pulse, autocannons, blasters, etc).

People often say start with frigates because it's a cheap launching point where you can constantly lose ships without too much loss. If you're flying battlecruisers all day at the start and losing them left and right, you're wallet is going to take quite a hit.

I've learned a lot myself over the years, but the one thing that taught me the most, in the shortest amount of time, was a guy named Abaddon21 who runs the site www.eveproguides.com. He runs video tutorials, pdf cheat sheets, and walk throughs on how to pvp effectively solo. Most of the good stuff he charges a one time membership fee for unfortunately, but having paid for his frigate guide, I can say it's well worth it.

FYI I'm not affiliated with his site myself, I just found it the single most helpful thing i've come across for getting better at pvp in a short amount of time.

As far as how much money to put into a ship, It doesn't have to be a great deal. I threw together an imicus that cost less than 5 million the other day and got an easy kill in some faction warfare zones. Then later that night i put together a Tristan worth about 10-15 million. I was able to take out some of the more sturdy pvp ships with that one.

Unfortunately I can't suggest a specific good solar system for pvp. I only know my area of the galaxy that I usually hang out in, and can't really compare it to other areas of the game.

As far as killing any ships with an atron, yes, it's certainly possible, but I personally haven't heard a great deal of high praise for that particular ship on the forums where people discuss their favorite ships.

Edit: And yes. you can easily play the market and pvp at the same time. Just as long as you're mindful about not letting your security status drop too much. I personally haven't found this to be much of a problem. Granted I'm not out gate camping every single night like some pirates.
Drax Concrilla
Viziam
Amarr Empire
#3 - 2013-08-15 17:11:14 UTC  |  Edited by: Drax Concrilla
Can you kill ships with an Atron? YES.

People always tell you to start with frigates because you're going to die, a lot. It's a process most of us go through. As for security status, join FW and as long as you shoot only reds and war targets your sec status won't take a hit. This will leave you vulnerable to the occasional non-red pirate though.

The most important skills for PvP, in my opinion:

1) Fitting skills - Engineering, Electronics, Shield/Armor skills, Weapon Upgrades, Advanced Weapon Upgrades
2) Thermodynamics
2.5*) Booster skills, (Biology, etc) - if you plan on using boosters
3) Other support skills
4) Gunnery/Missile Skills

It's a common misconception that gunnery skills are the most important. They are not. You need to be able to fit and fly effectively, if you can do that even with crappy DPS you can kill a lot of things.

Looking at your killboard you need to learn how to get your pod out. Until you're much better at PvP don't try and up engage multiple ships in a frigate. Stick with frigate v frigate engagements to start. You need to learn how to use the D-scanner etc too.

Send me an EVE mail, I'll see if I can help you at all.
Seraph Castillon
In Control
#4 - 2013-08-15 17:27:59 UTC
Nevrok Nisaean wrote:
I’m actually debating on quitting because I’m only going to be progressing in this game to one day be able to do extensive PvP, but I think the PvP in this game isn’t what I’m expecting it to be:
-What skills are absolutely vital in PvP, for any ship? I know sharpshooter, motion prediction, gunnery, but if someone could let me know all of the skills that I should max out that’d be good.


I've got 80mil SP and I still don't have all the relevant skills maxed out. Luckily, for just frigates, you don't need that much. It's not feasable to start listing every skill you can use. I suggest you load your ships fit into EFT and right-click the various modules to see which skills affect them. Start from there and use some common sense. A whole bunch of level 3 skills will likely help you more than one level 5.

Nevrok Nisaean wrote:
-Ideally, I’d like to PvP and play the Market at the same time. Is this possible with security status? I’m pretty sure I understand how it works now, but I could be wrong.


Yes, it's possible, either jumpclone back and forward to the market hubs, fly through empire in a shuttle/empty pod or use an alt (on the same or a different account).

Nevrok Nisaean wrote:
-I always see people saying “fly frigates until you’re more experienced” but I honestly don’t see a point. I always die super quick in frigates and it seems like there is no way I’ll be able to kill another ship in an atron/rifter solo unless there’s another atron/rifter. So am I doing something wrong, do I need to get tech 2 fits, or should I just put more money into a better ship? I can afford to put 10-20mil in a PvP ship atm that I’m ready to lose instantly, and prolly more when I learn the basics.


People advise you do fly frigates because they are cheap, they are fast and agile and much more forgiving than the larger stuff. If you go out in a cruiser you won't have more success at PvP. Established PvP'ers will still kill you and you'll have lost 40mil instead of 5-10.

Frigates will let you pick your fights. It is of course up to you to do so wisely.

Skills help, T2/meta 4 fit helps. What helps most is knowing your fit and knowing what you can engage with it. The ship itself doesn't matter so much, as long as you fit/use it right and don't fight opponents whose ship outclasses yours.

Nevrok Nisaean wrote:
-Is there a video tutorial on finding a good system to PvP in, setting up that area for PvP, and then actually engaging in combat? I feel like there’s a lot of stuff I need to learn beforehand to have the upperhand, like making a save location to warp away to if something goes bad, etc.


There are thousands of guides, wiki pages, blogs, etc. google search, read stuff. Try this: http://www.evealtruist.com/
Honestly, the best advice I can give you is to join a newbie friendly PvP corp that has decent FCs. The learning curve is a lot less steep when you have someone telling you what to do before you have to figure it out by yourself.

What systems is concerned, the FW region is not a bad place to start PvP'ing.

If you insist on learning the hard way (I did) then analyse every loss. Make sure you know why lost the fight and don't dismiss it as being because the enemy had better skills/modules. Losing ships without learning from it is a waste of your time.

-Should you have taken the fight in the first place?
-Did you overheat?
-Were you using the right ammo?
-Did you manage to stay at your optimal range during the fight?
-How was the enemy countering you?
-Can you prevent that in the future?

Nevrok Nisaean wrote:
-How much money is required to put into a ship for a solid solo roam?


My frigates for soloing cost between 7 and 14 mil. Some of my corp mates routinely get solo kills in 2mil frigates. I feel the extra performance is worth it though.

Yes, you can kill other frigates in an Atron. It might not be the most newbie friendly ship, but ...
Princess Bride
SharkNado
#5 - 2013-08-15 17:35:45 UTC  |  Edited by: Princess Bride
http://www.evealtruist.com/

Use it while it's still relevant as the author has stopped maintaining as of a few days ago. It is by far the best pvp resource I have ever come across.

Know yourself and your enemy and you need not fear the outcome of a thousand battles.

There are no shortcuts for getting good at PVP in Eve. Yes, you need to know the capabilities of any ship you intend on killing, including each variety of each ship. Yes, that's a LOT to memorize. Until then, try to focus on a particular tactic and a favored enemy. You will get less opportunities to fight, but it is the quickest way to your first victory.

Pick one frigate hull and learn everything you can about it. Learn how the "pros" use that hull to kill. Learn the various ways you can fit it and how to use those fits to kill. Before you even decide to engage another ship, you need to have a plan for how EXACTLY you intend to win the fight. When things go wrong, you have to be able to reverse engineer the loss to figure out what went wrong.

For example, this could be your thought process:

I am in a Condor. It is fitted with light missile launchers, which have great range. It has a warp disruptor, which has a 24km range for "pointing" enemies. It also has a tracking disruptor, which with an optimal range script, can drop an enemy's optimal range by a good amount. It's pretty fast, because it has a MWD fit.

I see a Coercer. Having researched a Coercer, I can guess that it's probably going to be fit with pulse lasers. Pulse lasers on a Coercer, fitted with Scorch T2 ammo have an effective range of around 21km...probably. I know it can kill me easily inside that range, but that's okay because I'm over 50km from it, and I have a tracking disruptor. I also know I'm probably faster than it is, so I should be able to control range. I decide to engage it, turn on my MWD, set up an orbit at 20km, tracking disrupt its range down to around 12km, and warp disrupt it so it can't get away. Barring a slingshot maneuver (it would need a MWD to do that) it will probably be dead soon. (Edited for truth.)

Compare this to:

I'm in a Merlin. I see a Coercer. I know my Merlin is a "good ship" because my CEO told me so. I try to set up an orbit on it at my weapons' optimal range, scram it, and open fire. I'm in my pod. I'm in a station. I have no idea wtf just happened. But as everyone says "Just go blow up alot of ships" I go fit another Merlin, and die again to someone else. I get frustrated, I quit. I tell people on WoW how much Eve sucks.

Study your butt off. Don't just fight, but LEARN from each fight.

http://eveprincessbride.wordpress.com/

Zen Guerrilla
CTRL-Q
#6 - 2013-08-15 17:43:45 UTC
Princess Bride wrote:
good stuff

This.

And even if you want to go solo/want no corp/hate people, join an Agony Unleashed class, do the rounds with Eve Uni, join RvB for a month. Those will help you lots.

pew pew

Princess Nexxala
Zero Syndicate
#7 - 2013-08-15 17:51:12 UTC
Very few people actually solo. Most who claim they do have 1 or 2 off grid boosting ships running and a falcon on standby in case they start to lose. Most have billions in implants as well. You will lose quite often unless you invest the same effort.

That being said, if you are serious, the first thing I would do is join a big blobby corp/alliance (brave newbies, RvB, Eve Uni, etc). This will not teach how to solo pvp in the slightest, it will however teach you game mechanics. Understanding basic game mechanics is the first step to becoming a passable pvper.
Become a F1 monkey for a few months and I guarantee you will be better off for it. Oh and if you think you already understand all the game mechanics, you don't. I have thousands of solo kills and I still learn new things all the time.


Good Luck

nom nom

Princess Bride
SharkNado
#8 - 2013-08-15 18:03:23 UTC
I agree with everything Nexxala said, with a small caveat.

While joining RvB and blobbing for a while is invaluable, there is also some pretty good 1v1 to be had there as well. RvB has a system dedicated to nothing but 1 on 1 frigate fighting. You can go there and get plenty of 1v1 experience. Also, RvB enforces 1v1 fights that are accepted in local. By "enforced" I mean you can challenge anyone in RvB to a 1v1 in local and if accepted, you can count on NOT being blobbed at the location agreed upon. Also, any terms are enforceable, such as 1v1 FRIGATE ONLY or T1 frigates, or dessies, etc. If anyone else from RvB interferes, they can be kicked from RvB permanently. These types of duels are common in RvB which makes it one of the few places in Eve that you can get a relatively fair 1 on 1 fight. Also, off-grid boosters are frowned upon in RvB and "neutral" offgrid boosting is strictly prohibited. RvB gets alot of crap (looking at you Kil2) about the restrictions, but those restrictions do make for a more friendly learning environment for new players.

On the other hand, don't join RvB and expect to be hand-held and tutored through learning pvp. Won't happen.

http://eveprincessbride.wordpress.com/

Zappity
New Eden Tank Testing Services
#9 - 2013-08-15 21:32:43 UTC
Navigation skills are often overlooked. The person who defines the engagement range often wins.

You can have excellent paper discusses on a blaster ship but if you get kited at 7km it is useless. On the other hand, if you are fast and agile enough to stay on top of your opponent you will melt them.

Zappity's Adventures for a taste of lowsec and nullsec.

Seraph Castillon
In Control
#10 - 2013-08-15 23:34:11 UTC
Princess Bride wrote:
I see a Coercer. Having researched a Coercer, I can guess that it's probably going to be fit with pulse lasers. Pulse lasers, fitted with Scorch T2 ammo have an effective range of around 11km.


It's actually 15-20km (depending on rigs) with Dual Light Pulse Lasers and Scorch.

Otherwise you've managed to explain very clearly how new players should think about PvP. Nice write-up.
Princess Bride
SharkNado
#11 - 2013-08-16 00:58:59 UTC
Seraph Castillon wrote:
Princess Bride wrote:
I see a Coercer. Having researched a Coercer, I can guess that it's probably going to be fit with pulse lasers. Pulse lasers, fitted with Scorch T2 ammo have an effective range of around 11km.


It's actually 15-20km (depending on rigs) with Dual Light Pulse Lasers and Scorch.

Otherwise you've managed to explain very clearly how new players should think about PvP. Nice write-up.


I stand corrected. I was thinking of their range on a frigate. I'll edit it so that no one gets blapped because of my error.

http://eveprincessbride.wordpress.com/

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#12 - 2013-08-16 12:20:48 UTC
I would write something nice and informative about low sec pvp but..

This thread has a lot of text...

<.<

BYDI recruitment closed-ish

Bad Messenger
Rehabilitation Clinic
#13 - 2013-08-16 12:29:09 UTC
1. navigation skills, you want to control situation as much you can

2. T2 weapons (only some ships/fits may work somehow with meta guns.)

3. fitting skills, most optimal fits for different ships need pretty good fitting skills.

4. some tanking skills. (optional)

overall pvp situations should go like this:

1. you choose enemy who you want to kill

2. you make a plan how to kill it.

3. you select ship and fits that fits in your plan.

4. kill him.

If you are roaming you have to bit adjust your thinking

1. your ship and fit have already some plan how to it should engage enemies

2. select enemy that can be killed with your current setup

3. make battle plan

4. kill him.

this is simplified way to think like almost all FCs does EVE, usually FC have somekind of knowledge about enemies and what they can bring on field so they select fleet composition that can engage enemy,

Also it is good to have some kind of escape plan if things does not go as you planned Lol
Saiyon
R3X.FW
#14 - 2013-08-16 14:34:17 UTC  |  Edited by: Saiyon
Soo many people on these boards will tell you there is no solo. This is wrong!! You can get solo and small gang engagements every night in T1 frigs. Solo is very popular at the moment.

(Yes you will get ganked and yes people will have links, but not everyone, tbh I would say the majorit don't)

Basically you go to the Faction Warfare systems (no need to join FW). To do this open the map and filter by sov, FW, all factions.

Fit a T1 frig for brawling, which means, a scram, web, some kind of buffer or active tank, and a load of damage.

Look for the novice and small plexes on your overview.

Learn to d-scan.

D-scan from range on a tight angle to see if any is in the plex, then decide if you want to fight or not.

Go and sit in a plex and switch between a short and long d-scan to see if anyone is coming for you. If they are solo, then stay for the fight.

You will loose frigs. You will eventually start getting kills. Watch loads of youtube vids and people streaming on twitch for help.

Sorry I didn't have time to type more!
JAF Anders
Adenosine Inhibition
#15 - 2013-08-16 14:53:21 UTC
Most people who do market PvP do so on alts. You've got 3 slots on your account and Trade skills are short trains.

choo choo!

The pursuit of excellence and stabbed plexing alts.

Cara Forelli
State War Academy
Caldari State
#16 - 2013-08-19 15:39:12 UTC
Princess Bride wrote:
RvB has a system dedicated to nothing but 1 on 1 frigate fighting.


That system has recently been changed to t1 cruiser down and t2/faction frigs to promote more activity. That said, I never have a problem finding tech 1 frigate 1v1s in RvB. I actually spend way more time soloing than participating in fleets. People also tend to be very friendly after duels in RvB, offering fitting advice and flying tips for the new pilots. It's a great way to find a lot of targets who are doing the same thing as you - cheap solo engagements with the intent of learning how to better PvP. That of course in addition to the ample fleet opportunities.

Want to talk? Join my channel in game: House Forelli

Titan's Lament